0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Serious Games - Foundations, Concepts and Practice (Hardcover, 1st ed. 2016) Loot Price: R3,230
Discovery Miles 32 300
Serious Games - Foundations, Concepts and Practice (Hardcover, 1st ed. 2016): Ralf Doerner, Stefan Goebel, Wolfgang Effelsberg,...

Serious Games - Foundations, Concepts and Practice (Hardcover, 1st ed. 2016)

Ralf Doerner, Stefan Goebel, Wolfgang Effelsberg, Josef Wiemeyer

 (sign in to rate)
Loot Price R3,230 Discovery Miles 32 300 | Repayment Terms: R303 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as "Introduction to Serious Games", "Entertainment Technology", "Serious Game Design", "Game-based Learning", and "Applications of Serious Games".

General

Imprint: Springer International Publishing AG
Country of origin: Switzerland
Release date: September 2016
First published: 2016
Editors: Ralf Doerner • Stefan Goebel • Wolfgang Effelsberg • Josef Wiemeyer
Dimensions: 235 x 155 x 30mm (L x W x T)
Format: Hardcover
Pages: 421
Edition: 1st ed. 2016
ISBN-13: 978-3-319-40611-4
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Promotions
LSN: 3-319-40611-6
Barcode: 9783319406114

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Problem Solving with C++ - Global…
Walter Savitch Paperback R2,189 R1,762 Discovery Miles 17 620
Programming Logic & Design
Joyce Farrell Paperback R757 Discovery Miles 7 570
C++ Programming - Program Design…
D. Malik Paperback R1,646 R1,523 Discovery Miles 15 230
Program Construction - Calculating…
Roland Backhouse Paperback R1,384 Discovery Miles 13 840
Programming Logic & Design…
Joyce Farrell Paperback R1,256 R1,170 Discovery Miles 11 700
Dark Silicon and Future On-chip Systems…
Suyel Namasudra, Hamid Sarbazi-Azad Hardcover R3,940 Discovery Miles 39 400
Temporal Data Mining via Unsupervised…
Yun Yang Paperback R1,173 Discovery Miles 11 730
News Search, Blogs and Feeds - A Toolkit
Lars Vage, Lars Iselid Paperback R1,332 Discovery Miles 13 320
Essential Java for Scientists and…
Brian Hahn, Katherine Malan Paperback R1,266 Discovery Miles 12 660
FORTRAN 90 for Scientists and Engineers
Brian Hahn Paperback R1,359 Discovery Miles 13 590
Introduction to Computational Economics…
Hans Fehr, Fabian Kindermann Hardcover R4,258 Discovery Miles 42 580
Arduino for Musicians - A Complete Guide…
Brent Edstrom Hardcover R3,638 Discovery Miles 36 380

See more

Partners