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Books > Computing & IT > Computer software packages > Computer games

Tales from the Sea of Thieves (Hardcover): Paul Davies Tales from the Sea of Thieves (Hardcover)
Paul Davies 1
R764 R623 Discovery Miles 6 230 Save R141 (18%) Ships in 9 - 15 working days

A lavishly illustrated introduction to the world of Rare s highly anticipated game Sea of Thieves, home to krakens, mermaids and buried treasure.

Narrated by three unique pirate captains the book will take a look at the world through their eyes. From laughable pirate suspicions to the towns and islands these hardened seafarers call home, they ll introduce and explore the fantastical Sea of Thieves, home to krakens, mermaids and buried treasure.

Including sea shanties, illustrations and sketches by the pirates and their crew, and much more, the book will immerse you in the world of Sea of Thieves. As an artifact fished straight from within the game universe, it features all the wear and tear expected from a grog-swilling pirate s life.

Sea of Thieves is an open world pirate adventure, where you can join a crew of friends online to sail the high seas, fight other ships and see where the tide takes you.

The Indie Game Developer Handbook (Paperback): Richard Hill-Whittall The Indie Game Developer Handbook (Paperback)
Richard Hill-Whittall
R1,446 Discovery Miles 14 460 Ships in 9 - 15 working days

The indie game developer's complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio-from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

We Deserve Better Villains - A Video Game Design Survival Guide (Paperback): Jai Kristjan We Deserve Better Villains - A Video Game Design Survival Guide (Paperback)
Jai Kristjan
R1,411 Discovery Miles 14 110 Ships in 12 - 17 working days

We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development cycle, what key concepts need to be on a designers mind and how they can work to improve themselves every step of the way. To help visualize the journey the chapters start with a section centered on the reader as a hero character in a fictitious adventure video game that faces the trials and tribulations of the development cycle to completing the game. We all deserve better games, better heroes and villains which starts with learning what it takes to survive in the game development system as a videogame designer. Key Features Accessible enough for novices, insightful enough for veteran game designers Allows readers of at any level of video game knowledge to connect with the struggle of making a video game Concepts are delivered in a short, specific approach followed with practical exercises to follow to getting the reader into action to improve their skills

Minecraft: Mobs Glow-In-The-Dark Lock & Key Diary (Hardcover): Insights Minecraft: Mobs Glow-In-The-Dark Lock & Key Diary (Hardcover)
Insights
R375 R288 Discovery Miles 2 880 Save R87 (23%) Ships in 10 - 15 working days
Introduction to Game Analysis (Paperback, 2nd edition): Clara Fernandez Vara Introduction to Game Analysis (Paperback, 2nd edition)
Clara Fernandez Vara
R1,356 Discovery Miles 13 560 Ships in 12 - 17 working days

This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernandez-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis-examination of context, content and reception, and formal qualities-as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital-from Portal and World of Warcraft to Monopoly-and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernandez-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.

Game Design Deep Dive - Platformers (Hardcover): Joshua Bycer Game Design Deep Dive - Platformers (Hardcover)
Joshua Bycer
R5,226 Discovery Miles 52 260 Ships in 12 - 17 working days

The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping - one of the oldest mechanics in the industry - and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective. Key Selling Points: The first in a series of books that focus entirely on a singular game design system or mechanic, in this case: jumping. A perfect read for anyone interested in understanding game design, or just curious from a historical standpoint. A must read for anyone interested in building their own platformer or just interested in the history of the game industry's most famous game mechanic. This book is a perfect companion for someone building their first game or as part of a game design classroom. Includes real game examples to highlight the discussed topics and mechanics. Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations; his first book was titled 20 Essential Games to Study.

The Art of Castlevania: Lords of Shadow (Hardcover): Martin Robinson The Art of Castlevania: Lords of Shadow (Hardcover)
Martin Robinson 1
R968 R790 Discovery Miles 7 900 Save R178 (18%) Ships in 9 - 15 working days

Castlevania is a multi-generational video game series developed and published by Konami. The franchise was first released in 1986, but has evolved from a side-scrolling platformer into a full-scale adventure series - and has sold over 20 million copies worldwide. The series is a fan-favourite, and has influenced generation after generation of games since first being released.

World of Warcraft - The Official Cookbook Gift Set (Hardcover): Chelsea Monroe-Cassel World of Warcraft - The Official Cookbook Gift Set (Hardcover)
Chelsea Monroe-Cassel
R1,392 R1,088 Discovery Miles 10 880 Save R304 (22%) Ships in 10 - 15 working days

The perfect gift for any fan of The World of Warcraft. Whether they are for the Horde or for the Alliance, World of Warcraft fans can show their faction pride with the new reversible apron. Are you a beginner? The World of Warcraft: The Official Cookbook features recipes for chefs at any skill level from easy beginner recipes to more complex recipes for intermediate chefs. Cook famous dishes from across The World of Warcraft series. More than 100 recipes for fan-favorite recipes including Ancient Pandaren Spices, Dragonbreath Chili, and Mulgore Spice Bread. The World of Warcraft: The Official Cookbook brings the flavors of Azeroth to life like never before. The perfect gift for any fan of The World of Warcraft. Whether they are for the Horde or for the Alliance, World of Warcraft fans can show their faction pride with the new reversible apron. Written by Chelsea Monroe-Cassel, author and chef behind best selling pop culture cookbooks; The Elder Scrolls: The Official Cookbook, Star Wars Galaxy's Edge: The Official Cookbook, and Firefly: The Damn Big Cookbook.

The Art of Overwatch, Volume 2 (Hardcover): Matt Burns The Art of Overwatch, Volume 2 (Hardcover)
Matt Burns
R1,513 R1,251 Discovery Miles 12 510 Save R262 (17%) Ships in 10 - 15 working days
Game of X v.2 - The Long Road to Xbox (Paperback): Rusel DeMaria Game of X v.2 - The Long Road to Xbox (Paperback)
Rusel DeMaria
R1,424 Discovery Miles 14 240 Ships in 12 - 17 working days

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox. Key Features Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating follow-up to Game of X v.1: Xbox Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.

3ds Max Basics for Modeling Video Game Assets: Volume 1 - Model a Complete Game Environment and Export to Unity or Other Game... 3ds Max Basics for Modeling Video Game Assets: Volume 1 - Model a Complete Game Environment and Export to Unity or Other Game Engines (Hardcover)
William Culbertson
R3,947 Discovery Miles 39 470 Ships in 12 - 17 working days

A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.

The Aesthetics of Videogames (Hardcover): Jon Robson, Grant Tavinor The Aesthetics of Videogames (Hardcover)
Jon Robson, Grant Tavinor
R4,056 Discovery Miles 40 560 Ships in 12 - 17 working days

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

Simulation and Gaming for Social Design (Hardcover, 1st ed. 2021): Toshiyuki Kaneda, Ryoju Hamada, Terukazu Kumazawa Simulation and Gaming for Social Design (Hardcover, 1st ed. 2021)
Toshiyuki Kaneda, Ryoju Hamada, Terukazu Kumazawa
R3,378 Discovery Miles 33 780 Ships in 12 - 17 working days

This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy-food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The "human dimension" aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Next Level Games Review 2023 (Hardcover): Expanse, Ben Wilson Next Level Games Review 2023 (Hardcover)
Expanse, Ben Wilson
R484 Discovery Miles 4 840 Ships in 12 - 17 working days

Take it to the next level! Bursting with the biggest games, latest trends, and hottest news, Next Level Games Review 2023 is the ultimate annual gaming guide. Inside you'll discover a recap of the last twelve months in gaming and a preview of what's coming soon, plus an exclusive intro written by YouTube, TV, and radio presenter Julia Hardy. Whether you want to relive the action in Deathloop, learn about the exciting new Steam Deck, get a head start in Switch Sports, explore Minecraft biomes, become an MMO champion, join the Guardians of the Galaxy aboard the Milano, catch new Diamond and Pearl Pokemon, check out indie adventures, build your Ultimate Team in FIFA, or return to The Lands Between in Elden Ring, this guide is a game-changer! 200+ GAMES: Find out surprising stats and entertaining facts on over 200 games, including Mario, Demon Slayer, Forza, Call of Duty, Genshin Impact, Roblox, Tom Clancy's Rainbow Six, Sonic, Final Fantasy, Madden NFL, and The Legend of Zelda. PERFECT FOR NEW GAMERS: Packed with tips and tricks for new and young gamers, plus a special glossary section so you can learn the lingo. ESPORTS CHAPTER: Catch up on all the news and read fascinating trivia on the top eSports games, including League of Legends, Counter-Strike: Global Offensive, Fortnite, Dota 2, and Overwatch. INSIDER INFO: Get the inside take from gaming experts and learn all about your favourite game studios, including FromSoftware, EA, Bandai Namco, 343, Eidos Montreal, and Gearbox Software.

Understanding Game Scoring - The Evolution of Compositional Practice for and through Gaming (Paperback): Mack Enns Understanding Game Scoring - The Evolution of Compositional Practice for and through Gaming (Paperback)
Mack Enns
R1,403 Discovery Miles 14 030 Ships in 12 - 17 working days

Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games. Using an array of case studies reaching back into the canon of classic video games, this book illuminates the musical flexibility, user interactivity and sound programming that make game scoring so different from traditional modes of composition. Mack Enns explores the collaboration between game scorers and players to produce the final score for a game, through case studies of the Nintendo Entertainment System sound hardware configuration, and game scores, including the canonic scores for Super Mario Bros. (1985) and The Legend of Zelda (1986). This book is recommended reading for students and researchers interested in the composition and production of video game scores, as well as those interested in ludo-musicology.

Minecraft Maps - An Unofficial Kids' Guide (Paperback): Percy Leed Minecraft Maps - An Unofficial Kids' Guide (Paperback)
Percy Leed
R191 Discovery Miles 1 910 Ships in 12 - 17 working days
World of Warcraft: New Flavors of Azeroth Gift Set Edition (Hardcover): Chelsea Monroe-Cassel World of Warcraft: New Flavors of Azeroth Gift Set Edition (Hardcover)
Chelsea Monroe-Cassel
R1,336 R1,106 Discovery Miles 11 060 Save R230 (17%) Ships in 10 - 15 working days

The perfect gift for any fan of World of Warcraft. Journey through Azeroth and prepare to feast on new culinary delights inspired by World of Warcraft. This official gift set comes with World of Warcraft: New Flavors of Azeroth and an exclusive apron featuring celebrated Pandaren chef Nomi, equipped with a large front pocket and adjustable straps. As a young boy in Pandaria, Nomi answered the beckoning call of the Cooking School Bell and quickly grew into a promising chef. Through the years, this intrepid cook has traveled across Azeroth, learning countless regional recipes and techniques from Pandaria, the Broken Isles, and even the mysterious Shadowlands. In this cookbook, Nomi has collected the best recipes gathered during his travels, including: --Bladespire Bagel --Wild Berry Bread --Chewy Fel Taffy Equip your apron and let culinary expert Nomi be your guide in World of Warcraft: New Flavors of Azeroth Gift Set.

Bioshock: From Rapture To Columbia (Hardcover, 14th edition): Denis Brusseaux, Mehdi El Kanafi, Rapha"l Lucas Bioshock: From Rapture To Columbia (Hardcover, 14th edition)
Denis Brusseaux, Mehdi El Kanafi, Rapha"l Lucas
R794 R661 Discovery Miles 6 610 Save R133 (17%) Ships in 10 - 15 working days

In depth investigation into a famous series of video games In just three episodes, the Bioshock series managed to score some big points amongst players' hearts. Spiritual successor of System Shock 2, the first Bioshock was an Irrational Games' game, lead by Ken Levine. Set in the 50's ambiance, with Art Deco levels, progression in Bioshock is possible through open and smart game mechanics, inciting the player to be creative and to use its environment. The saga is also filled with many profound and philosophical themes, while involving the player in every one of its aspects, many things granting the triptych of an iconic saga.

3D Game Programming All in One, Third Edition (Hardcover, 3rd edition): Kenneth Finney 3D Game Programming All in One, Third Edition (Hardcover, 3rd edition)
Kenneth Finney
R1,628 R1,453 Discovery Miles 14 530 Save R175 (11%) Ships in 10 - 15 working days

3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

Persona 4 Volume 12 (Paperback): Atlus Persona 4 Volume 12 (Paperback)
Atlus; Artworks by Shuji Sogabe
R364 R302 Discovery Miles 3 020 Save R62 (17%) In Stock

The true murderer has been revealed, and the Investigation Team must return to the Midnight Channel to finally bring the case to an end. Based the Persona 4 video game!

Masters Of Doom - How two guys created an empire and transformed pop culture (Paperback, New ed): David Kushner Masters Of Doom - How two guys created an empire and transformed pop culture (Paperback, New ed)
David Kushner
R376 R309 Discovery Miles 3 090 Save R67 (18%) Ships in 9 - 15 working days

Masters of Doom is the true inside story of the Lennon and McCartney of the video game industry: John Carmack and John Romero. Together they created an empire, ruled a multibillion-dollar industry, and provoked a national controversy. They lived a unique American dream, escaping their broken homes to co-create the most innovative and notoriously successful video games in history - Doom and Quake - until the games they made tore them apart. David Kushner has been covering the video game industry for ten years and knows all the angles. Even those with no interest in video games will be fascinated by this vastly entertaining tale of friendship, betrayal and the genesis of a multibillion-dollar popular art form.

The Publishing Challenge for Independent Video Game Developers - A Practical Guide (Hardcover): Odile Limpach The Publishing Challenge for Independent Video Game Developers - A Practical Guide (Hardcover)
Odile Limpach
R3,924 Discovery Miles 39 240 Ships in 12 - 17 working days

Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing Challenge for Independent Video Game Developers: A Practical Guide defines what game publishing means for the indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Furthermore, the text establishes a catalogue of current known publishers with some salient characteristics and offers a list of useful publishing tools. Along with showcasing testimonials from several young and seasoned developers on their experiences with publishing and partners and recommendations from renown experts of the industry, this book offers tools, platforms, and guides to game publishing. Key features: Provides a broad overview of the game publishing market Explores criteria for choosing between a publishing partner or self-publishing Offers case studies and testimonials from indie game developers and publishers about the process. Professor Odile Limpach teaches economics and entrepreneurship at the Cologne Game Lab, TH Koeln (Technical University of Cologne). She is also co-founder of the Acceleration Program SpielFabrique 360 Degrees and works as a Strategic Consultant for games and serious game projects. Between 2007 and 2014, she was the managing director of the German entertainment software studio Ubisoft Blue Byte. Before, she was the managing director of Ubisoft GmbH. She graduated from business school Institut Commercial de Nancy in France and completed her MBA in the United States. Odile Limpach is also involved as a volunteer in the areas of vocational training and acts as a German partner for Games for Change Europe. Furthermore, she acts as an advisor (Conseiller du Commerce Exterieur) for the French Ministry for International Business Development.

A Practical Guide to Indie Game Marketing (Paperback): Joel Dreskin A Practical Guide to Indie Game Marketing (Paperback)
Joel Dreskin
R1,378 Discovery Miles 13 780 Ships in 9 - 15 working days

Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel Dreskin provides insight into practical, real-world experiences from marketing numerous successful games and also shares tips on mistakes to avoid. Presented in an easy to read format, A Practical Guide to Indie Game Marketing includes information on establishing an audience and increasing visibility so you can build successes with your studio and games. Through case studies, examples, guidelines and tips, you will learn best practices for developing plans for your game launches, PR, community engagement, channel promotions and more Sample timelines help you determine how long in advance of a launch to prepare your first public communications, when to announce your game, as well as recommended timing for releasing different game assets Book also includes marketing checklist 'cheat sheets', dos and don'ts and additional resources

Minecraft: Epic Bases (Hardcover): Mojang AB Minecraft: Epic Bases (Hardcover)
Mojang AB
R563 R488 Discovery Miles 4 880 Save R75 (13%) Ships in 10 - 15 working days
Learning C# Programming with Unity 3D, second edition (Hardcover, 2nd edition): Alex Okita Learning C# Programming with Unity 3D, second edition (Hardcover, 2nd edition)
Alex Okita
R3,993 Discovery Miles 39 930 Ships in 12 - 17 working days

Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more! Key Features Provides a starting point for the first-time programmer C# Code examples are simple short and clear Learn the very basics on up to interesting tricks which C# offers

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