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The Rhetoric of Videogames as Embodied Practice - Procedural Habits (Paperback)
Loot Price: R1,413
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The Rhetoric of Videogames as Embodied Practice - Procedural Habits (Paperback)
Series: Routledge Studies in Rhetoric and Communication
Expected to ship within 12 - 19 working days
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The Rhetoric of Videogames as Embodied Practice offers a critical
reassessment of embodiment and materiality in rhetorical
considerations of videogames. Holmes argues that rhetorical and
philosophical conceptions of "habit" offer a critical resource for
describing the interplay between thinking (writing and rhetoric)
and embodiment. The book demonstrates how Aristotle's understanding
of character (ethos), habit (hexis), and nature (phusis) can
productively connect rhetoric to what Holmes calls "procedural
habits": the ways in which rhetoric emerges from its interactions
with the dynamic accumulation of conscious and nonconscious
embodied experiences that consequently give rise to meaning,
procedural subjectivity, control, and communicative agency both in
digital game design discourse and the activity of play.
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