For many, video games are like magic. They hide in the dark and
then appear from nowhere, fully formed. Based on over a dozen
firsthand interviews that cover genre-defining games and the titles
that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored,
Assassin's Creed, Hitman, Splinter Cell, Prey, The Last of Us Part
II, and more this book shines a flashlight into the shadowy corners
of game development history, uncovering the untold stories behind
these formative titles. These insider interviews cover development
struggles, internal conflicts, changes in direction, and insight
into the reasoning and challenges behind specific mechanics and
development decisions. There's the story of how Thief was
developed, in part, by an indie band. It covers Metal Gear Solid's
localisation issues and the Americanisation of Hideo Kojima's
seminal stealth series, along with a page from the original Metal
Gear Solid design document. Elsewhere, one of IO Interactive's
founders explains why Hitman's Agent 47 is inspired by Coca-Cola,
the creator of Assassin's Creed tells us his vision for the future
of the series, and there are plenty of surprises besides. Rather
than looking back at the genre as a whole, it traces a line through
and connects the dots via personal stories and anecdotes from the
people who were there. Foreword written by Arkane's Harvey Smith.
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