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Object-Oriented Game Development (Paperback)
Loot Price: R1,648
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Object-Oriented Game Development (Paperback)
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Games software has its roots in a "cottage" industry, ignoring
formal methodologies, instead leaving the programmers to find
homespun solutions to the technical problems faced. The picture has
now changed: the scale of the problems faced by programmers means
that more methodical techniques must be applied to game development
to prevent projects spiralling out of control, both in terms of
technical complexity and cost. The book addresses how program teams
can develop ever more complex entertainment software within the
constraints of deadlines, budgets and changing technologies. It
establishes a set of best practices tempered with real-world
pragmatism, understanding that there is no "one size fits all"
solution. No member of the game development team should be working
in isolation and the book will be useful to producers, designers
and artists as well as the programmers themselves. In addition, the
book addresses the needs of the growing number of Game Development
courses offered in academia, giving students a much-needed insight
into the real world of object-oriented game design.
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