0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Not currently available

The Fundamentals of C/C++ Game Programming - Using Target-based Development on SBC's (Hardcover) Loot Price: R3,433
Discovery Miles 34 330
The Fundamentals of C/C++ Game Programming - Using Target-based Development on SBC's (Hardcover): Brian Beuken

The Fundamentals of C/C++ Game Programming - Using Target-based Development on SBC's (Hardcover)

Brian Beuken

 (sign in to rate)
Loot Price R3,433 Discovery Miles 34 330 | Repayment Terms: R322 pm x 12*

Bookmark and Share

Supplier out of stock. If you add this item to your wish list we will let you know when it becomes available.

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features: Increases the confidence of new coders by demonstrating how to get things done. Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project. Provides tutorials on Graphics API's that can be easily understood by a novice. Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system. Gives a sense of achievement to the reader and pushes them toward improvement.

General

Imprint: A K Peters Ltd
Country of origin: United States
Release date: March 2018
First published: 2018
Authors: Brian Beuken
Dimensions: 235 x 191mm (L x W)
Format: Hardcover
Pages: 502
ISBN-13: 978-0-8153-5527-4
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing > Computer animation
Promotions
LSN: 0-8153-5527-0
Barcode: 9780815355274

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,189 R1,762 Discovery Miles 17 620
Programming Logic & Design
Joyce Farrell Paperback R757 Discovery Miles 7 570
C++ Programming - Program Design…
D. Malik Paperback R1,646 R1,523 Discovery Miles 15 230
Program Construction - Calculating…
Roland Backhouse Paperback R1,384 Discovery Miles 13 840
Programming Logic & Design…
Joyce Farrell Paperback R1,256 R1,170 Discovery Miles 11 700
Hardware Accelerator Systems for…
Shiho Kim, Ganesh Chandra Deka Hardcover R3,950 Discovery Miles 39 500
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R3,940 Discovery Miles 39 400
Temporal Data Mining via Unsupervised…
Yun Yang Paperback R1,173 Discovery Miles 11 730
Creativity in Computing and DataFlow…
Suyel Namasudra, Veljko Milutinovic Hardcover R4,204 Discovery Miles 42 040
News Search, Blogs and Feeds - A Toolkit
Lars Vage, Lars Iselid Paperback R1,332 Discovery Miles 13 320
Microcontroller Projects in C for the…
Dogan Ibrahim Paperback R1,455 Discovery Miles 14 550
Essential Java for Scientists and…
Brian Hahn, Katherine Malan Paperback R1,266 Discovery Miles 12 660

See more

Partners