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Books > Computing & IT > Computer software packages > Computer games

Sound Play - Video Games and the Musical Imagination (Hardcover): William Cheng Sound Play - Video Games and the Musical Imagination (Hardcover)
William Cheng
R3,842 Discovery Miles 38 420 Ships in 10 - 15 working days

Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.

Sega Genesis 2023 Wall Calendar (Calendar): Sega Sega Genesis 2023 Wall Calendar (Calendar)
Sega
R396 Discovery Miles 3 960 Out of stock
FORTNITE Official: How to Draw (Paperback): Epic Games FORTNITE Official: How to Draw (Paperback)
Epic Games 1
R293 Discovery Miles 2 930 Ships in 10 - 15 working days

Draw your favorite Outfits, vehicles, weapons, and more with Epic Games' first official how to draw book, including tips to make your sketches as epic as your in-game achievements and featuring the authentic Fortnite holographic seal. Learn how to draw 35 of the game's most popular icons - including Outfits, weapons, building materials and vehicles. In easy-to-follow stages, you'll go step-by-step from rough sketch to detailed finish. INCLUDES: * 16 iconic Outfits * 8 fearsome weapons * The craziest in-game vehicles * Drawing guide * Top art tips, including advanced shading and texture techniques Whether you're a complete novice or an experienced artist, this book will inspire you to pick up a pencil and get sketching! LET'S GO!

Kingdom Hearts Ultimania: The Story Before Kingdom Hearts III (Hardcover): Square Enix, Disney Kingdom Hearts Ultimania: The Story Before Kingdom Hearts III (Hardcover)
Square Enix, Disney
R1,211 R1,065 Discovery Miles 10 650 Save R146 (12%) Ships in 18 - 22 working days
Minecraft: Mobs Glow-In-The-Dark Lock & Key Diary (Hardcover): Insights Minecraft: Mobs Glow-In-The-Dark Lock & Key Diary (Hardcover)
Insights
R328 R288 Discovery Miles 2 880 Save R40 (12%) Ships in 18 - 22 working days
Destiny Comic Collection: Volume One (Hardcover): Bungie Destiny Comic Collection: Volume One (Hardcover)
Bungie
R537 R409 Discovery Miles 4 090 Save R128 (24%) Ships in 10 - 15 working days

The Destiny Comic Collection Vol. One is an essential collection of comic stories for Destiny fans. This 144 page volume includes Bungie's comic collection plus never before seen stories, behind the scenes galleries, and exclusive content from featured artists! From Osiris's exile to Ana Bray's homecoming on Mars, uncover the legends behind Destiny 2's iconic characters. Featuring stories written and illustrated in collaboration with Bungie by Ryan North (Dinosaur Comics, Marvel's The Unbeatable Squirrel Girl), Kris Anka (Marvel's X-Men and Star-Lord), Mark Waid (DC Comics' The Flash and Marvel's Captain America) plus a special introduction by Gerry Duggan (Marvel's Deadpool).

Die in Obscurity - Fan Insights and Curiosities of Elden Ring (Hardcover): Sean Matuk Die in Obscurity - Fan Insights and Curiosities of Elden Ring (Hardcover)
Sean Matuk
R611 Discovery Miles 6 110 Ships in 18 - 22 working days
Over the Spectrum (Hardcover, Collector's Hardback ed.): Philip Williams Over the Spectrum (Hardcover, Collector's Hardback ed.)
Philip Williams
R614 Discovery Miles 6 140 Ships in 18 - 22 working days
Desert Encounter - An Adventurous Journey Through Italian Africa (Paperback, 2nd Revised edition): Knud Holmboe Desert Encounter - An Adventurous Journey Through Italian Africa (Paperback, 2nd Revised edition)
Knud Holmboe; Translated by Helga Holbek
R271 Discovery Miles 2 710 Ships in 10 - 15 working days

In this classic of travel writing, first published sixty years ago, a Danish journalist records his experience of life in North Africa under colonial rule. Driving through the Sahara in a battered Chevrolet, having converted to Islam and with a knowledge of Arabic, he leaves the beaten track to discover communities and landscapes shrouded in mystery for centuries. Brushes with magicians, cave-dwellers and Sufi mystics, however, prove less astonishing than the cruelties inflicted on the local populations by Mussolini's generals.

Esports Research and Its Integration in Education (Hardcover): Miles M. Harvey, Rick Marlatt Esports Research and Its Integration in Education (Hardcover)
Miles M. Harvey, Rick Marlatt
R5,333 Discovery Miles 53 330 Ships in 18 - 22 working days

The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.

Tank Girl: Colour Classics Trilogy (1988-1995) Boxed Set (Paperback): Jamie Hewlett, Alan Martin Tank Girl: Colour Classics Trilogy (1988-1995) Boxed Set (Paperback)
Jamie Hewlett, Alan Martin
R900 Discovery Miles 9 000 Ships in 10 - 15 working days

The definitive anthology of Tank Girl, collecting the classic, newly colored stories from original creators Alan Martin and Jamie Hewlett! Includes three exclusive art! All three volumes of the cult-classic Tank Girl comics (1988-1995) from legendary creators Alan Martin and Jamie Hewlett (Gorillaz). Dive into the twisted and chaotic world of Tank Girl, Jet Girl, Sub Girl and Booga, and experience the original stories that captured the hearts of readers everywhere, then shot them to oblivion (by accident of course)! With all new colouring, this is the complete Tank Girl collection you won't want to miss.

A Hobbyist's Guide to THEA500 Mini (Hardcover, Full Colour Hardback ed.): Holger Wessling A Hobbyist's Guide to THEA500 Mini (Hardcover, Full Colour Hardback ed.)
Holger Wessling
R929 Discovery Miles 9 290 Ships in 10 - 15 working days
The Art of Hearthstone: Year of the Dragon (Hardcover): Robert Brooks The Art of Hearthstone: Year of the Dragon (Hardcover)
Robert Brooks
R651 Discovery Miles 6 510 In Stock

A motley crew of singing villains. A ragtag team of adventurers. A conflict that could decide the fate of Azeroth itself. It's safe to say that Hearthstone's never looked so exciting! For the first time, Blizzard Entertainment's collectible card game told a complete, continuous story across three expansions. The Art of Hearthstone, Volume V: Year of the Dragon shows hundreds of fantastic illustrations created by dozens of artists for the game's cards, cinematics, and concept art, as well as diving deep into the creative process and pipeline that made the Year of Dragon one of Hearthstone's most ambitious.

Next-Generation Applications and Implementations of Gamification Systems (Hardcover): Filipe Portela, Ricardo Queiros Next-Generation Applications and Implementations of Gamification Systems (Hardcover)
Filipe Portela, Ricardo Queiros
R6,648 Discovery Miles 66 480 Ships in 18 - 22 working days

Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.

Advanced Python Commands - Become a Programmer from Scratch and Learn the Most Important Commands of the Most Popular... Advanced Python Commands - Become a Programmer from Scratch and Learn the Most Important Commands of the Most Popular Programming Language in the Business World (Hardcover)
Manuel Mcfeely
R781 R685 Discovery Miles 6 850 Save R96 (12%) Ships in 18 - 22 working days
Coding for Kids in Python - Python Programming Projects for Kids and Beginners to Get Started Programming Fun Games... Coding for Kids in Python - Python Programming Projects for Kids and Beginners to Get Started Programming Fun Games (Hardcover)
Bob Mather
R851 Discovery Miles 8 510 Ships in 18 - 22 working days
Basic Python Commands - Learn the Basic Commands of the World's Most Intuitive and Widely Used Programming Language... Basic Python Commands - Learn the Basic Commands of the World's Most Intuitive and Widely Used Programming Language (Hardcover)
Manuel Mcfeely
R780 R679 Discovery Miles 6 790 Save R101 (13%) Ships in 18 - 22 working days
Get Started Programming with Python - Give Your Professional Possibilities a Boost by Learning the Python Programming Language... Get Started Programming with Python - Give Your Professional Possibilities a Boost by Learning the Python Programming Language (Hardcover)
Manuel Mcfeely
R756 R660 Discovery Miles 6 600 Save R96 (13%) Ships in 18 - 22 working days
Unstable Aesthetics - Game Engines and the Strangeness of Modding (Hardcover): Eddie Lohmeyer Unstable Aesthetics - Game Engines and the Strangeness of Modding (Hardcover)
Eddie Lohmeyer
R3,339 Discovery Miles 33 390 Ships in 10 - 15 working days

Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others -- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.

NES/Famicom: a visual compendium (Hardcover): Bitmap Books NES/Famicom: a visual compendium (Hardcover)
Bitmap Books
R1,253 Discovery Miles 12 530 Ships in 9 - 17 working days
Super Nintendo Anthology - Gold Edition (Hardcover): Geeks-Line Super Nintendo Anthology - Gold Edition (Hardcover)
Geeks-Line
R1,410 Discovery Miles 14 100 Ships in 9 - 17 working days

On November 21, 1990, the Super Nintendo was officially introduced to the Japanese public as the Super Famicom - a date that would forever be engraved in the hearts and souls of gamers worldwide. Following in the footsteps of the NES, whose universal success had definitively shaped the fate of the gaming industry, the Super Nintendo was a technological masterpiece teeming with power and potential, and that still fascinates us to this very day. Across more than 510+ pages richly illustrated with photographs and documents from the period, this perfect fusion of our two previous Super Nintendo Anthology volumes recounts the life story of the Kyoto-based giant's wondrous 16-bit console and delves deep into its huge international games library. A true work of reference, allowing those who missed out on our Super Nintendo/Super Famicom Deluxe Edition the chance to own even more content than before. This new version of our SNES Anthology meshes together both the Software and Hardware books from our out-of-print Ultimate Edition. It covers the console's genesis through to the end of its life cycle (including a deep-dive into its many components, and its graphic/audio capabilities), as well as its accessories (official or otherwise), secrets behind the hardware, and a total of 1770+ official, unofficial and cancelled games - with a specific amount of page space dedicated to each one based on its quality and reputation, including their release date, developer, publisher, genre, and a rating out of five.

Coding for Kids Ages 10 and Up - Coding for Kids and Beginners using html, css and JavaScript (Hardcover): Bob Mather Coding for Kids Ages 10 and Up - Coding for Kids and Beginners using html, css and JavaScript (Hardcover)
Bob Mather
R866 Discovery Miles 8 660 Ships in 18 - 22 working days
Smoke and Mirrors - The Rise and Fall of a Serial Antipreneur (Hardcover, Collector's Colour Hardback ed.): Mike James Smoke and Mirrors - The Rise and Fall of a Serial Antipreneur (Hardcover, Collector's Colour Hardback ed.)
Mike James
R1,076 Discovery Miles 10 760 Ships in 10 - 15 working days
Arduino - The complete guide to Arduino for beginners, including projects, tips, tricks, and programming! (Hardcover): James... Arduino - The complete guide to Arduino for beginners, including projects, tips, tricks, and programming! (Hardcover)
James Arthur
R551 R505 Discovery Miles 5 050 Save R46 (8%) Ships in 18 - 22 working days
Ludomusicology - Approaches to Video Game Music (Hardcover): Melanie Fritsch Ludomusicology - Approaches to Video Game Music (Hardcover)
Melanie Fritsch; Edited by Michiel Kamp, Tim Summers, Mark Sweeney
R2,554 Discovery Miles 25 540 Ships in 10 - 15 working days

The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions. This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music.

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