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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States. The Third Edition of Data Abstraction and Problem Solving with Java: Walls and Mirrors employs the analogies of Walls (data abstraction) and Mirrors (recursion) to teach Java programming design solutions, in a way that beginning students find accessible. The book has a student-friendly pedagogical approach that carefully accounts for the strengths and weaknesses of the Java language. With this book, students will gain a solid foundation in data abstraction, object-oriented programming, and other problem-solving techniques.
Updated to cover UML 2.0, this student textbook provides a practical understanding of software design and development using UML. Case studies are used to illustrate good practice.
Games software has its roots in a "cottage" industry, ignoring formal methodologies, instead leaving the programmers to find homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost. The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no "one size fits all" solution. No member of the game development team should be working in isolation and the book will be useful to producers, designers and artists as well as the programmers themselves. In addition, the book addresses the needs of the growing number of Game Development courses offered in academia, giving students a much-needed insight into the real world of object-oriented game design.
The new edition of Software Engineering presents a step-by-step methodology that integrates Modeling and Design, UML, Patterns, Test-Driven Development, Quality Assurance, Configuration Management, and Agile Principles throughout the life cycle. The overall approach is casual and easy to follow, with many practical examples that show the theory at work. The author uses his experiences as well as real-world stories to help the reader understand software design principles, patterns, and other software engineering concepts. The book also provides stimulating exercises that go far beyond the type of question that can be answered by simply copying portions of the text. The new edition of Software Engineering is now available for the first time in McGraw Hill Connect! Connect for this course features the MHeBook, Writing Tool, Proctorio, and the Connect authoring tool that offers the ability to create your own questions.
Tackle some of the biggest challenges in learning Functional Programming with this modern, up-to-date approach. Objects First with Java: A Practical Introduction, Global Edition, 6th Edition by Barnes and Koelling is an introduction to object-oriented programming, examining various programming concepts from a software engineering perspective. Ideal for beginners but also more advanced students and professional programmers, the book begins with introductory chapters for students without any programming experience, with later chapters more suitable for advanced or professional programmers. This latest edition goes beyond just adding the new language constructs of Java 8. The book's exploration of this new language demonstrates a renaissance of new functional ideas and techniques in modern programming, taking advantage of the boost in their popularity, in line with the new computing hardware available and the changing nature of current issues. Key features include: Extensive use of the Java programming language and BlueJ - the Java interactive development environment. Clear visualisation of BlueJ's classes and objects, allows you to gain a much better understanding of the differences than simply reading source code. Chapters are ordered by software development concepts instead of language features, like in traditional textbooks. Functional programming has become an essential part of the field. This industry-leading text will take you from the first steps of learning objects to more sophisticated concepts and will help you explore and master the mechanics of running a program successfully.
Software engineering has surfaced as an industrial field that is continually evolving due to the emergence of advancing technologies and innovative methodologies. Scrum is the most recent revolution that is transforming traditional software procedures, which has researchers and practitioners scrambling to find the best techniques for implementation. The continued development of this agile process requires an extensive level of research on up-to-date findings and applicable practices. Agile Scrum Implementation and Its Long-Term Impact on Organizations is a collection of innovative research on the methods and applications of scrum practices in developing agile software systems. The book combines perspectives from both the academic and professional communities as the challenges and solutions expressed by each group can create a better understanding of how practice must be applied in the real world of software development. While highlighting topics including scrum adoption, iterative deployment, and human impacts, this book is ideally designed for researchers, developers, engineers, practitioners, academicians, programmers, students, and educators seeking current research on practical improvements in agile software progression using scrum methodologies.
This book is for novices If you have never done any programming before - if you are a complete novice - this book is for you. This book assumes no prior knowledge of programming. It starts from scratch. It is written in a simple, direct style for maximum clarity. It is aimed at first level students at universities and colleges, but it is also suitable for novices studying alone. The approach of this book We explain how to use objects early in this book. Our approach is to start with the ideas of variables, assignment and methods, then introduce the use of objects created from library classes. Next we explain how to use control structures for selection and looping. Then comes the treatment of how to write your own classes. We wanted to make sure that the fun element of programming was paramount, so we use graphics right from the start. We think graphics is fun, interesting and clearly demonstrates all the important principles of programming. But we haven't ignored programs that input and output text - they are also included. The programs we present use many of the features of a graphical user interfaces (GUIs), such as buttons, scroll bars and text boxes. But we also explain how to write console programs in Java. We introduce new ideas carefully one-at-a-time, rather than all at once. So, for example, there is a single chapter on writing methods. We introduce simple ideas early and more sophisticated ideas later on.
Up-to-date coverage of every topic on the Java 8 SE Programmer I exam Prepare for the OCA Java SE 8 Programmer I exam using this effective self-study system from Oracle Press. Written by developers of the original Sun Certified Java Programmer exam, OCA Java SE 8 Programmer I Exam Guide (Exam 1Z0-808) includes two complete, accurate practice exams. In all, you will get more than 200 practice questions that mirror those on the actual test in content, tone, and format. Beyond fully preparing you for the challenging exam, the book also serves as an ideal on-the-job reference. Clearly explains every topic on Exam IZ0-808, including: * Declarations * Access control * Object orientation * Assignments * Operators * Flow control * Exceptions * Strings * Arrays * ArrayLists CD ICON Electronic content includes: * 200+ practice exam questions * Fully customizable test engine * Secured book PDF
Data Structures and Abstractions with Java is suitable for one- or two-semester courses in data structures (CS-2) in the departments of Computer Science, Computer Engineering, Business, and Management Information Systems. This book is also useful for programmers and software engineers interested in learning more about data structures and abstractions. This is the most student-friendly data structures text available that introduces ADTs in individual, brief chapters - each with pedagogical tools to help students master each concept. Using the latest features of Java, this unique object-oriented presentation makes a clear distinction between specification and implementation to simplify learning, while providing maximum classroom flexibility. Teaching and Learning Experience This book will provide a better teaching and learning experience-for you and your students. It will help: Aid comprehension and facilitate teaching with an approachable format and content organization: Material is organized into small segments that focus a reader's attention and provide greater instructional flexibility. Support learning with student-friendly pedagogy: In-text and online features help students master the material.
In order to properly understand a field, a researcher has to first understand the accumulated knowledge of that field. Micro-architectural design has accumulated knowledge elements that are clearly defined. These elements, such as design patterns, are properly differentiated and generally understood, but other elements - such as heuristics, best practices, and others - are just vague concepts. ""Object-Oriented Design Knowledge: Principles, Heuristics and Best Practices"" provides a unified and global vision about the lesser-defined areas of microarchitectural design knowledge, exposing the main techniques, experiences, and methods in order to help researchers apply these concepts. Understanding the experiences presented in this book will help readers correctly apply design knowledge.
For undergraduate students in Computer Science and Computer Programming courses A solid foundation in the basics of C++ programming will allow students to create efficient, elegant code ready for any production environment. Learning basic logic and fundamental programming techniques is essential for new programmers to succeed. A distinctive fundamentals-first approach and clear, concise writing style characterize Introduction to Programming with C++, 3/e. Basic programming concepts are introduced on control statements, loops, functions, and arrays before object-oriented programming is discussed. Abstract concepts are carefully and concretely explained using simple, short, and stimulating examples. Explanations are presented in brief segments, with many figures and tables. NEW! This edition is available with MyProgrammingLab, an innovative online homework and assessment tool. Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. Note: If you are purchasing the standalone text or electronic version, MyProgrammingLab does not come automatically packaged with the text. To purchase MyProgrammingLab, please visit: myprogramminglab.com or you can purchase a package of the physical text + MyProgrammingLab by searching the Pearson Higher Education web site. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor. Teaching and Learning Experience To provide a better teaching and learning experience, for both instructors and students, this program offers: *Fundamentals-First: Basic programming concepts are introduced on control statements, loops, functions, and arrays before object-oriented programming is discussed. *Problem-Driven Motivation: The examples and exercises throughout the book emphasize problem solving and foster the concept of developing reusable components and using them to create practical projects. *Support for Instructors and Students: The author maintains a website at http://www.cs.armstrong.edu/liang/cpp3e that includes multiple interactive resources.
Data Structures and Algorithm Analysis in Java is an advanced algorithms book that fits between traditional CS2 and Algorithms Analysis courses. In the old ACM Curriculum Guidelines, this course was known as CS7. It is also suitable for a first-year graduate course in algorithm analysis As the speed and power of computers increases, so does the need for effective programming and algorithm analysis. By approaching these skills in tandem, Mark Allen Weiss teaches readers to develop well-constructed, maximally efficient programs in Java. Weiss clearly explains topics from binary heaps to sorting to NP-completeness, and dedicates a full chapter to amortized analysis and advanced data structures and their implementation. Figures and examples illustrating successive stages of algorithms contribute to Weiss' careful, rigorous and in-depth analysis of each type of algorithm. A logical organization of topics and full access to source code complement the text's coverage.
Enterprise Modeling and Computing with UML bridges two fields that are closely related, but are often studied in isolation: enterprise modeling and information systems modeling. The principal idea is to use a standard language for modeling information systems, UML, as a catalyst, and investigate its potential for modeling enterprises. ""Enterprise Modeling and Computing with UML"" shows both the potential and the limit of using UML in an enterprise modeling context and a broad spectrum of ideas for aligning the development of information systems with the management of an enterprise.
Get ready to take on Python with a practical and job-focused guide Job Ready Python offers readers a straightforward and elegant approach to learning Python that emphasizes hands-on and employable skills you can apply to real-world environments immediately. Based on the renowned mthree Global Academy and Software Guild training program, this book will get you up to speed in the basics of Python, loops and data structures, object-oriented programming, and data processing. You'll also get: Thorough discussions of Extract, Transform, and Load (ETL) scripting in Python Explorations of databases, including MySQL, and MongoDB--all commonly used database platforms in the field Simple, step-by-step approaches to dealing with dates and times, CSV files, and JSON files Ideal for Python newbies looking to make a transition to an exciting new career, Job Ready Python also belongs on the bookshelves of Python developers hoping to brush up on the fundamentals with an authoritative and practical new handbook.
If you are new to computer programming then this book is for you! Starting from scratch, it assumes no prior knowledge of programming and is written in a simple, direct style for maximum clarity. C# ('C Sharp') is an object-oriented, network-enabled programming language, developed expressly for Microsoft's .Net platform. C# provides the features that are the most important to programmers: object-orientation, graphics, GUI components, multimedia, internet-based client/server networking and distributed computing. 'C# for Students' explains key programming concepts and the central ideas of object oriented programming, using C# as the vehicle language.
Software Evolution with UML and XML provides a forum where expert insights are presented on the subject of linking three current phenomena: software evolution, UML and XML. Software evolution and reengineering are a real problem in the software industry; various attempts have been made in these areas and there is still room for improvement. Tackling evolution with the help of UML and XML can be very beneficial to the software community, especially as the cost of software evolution makes up a considerable proportion, sometimes even 70-80 per cent, of the total budget of a software system. Software Evolution with UML and XML not only investigates the potential powerful applications of two popularly used languages, UML and XML, in the field of software evolution, but also discovers what will happen when these three are linked to work together. |
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