Known for their visibility and tendency to generate controversy,
first-person shooter (FPS) games are cultural icons and powder-kegs
in American society. Contributors will examine a range of FPS games
such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of
Honor and Call of Duty franchises. By applying and enriching a
broad range of perspectives, this volume will address the cultural
relevance and place of the genre in game studies, game theory and
the cultures of game players.
Guns, Grenades, and Grunts gathers scholars from all disciplines
to bring the weight of contemporary social theory and media
criticism to bear on the public controversy and intellectual
investigation of first-person shooter games. As a genre, FPS games
have helped shepherd the game industry from the early days of
shareware distribution and underground gaming clans to contemporary
multimillion dollar production budgets, Hollywood-style launches,
downloadable content and worldwide professional gaming leagues. The
FPS has been and will continue to be a staple of the game
market.
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