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Books > Professional & Technical > Electronics & communications engineering > Electronics engineering > Automatic control engineering > Robotics
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Introduction to Visual Effects - A Computational Approach (Hardcover)
Loot Price: R2,246
Discovery Miles 22 460
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Introduction to Visual Effects - A Computational Approach (Hardcover)
Expected to ship within 10 - 15 working days
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Key features include: Introduction to Projective Geometry, Image
Based Lighting (IBL), Global Illumination solved by the Monte Carlo
Method (Pathtracing), an explanation of a set of Optimization
Methods, and the techniques used for Calibrating One, Two, and Many
cameras, including how to use the RANSAC algorithm in order to make
the process robust, and providing code to be implemented using the
Gnu Scientific Library. C/C++ code using the OpenCV library, to be
used in the process of tracking points on a movie (an important
step for the matchmove process), and in the construction of
Modeling Tools for Visual Effects. A simple model of the
Bidirectional Reflectance Distribution Function (BRDF) of surfaces
and the Differential Rendering Method, allowing the reader to
generate consistent shadows, supported by a code that can be used
in combination with a software like Luminance HDR.
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