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Books > Computing & IT > Computer software packages > Computer games

Learn Professional Programming Skill in C++ Programming Language (Hardcover): Adalat Khan Learn Professional Programming Skill in C++ Programming Language (Hardcover)
Adalat Khan
R759 Discovery Miles 7 590 Ships in 10 - 15 working days
Programming Games with Java - 11th Edition - A JFC Swing GUI Tutorial (Paperback, 11th ed.): Philip Conrod, Lou Tylee Programming Games with Java - 11th Edition - A JFC Swing GUI Tutorial (Paperback, 11th ed.)
Philip Conrod, Lou Tylee
R2,405 Discovery Miles 24 050 Ships in 18 - 22 working days
The Atari 2600 Encyclopedia Volume 6 (Hardcover): Derek Slaton The Atari 2600 Encyclopedia Volume 6 (Hardcover)
Derek Slaton
R1,097 Discovery Miles 10 970 Ships in 18 - 22 working days
Cross-Disciplinary Uses of Gamification in Organizations (Hardcover): Oscar Bernardes, Vanessa Amorim, Antonio Carrizo Moreira Cross-Disciplinary Uses of Gamification in Organizations (Hardcover)
Oscar Bernardes, Vanessa Amorim, Antonio Carrizo Moreira
R7,962 Discovery Miles 79 620 Ships in 18 - 22 working days

This comprehensive and timely publication aims to be an essential reference source, building on the available literature in the field of Gamification for the economic and social development of countries while providing further research opportunities in this dynamic and growing field. Thus, the book aims to provide the opportunity for a reflection on this important issue, increasing the understanding of the importance of Gamification in the context of organizations' improvements, providing relevant academic work, empirical research findings and, an overview of this relevant field of study. This text will provide the resources necessary for policymakers, technology developers, and managers to adopt and implement solutions for a more digital era.

ZX Spectrum Games Code Club - Twenty fun games to code and learn (Hardcover): Gary Plowman ZX Spectrum Games Code Club - Twenty fun games to code and learn (Hardcover)
Gary Plowman
R545 R512 Discovery Miles 5 120 Save R33 (6%) Ships in 18 - 22 working days
Coding for Kids in C++ - Learn to Code with Amazing Activities, Games and Puzzles in C++ (Hardcover): Bob Mather Coding for Kids in C++ - Learn to Code with Amazing Activities, Games and Puzzles in C++ (Hardcover)
Bob Mather
R835 Discovery Miles 8 350 Ships in 18 - 22 working days
Emotion in Video Game Soundtracking (Hardcover, 1st ed. 2018): Duncan Williams, Newton Lee Emotion in Video Game Soundtracking (Hardcover, 1st ed. 2018)
Duncan Williams, Newton Lee
R3,332 Discovery Miles 33 320 Ships in 18 - 22 working days

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear - Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Video Games and Creativity (Hardcover): Garo Green, James C Kaufman Video Games and Creativity (Hardcover)
Garo Green, James C Kaufman
R1,484 Discovery Miles 14 840 Ships in 10 - 15 working days

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.

Python Programming Crash Course - A Crash Course Guide to Learn Programming Python, all you Need to Learn for Introducing you... Python Programming Crash Course - A Crash Course Guide to Learn Programming Python, all you Need to Learn for Introducing you in the Programming World. (Hardcover)
Robert Campbell
R1,074 R917 Discovery Miles 9 170 Save R157 (15%) Ships in 18 - 22 working days
Real-Time Visual Effects for Game Programming (Hardcover, 2015 ed.): Chang-Hun Kim, Sun-Jeong Kim, SooKyun Kim, Shin-Jin Kang Real-Time Visual Effects for Game Programming (Hardcover, 2015 ed.)
Chang-Hun Kim, Sun-Jeong Kim, SooKyun Kim, Shin-Jin Kang
R4,138 R3,337 Discovery Miles 33 370 Save R801 (19%) Ships in 10 - 15 working days

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Diablo: The Sanctuary Tarot Deck and Guidebook (Cards): Barbara Moore Diablo: The Sanctuary Tarot Deck and Guidebook (Cards)
Barbara Moore
R542 Discovery Miles 5 420 Ships in 10 - 15 working days

Weigh the past and seize your destiny-wherever the darkened path may lead-with The Sanctuary Tarot Deck and Guidebook, inspired by the mythos of Blizzard Entertainment's Diablo and its magic-infused world of Sanctuary. In this deluxe boxed set featuring 78 oversize cards and a 96-page guidebook, rekindle the traditions of those who threw bones, read tea leaves, and invoked the supernatural to light their path. With a team of artists led by Konstantin Vavilov and a comprehensive guidebook by Barbara Moore, this tarot set channels the beauty and terror of Sanctuary into an all-encompassing, visually stunning experience that holds the key to understanding-and embracing-your own inner demons.

Python for Data Analysis - Everything you Need to Know About Data Analysis to Easily Get the Python Intermediate Level.... Python for Data Analysis - Everything you Need to Know About Data Analysis to Easily Get the Python Intermediate Level. (Hardcover)
Robert Campbell
R774 R683 Discovery Miles 6 830 Save R91 (12%) Ships in 18 - 22 working days
The Atari 2600 Encyclopedia Volume 3 (Hardcover): Derek Slaton The Atari 2600 Encyclopedia Volume 3 (Hardcover)
Derek Slaton
R1,198 Discovery Miles 11 980 Ships in 10 - 15 working days
The Cinematic Art of Overwatch, Volume Two (Hardcover): Jake Gerli The Cinematic Art of Overwatch, Volume Two (Hardcover)
Jake Gerli
R780 Discovery Miles 7 800 Ships in 10 - 15 working days

The first wave of Overwatch cinematics captured the imagination of millions of fans around the world. After the game released in 2016, Blizzard Entertainment embarked on a new mission to take cinematic storytelling to the next level. From the intense, action-packed rush of "Shooting Star" to the somber, noble ethos of "Honor and Glory," the creative team wanted to highlight a different side of the game's beloved heroes. In pursuit of their objectives, the crew added new artists in the mix, devised novel methods for making movies, and ventured into formats they hadn't tried before, such as in-game cinematics and stop-motion animation. Covering all the official Overwatch cinematics made from 2017-2020, including the Overwatch 2 announcement trailer, The Cinematic Art of Overwatch: Volume II showcases hundreds of pieces of never-before-seen artwork and documents the epic creative journey that Blizzard took to bring these films to life.

Gender Considerations and Influence in the Digital Media and Gaming Industry (Hardcover): Julie Prescott, Julie Elizabeth... Gender Considerations and Influence in the Digital Media and Gaming Industry (Hardcover)
Julie Prescott, Julie Elizabeth McGurren
R4,947 Discovery Miles 49 470 Ships in 18 - 22 working days

Occupational segregation is an important issue and can be detrimental to women. There is a strong need for more women in science, engineering, and information technology, which are traditionally male dominated fields. Female representation in the computer gaming industry is a potential way to increase the presence of women in other computer-related fields. Gender Considerations and Influence in the Digital Media and Gaming Industry provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries. Providing insight on best methods for attracting and retaining women in these fields, this volume is a valuable reference for executives and members of professional bodies who wish to encourage women in their career progression.

The Atari 2600 Encyclopedia Volume 5 (Hardcover): Derek Slaton The Atari 2600 Encyclopedia Volume 5 (Hardcover)
Derek Slaton
R1,182 Discovery Miles 11 820 Ships in 10 - 15 working days
Unity from Zero to Proficiency (Intermediate) - A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition]... Unity from Zero to Proficiency (Intermediate) - A step-by-step guide to coding your first FPS in C# with Unity. [Third Edition] (Paperback)
Patrick Felicia
R834 Discovery Miles 8 340 Ships in 10 - 15 working days
The Legend of Zelda: Breath of the Wild - The Complete Official Guide - Expanded Edition (Hardcover): The Legend of Zelda: Breath of the Wild - The Complete Official Guide - Expanded Edition (Hardcover)
1
R995 Discovery Miles 9 950 Ships in 9 - 17 working days

The Expanded Edition Guide to The Legend of Zelda: Breath of the Wild is a 512-page hardcover guidebook covering everything in the main game as well as the two Expansion Pass DLC packs "The Master Trials" and "The Champions' Ballad". Includes: Expansion Pass concept art gallery; dedicated chapters covering both Expansion Passes; Reference and Analysis chapter; Maps chapter; all-new hardcover and an extensive 4-page Index. MAPS CHAPTER: a dedicated 36-page atlas of Hyrule showing the exact location of all Korok seeds and treasure chests. REFERENCE & ANALYSIS CHAPTER: contains a farming manual showing how to acquire all items of prime interest efficiently; the best weapons and armor upgrades; the most effective recipes; the most lucrative gemstone mining spots; amiibo; merchants and much more. EXPANSION PASS CHAPTERS: 34 pages dedicated to "The Master Trials" and "The Champions' Ballad". 100% AUTHORITATIVE: all side quests, all shrines of Trials and all information about collectible items fully mapped out; also includes optional challenges, mini-games, unlockables, Easter eggs, and more. At-A-GLANCE WALKTHROUGHS: annotated maps and screenshots show the optimal way through every quest and dungeon. LARGE MAP POSTER: two-sided and fully-annotated - covering the immense game area. CONCEPT ART: direct from the development team and beautifully laid out across two sections: 16 pages of concept art from "The Master Trials" and "The Champions' Ballad" as well as a 16-page art tour of the main game. PUZZLE MASTER: every single puzzle and riddle unraveled with refined, visual solutions. EXPERT COMBAT STRATEGY: practical, reproducible tactics to crush all enemies and bosses. COMPREHENSIVE REFERENCES: exhaustive appraisals of all items and monsters - including key parameters that are hidden in the game. EASE OF USE: Instant searches, print navigation systems, extensive 4-page index and detailed map poster give you immediate access to the information you need. PREMIUM HARDCOVER: with guide pages printed on superior-quality art paper.

Assassin's Creed - The Definitive Visual History (Hardcover): Ubisoft Entertainment Assassin's Creed - The Definitive Visual History (Hardcover)
Ubisoft Entertainment
R1,243 R887 Discovery Miles 8 870 Save R356 (29%) Ships in 10 - 15 working days

This stunning book explores the rich mythology of Assassin's Creed, featuring the art and history of the series from the first groundbreaking game through the graphic novels to the DLCs. Highlighting the lush and vibrant art that has become a hallmark of the series, this luxury coffee-table book brings the game's famous historical locations and figures to life and explores the evolution of each iconic Assassin and Templar.

Virtual Worlds as Philosophical Tools - How to Philosophize with a Digital Hammer (Hardcover, 1st ed. 2015): Stefano Gualeni Virtual Worlds as Philosophical Tools - How to Philosophize with a Digital Hammer (Hardcover, 1st ed. 2015)
Stefano Gualeni
R2,934 Discovery Miles 29 340 Ships in 10 - 15 working days

Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.

The Cinematic Art of Overwatch: Volume 1 (Hardcover): The Cinematic Art of Overwatch: Volume 1 (Hardcover)
R783 Discovery Miles 7 830 Ships in 10 - 15 working days

Starting with the announcement trailer in 2014, Overwatch's award-winning cinematics captured the hearts of millions across the world, introducing them to a hopeful science fiction world where heroes are needed. Crafting these animated shorts required the Blizzard cinematics team to explore new ways of animated filmmaking with a bold new art style, more frequent releases, and intimate collaboration with the game team. The Cinematic Art of Overwatch chronicles this journey, featuring never-before-seen art and anecdotes that illustrate how Overwatch's richly imagined characters and world were brought to life through cinematic storytelling.

Playful Design - Creating Game Experiences in Everyday Interfaces (Paperback): John Ferrara Playful Design - Creating Game Experiences in Everyday Interfaces (Paperback)
John Ferrara
R1,169 Discovery Miles 11 690 Ships in 18 - 22 working days

Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.

Pathfinder Adventure Path: Shadows of the Ancients (Strength of Thousands 6 of 6) (P2) (Paperback): Saif Ansari Pathfinder Adventure Path: Shadows of the Ancients (Strength of Thousands 6 of 6) (P2) (Paperback)
Saif Ansari
R643 R562 Discovery Miles 5 620 Save R81 (13%) In Stock

Save the Magaambya! The heroes return to the Magaambya magic academy to find the villain they’d vanquished on a distant planet had set another scheme in motion long ago. Students and teachers have been twisted by evil magic, and the heroes must engage in legendary tests to gain the means to free them. While a monstrous foe thrashes through the Magaambya, it’s up to the heroes to save the school from utter destruction! “Shadows of the Ancients” is a Pathfinder adventure for four 18th-level characters by Saif Ansari. This adventure concludes the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure provides guidance to tell stories that are like fables or set in truly unusual adventure locations, and concludes with a look at powerful monsters, magic, and abilities that only the mightiest Magaambyan heroes can claim! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Biologically Inspired Artificial Intelligence for Computer Games (Hardcover): Darryl Charles, Daniel J Livingstone, Stephen... Biologically Inspired Artificial Intelligence for Computer Games (Hardcover)
Darryl Charles, Daniel J Livingstone, Stephen McGlinchey
R2,598 Discovery Miles 25 980 Ships in 18 - 22 working days

This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and interesting games.

The Atari 2600 Encyclopedia Volume 4 (Hardcover): Derek Slaton The Atari 2600 Encyclopedia Volume 4 (Hardcover)
Derek Slaton
R1,198 Discovery Miles 11 980 Ships in 10 - 15 working days
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