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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
This title is a Pearson Global Edition. The Editorial team at
Pearson has worked closely with educators around the world to
include content which is especially relevant to students outside
the United States. The Third Edition of Data Abstraction and
Problem Solving with Java: Walls and Mirrors employs the analogies
of Walls (data abstraction) and Mirrors (recursion) to teach Java
programming design solutions, in a way that beginning students find
accessible. The book has a student-friendly pedagogical approach
that carefully accounts for the strengths and weaknesses of the
Java language. With this book, students will gain a solid
foundation in data abstraction, object-oriented programming, and
other problem-solving techniques.
Updated to cover UML 2.0, this student textbook provides a
practical understanding of software design and development using
UML. Case studies are used to illustrate good practice.
Games software has its roots in a "cottage" industry, ignoring
formal methodologies, instead leaving the programmers to find
homespun solutions to the technical problems faced. The picture has
now changed: the scale of the problems faced by programmers means
that more methodical techniques must be applied to game development
to prevent projects spiralling out of control, both in terms of
technical complexity and cost. The book addresses how program teams
can develop ever more complex entertainment software within the
constraints of deadlines, budgets and changing technologies. It
establishes a set of best practices tempered with real-world
pragmatism, understanding that there is no "one size fits all"
solution. No member of the game development team should be working
in isolation and the book will be useful to producers, designers
and artists as well as the programmers themselves. In addition, the
book addresses the needs of the growing number of Game Development
courses offered in academia, giving students a much-needed insight
into the real world of object-oriented game design.
The new edition of Software Engineering presents a step-by-step
methodology that integrates Modeling and Design, UML, Patterns,
Test-Driven Development, Quality Assurance, Configuration
Management, and Agile Principles throughout the life cycle. The
overall approach is casual and easy to follow, with many practical
examples that show the theory at work. The author uses his
experiences as well as real-world stories to help the reader
understand software design principles, patterns, and other software
engineering concepts. The book also provides stimulating exercises
that go far beyond the type of question that can be answered by
simply copying portions of the text. The new edition of Software
Engineering is now available for the first time in McGraw Hill
Connect! Connect for this course features the MHeBook, Writing
Tool, Proctorio, and the Connect authoring tool that offers the
ability to create your own questions.
Tackle some of the biggest challenges in learning Functional
Programming with this modern, up-to-date approach. Objects First
with Java: A Practical Introduction, Global Edition, 6th Edition by
Barnes and Koelling is an introduction to object-oriented
programming, examining various programming concepts from a software
engineering perspective. Ideal for beginners but also more advanced
students and professional programmers, the book begins with
introductory chapters for students without any programming
experience, with later chapters more suitable for advanced or
professional programmers. This latest edition goes beyond just
adding the new language constructs of Java 8. The book's
exploration of this new language demonstrates a renaissance of new
functional ideas and techniques in modern programming, taking
advantage of the boost in their popularity, in line with the new
computing hardware available and the changing nature of current
issues. Key features include: Extensive use of the Java programming
language and BlueJ - the Java interactive development environment.
Clear visualisation of BlueJ's classes and objects, allows you to
gain a much better understanding of the differences than simply
reading source code. Chapters are ordered by software development
concepts instead of language features, like in traditional
textbooks. Functional programming has become an essential part of
the field. This industry-leading text will take you from the first
steps of learning objects to more sophisticated concepts and will
help you explore and master the mechanics of running a program
successfully.
Software engineering has surfaced as an industrial field that is
continually evolving due to the emergence of advancing technologies
and innovative methodologies. Scrum is the most recent revolution
that is transforming traditional software procedures, which has
researchers and practitioners scrambling to find the best
techniques for implementation. The continued development of this
agile process requires an extensive level of research on up-to-date
findings and applicable practices. Agile Scrum Implementation and
Its Long-Term Impact on Organizations is a collection of innovative
research on the methods and applications of scrum practices in
developing agile software systems. The book combines perspectives
from both the academic and professional communities as the
challenges and solutions expressed by each group can create a
better understanding of how practice must be applied in the real
world of software development. While highlighting topics including
scrum adoption, iterative deployment, and human impacts, this book
is ideally designed for researchers, developers, engineers,
practitioners, academicians, programmers, students, and educators
seeking current research on practical improvements in agile
software progression using scrum methodologies.
This book is for novices If you have never done any programming
before - if you are a complete novice - this book is for you. This
book assumes no prior knowledge of programming. It starts from
scratch. It is written in a simple, direct style for maximum
clarity. It is aimed at first level students at universities and
colleges, but it is also suitable for novices studying alone. The
approach of this book We explain how to use objects early in this
book. Our approach is to start with the ideas of variables,
assignment and methods, then introduce the use of objects created
from library classes. Next we explain how to use control structures
for selection and looping. Then comes the treatment of how to write
your own classes. We wanted to make sure that the fun element of
programming was paramount, so we use graphics right from the start.
We think graphics is fun, interesting and clearly demonstrates all
the important principles of programming. But we haven't ignored
programs that input and output text - they are also included. The
programs we present use many of the features of a graphical user
interfaces (GUIs), such as buttons, scroll bars and text boxes. But
we also explain how to write console programs in Java. We introduce
new ideas carefully one-at-a-time, rather than all at once. So, for
example, there is a single chapter on writing methods. We introduce
simple ideas early and more sophisticated ideas later on.
Up-to-date coverage of every topic on the Java 8 SE Programmer I
exam Prepare for the OCA Java SE 8 Programmer I exam using this
effective self-study system from Oracle Press. Written by
developers of the original Sun Certified Java Programmer exam, OCA
Java SE 8 Programmer I Exam Guide (Exam 1Z0-808) includes two
complete, accurate practice exams. In all, you will get more than
200 practice questions that mirror those on the actual test in
content, tone, and format. Beyond fully preparing you for the
challenging exam, the book also serves as an ideal on-the-job
reference. Clearly explains every topic on Exam IZ0-808, including:
* Declarations * Access control * Object orientation * Assignments
* Operators * Flow control * Exceptions * Strings * Arrays *
ArrayLists CD ICON Electronic content includes: * 200+ practice
exam questions * Fully customizable test engine * Secured book PDF
Data Structures and Abstractions with Java is suitable for one- or
two-semester courses in data structures (CS-2) in the departments
of Computer Science, Computer Engineering, Business, and Management
Information Systems. This book is also useful for programmers and
software engineers interested in learning more about data
structures and abstractions. This is the most student-friendly data
structures text available that introduces ADTs in individual, brief
chapters - each with pedagogical tools to help students master each
concept. Using the latest features of Java, this unique
object-oriented presentation makes a clear distinction between
specification and implementation to simplify learning, while
providing maximum classroom flexibility. Teaching and Learning
Experience This book will provide a better teaching and learning
experience-for you and your students. It will help: Aid
comprehension and facilitate teaching with an approachable format
and content organization: Material is organized into small segments
that focus a reader's attention and provide greater instructional
flexibility. Support learning with student-friendly pedagogy:
In-text and online features help students master the material.
In order to properly understand a field, a researcher has to first
understand the accumulated knowledge of that field.
Micro-architectural design has accumulated knowledge elements that
are clearly defined. These elements, such as design patterns, are
properly differentiated and generally understood, but other
elements - such as heuristics, best practices, and others - are
just vague concepts. ""Object-Oriented Design Knowledge:
Principles, Heuristics and Best Practices"" provides a unified and
global vision about the lesser-defined areas of microarchitectural
design knowledge, exposing the main techniques, experiences, and
methods in order to help researchers apply these concepts.
Understanding the experiences presented in this book will help
readers correctly apply design knowledge.
For undergraduate students in Computer Science and Computer
Programming courses A solid foundation in the basics of C++
programming will allow students to create efficient, elegant code
ready for any production environment. Learning basic logic and
fundamental programming techniques is essential for new programmers
to succeed. A distinctive fundamentals-first approach and clear,
concise writing style characterize Introduction to Programming with
C++, 3/e. Basic programming concepts are introduced on control
statements, loops, functions, and arrays before object-oriented
programming is discussed. Abstract concepts are carefully and
concretely explained using simple, short, and stimulating examples.
Explanations are presented in brief segments, with many figures and
tables. NEW! This edition is available with MyProgrammingLab, an
innovative online homework and assessment tool. Through the power
of practice and immediate personalized feedback, MyProgrammingLab
helps students fully grasp the logic, semantics, and syntax of
programming. Note: If you are purchasing the standalone text or
electronic version, MyProgrammingLab does not come automatically
packaged with the text. To purchase MyProgrammingLab, please visit:
myprogramminglab.com or you can purchase a package of the physical
text + MyProgrammingLab by searching the Pearson Higher Education
web site. MyProgrammingLab is not a self-paced technology and
should only be purchased when required by an instructor. Teaching
and Learning Experience To provide a better teaching and learning
experience, for both instructors and students, this program offers:
*Fundamentals-First: Basic programming concepts are introduced on
control statements, loops, functions, and arrays before
object-oriented programming is discussed. *Problem-Driven
Motivation: The examples and exercises throughout the book
emphasize problem solving and foster the concept of developing
reusable components and using them to create practical projects.
*Support for Instructors and Students: The author maintains a
website at http://www.cs.armstrong.edu/liang/cpp3e that includes
multiple interactive resources.
Data Structures and Algorithm Analysis in Java is an advanced
algorithms book that fits between traditional CS2 and Algorithms
Analysis courses. In the old ACM Curriculum Guidelines, this course
was known as CS7. It is also suitable for a first-year graduate
course in algorithm analysis As the speed and power of computers
increases, so does the need for effective programming and algorithm
analysis. By approaching these skills in tandem, Mark Allen Weiss
teaches readers to develop well-constructed, maximally efficient
programs in Java. Weiss clearly explains topics from binary heaps
to sorting to NP-completeness, and dedicates a full chapter to
amortized analysis and advanced data structures and their
implementation. Figures and examples illustrating successive stages
of algorithms contribute to Weiss' careful, rigorous and in-depth
analysis of each type of algorithm. A logical organization of
topics and full access to source code complement the text's
coverage.
Enterprise Modeling and Computing with UML bridges two fields that
are closely related, but are often studied in isolation: enterprise
modeling and information systems modeling. The principal idea is to
use a standard language for modeling information systems, UML, as a
catalyst, and investigate its potential for modeling enterprises.
""Enterprise Modeling and Computing with UML"" shows both the
potential and the limit of using UML in an enterprise modeling
context and a broad spectrum of ideas for aligning the development
of information systems with the management of an enterprise.
Get ready to take on Python with a practical and job-focused guide
Job Ready Python offers readers a straightforward and elegant
approach to learning Python that emphasizes hands-on and employable
skills you can apply to real-world environments immediately. Based
on the renowned mthree Global Academy and Software Guild training
program, this book will get you up to speed in the basics of
Python, loops and data structures, object-oriented programming, and
data processing. You'll also get: Thorough discussions of Extract,
Transform, and Load (ETL) scripting in Python Explorations of
databases, including MySQL, and MongoDB--all commonly used database
platforms in the field Simple, step-by-step approaches to dealing
with dates and times, CSV files, and JSON files Ideal for Python
newbies looking to make a transition to an exciting new career, Job
Ready Python also belongs on the bookshelves of Python developers
hoping to brush up on the fundamentals with an authoritative and
practical new handbook.
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