This book covers the process of creating digital characters for
videogames as well as for 3D print and collectibles. It looks at
character asset creation for high-end AAA console games as well as
asset creation for legacy devices and the ever-growing mobile
gaming industry. Lastly, it covers creation of figurines for 3D
printing and collectables. The book provides a step-by-step walk
through of creating these assets at an industry level standard. It
includes the necessary theory that you need to understand how to be
an effective character artist, but primarily focuses on the
practical skills needed for creating character assets in the modern
games and collectibles industries. This book will be of great
interest to all beginner and junior character artists currently
working in the gaming or collectable industry or looking to enter
these industries. There is also relevant content in the highly
detailed examples for people currently working in the industry and
looking to pick up a few new tips, tricks and knowledge.
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