0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (91)
  • R250 - R500 (293)
  • R500+ (1,434)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Computer games

Arduino - The complete guide to Arduino for beginners, including projects, tips, tricks, and programming! (Hardcover): James... Arduino - The complete guide to Arduino for beginners, including projects, tips, tricks, and programming! (Hardcover)
James Arthur
R551 R505 Discovery Miles 5 050 Save R46 (8%) Ships in 18 - 22 working days
30 Programs for the Sinclair ZX80 (Hardcover, 40th Anniversary Collector's ed.): Retro Reproductions 30 Programs for the Sinclair ZX80 (Hardcover, 40th Anniversary Collector's ed.)
Retro Reproductions
R541 Discovery Miles 5 410 Ships in 18 - 22 working days
Apex Legends Ultimate Guide - How to Play and Become the Best Player in Apex Legends - For Both Beginners and Advanced Players... Apex Legends Ultimate Guide - How to Play and Become the Best Player in Apex Legends - For Both Beginners and Advanced Players (Paperback)
Ray McNulty
R293 Discovery Miles 2 930 Ships in 18 - 22 working days
Mastering Machine Code on Your Commodore 64 (Hardcover, Collector's Hardback ed.): Mark Greenshields Mastering Machine Code on Your Commodore 64 (Hardcover, Collector's Hardback ed.)
Mark Greenshields
R684 Discovery Miles 6 840 Ships in 10 - 15 working days
Ludomusicology - Approaches to Video Game Music (Hardcover): Melanie Fritsch Ludomusicology - Approaches to Video Game Music (Hardcover)
Melanie Fritsch; Edited by Michiel Kamp, Tim Summers, Mark Sweeney
R2,554 Discovery Miles 25 540 Ships in 10 - 15 working days

The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions. This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music.

Computer Programming The Doctrine - An introduction to the language of computer programming. From user-friendly HTML to the... Computer Programming The Doctrine - An introduction to the language of computer programming. From user-friendly HTML to the more advanced Python. C, C++, C#, Coding, Rasberry PI and Black Hat Hacking (Hardcover)
Adesh Silva
R638 R572 Discovery Miles 5 720 Save R66 (10%) Ships in 18 - 22 working days
Destiny Comic Collection: Volume One (Hardcover): Bungie Destiny Comic Collection: Volume One (Hardcover)
Bungie
R537 R409 Discovery Miles 4 090 Save R128 (24%) Ships in 10 - 15 working days

The Destiny Comic Collection Vol. One is an essential collection of comic stories for Destiny fans. This 144 page volume includes Bungie's comic collection plus never before seen stories, behind the scenes galleries, and exclusive content from featured artists! From Osiris's exile to Ana Bray's homecoming on Mars, uncover the legends behind Destiny 2's iconic characters. Featuring stories written and illustrated in collaboration with Bungie by Ryan North (Dinosaur Comics, Marvel's The Unbeatable Squirrel Girl), Kris Anka (Marvel's X-Men and Star-Lord), Mark Waid (DC Comics' The Flash and Marvel's Captain America) plus a special introduction by Gerry Duggan (Marvel's Deadpool).

Mastering the Commodore 64 (Hardcover): Mark Greenshields Mastering the Commodore 64 (Hardcover)
Mark Greenshields
R617 Discovery Miles 6 170 Ships in 18 - 22 working days
Violence. Speed. Momentum. (Paperback): DisRespect Violence. Speed. Momentum. (Paperback)
DisRespect
R399 R371 Discovery Miles 3 710 Save R28 (7%) Ships in 18 - 22 working days
The Kojima Code (Hardcover): Terry Wolfe The Kojima Code (Hardcover)
Terry Wolfe
R1,030 Discovery Miles 10 300 Ships in 18 - 22 working days
Phoenix IV - The History of the Videogame Industry (Hardcover): Leonard Herman Phoenix IV - The History of the Videogame Industry (Hardcover)
Leonard Herman; Introduction by Ted Dabney, Chris Kohler
R2,301 Discovery Miles 23 010 Ships in 10 - 15 working days
Demystifying Esports - A Personal Guide to the History and Future of Competitive Gaming (Hardcover): Baro Hyun Demystifying Esports - A Personal Guide to the History and Future of Competitive Gaming (Hardcover)
Baro Hyun
R571 R525 Discovery Miles 5 250 Save R46 (8%) Ships in 18 - 22 working days
Brenda Laurel - Pioneering Games for Girls (Hardcover): Carly A Kocurek Brenda Laurel - Pioneering Games for Girls (Hardcover)
Carly A Kocurek
R3,332 Discovery Miles 33 320 Ships in 10 - 15 working days

Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.

Game Trivia Catechism (Paperback): Thuyen Nguyen Game Trivia Catechism (Paperback)
Thuyen Nguyen
R222 Discovery Miles 2 220 Ships in 18 - 22 working days
Super Nintendo Anthology - Gold Edition (Hardcover): Geeks-Line Super Nintendo Anthology - Gold Edition (Hardcover)
Geeks-Line
R1,410 Discovery Miles 14 100 Ships in 9 - 17 working days

On November 21, 1990, the Super Nintendo was officially introduced to the Japanese public as the Super Famicom - a date that would forever be engraved in the hearts and souls of gamers worldwide. Following in the footsteps of the NES, whose universal success had definitively shaped the fate of the gaming industry, the Super Nintendo was a technological masterpiece teeming with power and potential, and that still fascinates us to this very day. Across more than 510+ pages richly illustrated with photographs and documents from the period, this perfect fusion of our two previous Super Nintendo Anthology volumes recounts the life story of the Kyoto-based giant's wondrous 16-bit console and delves deep into its huge international games library. A true work of reference, allowing those who missed out on our Super Nintendo/Super Famicom Deluxe Edition the chance to own even more content than before. This new version of our SNES Anthology meshes together both the Software and Hardware books from our out-of-print Ultimate Edition. It covers the console's genesis through to the end of its life cycle (including a deep-dive into its many components, and its graphic/audio capabilities), as well as its accessories (official or otherwise), secrets behind the hardware, and a total of 1770+ official, unofficial and cancelled games - with a specific amount of page space dedicated to each one based on its quality and reputation, including their release date, developer, publisher, genre, and a rating out of five.

Contemporary Research on Intertextuality in Video Games (Hardcover): Christophe Duret, Christian-Marie Pons Contemporary Research on Intertextuality in Video Games (Hardcover)
Christophe Duret, Christian-Marie Pons
R4,717 Discovery Miles 47 170 Ships in 18 - 22 working days

Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.

C64 Machine Language for the Absolute Beginner (Hardcover): Danny Davis C64 Machine Language for the Absolute Beginner (Hardcover)
Danny Davis
R623 Discovery Miles 6 230 Ships in 10 - 15 working days
Programming Concepts in C++ (Hardcover): Robert Burns Programming Concepts in C++ (Hardcover)
Robert Burns
R729 Discovery Miles 7 290 Ships in 10 - 15 working days
Attract Mode - The Rise and Fall of Coin-Op Arcade Games (Hardcover): Jamie Lendino Attract Mode - The Rise and Fall of Coin-Op Arcade Games (Hardcover)
Jamie Lendino
R1,059 Discovery Miles 10 590 Ships in 18 - 22 working days
Attract Mode - The Rise and Fall of Coin-Op Arcade Games (Paperback): Jamie Lendino Attract Mode - The Rise and Fall of Coin-Op Arcade Games (Paperback)
Jamie Lendino
R621 Discovery Miles 6 210 Ships in 18 - 22 working days
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Hardcover): Brock R Dubbels Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Hardcover)
Brock R Dubbels
R4,738 Discovery Miles 47 380 Ships in 18 - 22 working days

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual's life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.

White Mythic Space - Racism, the First World War, and >Battlefield 1< (Hardcover): Stefan Aguirre Quiroga White Mythic Space - Racism, the First World War, and >Battlefield 1< (Hardcover)
Stefan Aguirre Quiroga
R2,395 Discovery Miles 23 950 Ships in 18 - 22 working days

The fall of 2016 saw the release of the widely popular First World War video game Battlefield 1. Upon the game's initial announcement and following its subsequent release, Battlefield 1 became the target of an online racist backlash that targeted the game's inclusion of soldiers of color. Across social media and online communities, players loudly proclaimed the historical inaccuracy of black soldiers in the game and called for changes to be made that correct what they considered to be a mistake that was influenced by a supposed political agenda. Through the introduction of the theoretical framework of the 'White Mythic Space', this book seeks to investigate the reasons behind the racist rejection of soldiers of color by Battlefield 1 players in order to answer the question: Why do individuals reject the presence of people of African descent in popular representations of history?

Amstrad Games Book - Cpc464 & Cpc664 (Hardcover, Collector's Hardback ed.): Kevin Bergin, Andrew Lacey Amstrad Games Book - Cpc464 & Cpc664 (Hardcover, Collector's Hardback ed.)
Kevin Bergin, Andrew Lacey
R641 Discovery Miles 6 410 Ships in 18 - 22 working days
Better Late Than Never - Andy Green Pixel Art (Hardcover, Collector's ed.): Andy Green Better Late Than Never - Andy Green Pixel Art (Hardcover, Collector's ed.)
Andy Green; Compiled by Richard Langford
R1,064 Discovery Miles 10 640 Ships in 18 - 22 working days
The Minds Behind Shooter Games - Interviews with Cult and Classic Video Game Developers (Paperback): Patrick Hickey, Jr. The Minds Behind Shooter Games - Interviews with Cult and Classic Video Game Developers (Paperback)
Patrick Hickey, Jr.
R686 Discovery Miles 6 860 Ships in 10 - 15 working days

Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Performance Evaluation, Prediction and…
Xingfu Wu Hardcover R4,195 Discovery Miles 41 950
South Pacific
London Cast Recording 1988 CD R113 Discovery Miles 1 130
Space Jumper
Mark Rankin Hardcover R714 R643 Discovery Miles 6 430
John Barrowman Swings Cole Porter
John Barrowman CD R113 Discovery Miles 1 130
SAS and Special Forces Self Defence…
John "Lofty" Wiseman Paperback R573 R516 Discovery Miles 5 160
Parallel Processing Algorithms For GIS
Richard Healey, Steve Dowers, … Paperback R2,243 Discovery Miles 22 430
Geoinformatics and Modelling of…
Sujit Mandal, Subrata Mondal Hardcover R3,120 Discovery Miles 31 200
Software for Parallel Computation
Janusz S. Kowalik, Lucio Grandinetti Hardcover R2,853 Discovery Miles 28 530
Microwave Remote Sensing of Land…
Nicolas Baghdadi, Mehrez Zribi Hardcover R2,682 Discovery Miles 26 820
Radiotherapy Treatment Planning…
J.Donald Chapman, Alan E. Nahum Paperback R1,569 Discovery Miles 15 690

 

Partners