0
Your cart

Your cart is empty

Books > Humanities

Buy Now

The Video Game Debate 2 - Revisiting the Physical, Social, and Psychological Effects of Video Games (Hardcover) Loot Price: R4,126
Discovery Miles 41 260
The Video Game Debate 2 - Revisiting the Physical, Social, and Psychological Effects of Video Games (Hardcover): Thorsten...

The Video Game Debate 2 - Revisiting the Physical, Social, and Psychological Effects of Video Games (Hardcover)

Thorsten Quandt, Rachel Kowert

Series: Routledge Debates in Digital Media Studies

 (sign in to rate)
Loot Price R4,126 Discovery Miles 41 260 | Repayment Terms: R387 pm x 12*

Bookmark and Share

Expected to ship within 12 - 17 working days

This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.

General

Imprint: Routledge
Country of origin: United Kingdom
Series: Routledge Debates in Digital Media Studies
Release date: November 2020
First published: 2021
Authors: Thorsten Quandt • Rachel Kowert
Dimensions: 229 x 152 x 16mm (L x W x T)
Format: Hardcover
Pages: 130
ISBN-13: 978-0-367-36872-2
Categories: Books > Humanities > General
Books > Arts & Architecture > The arts: general issues > General
Books > Reference & Interdisciplinary > Communication studies > Media studies
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing > Computer animation
LSN: 0-367-36872-2
Barcode: 9780367368722

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners