This book looks at the two most popular ways of using Java SE 6
to write 3D games on PCs: Java 3D (a high-level scene graph API)
and JOGL (a Java layer over OpenGL).
Written by Java gaming expert, Andrew Davison, this book will be
first Java game book to market that uses the new Java (SE) 6
platform and its features including splash screens, scripting, and
the desktop tray interface.
This will be first and maybe only book to market that covers
Java game development using the Java 3D API and Java for OpenGL,
both critical components and libraries to Java-based 3D game
application development.
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