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Books > Computing & IT > Applications of computing > Artificial intelligence

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Artificial Intelligence for Computer Games (Hardcover, illustrated edition) Loot Price: R1,851
Discovery Miles 18 510

Artificial Intelligence for Computer Games (Hardcover, illustrated edition)

John David Funge

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Loot Price R1,851 Discovery Miles 18 510 | Repayment Terms: R173 pm x 12*

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Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

General

Imprint: A K Peters Ltd
Country of origin: United States
Release date: July 2004
First published: 2004
Authors: John David Funge
Dimensions: 229 x 152 x 13mm (L x W x T)
Format: Hardcover
Pages: 146
Edition: illustrated edition
ISBN-13: 978-1-56881-208-3
Categories: Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Artificial intelligence > General
LSN: 1-56881-208-6
Barcode: 9781568812083

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