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Books > Computing & IT > Computer software packages > Computer games
Games software has its roots in a "cottage" industry, ignoring
formal methodologies, instead leaving the programmers to find
homespun solutions to the technical problems faced. The picture has
now changed: the scale of the problems faced by programmers means
that more methodical techniques must be applied to game development
to prevent projects spiralling out of control, both in terms of
technical complexity and cost. The book addresses how program teams
can develop ever more complex entertainment software within the
constraints of deadlines, budgets and changing technologies. It
establishes a set of best practices tempered with real-world
pragmatism, understanding that there is no "one size fits all"
solution. No member of the game development team should be working
in isolation and the book will be useful to producers, designers
and artists as well as the programmers themselves. In addition, the
book addresses the needs of the growing number of Game Development
courses offered in academia, giving students a much-needed insight
into the real world of object-oriented game design.
WELCOME TO LAWBRANDAuroboros: Coils of the Serpent is a 5E campaign
setting by Chris Metzen and Warchief Gaming. The first release in
this universe, Worldbook: Lawbrand, is based on the roleplaying
campaign that Chris ran with his childhood friends in the eighties
and nineties, before heading to Blizzard to work on worlds such as
Warcraft, StarCraft, and more.As a 5E compatible source book,
Worldbook: Lawbrand gives players and GMs all the tools they'll
need to create their own adventures in this epic fantasy
world.Containing over a hundred pages of lore, as well as being
loaded to the brim with new options for character customization,
Worldbook: Lawbrand also features a comprehensive Adventures
section, designed to give GMs a way to launch imaginative
adventures for their party.Key Features: - Background and lore for
each Trade-City, faction, and key players that run them.- Four
brand new sub-classes and five new races unique to the setting, as
well as new magic items, spells, and magical tattoos known as
sigils.- Guides and recommendations on how to run adventures in
Lawbrand, including creating compelling stories, using the Mark of
the Serpent in your party, and more.Will you tame the world - or
shatter it?
The Destiny Comic Collection Vol. One is an essential collection of
comic stories for Destiny fans. This 144 page volume includes
Bungie's comic collection plus never before seen stories, behind
the scenes galleries, and exclusive content from featured artists!
From Osiris's exile to Ana Bray's homecoming on Mars, uncover the
legends behind Destiny 2's iconic characters. Featuring stories
written and illustrated in collaboration with Bungie by Ryan North
(Dinosaur Comics, Marvel's The Unbeatable Squirrel Girl), Kris Anka
(Marvel's X-Men and Star-Lord), Mark Waid (DC Comics' The Flash and
Marvel's Captain America) plus a special introduction by Gerry
Duggan (Marvel's Deadpool).
This new edition provides step-by-step instruction on modern 3D
graphics shader programming in OpenGL with Java, along with its
theoretical foundations. It is appropriate both for computer
science graphics courses, and for professionals interested in
mastering 3D graphics skills. It has been designed in a 4-color,
"teach-yourself" format with numerous examples that the reader can
run just as presented. Every shader stage is explored, from the
basics of modeling, textures, lighting, shadows, etc., through
advanced techniques such as tessellation, normal mapping, noise
maps, as well as new chapters on simulating water, stereoscopy, and
ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming
in Java, with instructions for both PC/Windows and Macintosh
Illustrates every technique with running code examples. Everything
needed to install the libraries, and complete source code for each
example Includes step-by-step instruction for using each GLSL
programmable pipeline stage (vertex, tessellation, geometry, and
fragment) Explores practical examples for modeling, lighting and
shadows (including soft shadows), terrain, water, and 3D materials
such as wood and marble Adds new chapters on simulating water,
stereoscopy, and ray tracing with compute shaders Explains how to
optimize code with tools such as Nvidia's Nsight debugger Includes
companion files with code, object models, figures, and more
Create, Explore, and ... Color with The Official Minecraft Coloring
Book! Based on Minecraft, the best-selling video game of all time,
this action-packed coloring book lets kids color their way through
nearly 50 epic pages of original art inspired by the expansive,
wondrous, and never-ending world of Minecraft.
A motley crew of singing villains. A ragtag team of adventurers. A
conflict that could decide the fate of Azeroth itself. It's safe to
say that Hearthstone's never looked so exciting! For the first
time, Blizzard Entertainment's collectible card game told a
complete, continuous story across three expansions. The Art of
Hearthstone, Volume V: Year of the Dragon shows hundreds of
fantastic illustrations created by dozens of artists for the game's
cards, cinematics, and concept art, as well as diving deep into the
creative process and pipeline that made the Year of Dragon one of
Hearthstone's most ambitious.
The Expanded Edition Guide to The Legend of Zelda: Breath of the
Wild is a 512-page hardcover guidebook covering everything in the
main game as well as the two Expansion Pass DLC packs "The Master
Trials" and "The Champions' Ballad". Includes: Expansion Pass
concept art gallery; dedicated chapters covering both Expansion
Passes; Reference and Analysis chapter; Maps chapter; all-new
hardcover and an extensive 4-page Index. MAPS CHAPTER: a dedicated
36-page atlas of Hyrule showing the exact location of all Korok
seeds and treasure chests. REFERENCE & ANALYSIS CHAPTER:
contains a farming manual showing how to acquire all items of prime
interest efficiently; the best weapons and armor upgrades; the most
effective recipes; the most lucrative gemstone mining spots;
amiibo; merchants and much more. EXPANSION PASS CHAPTERS: 34 pages
dedicated to "The Master Trials" and "The Champions' Ballad". 100%
AUTHORITATIVE: all side quests, all shrines of Trials and all
information about collectible items fully mapped out; also includes
optional challenges, mini-games, unlockables, Easter eggs, and
more. At-A-GLANCE WALKTHROUGHS: annotated maps and screenshots show
the optimal way through every quest and dungeon. LARGE MAP POSTER:
two-sided and fully-annotated - covering the immense game area.
CONCEPT ART: direct from the development team and beautifully laid
out across two sections: 16 pages of concept art from "The Master
Trials" and "The Champions' Ballad" as well as a 16-page art tour
of the main game. PUZZLE MASTER: every single puzzle and riddle
unraveled with refined, visual solutions. EXPERT COMBAT STRATEGY:
practical, reproducible tactics to crush all enemies and bosses.
COMPREHENSIVE REFERENCES: exhaustive appraisals of all items and
monsters - including key parameters that are hidden in the game.
EASE OF USE: Instant searches, print navigation systems, extensive
4-page index and detailed map poster give you immediate access to
the information you need. PREMIUM HARDCOVER: with guide pages
printed on superior-quality art paper.
In this classic of travel writing, first published sixty years ago,
a Danish journalist records his experience of life in North Africa
under colonial rule. Driving through the Sahara in a battered
Chevrolet, having converted to Islam and with a knowledge of
Arabic, he leaves the beaten track to discover communities and
landscapes shrouded in mystery for centuries. Brushes with
magicians, cave-dwellers and Sufi mystics, however, prove less
astonishing than the cruelties inflicted on the local populations
by Mussolini's generals.
The must-have collectible compendium, continuing the extensive lore
compilation of the Destiny universe. Destiny Grimoire Anthology,
Volume IV: The Royal Will, unravels the making and methods of two
of Destiny's most powerful monarchs-Mara Sov, the Queen of the
Awoken and Oryx, the Taken King. Through a curated selection of
lore surrounding their legends, these pages explore beyond their
storied rise to power and ill-fated confrontation among the rings
of Saturn to reveal a deeper understanding of the mysterious Awoken
and examine the very essence of Light and Dark.
Official lavish in-depth coffee table art book for the first-person
horror adventure game Scorn, inspired by H.R. Giger and Zdzislaw
Beksinski, to be released on Xbox series X/S, Microsoft Windows,
Steam, and Windows Store. In this coffee table hardback, uncover
the concept and vision behind Scorn, alongside insight from the
artists and software designers at Ebb. The game is set in a
nightmarish universe of odd forms and somber tapestry inspired by
the work of H.R. Giger, and designed around the idea of "being
thrown into the world". This lavish book explores the characters,
creatures, weapons, and locations, with maps, user interfaces,
concept art, and original designs. The unsettling biomechanical
environment is a character in itself, and every location reveals
its own theme, puzzles, and characters that are integral in
creating a cohesive lived-in world. "It blends the anatomical and
organic with the mechanical and architectural to create fleshy,
irregular landscapes inhabited by shambling monstrosities" - PC
Gamer magazine
The definitive anthology of Tank Girl, collecting the classic,
newly colored stories from original creators Alan Martin and Jamie
Hewlett! Includes three exclusive art! All three volumes of the
cult-classic Tank Girl comics (1988-1995) from legendary creators
Alan Martin and Jamie Hewlett (Gorillaz). Dive into the twisted and
chaotic world of Tank Girl, Jet Girl, Sub Girl and Booga, and
experience the original stories that captured the hearts of readers
everywhere, then shot them to oblivion (by accident of course)!
With all new colouring, this is the complete Tank Girl collection
you won't want to miss.
Gamification is being used everywhere; despite its apparent
plethora of benefits, the unbalanced use of its main mechanics can
end up in catastrophic results for a company or institution.
Currently, there is a lack of knowledge of what it is, leading to
its unregulated and ad hoc use without any prior planning. This
unbalanced use prejudices the achievement of the initial goals and
impairs the user's evolution, bringing potential negative
reflections. Currently, there are few specifications and modeling
languages that allow the creation of a system of rules to serve as
the basis for a gamification engine. Consequently, programmers
implement gamification in a variety of ways, undermining any
attempt at reuse and negatively affecting interoperability.
Next-Generation Applications and Implementations of Gamification
Systems synthesizes all the trends, best practices, methodologies,
languages, and tools that are used to implement gamification. It
also discusses how to put gamification in action by linking
academic and informatics researchers with professionals who use
gamification in their daily work to disseminate and exchange the
knowledge, information, and technology provided by the
international communities in the area of gamification throughout
the 21st century. Covering topics such as applied and cloud
gamification, chatbots, deep learning, and certifications and
frameworks, this book is ideal for programmers, computer
scientists, software engineers, practitioners of technological
companies, managers, academicians, researchers, and students.
The Destiny Grimoire Anthology is a must-have collectible lore
compendium assembled for Destiny's devoted and enlightened scholars
and lore lovers, as well as fans of fantasy and science fiction
storytelling. The Destiny Grimoire Anthology weaves tales from
multiple sources together for the first time, casting new light on
Destiny's most legendary heroes, infamous villains, and their
greatest moments of triumph and tragedy.
Featuring stunning concept art and visual details, this is the
first in the definitive series on the cinematics that bring World
of Warcraft vividly to life. World of Warcraft redefined online
gaming, and over the last fifteen years each new chapter has
delivered new and incredible cinematics. The Cinematic Art of World
of Warcraft goes behind the scenes with the Warcraft cinematic
team. With never-before-seen concept art and accounts of the
creative and technical process, this is the definitive visual
gallery of how countless artists brought the world of Azeroth to
life in incredible detail and motion.
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