The book provides an up-to-date introduction to the latest version
of Unity and its workflow by guiding readers through various
prototypes. These range from 2D to 3D game concepts for PC and
mobile, will allow readers to get acquainted with several important
concepts and allow them to become competent Unity developers able
to learn at their own pace. The book starts by introducing Unity
and proceeds in building a basic understanding of its main
components by developing a first, simple 2D game before proceeding
in developing a full casual game to development of a simple but
immersive 3D game concept to be tested first on PC before exploring
how to port it for mobile VR.using Google Cardboard.
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