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Books > Computing & IT > Applications of computing > Image processing
"Blind Signal Processing: Theory and Practice" not only introduces related fundamental mathematics, but also reflects the numerous advances in the field, such as probability density estimation-based processing algorithms, underdetermined models, complex value methods, uncertainty of order in the separation of convolutive mixtures in frequency domains, and feature extraction using Independent Component Analysis (ICA). At the end of the book, results from a study conducted at Shanghai Jiao Tong University in the areas of speech signal processing, underwater signals, image feature extraction, data compression, and the like are discussed. This book will be of particular interest to advanced undergraduate students, graduate students, university instructors and research scientists in related disciplines. Xizhi Shi is a Professor at Shanghai Jiao Tong University.
Edited by a renowned international expert in the field, Nuclear Medicine Physics offers an up-to-date, state-of-the-art account of the physics behind the theoretical foundation and applications of nuclear medicine. It covers important physical aspects of the methods and instruments involved in modern nuclear medicine, along with related biological topics. The book first discusses the physics of and machines for producing radioisotopes suitable for use in conventional nuclear medicine and PET. After focusing on positron physics and the applications of positrons in medicine and biology, it describes the use of radiopharmaceuticals in molecular imaging, clinical, and research studies. The text then covers modern radiation detectors and measuring methods, including those used in nuclear imaging, as well as numerous imaging methodologies and models, such as two- and three-dimensional image reconstruction algorithms, data processing sequences, new nuclear oncology techniques, and physiological models of the central nervous system. It also introduces biological systems theory, nuclear medicine methods as systems theory procedures, and aspects of kinetic modeling. The final chapter explores dosimetry and the biological effects of ionizing radiation. With many new developments occurring in nuclear medicine, it is important to understand how advanced approaches are being used in emerging applications. Offering invaluable insight into this growth, Nuclear Medicine Physics provides in-depth descriptions of new radiolabeled biological drugs, new cell labeling techniques, new technical concepts in radiation detection, improvements in instrumentation, and much more.
The overall aim of the book is to introduce students to the typical course followed by a data analysis project in earth sciences. A project usually involves searching relevant literature, reviewing and ranking published books and journal articles, extracting relevant information from the literature in the form of text, data, or graphs, searching and processing the relevant original data using MATLAB, and compiling and presenting the results as posters, abstracts, and oral presentations using graphics design software. The text of this book includes numerous examples on the use of internet resources, on the visualization of data with MATLAB, and on preparing scientific presentations. As with its sister book MATLAB Recipes for Earth Sciences-3rd Edition (2010), which demonstrates the use of statistical and numerical methods on earth science data, this book uses state-of-the art software packages, including MATLAB and the Adobe Creative Suite, to process and present geoscientific information collected during the course of an earth science project. The book's supplementary electronic material (available online through the publisher's website) includes color versions of all figures, recipes with all the MATLAB commands featured in the book, the example data, exported MATLAB graphics, and screenshots of the most important steps involved in processing the graphics.
Inspection is crucial to the management of ageing infrastructure. Visual information on structures is regularly collected but very little work exists on its organised and quantitative analysis, even though image processing can significantly enhance these inspection processes and transfer real financial and safety benefits to the managers, owners and users. Additionally, new opportunities exist in the fast evolving sectors of wind and wave energy to add value to image-based inspection techniques. This book is a first for structural engineers and inspectors who wish to harness the full potential of cameras as an inspection tool. It is particularly directed to the inspection of offshore and marine structures and the application of image-based methods in underwater inspections. It outlines a set of best practice guidelines for obtaining imagery, then the fundamentals of image processing are covered along with several image processing techniques which can be used to assess multiple damage forms: crack detection, corrosion detection, and depth analysis of marine growth on offshore structures. The book provides benchmark performance measures for these techniques under various visibility conditions using an image repository which will help inspectors to envisage the effectiveness of the techniques when applied. MATLAB (R) scripts and access to the underwater image repository are included so readers can run these techniques themselves. Practising engineers and managers of infrastructure assets are guided in image processing based inspection. Researchers can use this book as a primer, and it also suits advanced graduate courses in infrastructure management or on applied image processing.
* Provides a comprehensive approach to Motion Design as Design Practice with specific areas of focus for a range of audiences. * Integrates professional examples, case studies, and interviews to validate its themes. * Written from ongoing and pragmatic experience in both education and professional practice.
This volume offers a valuable starting point for anyone interested in learning computational diffusion MRI and mathematical methods for brain connectivity, while also sharing new perspectives and insights on the latest research challenges for those currently working in the field. Over the last decade, interest in diffusion MRI has virtually exploded. The technique provides unique insights into the microstructure of living tissue and enables in-vivo connectivity mapping of the brain. Computational techniques are key to the continued success and development of diffusion MRI and to its widespread transfer into the clinic, while new processing methods are essential to addressing issues at each stage of the diffusion MRI pipeline: acquisition, reconstruction, modeling and model fitting, image processing, fiber tracking, connectivity mapping, visualization, group studies and inference. These papers from the 2016 MICCAI Workshop "Computational Diffusion MRI" - which was intended to provide a snapshot of the latest developments within the highly active and growing field of diffusion MR - cover a wide range of topics, from fundamental theoretical work on mathematical modeling, to the development and evaluation of robust algorithms and applications in neuroscientific studies and clinical practice. The contributions include rigorous mathematical derivations, a wealth of rich, full-color visualizations, and biologically or clinically relevant results. As such, they will be of interest to researchers and practitioners in the fields of computer science, MR physics, and applied mathematics.
The compendium presents the latest results of the most prominent competitions held in the field of Document Analysis and Text Recognition. It includes a description of the participating systems and the underlying methods on one hand and the datasets used together with evaluation metrics on the other hand. This volume also demonstrates with examples, how to organize a competition and how to make it successful. It will be an indispensable handbook to the document image analysis community.
High Efficiency Video Coding and Other Emerging Standards provides an overview of high efficiency video coding (HEVC) and all its extensions and profiles. There are nearly 300 projects and problems included, and about 400 references related to HEVC alone. Next generation video coding (NGVC) beyond HEVC is also described. Other video coding standards such as AVS2, DAALA, THOR, VP9 (Google), DIRAC, VC1, and AV1 are addressed, and image coding standards such as JPEG, JPEG-LS, JPEG2000, JPEG XR, JPEG XS, JPEG XT and JPEG-Pleno are also listed. Understanding of these standards and their implementation is facilitated by overview papers, standards documents, reference software, software manuals, test sequences, source codes, tutorials, keynote speakers, panel discussions, reflector and ftp/web sites - all in the public domain. Access to these categories is also provided.
This much-needed text brings the treatment of optical pattern recognition up-to-date in one comprehensive resource. Optical pattern recognition, one of the first implementations of Fourier Optics, is now widely used, and this text provides an accessible introduction for readers who wish to get to grips with how holography is applied in a practical context. A wide range of devices are addressed from a user perspective and are accompanied with detailed tables enabling performance comparison, in addition to chapters exploring computer-generated holograms, optical correlator systems, and pattern matching algorithms. This book will appeal to both lecturers and research scientists in the field of electro-optic devices and systems. Features: Covers a range of new developments, including computer-generated holography and 3D image recognition Accessible without a range of prior knowledge, providing a clear exposition of technically difficult concepts Contains extensive examples throughout to reinforce learning
Creative solutions without the filler. That is what you get from this practical guide to enhancing your titles, motion graphics and visual effects with Motion. Step-by-step instruction is concisely described and lavishly illustrated. The downloadable resources show the techniques at work so you can take them and run.
Building Science Graphics: An illustrated guide to communicating science through diagrams and visualizations is a practical guide for anyone-regardless of previous design experience and preferred drawing tools-interested in creating science-centric illustrated explanatory diagrams. Starting with a clear introduction to the concept of information graphics and their role in contemporary science communication, it then outlines a process for creating graphics using evidence-based design strategies. The heart of the book is composed of two step-by-step graphical worksheets, designed to help jump-start any new project. This is both a textbook and a practical reference for anyone that needs to convey scientific information in an illustrated form for articles, poster presentations, slide shows, press releases, blog posts, social media posts and beyond.
This book presents the theoretical basis and applications of biomedical signal analysis and processing. Initially, the nature of the most common biomedical signals, such as electroencephalography, electromyography, electrocardiography and others, is described. The theoretical basis of linear signal processing is summarized, with continuous and discrete representation, linear filters and convolutions, Fourier and Wavelets transforms. Machine learning concepts are also presented, from classic methods to deep neural networks. Finally, several applications in neuroscience are presented and discussed, involving diagnosis and therapy, in addition to other applications. Features: Explains signal processing of neuroscience applications using modern data science techniques. Provides comprehensible review on biomedical signals nature and acquisition aspects. Focusses on selected applications of neurosciences, cardiovascular, muscle related biomedical areas. Includes computational intelligence, machine learning and biomedical signal processing and analysis. Reviews theoretical basis of deep learning and state-of-the-art biomedical signal processing and analysis. This book is aimed at researchers, graduate students in biomedical signal processing, signal processing, electrical engineering, neuroscience, and computer science.
Lightroom and Photoshop are integral parts of a photographer's workflow for making great images. Start by importing and organizing your images into collections that make sense for you. Develop your pictures to make the most out of every pixel. Learn how Photoshop and Lightroom's new AI based tools can take your vision further faster. Learn the strengths of each program at each part of your workflow to help you realize your creative vision in no time at all. The fastest, easiest, most comprehensive way to learn Adobe Photoshop Lightroom Classic in conjunction with Adobe Photoshop. Classroom in a Book (R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts. Adobe Photoshop and Lightroom Classic for Photographers Classroom in a Book contains 11 lessons that cover the basics and beyond, from sorting your photos and adjusting tone and color to leveraging AI-based masking and neural filters. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Photoshop and Adobe Lightroom Classic software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Photoshop or Lightroom Classic software.
Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when you're not part of the supposed "majority". Key Features This book is perfect for anyone interested in getting into the games industry who feels they have a marginalized identity For those who wish to better diversify their studio or workplace who may or may not have access to individuals that could or would share their stories about the industry Includes initiatives aimed at diversifying the industry that have a positive or negative impact on the ongoing discussions Coverage of ajor news items about diversity, conferences aimed at or having diversity at its core of content and mission are discussed Included essays are written with as little game dev specific jargon as possible, makeing it accessible to people outside the industry as well as those in the scene but that may not have all the insider lingo
Autoethnography allows researchers to make sense of the 'ethno' - the cultural - by studying their own experiences - the 'auto'. It links the self to the cultural, allowing for an inductive grounding of theoretical insight into researchers' lived experiences. But what happens when the culture that we research is not conventionally or entirely our 'own'? What happens when our culture does not neatly conceptualise the 'auto' as an individual, Western self? And does autoethnographic writing risk reducing cultural 'Others' if we cannot help but see them through 'imperial eyes'? Questions of Culture in Autoethnography showcases how cross-cultural autoethnographies might be done effectively, ethically, and reflectively. Chapters include: identity work among Tibetans in India and among the descendants of Spanish conquistadores in Appalachia; insider/outsider identities in myriad contexts from Mexico to Japan; embodied (gendered, raced, sized) intercultural experiences from Samoa to Aotearoa/New Zealand and from Canada to Malawi; and language stories from Korea to Singapore and from Somalia to Australia. It also explores cultural Otherness within 'a' culture, including researchers' accounts of working with Indigenous Australians, of contesting mainstream cultural narratives from a body positive perspective, and as a US American man in New Zealand's 'bloke culture', only seemingly sharing the same English-language-speaking, 'Western' culture. For all scholars of qualitative methods and autoethnography, the book has a dual purpose - to show and to tell. It presents evocative autoethnographies of and about 'culture', as it is variously understood, and discusses the issues inherent in autoethnographic writing.
"In this not-too-long and easy-to-read book, author Celia Hodent presents a clear overview of the challenges, demands, and rewards of becoming a user experience professional. If this field interests you, there’s no better place to start than with the volume you now hold in your hand."
Television News is a comprehensive resource for newswriting, reporting, shooting and editing video, and producing a newscast. This book provides instruction in the basic steps of telling video stories, and is perfectly suited for preparing young professionals for entry-level positions as television or multimedia journalists. Moreover, the text goes to the heart of storytelling with guidance appropriate for advancement in an industry that is challenged more than ever to retain the public trust. The reporting and video storytelling skills found in this book can also be applied in non-traditional video communication jobs in both businesses and nonprofits. Conversational and easy to understand, this book grounds readers in the ethical and legal consideration necessary to do the job right. New to the fourth edition is coverage of social media, shooting and broadcasting with cell phones, and a discussion of "fake news." This book can be used in standalone introductory broadcast courses or across multiple, specialized modules. It features a website with ancillary material that helps students learn to write, shoot, and edit video with practical activities.
Focusing on mathematical methods in computer tomography, Image Processing: Tensor Transform and Discrete Tomography with MATLAB (R) introduces novel approaches to help in solving the problem of image reconstruction on the Cartesian lattice. Specifically, it discusses methods of image processing along parallel rays to more quickly and accurately reconstruct images from a finite number of projections, thereby avoiding overradiation of the body during a computed tomography (CT) scan. The book presents several new ideas, concepts, and methods, many of which have not been published elsewhere. New concepts include methods of transferring the geometry of rays from the plane to the Cartesian lattice, the point map of projections, the particle and its field function, and the statistical model of averaging. The authors supply numerous examples, MATLAB (R)-based programs, end-of-chapter problems, and experimental results of implementation. The main approach for image reconstruction proposed by the authors differs from existing methods of back-projection, iterative reconstruction, and Fourier and Radon filtering. In this book, the authors explain how to process each projection by a system of linear equations, or linear convolutions, to calculate the corresponding part of the 2-D tensor or paired transform of the discrete image. They then describe how to calculate the inverse transform to obtain the reconstruction. The proposed models for image reconstruction from projections are simple and result in more accurate reconstructions. Introducing a new theory and methods of image reconstruction, this book provides a solid grounding for those interested in further research and in obtaining new results. It encourages readers to develop effective applications of these methods in CT.
This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features include examples of both classic and contemporary games, and interviews with many of the game industry's brightest professionals who share their insights on key elements in game design, and their analysis on what makes a game a blockbuster hit. This book is a perfect guide for the novice, student, and game enthusiast interested in learning the nuts and bolts of the computer-game industry.
Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes downloadable resources with source files, working samples and models.
This book presents in a systematic manner the advanced technologies used for various modern robot applications. By bringing fresh ideas, new concepts, novel methods and tools into robot control, robot vision, human robot interaction, teleoperation of robot and multiple robots system, we are to provide a state-of-the-art and comprehensive treatment of the advanced technologies for a wide range of robotic applications. Particularly, we focus on the topics of advanced control and obstacle avoidance techniques for robot to deal with unknown perturbations, of visual servoing techniques which enable robot to autonomously operate in a dynamic environment, and of advanced techniques involved in human robot interaction. The book is primarily intended for researchers and engineers in the robotic and control community. It can also serve as complementary reading for robotics at the both graduate and undergraduate levels.
With the constant increase in applications involving image
processing and multimedia procedures digital signal processing
(DSP) is important for modern information engineering. One- and
Multidimensional Signal Processing provides an introduction to the
algorithmic basics of image and TV communication systems as well as
for systems in automation and robotic applications using sensor
based imaging techniques. This novel combination of both one- and
multidimensional signal processing discusses the similarities
between the two and aids the understanding of one theory over the
other.
Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today's information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives - socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development
• Showcases today's most influential architectural voices who have been instrumental in shifting the direction of design in the last decade • Includes perspectives of influential architects, practitioners and academics, as well as critics including philosophers • Case studies and essays engage and deploy a range of topics and technologies from speculative realism and Object Oriented Ontology to high computation, Big Data, parametricism, digital fabrication, artificial intelligence, augmented reality and virtual reality • A rigorous account of architecture's theoretical and technological concerns over the last decade |
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