0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (2)
  • R100 - R250 (87)
  • R250 - R500 (292)
  • R500+ (1,435)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer software packages > Computer games

Handbook of Computer Games Technology: Volume II (Hardcover): Akira Hanako Handbook of Computer Games Technology: Volume II (Hardcover)
Akira Hanako
R3,156 R2,859 Discovery Miles 28 590 Save R297 (9%) Ships in 18 - 22 working days
Ancient Greece and Rome in Videogames - Representation, Play, Transmedia (Hardcover): Ross Clare Ancient Greece and Rome in Videogames - Representation, Play, Transmedia (Hardcover)
Ross Clare
R3,343 Discovery Miles 33 430 Ships in 10 - 15 working days

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the "epic mode" of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such "ancient games".

Fundamentals of Game Design (Hardcover): Zion Gibson Fundamentals of Game Design (Hardcover)
Zion Gibson
R3,049 R2,771 Discovery Miles 27 710 Save R278 (9%) Ships in 18 - 22 working days
Handbook of Computer Games Technology: Volume I (Hardcover): Akira Hanako Handbook of Computer Games Technology: Volume I (Hardcover)
Akira Hanako
R3,158 R2,861 Discovery Miles 28 610 Save R297 (9%) Ships in 18 - 22 working days
Brands & Gaming - The Computer Gaming Phenomenon And Its Impact On Brands And Businesses (Hardcover, 2006 ed.): D. Nichols, T.... Brands & Gaming - The Computer Gaming Phenomenon And Its Impact On Brands And Businesses (Hardcover, 2006 ed.)
D. Nichols, T. Farrand, T. Rowley, M Avery
R1,402 Discovery Miles 14 020 Ships in 18 - 22 working days

The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

Creating Life - The Podcast Transcripts (Hardcover): Randy Ellefson Creating Life - The Podcast Transcripts (Hardcover)
Randy Ellefson
R676 R605 Discovery Miles 6 050 Save R71 (11%) Ships in 18 - 22 working days
Destiny: Grimoire Anthology - Dark Mirror (Volume 1) (Hardcover): Bungie Destiny: Grimoire Anthology - Dark Mirror (Volume 1) (Hardcover)
Bungie 1
R601 R543 Discovery Miles 5 430 Save R58 (10%) Ships in 10 - 15 working days

Bungie presents the Destiny Grimoire Anthology, a must-have collectible lore compendium designed and assembled for Destiny's devoted and enlightened scholars and lore lovers, as well as fans of fantasy and science fiction storytelling. Until now, the myths, mysteries, and machinations of the Destiny universe were found hidden throughout the worlds-enticing threads that hinted at a greater tapestry. The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny's most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy. This volume illuminates a facet of the world of Destiny, and challenges players' thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.

Diablo: The Sanctuary Tarot Deck and Guidebook (Cards): Barbara Moore Diablo: The Sanctuary Tarot Deck and Guidebook (Cards)
Barbara Moore
R542 Discovery Miles 5 420 Ships in 10 - 15 working days

Weigh the past and seize your destiny-wherever the darkened path may lead-with The Sanctuary Tarot Deck and Guidebook, inspired by the mythos of Blizzard Entertainment's Diablo and its magic-infused world of Sanctuary. In this deluxe boxed set featuring 78 oversize cards and a 96-page guidebook, rekindle the traditions of those who threw bones, read tea leaves, and invoked the supernatural to light their path. With a team of artists led by Konstantin Vavilov and a comprehensive guidebook by Barbara Moore, this tarot set channels the beauty and terror of Sanctuary into an all-encompassing, visually stunning experience that holds the key to understanding-and embracing-your own inner demons.

Coding with Python - Create Amazing Graphics - The QuestKids do Coding (Paperback): Max Wainewright Coding with Python - Create Amazing Graphics - The QuestKids do Coding (Paperback)
Max Wainewright
R289 Discovery Miles 2 890 Ships in 10 - 15 working days
Collision Detection in Interactive 3D Environments (Hardcover, New): Gino Van Den Bergen Collision Detection in Interactive 3D Environments (Hardcover, New)
Gino Van Den Bergen
R2,811 Discovery Miles 28 110 Ships in 10 - 15 working days

The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!
Gino van den Bergen's new book is the story of his successful journey down that path. The outcome is his well-known collision detection system, the SOftware Library for Interference Detection (SOLID). Along the way, he covers the topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects. But this book provides much more than a good compendium of the ideas that go into building a collision system. The curse of practical computational geometry is floating-point arithmetic. Algorithms with straightforward implementations when using exact arithmetic can have catastrophic failures in a floating-point system. Specifically, intersection and distance algorithms implemented in a floating-point systemtend to fail exactly in the most important case in a collision system-when two objects are just touching. Great care must be taken to properly handle floating-point round off errors. Gino's ultimate accomplishment in this book is his presentation on how to correctly implement the GJK distance algorithm in the presence of single-precision floating-point arithmetic. And what better way to illustrate this than with a case study, the final chapter on the design and implementation of SOLID.
About the CD-ROM
The companion CD-ROM includes the full C++ source code of SOLID 3.5 as well as API documentation in HTML and PDF formats. Both single (32bit) and double (64bit) precision versions of the SOLID SDK plus example programs can be compiled for Linux platforms using GNU g++ version 2.95 to 3.3 and for Win32 platforms using Microsoft Visual C++ version 6.0 to 7.1. Use of the SOLID source code is governed by the terms of either the GNU GPL or the Trolltech QPL (see CD-ROM documentation for details).
About the Author
Gino van den Bergen is a game developer living and working in The Netherlands. He is the creator of SOLID and holds a Ph.D. in computing science from Eindhoven University of Technology. Gino implemented collision detection and physics in NaN Technologies' Blender, a creation suite for interactive 3D content.
*Explains the fundamental geometric and numerical concepts that underlie the key algorithms of collision detection.
*CD-ROM includes the full C++ source code of SOLID, a well-known library for collision detection, plus binaries and example programs for Win32.
*Discusses algorithms for commonly used primitive types, such as spheres, boxes, cylinders, cones, triangles, rays, and convex polyhedra.
*Presents techniques for accelerating collision detection for complex models and scenes.

Alternate Reality Games and the Cusp of Digital Gameplay (Hardcover): Antero Garcia, Greg Niemeyer Alternate Reality Games and the Cusp of Digital Gameplay (Hardcover)
Antero Garcia, Greg Niemeyer
R4,636 Discovery Miles 46 360 Ships in 10 - 15 working days

Alternate Reality Games (ARGs) challenge what players understand as "real." Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

The Elder Scrolls: The Official Cookbook (Hardcover): Chelsea Monroe-Cassel The Elder Scrolls: The Official Cookbook (Hardcover)
Chelsea Monroe-Cassel 2
R755 R612 Discovery Miles 6 120 Save R143 (19%) Ships in 10 - 15 working days

Feast on all of the delicious offerings found in the world of Skyrim in this beautifully crafted cookbook based on the award-winning game The Elder Scrolls V: Skyrim Immerse yourself in the diverse cuisine of Skyrim with these recipes inspired by food found in the Old Kingdom and across Tamriel. With over seventy delicious recipes for fan-favorite recipes including Apple Cabbage Stew Sunlight Souffle, Sweetrolls, and more, The Elder Scrolls V: Skyrim: The Official Cookbook will delight every hungry Dragonborn.

Serious Games for Enhancing Law Enforcement Agencies - From Virtual Reality to Augmented Reality (Hardcover, 1st ed. 2019):... Serious Games for Enhancing Law Enforcement Agencies - From Virtual Reality to Augmented Reality (Hardcover, 1st ed. 2019)
Babak Akhgar
R3,803 Discovery Miles 38 030 Ships in 18 - 22 working days

This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.

The Cinematic Art of World of Warcraft: Volume 1 (Hardcover): Gregory Solano, Matt Burns The Cinematic Art of World of Warcraft: Volume 1 (Hardcover)
Gregory Solano, Matt Burns 1
R1,257 R956 Discovery Miles 9 560 Save R301 (24%) Ships in 10 - 15 working days

Featuring stunning concept art and visual details, this is the first in the definitive series on the cinematics that bring World of Warcraft vividly to life. World of Warcraft redefined online gaming, and over the last fifteen years each new chapter has delivered new and incredible cinematics. The Cinematic Art of World of Warcraft goes behind the scenes with the Warcraft cinematic team. With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion.

Triadic Game Design - Balancing Reality, Meaning and Play (Hardcover, Edition.): Casper Harteveld Triadic Game Design - Balancing Reality, Meaning and Play (Hardcover, Edition.)
Casper Harteveld
R4,050 Discovery Miles 40 500 Ships in 18 - 22 working days

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully.

The reader will be introduced to a design philosophy called Triadic Game Design.; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with aspects. A balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what "Triadic Game Design" offers.

Diablo: Book of Lorath (Paperback): Matthew J. Kirby Diablo: Book of Lorath (Paperback)
Matthew J. Kirby
R596 Discovery Miles 5 960 Ships in 10 - 15 working days

Amid the restless evil of Sanctuary, only the Horadrim-an ancient order of heroes and scholars-wield the knowledge needed to light the way for humanity. In the Book of Lorath, join Lorath Nahr, one of the last of the dwindling Horadrim, on a journey through Sanctuary's most powerful relics and the stories behind them. It is Lorath's hope that this volume will preserve his knowledge for all time . . . and pass it down to those who will inherit the fight against the Prime Evils. Direct from the Diablo (R) development team and award-winning author Matthew J. Kirby, this immersive, must-have compendium with all-new illustrations showcases the artifacts that have often been-and might yet be-the key to tipping the fate of the world.

Snack Hacks - Over 100 Fast And Delicious Recipes For Gamers, Coders, Freaks And Geeks (Hardcover): Claudia Christian, Mark... Snack Hacks - Over 100 Fast And Delicious Recipes For Gamers, Coders, Freaks And Geeks (Hardcover)
Claudia Christian, Mark Michel
R1,061 Discovery Miles 10 610 Ships in 10 - 15 working days
World of Warcraft: Grimoire of the Shadowlands and Beyond (Hardcover): Sean Copeland World of Warcraft: Grimoire of the Shadowlands and Beyond (Hardcover)
Sean Copeland
R519 Discovery Miles 5 190 Ships in 10 - 15 working days

What lies beyond the veil of death? Journey past this mortal coil and discover the secrets of the Shadowlands. Study the practices around death and dying on Azeroth, then follow a Broker through the groves of Ardenweald, over the gleaming towers of Bastion, and into the depths of the Maw for a detailed voyage unlike any other. Featuring gorgeous artwork never before glimpsed by mortal eyes, a stunning fold-out map, and secrets straight from the game team, Grimoire of the Shadowlands and Beyond is made to be treasured for eternity. In his authorial debut, Blizzard Entertainment historian Sean Copeland teams up with World of Warcraft's Lead Narrative Designer, Steve Danuser, to open the vaults of hidden knowledge for all curious souls.

Game Sound Technology and Player Interaction - Concepts and Developments (Hardcover): Mark Grimshaw Game Sound Technology and Player Interaction - Concepts and Developments (Hardcover)
Mark Grimshaw
R4,645 Discovery Miles 46 450 Ships in 18 - 22 working days

Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.

Development and Deployment of Multiplayer Online Games, Vol. II - DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D... Development and Deployment of Multiplayer Online Games, Vol. II - DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D (Hardcover)
'No Bugs' Hare; Contributions by Sergey Ignatchenko
R977 R856 Discovery Miles 8 560 Save R121 (12%) Ships in 18 - 22 working days
Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If... Python Crash Course - The Perfect Beginner's Guide to Learning Programming with Python on a Crash Course Even If You're New to Programming (Hardcover)
Aiden Phillips
R1,147 R975 Discovery Miles 9 750 Save R172 (15%) Ships in 18 - 22 working days
Basics of Game Design (Hardcover): Michael Moore Basics of Game Design (Hardcover)
Michael Moore
R5,790 Discovery Miles 57 900 Ships in 10 - 15 working days

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

The Elder Scrolls V: Skyrim - The Official Advent Calendar (Calendar): The Elder Scrolls V: Skyrim - The Official Advent Calendar (Calendar)
R453 Discovery Miles 4 530 Ships in 10 - 15 working days

Celebrate the holidays in Tamriel with this 25-day advent calendar! Inspired by the hit video game series, The Elder Scrolls: The Official Advent Calendar features 25 days of exclusive surprises including keychains, high-quality stickers, recipe cards, mini booklets, and more unique keepsakes. The perfect gift for gamers of all ages, The Elder Scrolls: The Official Advent Calendar brings the epic world of Tamriel to your holiday celebrations!

The Oxford Handbook of Interactive Audio (Hardcover): Karen Collins, Bill Kapralos, Holly Tessler The Oxford Handbook of Interactive Audio (Hardcover)
Karen Collins, Bill Kapralos, Holly Tessler
R4,700 Discovery Miles 47 000 Ships in 10 - 15 working days

As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

Guns, Grenades, and Grunts - First-Person Shooter Games (Hardcover, New): Gerald A. Voorhees, Joshua Call, Katie Whitlock Guns, Grenades, and Grunts - First-Person Shooter Games (Hardcover, New)
Gerald A. Voorhees, Joshua Call, Katie Whitlock
R5,611 Discovery Miles 56 110 Ships in 10 - 15 working days

Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players.

Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Next-Generation Applications and…
Filipe Portela, Ricardo Queiros Hardcover R6,648 Discovery Miles 66 480
Minecraft: Mobs Glow-In-The-Dark Lock…
Insights Hardcover R328 R288 Discovery Miles 2 880
Sound Play - Video Games and the Musical…
William Cheng Hardcover R3,842 Discovery Miles 38 420
The Official Minecraft Colouring…
Titan Books Paperback R194 Discovery Miles 1 940
Missile Commander - A Journey to the Top…
Tony Temple Hardcover R933 Discovery Miles 9 330
Desert Encounter - An Adventurous…
Knud Holmboe Paperback R271 Discovery Miles 2 710
Destiny Comic Collection: Volume One
Bungie Hardcover R537 R409 Discovery Miles 4 090
Tank Girl: Colour Classics Trilogy…
Jamie Hewlett, Alan Martin Paperback R900 Discovery Miles 9 000
Die in Obscurity - Fan Insights and…
Sean Matuk Hardcover R611 Discovery Miles 6 110
Unstable Aesthetics - Game Engines and…
Eddie Lohmeyer Hardcover R3,339 Discovery Miles 33 390

 

Partners