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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
This book delivers the latest developments in object technology and
their impact in computing systems re-engineering. Object-oriented
programming is here shown to provide support for constructing large
scale systems that are cheaply built and with reusable components,
adaptable to changing requirements and use efficient and
cost-effective techniques.
Internationally recognised authorities from Finland, France,
Germany, Italy, Poland, Spain, the UK and the USA here record their
research and development work on the industrial techniques and
structured object-oriented methodologies in forward and reverse
engineering of computing systems. This book takes stock of progress
of that work showing its promise and feasibility, and how its
structured technology can overcome the limitations of forward
engineering methods used in industry. Forward methods are focused
in the domain of reverse engineering to implement a high level of
specification for existing software.
The book contains the selected, quintessential content of the first
UK Colloquium on Object Technology and Systems Re-Engineering held
at Oxford University in 1998. The conference was sponsored by
British Telecom Laboratories, EMSI limited and the OOSP Specialised
Group of The British Computer Society.
Delivers the latest developments in object technology and their
impact in computing systems re-engineeringProvides support for
constructing large scale systems that are cheaply built and with
reusable components, adaptable to changing requirements and use
efficient and cost-effective techniquesContains the content of the
first UK Colloquium on Object Technology and Systems Re-Engineering
held at Oxford University in 1998
Software engineering has surfaced as an industrial field that is
continually evolving due to the emergence of advancing technologies
and innovative methodologies. Scrum is the most recent revolution
that is transforming traditional software procedures, which has
researchers and practitioners scrambling to find the best
techniques for implementation. The continued development of this
agile process requires an extensive level of research on up-to-date
findings and applicable practices. Agile Scrum Implementation and
Its Long-Term Impact on Organizations is a collection of innovative
research on the methods and applications of scrum practices in
developing agile software systems. The book combines perspectives
from both the academic and professional communities as the
challenges and solutions expressed by each group can create a
better understanding of how practice must be applied in the real
world of software development. While highlighting topics including
scrum adoption, iterative deployment, and human impacts, this book
is ideally designed for researchers, developers, engineers,
practitioners, academicians, programmers, students, and educators
seeking current research on practical improvements in agile
software progression using scrum methodologies.
The new edition of Software Engineering presents a step-by-step
methodology that integrates Modeling and Design, UML, Patterns,
Test-Driven Development, Quality Assurance, Configuration
Management, and Agile Principles throughout the life cycle. The
overall approach is casual and easy to follow, with many practical
examples that show the theory at work. The author uses his
experiences as well as real-world stories to help the reader
understand software design principles, patterns, and other software
engineering concepts. The book also provides stimulating exercises
that go far beyond the type of question that can be answered by
simply copying portions of the text. The new edition of Software
Engineering is now available for the first time in McGraw Hill
Connect! Connect for this course features the MHeBook, Writing
Tool, Proctorio, and the Connect authoring tool that offers the
ability to create your own questions.
Object oriented programming is a way of thinking about problems.
Smalltalk is one of the purest incarnations of an object-oriented
programming language. Using a pedagogical approach, this book
covers all aspects of object oriented programming: first through
the study of various preexisting Smalltalk classes, their
implementation and use; then through a detailed description of an
implementation of an interactive Lindenmayer system and through
implementation of a series of calculators. The author addresses
such subjects as graphics programming, dependency mechanisms and
hierarchical specialization. This book fills the gap for an
in-depth self-study reference, permitting the reader to master all
aspects of object-oriented programming through a large set of
exercises with highly detailed resources.
"Object-Oriented Analysis and Design for Information Systems"
clearly explains real object-oriented programming in practice.
Expert author Raul Sidnei Wazlawick explains concepts such as
object responsibility, visibility and the real need for delegation
in detail. The object-oriented code generated by using these
concepts in a systematic way is concise, organized and
reusable.
The patterns and solutions presented in this book are based in
research and industrial applications. You will come away with
clarity regarding processes and use cases and a clear understand of
how to expand a use case. Wazlawick clearly explains clearly how to
build meaningful sequence diagrams. "Object-Oriented Analysis and
Design for Information Systems" illustrates how and why building a
class model is not just placing classes into a diagram. You will
learn the necessary organizational patterns so that your software
architecture will be maintainable.
Learn how to build better class models, which are more maintainable
and understandable. Write use cases in a more efficient and
standardized way, using more effective and less complex diagrams.
Build true object-oriented code with division of responsibility and
delegation.
The popular Unified Modeling Language (UML) is both a language and
notation developed by the Object Management Group (OMG) used to
design and create specifications for software systems. With the
recent release of version 2.0 UML, the OMG has started the
OMG-Certified UML Professional Program to provide an objective
measure of UML knowledge. As a certified UML professional a
developer has an important credential to present to employers and
clients. Certification also benefits companies looking for skilled
UML practitioners by giving them a basis for making hiring and
promotion decisions.
UML 2 Certification Guide is the only official study guide to
passing the new UML exams. This book systematically covers all of
the topics covered in the exams, and has been carefully reviewed by
the OMG. The book begins by assuming only a basic knowledge of UML
and then progresses far enough to allow a reader to pass both the
fundamental and the intermediate level exams. Along the way the
book also covers topics that are not in introductory books on UML
but that are necessary to pass the exams. Tim Weilkiens is
considered one of the top ten experts on UML, and both authors have
extensive experience training developers to successfully take the
exams.
* The official certification resource
* Assumes a basic knowledge of UML so that you can focus
immediately on the exams
* Written by two authors known for their skill as trainers,
consultants, and developers
* Developed systematically to enable you to master all exam topics
without exception
* Covers the use of UML for applications, as required by the exams,
both inside and outside of the realm of software development
* Includes a practice exam, glossary, list of books, and website
information"
In order to properly understand a field, a researcher has to first
understand the accumulated knowledge of that field.
Micro-architectural design has accumulated knowledge elements that
are clearly defined. These elements, such as design patterns, are
properly differentiated and generally understood, but other
elements - such as heuristics, best practices, and others - are
just vague concepts. ""Object-Oriented Design Knowledge:
Principles, Heuristics and Best Practices"" provides a unified and
global vision about the lesser-defined areas of microarchitectural
design knowledge, exposing the main techniques, experiences, and
methods in order to help researchers apply these concepts.
Understanding the experiences presented in this book will help
readers correctly apply design knowledge.
Enterprise Modeling and Computing with UML bridges two fields that
are closely related, but are often studied in isolation: enterprise
modeling and information systems modeling. The principal idea is to
use a standard language for modeling information systems, UML, as a
catalyst, and investigate its potential for modeling enterprises.
""Enterprise Modeling and Computing with UML"" shows both the
potential and the limit of using UML in an enterprise modeling
context and a broad spectrum of ideas for aligning the development
of information systems with the management of an enterprise.
Thorough and updated coverage on all the essential C++ concepts
Aimed at providing you with a solid foundation in programming
with C++, this new edition incorporates programming exercises with
helpful self-check questions that reinforce the concepts discussed
throughout the book. You'll benefit from the how-to sections that
show you how concepts are applied and advanced materials are
featured on the accompanying Web site when you're ready to take
your programming skills to the next level.Shows you how to use C++
to your benefitIncludes advice for avoiding pitfallsIncorporates
self-check questions and programming exercises to reinforce what
you learnEncourages you to take your C++ programming skills to the
next level with the advanced material featured on the accompanying
Web site
"C++ for Everyone, Second Edition," is the go-to guide for
getting started with C++
Software Evolution with UML and XML provides a forum where expert
insights are presented on the subject of linking three current
phenomena: software evolution, UML and XML. Software evolution and
reengineering are a real problem in the software industry; various
attempts have been made in these areas and there is still room for
improvement. Tackling evolution with the help of UML and XML can be
very beneficial to the software community, especially as the cost
of software evolution makes up a considerable proportion, sometimes
even 70-80 per cent, of the total budget of a software system.
Software Evolution with UML and XML not only investigates the
potential powerful applications of two popularly used languages,
UML and XML, in the field of software evolution, but also discovers
what will happen when these three are linked to work together.
Shape representation and reconstruction is a vital aspect of modern
computer science applications. New modeling methods and techniques
can significantly optimize these processes. Probabilistic Nodes
Combination (PNC) for Object Modeling and Contour Reconstruction is
an innovative reference source that examines the latest trends in
2D curve interpolation and modeling methodologies. Focusing on a
range of pertinent topics such as 3D surface modeling,
high-dimensional data, and numerical methods, this is an ideal
publication for programmers, researchers, students, and
practitioners interested in emerging methods in object modeling and
contour reconstruction.
This book presents fundamental theoretical results for designing
object-oriented programming languages for controlling swarms. It
studies the logics of swarm behaviours. According to behaviourism,
all behaviours can be controlled or even managed by stimuli in the
environment: attractants (motivational reinforcement) and
repellents (motivational punishment). At the same time, there are
two main stages in reactions to stimuli: sensing (perceiving
signals) and motoring (appropriate direct reactions to signals).
This book examines the strict limits of behaviourism from the point
of view of symbolic logic and algebraic mathematics: how far can
animal behaviours be controlled by the topology of stimuli? On the
one hand, we can try to design reversible logic gates in which the
number of inputs is the same as the number of outputs. In this
case, the behaviouristic stimuli are inputs in swarm computing and
appropriate reactions at the motoring stage are its outputs. On the
other hand, the problem is that even at the sensing stage each
unicellular organism can be regarded as a logic gate in which the
number of outputs (means of perceiving signals) greatly exceeds the
number of inputs (signals).
A Student Guide to Object-Oriented Development is an introductory
text that follows the software development process, from
requirements capture to implementation, using an object-oriented
approach. The book uses object-oriented techniques to present a
practical viewpoint on developing software, providing the reader
with a basic understanding of object-oriented concepts by
developing the subject in an uncomplicated and easy-to-follow
manner. It is based on a main worked case study for teaching
purposes, plus others with password-protected answers on the web
for use in coursework or exams. Readers can benefit from the
authors' years of teaching experience. The book outlines standard
object-oriented modelling techniques and illustrates them with a
variety of examples and exercises, using UML as the modelling
language and Java as the language of implementation. It adopts a
simple, step by step approach to object-oriented development, and
includes case studies, examples, and exercises with solutions to
consolidate learning. There are 13 chapters covering a variety of
topics such as sequence and collaboration diagrams; state diagrams;
activity diagrams; and implementation diagrams. This book is an
ideal reference for students taking undergraduate
introductory/intermediate computing and information systems
courses, as well as business studies courses and conversion
masters' programmes.
Programming Finite Elements in Java (TM) teaches the reader how to
programme the algorithms of the finite element method (FEM) in Java
(TM). The compact, simple code helps the student to read the
algorithms, to understand them and thus to be able to refine them.
All of the main aspects of finite element techniques are
considered: finite element solution; generation of finite element
meshes; and visualization of finite element models and results with
Java 3D (TM). The step-by-step presentation includes algorithm
programming and code explanation at each point. Problems and
exercises are provided for each chapter, with Java (TM) source code
and problem data sets available from
http://extras.springer.com/2010/978-1-84882-971-8.
There is a myriad of different methodologies for transforming real-world scenarios into information system models. Moreover, this transformation process is critical not only for developing a successful information system, but also for helping users optimize their work and make their organizations more efficient. Tabular Application Development for Information Systems describes the workings and utility of Tabular Application Development (TAD) as an object-oriented methodology that uses tables to model the real world. Essentially, TAD entails collecting information about a real-world situation into tables, identifying and implementing changes by analyzingthe tabularized content, and then using the data gathered in the changed tables to develop the organization's information system. Given that tables can be easily surveyed and modified, analysts can locate almost immediately any information about business processes, work processes, activities, tasks, or events. In addition, the user can confidently proceed without misunderstandings and can quickly rectify any mistake or problem. Topics and features:*TAD's advantages over UML methodology in terms of simplicity, utility for either small or large information systems, and independence from the analyst*presents the subject of business process reengineering and information systems development from a new perspective*thorough descriptions of three case-study applications of TAD*briefly introduces all key object-oriented concepts*segments the TAD methodology into six clearly defined phases This book offers an essential exposition on the TAD method for information systems development and design. Practitioners and professionals in information science, computer science, and business process reengineering will find the work a highly useful resource when using TAD for rapid, efficient software development.
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