Many designers, policy makers, teachers, and other practitioners
are beginning to understand the usefulness of using digital games
beyond entertainment. Games have been developed for teaching,
recruiting and to collect data to improve search engines. This book
examines the fundamentals of designing any game with a serious
purpose and provides a way of thinking on how to design one
successfully.
The reader will be introduced to a design philosophy called
Triadic Game Design.; a theory that all games involve three worlds:
the worlds of Reality, Meaning, and Play. Each world is affiliated
with aspects. A balance needs to be found within and between the
three worlds. Such a balance is difficult to achieve, during the
design many tensions will arise, forcing designers to make
trade-offs. To deal with these tensions and to ensure that the
right decisions are made to create a harmonic game, a frame of
reference is needed. This is what "Triadic Game Design" offers.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!