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Books > Computing & IT > Computer software packages > Computer games

Mastering Machine Code on Your Commodore 64 (Hardcover, Collector's Hardback ed.): Mark Greenshields Mastering Machine Code on Your Commodore 64 (Hardcover, Collector's Hardback ed.)
Mark Greenshields
R722 Discovery Miles 7 220 Ships in 12 - 19 working days
The Cinematic Art of Overwatch: Volume 1 (Hardcover): The Cinematic Art of Overwatch: Volume 1 (Hardcover)
R828 Discovery Miles 8 280 Ships in 12 - 19 working days

Starting with the announcement trailer in 2014, Overwatch's award-winning cinematics captured the hearts of millions across the world, introducing them to a hopeful science fiction world where heroes are needed. Crafting these animated shorts required the Blizzard cinematics team to explore new ways of animated filmmaking with a bold new art style, more frequent releases, and intimate collaboration with the game team. The Cinematic Art of Overwatch chronicles this journey, featuring never-before-seen art and anecdotes that illustrate how Overwatch's richly imagined characters and world were brought to life through cinematic storytelling.

I'm Too Young To Die: The Ultimate Guide to First-Person Shooters 1992-2002 (Hardcover): Bitmap Books I'm Too Young To Die: The Ultimate Guide to First-Person Shooters 1992-2002 (Hardcover)
Bitmap Books
R1,369 Discovery Miles 13 690 Ships in 9 - 17 working days
Minecraft: Guide to Survival (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Survival (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R369 R348 Discovery Miles 3 480 Save R21 (6%) Ships in 18 - 22 working days
How To Make Money With Online Games - Your Step By Step Guide To Making Money With Online Games (Hardcover): Howexpert How To Make Money With Online Games - Your Step By Step Guide To Making Money With Online Games (Hardcover)
Howexpert
R771 Discovery Miles 7 710 Ships in 10 - 15 working days
30 Programs for the Sinclair ZX80 (Hardcover, 40th Anniversary Collector's ed.): Retro Reproductions 30 Programs for the Sinclair ZX80 (Hardcover, 40th Anniversary Collector's ed.)
Retro Reproductions
R580 Discovery Miles 5 800 Ships in 12 - 19 working days
A Hobbyist's Guide to THEC64 Mini (Hardcover, Collector's ed.): Holger Wessling A Hobbyist's Guide to THEC64 Mini (Hardcover, Collector's ed.)
Holger Wessling
R842 Discovery Miles 8 420 Ships in 12 - 19 working days
C64 Machine Language for the Absolute Beginner (Hardcover): Danny Davis C64 Machine Language for the Absolute Beginner (Hardcover)
Danny Davis
R657 Discovery Miles 6 570 Ships in 12 - 19 working days
Phoenix IV - The History of the Videogame Industry (Hardcover): Leonard Herman Phoenix IV - The History of the Videogame Industry (Hardcover)
Leonard Herman; Introduction by Ted Dabney, Chris Kohler
R2,443 Discovery Miles 24 430 Ships in 12 - 19 working days
Super Nintendo Anthology - Gold Edition (Hardcover): Geeks-Line Super Nintendo Anthology - Gold Edition (Hardcover)
Geeks-Line
R1,495 Discovery Miles 14 950 Ships in 9 - 17 working days

On November 21, 1990, the Super Nintendo was officially introduced to the Japanese public as the Super Famicom - a date that would forever be engraved in the hearts and souls of gamers worldwide. Following in the footsteps of the NES, whose universal success had definitively shaped the fate of the gaming industry, the Super Nintendo was a technological masterpiece teeming with power and potential, and that still fascinates us to this very day. Across more than 510+ pages richly illustrated with photographs and documents from the period, this perfect fusion of our two previous Super Nintendo Anthology volumes recounts the life story of the Kyoto-based giant's wondrous 16-bit console and delves deep into its huge international games library. A true work of reference, allowing those who missed out on our Super Nintendo/Super Famicom Deluxe Edition the chance to own even more content than before. This new version of our SNES Anthology meshes together both the Software and Hardware books from our out-of-print Ultimate Edition. It covers the console's genesis through to the end of its life cycle (including a deep-dive into its many components, and its graphic/audio capabilities), as well as its accessories (official or otherwise), secrets behind the hardware, and a total of 1770+ official, unofficial and cancelled games - with a specific amount of page space dedicated to each one based on its quality and reputation, including their release date, developer, publisher, genre, and a rating out of five.

White Mythic Space - Racism, the First World War, and >Battlefield 1< (Hardcover): Stefan Aguirre Quiroga White Mythic Space - Racism, the First World War, and >Battlefield 1< (Hardcover)
Stefan Aguirre Quiroga
R2,594 Discovery Miles 25 940 Ships in 10 - 15 working days

The fall of 2016 saw the release of the widely popular First World War video game Battlefield 1. Upon the game's initial announcement and following its subsequent release, Battlefield 1 became the target of an online racist backlash that targeted the game's inclusion of soldiers of color. Across social media and online communities, players loudly proclaimed the historical inaccuracy of black soldiers in the game and called for changes to be made that correct what they considered to be a mistake that was influenced by a supposed political agenda. Through the introduction of the theoretical framework of the 'White Mythic Space', this book seeks to investigate the reasons behind the racist rejection of soldiers of color by Battlefield 1 players in order to answer the question: Why do individuals reject the presence of people of African descent in popular representations of history?

The Kojima Code (Hardcover): Terry Wolfe The Kojima Code (Hardcover)
Terry Wolfe
R1,111 Discovery Miles 11 110 Ships in 10 - 15 working days
Language, Gender and Videogames - Using Corpora to Analyse the Representation of Gender in Fantasy Videogames (Hardcover, 1st... Language, Gender and Videogames - Using Corpora to Analyse the Representation of Gender in Fantasy Videogames (Hardcover, 1st ed. 2021)
Frazer Heritage
R3,613 Discovery Miles 36 130 Ships in 10 - 15 working days

This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.

Brenda Laurel - Pioneering Games for Girls (Hardcover): Carly A Kocurek Brenda Laurel - Pioneering Games for Girls (Hardcover)
Carly A Kocurek
R3,367 Discovery Miles 33 670 Ships in 12 - 19 working days

Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.

Demystifying Esports - A Personal Guide to the History and Future of Competitive Gaming (Hardcover): Baro Hyun Demystifying Esports - A Personal Guide to the History and Future of Competitive Gaming (Hardcover)
Baro Hyun
R620 R563 Discovery Miles 5 630 Save R57 (9%) Ships in 10 - 15 working days
Contemporary Research on Intertextuality in Video Games (Hardcover): Christophe Duret, Christian-Marie Pons Contemporary Research on Intertextuality in Video Games (Hardcover)
Christophe Duret, Christian-Marie Pons
R5,114 Discovery Miles 51 140 Ships in 10 - 15 working days

Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.

Smart Pedagogy of Game-based Learning (Hardcover, 1st ed. 2021): Linda Daniela Smart Pedagogy of Game-based Learning (Hardcover, 1st ed. 2021)
Linda Daniela
R4,925 Discovery Miles 49 250 Ships in 12 - 19 working days

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve. Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning

Why We Should Not Stop at Just Remaking MGS (Hardcover): Saul Ed Sinek Why We Should Not Stop at Just Remaking MGS (Hardcover)
Saul Ed Sinek
R474 R438 Discovery Miles 4 380 Save R36 (8%) Ships in 10 - 15 working days
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Hardcover): Brock R Dubbels Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Hardcover)
Brock R Dubbels
R5,138 Discovery Miles 51 380 Ships in 10 - 15 working days

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual's life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.

Programming Concepts in C++ (Hardcover): Robert Burns Programming Concepts in C++ (Hardcover)
Robert Burns
R770 Discovery Miles 7 700 Ships in 12 - 19 working days
Better Late Than Never - Andy Green Pixel Art (Hardcover, Collector's ed.): Andy Green Better Late Than Never - Andy Green Pixel Art (Hardcover, Collector's ed.)
Andy Green; Compiled by Richard Langford
R1,129 Discovery Miles 11 290 Ships in 12 - 19 working days
Python Programming Crash Course - A Crash Course Guide to Learn Programming Python, all you Need to Learn for Introducing you... Python Programming Crash Course - A Crash Course Guide to Learn Programming Python, all you Need to Learn for Introducing you in the Programming World. (Hardcover)
Robert Campbell
R1,165 R989 Discovery Miles 9 890 Save R176 (15%) Ships in 10 - 15 working days
Coding for Kids in C++ - Learn to Code with Amazing Activities, Games and Puzzles in C++ (Hardcover): Bob Mather Coding for Kids in C++ - Learn to Code with Amazing Activities, Games and Puzzles in C++ (Hardcover)
Bob Mather
R900 Discovery Miles 9 000 Ships in 10 - 15 working days
The Infernal City: An Elder Scrolls Novel (Paperback): Greg Keyes The Infernal City: An Elder Scrolls Novel (Paperback)
Greg Keyes
R463 R431 Discovery Miles 4 310 Save R32 (7%) Ships in 10 - 15 working days

Four decades after the Oblivion Crisis, Tamriel is threatened anew by an ancient and all-consuming evil. It is Umbriel, a floating city that casts a terrifying shadow-for wherever it falls, people die and rise again.
And it is in Umbriel's shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest . . . .
Based on the award-winning "The Elder Scrolls," The Infernal City is the first of two exhilarating novels following events that continue the story from "The Elder Scrolls IV: Oblivion," named 2006 Game of the Year.

The Secret History of Mac Gaming: Expanded Edition (Hardcover, 2nd Revised edition): Bitmap Books The Secret History of Mac Gaming: Expanded Edition (Hardcover, 2nd Revised edition)
Bitmap Books
R972 Discovery Miles 9 720 Ships in 9 - 17 working days
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