The Paradox of Transgression in Games looks at transgressive games
as an aesthetic experience, tackling how players respond to game
content that shocks, disturbs, and distresses, and how contemporary
video games can evoke intense emotional reactions. The book delves
into the commercial success of many controversial videogames:
although such games may appear shocking for the observing
bystander, playing them is experienced as deeply rewarding for the
player. Drawing on qualitative player studies and approaches from
media aesthetics theory, the book challenges the perception of
games as innocent entertainment, and examines the range of
emotional, moral, and intellectual experiences of players. As they
explore what players consider transgressive, the authors ask
whether there is something about the gameplay situation that works
to mitigate the sense of transgression, stressing gameplay as an
aesthetic experience. Anchoring the aesthetic game experience both
in play studies as well as in aesthetic theory, this book will be
an essential resource for scholars and students of game studies,
aesthetics, media studies, philosophy of art, and emotions.
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