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Books > Computing & IT > Computer programming > Software engineering

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Pro Java 6 3D Game Development - Java 3D, JOGL, JInput and JOAL APIs (Hardcover, 1st ed.) Loot Price: R1,577
Discovery Miles 15 770

Pro Java 6 3D Game Development - Java 3D, JOGL, JInput and JOAL APIs (Hardcover, 1st ed.)

Andrew Davison

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Loot Price R1,577 Discovery Miles 15 770 | Repayment Terms: R148 pm x 12*

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This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).

Written by Java gaming expert, Andrew Davison, this book will be first Java game book to market that uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface.

This will be first and maybe only book to market that covers Java game development using the Java 3D API and Java for OpenGL, both critical components and libraries to Java-based 3D game application development.

General

Imprint: Apress
Country of origin: United States
Release date: April 2007
First published: 2007
Authors: Andrew Davison
Dimensions: 229 x 191 x 31mm (L x W x T)
Format: Hardcover
Pages: 498
Edition: 1st ed.
ISBN-13: 978-1-59059-817-7
Categories: Books > Computing & IT > Computer programming > Software engineering
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Internet > Internet languages > General
LSN: 1-59059-817-2
Barcode: 9781590598177

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