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Game Character Modeling and Animation with 3ds Max (Hardcover) Loot Price: R5,505
Discovery Miles 55 050
Game Character Modeling and Animation with 3ds Max (Hardcover): Yancey Clinton

Game Character Modeling and Animation with 3ds Max (Hardcover)

Yancey Clinton

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Loot Price R5,505 Discovery Miles 55 050 | Repayment Terms: R516 pm x 12*

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This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

General

Imprint: Routledge
Country of origin: United Kingdom
Release date: July 2017
First published: 2008
Authors: Yancey Clinton
Dimensions: 235 x 191 x 28mm (L x W x T)
Format: Hardcover
ISBN-13: 978-1-138-42780-8
Categories: Books > Arts & Architecture > The arts: general issues > General
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing > Computer animation
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LSN: 1-138-42780-2
Barcode: 9781138427808

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