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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)

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Object-Oriented Game Development (Paperback) Loot Price: R1,359
Discovery Miles 13 590
Object-Oriented Game Development (Paperback): Julian Gold

Object-Oriented Game Development (Paperback)

Julian Gold

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Loot Price R1,359 Discovery Miles 13 590 | Repayment Terms: R127 pm x 12*

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Games software has its roots in a "cottage" industry, ignoring formal methodologies, instead leaving the programmers to find homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost. The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no "one size fits all" solution. No member of the game development team should be working in isolation and the book will be useful to producers, designers and artists as well as the programmers themselves. In addition, the book addresses the needs of the growing number of Game Development courses offered in academia, giving students a much-needed insight into the real world of object-oriented game design.

General

Imprint: Addison-Wesley Educational Publishers Inc
Country of origin: United States
Release date: May 2004
First published: 2004
Authors: Julian Gold
Dimensions: 234 x 187 x 24mm (L x W x T)
Format: Paperback
Pages: 440
ISBN-13: 978-0-321-17660-8
Categories: Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
Books > Computing & IT > Computer software packages > Computer games
LSN: 0-321-17660-X
Barcode: 9780321176608

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