Computer games have become a major cultural and economic force,
and a subject of extensive academic interest. Up until now,
however, computer games have received relatively little attention
from philosophy. Seeking to remedy this, the present collection of
newly written papers by philosophers and media researchers
addresses a range of philosophical questions related to three
issues of crucial
importance for understanding the phenomenon of computer games:
the nature of gameplay and player experience, the moral
evaluability of player and avatar actions, and the reality status
of the gaming environment. By doing so, the book aims to establish
the philosophy of computer games as an important strand of computer
games research, and as a separate field of philosophical
inquiry.
The book is required reading for anyone with an academic or
professional interest in computer games, and will also be of value
to readers curious about the philosophical issues raised by
contemporary digital culture.
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