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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
This book delivers the latest developments in object technology and
their impact in computing systems re-engineering. Object-oriented
programming is here shown to provide support for constructing large
scale systems that are cheaply built and with reusable components,
adaptable to changing requirements and use efficient and
cost-effective techniques.
Software engineering has surfaced as an industrial field that is continually evolving due to the emergence of advancing technologies and innovative methodologies. Scrum is the most recent revolution that is transforming traditional software procedures, which has researchers and practitioners scrambling to find the best techniques for implementation. The continued development of this agile process requires an extensive level of research on up-to-date findings and applicable practices. Agile Scrum Implementation and Its Long-Term Impact on Organizations is a collection of innovative research on the methods and applications of scrum practices in developing agile software systems. The book combines perspectives from both the academic and professional communities as the challenges and solutions expressed by each group can create a better understanding of how practice must be applied in the real world of software development. While highlighting topics including scrum adoption, iterative deployment, and human impacts, this book is ideally designed for researchers, developers, engineers, practitioners, academicians, programmers, students, and educators seeking current research on practical improvements in agile software progression using scrum methodologies.
Object oriented programming is a way of thinking about problems. Smalltalk is one of the purest incarnations of an object-oriented programming language. Using a pedagogical approach, this book covers all aspects of object oriented programming: first through the study of various preexisting Smalltalk classes, their implementation and use; then through a detailed description of an implementation of an interactive Lindenmayer system and through implementation of a series of calculators. The author addresses such subjects as graphics programming, dependency mechanisms and hierarchical specialization. This book fills the gap for an in-depth self-study reference, permitting the reader to master all aspects of object-oriented programming through a large set of exercises with highly detailed resources.
The new edition of Software Engineering presents a step-by-step methodology that integrates Modeling and Design, UML, Patterns, Test-Driven Development, Quality Assurance, Configuration Management, and Agile Principles throughout the life cycle. The overall approach is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating exercises that go far beyond the type of question that can be answered by simply copying portions of the text. The new edition of Software Engineering is now available for the first time in McGraw Hill Connect! Connect for this course features the MHeBook, Writing Tool, Proctorio, and the Connect authoring tool that offers the ability to create your own questions.
"Object-Oriented Analysis and Design for Information Systems" clearly explains real object-oriented programming in practice. Expert author Raul Sidnei Wazlawick explains concepts such as object responsibility, visibility and the real need for delegation in detail. The object-oriented code generated by using these concepts in a systematic way is concise, organized and reusable. The patterns and solutions presented in this book are based in
research and industrial applications. You will come away with
clarity regarding processes and use cases and a clear understand of
how to expand a use case. Wazlawick clearly explains clearly how to
build meaningful sequence diagrams. "Object-Oriented Analysis and
Design for Information Systems" illustrates how and why building a
class model is not just placing classes into a diagram. You will
learn the necessary organizational patterns so that your software
architecture will be maintainable.
The popular Unified Modeling Language (UML) is both a language and
notation developed by the Object Management Group (OMG) used to
design and create specifications for software systems. With the
recent release of version 2.0 UML, the OMG has started the
OMG-Certified UML Professional Program to provide an objective
measure of UML knowledge. As a certified UML professional a
developer has an important credential to present to employers and
clients. Certification also benefits companies looking for skilled
UML practitioners by giving them a basis for making hiring and
promotion decisions.
In order to properly understand a field, a researcher has to first understand the accumulated knowledge of that field. Micro-architectural design has accumulated knowledge elements that are clearly defined. These elements, such as design patterns, are properly differentiated and generally understood, but other elements - such as heuristics, best practices, and others - are just vague concepts. ""Object-Oriented Design Knowledge: Principles, Heuristics and Best Practices"" provides a unified and global vision about the lesser-defined areas of microarchitectural design knowledge, exposing the main techniques, experiences, and methods in order to help researchers apply these concepts. Understanding the experiences presented in this book will help readers correctly apply design knowledge.
This is one of the first books that describe all the steps that are needed in order to analyze, design and implement Monte Carlo applications. It discusses the financial theory as well as the mathematical and numerical background that is needed to write flexible and efficient C++ code using state-of-the art design and system patterns, object-oriented and generic programming models in combination with standard libraries and tools. Includes a CD containing the source code for all examples. It is strongly advised that you experiment with the code by compiling it and extending it to suit your needs. Support is offered via a user forum on www.datasimfinancial.com where you can post queries and communicate with other purchasers of the book. This book is for those professionals who design and develop models in computational finance. This book assumes that you have a working knowledge of C ++.
Enterprise Modeling and Computing with UML bridges two fields that are closely related, but are often studied in isolation: enterprise modeling and information systems modeling. The principal idea is to use a standard language for modeling information systems, UML, as a catalyst, and investigate its potential for modeling enterprises. ""Enterprise Modeling and Computing with UML"" shows both the potential and the limit of using UML in an enterprise modeling context and a broad spectrum of ideas for aligning the development of information systems with the management of an enterprise.
Software Evolution with UML and XML provides a forum where expert insights are presented on the subject of linking three current phenomena: software evolution, UML and XML. Software evolution and reengineering are a real problem in the software industry; various attempts have been made in these areas and there is still room for improvement. Tackling evolution with the help of UML and XML can be very beneficial to the software community, especially as the cost of software evolution makes up a considerable proportion, sometimes even 70-80 per cent, of the total budget of a software system. Software Evolution with UML and XML not only investigates the potential powerful applications of two popularly used languages, UML and XML, in the field of software evolution, but also discovers what will happen when these three are linked to work together.
An expert guide to Ruby, a popular new Object-Oriented Programming
Language
Shape representation and reconstruction is a vital aspect of modern computer science applications. New modeling methods and techniques can significantly optimize these processes. Probabilistic Nodes Combination (PNC) for Object Modeling and Contour Reconstruction is an innovative reference source that examines the latest trends in 2D curve interpolation and modeling methodologies. Focusing on a range of pertinent topics such as 3D surface modeling, high-dimensional data, and numerical methods, this is an ideal publication for programmers, researchers, students, and practitioners interested in emerging methods in object modeling and contour reconstruction.
This book presents fundamental theoretical results for designing object-oriented programming languages for controlling swarms. It studies the logics of swarm behaviours. According to behaviourism, all behaviours can be controlled or even managed by stimuli in the environment: attractants (motivational reinforcement) and repellents (motivational punishment). At the same time, there are two main stages in reactions to stimuli: sensing (perceiving signals) and motoring (appropriate direct reactions to signals). This book examines the strict limits of behaviourism from the point of view of symbolic logic and algebraic mathematics: how far can animal behaviours be controlled by the topology of stimuli? On the one hand, we can try to design reversible logic gates in which the number of inputs is the same as the number of outputs. In this case, the behaviouristic stimuli are inputs in swarm computing and appropriate reactions at the motoring stage are its outputs. On the other hand, the problem is that even at the sensing stage each unicellular organism can be regarded as a logic gate in which the number of outputs (means of perceiving signals) greatly exceeds the number of inputs (signals).
A Student Guide to Object-Oriented Development is an introductory text that follows the software development process, from requirements capture to implementation, using an object-oriented approach. The book uses object-oriented techniques to present a practical viewpoint on developing software, providing the reader with a basic understanding of object-oriented concepts by developing the subject in an uncomplicated and easy-to-follow manner. It is based on a main worked case study for teaching purposes, plus others with password-protected answers on the web for use in coursework or exams. Readers can benefit from the authors' years of teaching experience. The book outlines standard object-oriented modelling techniques and illustrates them with a variety of examples and exercises, using UML as the modelling language and Java as the language of implementation. It adopts a simple, step by step approach to object-oriented development, and includes case studies, examples, and exercises with solutions to consolidate learning. There are 13 chapters covering a variety of topics such as sequence and collaboration diagrams; state diagrams; activity diagrams; and implementation diagrams. This book is an ideal reference for students taking undergraduate introductory/intermediate computing and information systems courses, as well as business studies courses and conversion masters' programmes.
Programming Finite Elements in Java (TM) teaches the reader how to programme the algorithms of the finite element method (FEM) in Java (TM). The compact, simple code helps the student to read the algorithms, to understand them and thus to be able to refine them. All of the main aspects of finite element techniques are considered: finite element solution; generation of finite element meshes; and visualization of finite element models and results with Java 3D (TM). The step-by-step presentation includes algorithm programming and code explanation at each point. Problems and exercises are provided for each chapter, with Java (TM) source code and problem data sets available from http://extras.springer.com/2010/978-1-84882-971-8.
There is a myriad of different methodologies for transforming real-world scenarios into information system models. Moreover, this transformation process is critical not only for developing a successful information system, but also for helping users optimize their work and make their organizations more efficient. Tabular Application Development for Information Systems describes the workings and utility of Tabular Application Development (TAD) as an object-oriented methodology that uses tables to model the real world. Essentially, TAD entails collecting information about a real-world situation into tables, identifying and implementing changes by analyzingthe tabularized content, and then using the data gathered in the changed tables to develop the organization's information system. Given that tables can be easily surveyed and modified, analysts can locate almost immediately any information about business processes, work processes, activities, tasks, or events. In addition, the user can confidently proceed without misunderstandings and can quickly rectify any mistake or problem. Topics and features:*TAD's advantages over UML methodology in terms of simplicity, utility for either small or large information systems, and independence from the analyst*presents the subject of business process reengineering and information systems development from a new perspective*thorough descriptions of three case-study applications of TAD*briefly introduces all key object-oriented concepts*segments the TAD methodology into six clearly defined phases This book offers an essential exposition on the TAD method for information systems development and design. Practitioners and professionals in information science, computer science, and business process reengineering will find the work a highly useful resource when using TAD for rapid, efficient software development. |
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