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Books > Computing & IT > Computer software packages > Computer games

A Practical Guide to Level Design - From Theory to Practice, Diplomacy, and Production (Paperback): Benjamin Bauer A Practical Guide to Level Design - From Theory to Practice, Diplomacy, and Production (Paperback)
Benjamin Bauer
R1,461 Discovery Miles 14 610 Ships in 9 - 17 working days

Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry. The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry. This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.

World of Warcraft: Pearl of Pandaria (Hardcover): World of Warcraft: Pearl of Pandaria (Hardcover)
R306 Discovery Miles 3 060 Ships in 10 - 15 working days

In this enthralling original graphic novel, meet the Pandaren, one of the most beloved (and mysterious) races in World of Warcraft! Li Li Stormstout, a precocious young student, lives atop a giant turtle. Li Li comes from a line of adventurers who left their homeland long ago to explore the world... But when Li Li runs away to find her famous uncle Chen, how will she survive Azeroth's perils?

Game AI Pro - Collected Wisdom of Game AI Professionals (Paperback): Steven Rabin Game AI Pro - Collected Wisdom of Game AI Professionals (Paperback)
Steven Rabin
R1,858 Discovery Miles 18 580 Ships in 10 - 15 working days

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today's top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today's most innovative games. The book includes core algorithms that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning - Strategies & Resources... Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning - Strategies & Resources (Paperback)
David Seelow
R1,653 Discovery Miles 16 530 Ships in 9 - 17 working days

All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Animated Problem Solving - An Introduction to Program Design Using Video Game Development (Hardcover, 1st ed. 2022): Marco T.... Animated Problem Solving - An Introduction to Program Design Using Video Game Development (Hardcover, 1st ed. 2022)
Marco T. Morazan
R1,233 Discovery Miles 12 330 Ships in 10 - 15 working days

This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better-like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.

The Dark Realm (Hardcover): Anthea Sharp The Dark Realm (Hardcover)
Anthea Sharp
R820 Discovery Miles 8 200 Ships in 18 - 22 working days
Language, Gender and Videogames - Using Corpora to Analyse the Representation of Gender in Fantasy Videogames (Hardcover, 1st... Language, Gender and Videogames - Using Corpora to Analyse the Representation of Gender in Fantasy Videogames (Hardcover, 1st ed. 2021)
Frazer Heritage
R3,334 Discovery Miles 33 340 Ships in 18 - 22 working days

This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.

Coding with Python - Create Amazing Graphics - The QuestKids do Coding (Paperback): Max Wainewright Coding with Python - Create Amazing Graphics - The QuestKids do Coding (Paperback)
Max Wainewright
R289 Discovery Miles 2 890 Ships in 10 - 15 working days
OpTic Gaming - The Making of eSports Champions (Paperback): H3cz, NaDeSHot, Scump, BigTymer, Midnite, OpTic J, Fwiz OpTic Gaming - The Making of eSports Champions (Paperback)
H3cz, NaDeSHot, Scump, BigTymer, Midnite, …
R474 Discovery Miles 4 740 Ships in 10 - 15 working days

OpTic Gaming, the four-time Call of Duty Major League Gaming Champions and one of the top eSports teams in the world, now takes fans behind the controller-into the game and the minds of the greatest gamers in the world-in this fascinating and unique memoir and insider guide. Emerging on the scene in 2006, OpTic Gaming has dominated the Call of Duty e-sports arena, thanks to the talents of legendary players such as Matt "NaDeSHoT" Haag, the biggest eSports personality on earth; Seth "Scump" Abner, the best Call of Duty player in the world; Midnite, one of the first girl gamers to rise to stardom on YouTube; and Hector "H3CZ" Rodriguez, the team founder and CEO. With over 14 million followers across social platforms like Twitter, Facebook and YouTube, no other team of players in eSports can match OpTic's popularity or ability to bring fans into the game. Now, these remarkable players have collaborated to produce this one-of-a-kind book. In OpTic Gaming, they candidly share their story of becoming Call of Duty's global royalty-ESPN XGAMES, MLG, ESWC and GFINITY champions-laying bare their lives, exploring what it takes to make it in professional gaming, and speaking honestly about the consequences of their newfound fame. These best-of-the-best take you behind the controller, offering insights, knowledge, and strategies to help you improve your shot, master the most complex maps, and conquer the game with the ultimate weapons. Going beyond their number-one game, the team also discusses the rest of their lineups and how to become a champion in any arena. Revealing their go-to strategies, best missions, and favorite challenges, OpTic Gaming brings fans closer to these wildly popular professional gamers more than ever before.

Game Audio Programming 2 - Principles and Practices (Paperback): Guy Somberg Game Audio Programming 2 - Principles and Practices (Paperback)
Guy Somberg
R1,516 Discovery Miles 15 160 Ships in 9 - 17 working days

Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more. This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

Illustrated History of 151 Videogames (Hardcover): Simon Parkin Illustrated History of 151 Videogames (Hardcover)
Simon Parkin
R478 Discovery Miles 4 780 Ships in 9 - 17 working days

More than any other entertainment medium, video games offer the chance for us to participate in a world beyond the ordinary. Whether you are playing as a supersonic hedgehog, an athletic archeologist, or a moustachioed Italian plumber, video games allow their players to inhabit spaces where the usual parameters of existence do not apply. The medium's history is chronicled through the individual stories of 151 of the most iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. The story of each game is accompanied by trivia and quotations, and illustrated with photographs, screenshots and artwork. This celebratory reference, and up-to-date history, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompanied . by fascinating trivia, memorable quotes, and information on the year of publication and where the game can be played today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, from Computer Space to Fortnite - Compulsively illustrated with over 1000 action screenshots, game artworks and photographs

Video Game Audio - A History, 1972-2020 (Paperback): Christopher Hopkins Video Game Audio - A History, 1972-2020 (Paperback)
Christopher Hopkins
R1,059 Discovery Miles 10 590 Ships in 10 - 15 working days

From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

IOS Programming For Beginners - The Simple Guide to Learning IOS Programming Fast! (Hardcover): Tim Warren IOS Programming For Beginners - The Simple Guide to Learning IOS Programming Fast! (Hardcover)
Tim Warren
R551 R505 Discovery Miles 5 050 Save R46 (8%) Ships in 18 - 22 working days
Smart Pedagogy of Game-based Learning (Hardcover, 1st ed. 2021): Linda Daniela Smart Pedagogy of Game-based Learning (Hardcover, 1st ed. 2021)
Linda Daniela
R4,635 Discovery Miles 46 350 Ships in 10 - 15 working days

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve. Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning

The Influence of Delay on Cloud Gaming Quality of Experience (Hardcover, 1st ed. 2023): Saeed Shafiee Sabet The Influence of Delay on Cloud Gaming Quality of Experience (Hardcover, 1st ed. 2023)
Saeed Shafiee Sabet
R3,329 Discovery Miles 33 290 Ships in 18 - 22 working days

This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games.

Marvel's Spider-Man: Miles Morales - The Art Of The Game (Hardcover): Matt Ralphs Marvel's Spider-Man: Miles Morales - The Art Of The Game (Hardcover)
Matt Ralphs
R688 Discovery Miles 6 880 Ships in 10 - 15 working days

Official art book of the PS5 launch game Marvel's Spider-Man: Miles Morales, featuring concept art created during the development of the game.

Be greater, be yourself as Miles Morales swings onto the scene in his own video game for the first time. Learning the ropes as Spider-Man in Peter Parker s absence, Miles must find the balance between keeping his new home, Harlem, safe and rising up to take on new challenges and enemies that test his abilities and loyalties to the limit.

The creative process of this much-anticipated game is captured in Marvel s Spider-Man: Miles Morales The Art of the Game. This lush, hardback book showcases the remarkable concept art and in-game renderings created by the talented development team creating the game in collaboration with Marvel. Characters, locations, tech, gadgets, Spider suits and much more are presented in all their incredible detail, accompanied by unique insights from the artists and developers behind the game.

Development and Deployment of Multiplayer Online Games, Vol. I - GDD, Authoritative Servers, Communications (Hardcover):... Development and Deployment of Multiplayer Online Games, Vol. I - GDD, Authoritative Servers, Communications (Hardcover)
'No Bugs' Hare; Translated by Sergey Ignatchenko
R947 R826 Discovery Miles 8 260 Save R121 (13%) Ships in 18 - 22 working days
The Art of Ni No Kuni 2 - Revenant Kingdom (Hardcover): Titan Books The Art of Ni No Kuni 2 - Revenant Kingdom (Hardcover)
Titan Books 1
R890 R643 Discovery Miles 6 430 Save R247 (28%) Ships in 10 - 15 working days

The Art of Ni no Kuni (TM)II: REVENANT KINGDOM is a lavish full-color book showcasing the best art from the highly anticipated roleplaying game. Developed by Level-5 and with collaboration from legendary Studio Ghibli animator Yoshiyuki Momose, Ni no Kuni (TM)II: REVENANT KINGDOM is a beautiful, characterful and exciting game. This book is the ultimate fan resource, showcasing the development of the amazing characters, monsters, vehicles and locations from initial concept sketches through to the finished artworks.

The Game Writing Guide - Get Your Dream Job and Keep It (Hardcover): Anna Megill The Game Writing Guide - Get Your Dream Job and Keep It (Hardcover)
Anna Megill
R3,553 Discovery Miles 35 530 Ships in 18 - 22 working days

This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers. Written by an experienced games writer with nearly two decades of industry knowledge, the book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter end challenges for readers to directly apply the skills they have learnt. This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills.

Cases on the Societal Effects of Persuasive Games (Hardcover): Dana Ruggiero Cases on the Societal Effects of Persuasive Games (Hardcover)
Dana Ruggiero
R5,140 Discovery Miles 51 400 Ships in 18 - 22 working days

Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societal Effects of Persuasive Games investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies. With examples from the fields of education, business, healthcare, and more, this book serves as a crucial reference source for researchers, educators, developers, and students in higher and continuing education.

Android Programming For Beginners - The Simple Guide to Learning Android Programming Fast! (Hardcover): Tim Warren Android Programming For Beginners - The Simple Guide to Learning Android Programming Fast! (Hardcover)
Tim Warren
R549 R503 Discovery Miles 5 030 Save R46 (8%) Ships in 18 - 22 working days
World of Warcraft - The Official Cookbook Gift Set (Hardcover): Chelsea Monroe-Cassel World of Warcraft - The Official Cookbook Gift Set (Hardcover)
Chelsea Monroe-Cassel
R1,218 R1,072 Discovery Miles 10 720 Save R146 (12%) Ships in 18 - 22 working days

The perfect gift for any fan of The World of Warcraft. Whether they are for the Horde or for the Alliance, World of Warcraft fans can show their faction pride with the new reversible apron. Are you a beginner? The World of Warcraft: The Official Cookbook features recipes for chefs at any skill level from easy beginner recipes to more complex recipes for intermediate chefs. Cook famous dishes from across The World of Warcraft series. More than 100 recipes for fan-favorite recipes including Ancient Pandaren Spices, Dragonbreath Chili, and Mulgore Spice Bread. The World of Warcraft: The Official Cookbook brings the flavors of Azeroth to life like never before. The perfect gift for any fan of The World of Warcraft. Whether they are for the Horde or for the Alliance, World of Warcraft fans can show their faction pride with the new reversible apron. Written by Chelsea Monroe-Cassel, author and chef behind best selling pop culture cookbooks; The Elder Scrolls: The Official Cookbook, Star Wars Galaxy's Edge: The Official Cookbook, and Firefly: The Damn Big Cookbook.

Computer Bible Games with Java - 11th Edition - A Java JFC Swing GUI Game Programming Tutorial For Christian Schools... Computer Bible Games with Java - 11th Edition - A Java JFC Swing GUI Game Programming Tutorial For Christian Schools (Paperback, 11th ed.)
Biblebyte Books
R2,345 Discovery Miles 23 450 Ships in 18 - 22 working days
Visual Computing for Cultural Heritage (Hardcover, 1st ed. 2020): Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis,... Visual Computing for Cultural Heritage (Hardcover, 1st ed. 2020)
Fotis Liarokapis, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios Doulamis
R4,657 Discovery Miles 46 570 Ships in 10 - 15 working days

This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

The Minds Behind Shooter Games - Interviews with Cult and Classic Video Game Developers (Paperback): Patrick Hickey, Jr. The Minds Behind Shooter Games - Interviews with Cult and Classic Video Game Developers (Paperback)
Patrick Hickey, Jr.
R686 Discovery Miles 6 860 Ships in 10 - 15 working days

Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

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