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Books > Computing & IT > Internet > Internet languages
For courses in Python programming. A clear and student-friendly
introduction to the fundamentals of Python In Starting Out with
Python, 5th Edition, Tony Gaddis' accessible coverage introduces
students to the basics of programming in a high-level language.
Python, an easy-to-learn and increasingly popular object-oriented
language, allows readers to become comfortable with the
fundamentals of programming without the troublesome syntax that can
be challenging for novices. With the knowledge acquired using
Python, students gain confidence in their skills and learn to
recognize the logic behind developing high-quality programs.
Starting Out with Python discusses control structures, functions,
and lists before classes. As with all Gaddis texts, clear and
easy-to-read code listings, concise and practical real-world
examples, focused explanations, and an abundance of exercises
appear in every chapter. Updates to the 5th Edition include a new
chapter on database programming, and new coverage of GUI
programming, string processing and formatting, and turtle graphics
topics.
The Deitels' groundbreaking How to Program series offers
unparalleled breadth and depth of programming fundamentals,
object-oriented programming concepts and intermediate-level topics
for further study. Java How to Program, Late Objects, 11th Edition,
presents leading-edge computing technologies using the Deitel
signature live-code approach, which demonstrates concepts in
hundreds of complete working programs. The 11th Edition presents
updated coverage of Java SE 8 and new Java SE 9 capabilities,
including JShell, the Java Module System, and other key Java 9
topics.
This thoroughly class tested text and online tutorial gives a
complete introduction to the essentials of the XML standard. It
will teach students how to apply web technologies to develop XML
based web applications. Through the book, the student will build
applications that work together to construct interesting and
workable web applications.
A groundbreaking, flexible approach to computer science anddata
science The Deitels' Introduction to Python for ComputerScience and
Data Science: Learning to Program with AI, Big Data and the
Cloudoffers a unique approach to teaching introductory Python
programming,appropriate for both computer-science and data-science
audiences. Providing themost current coverage of topics and
applications, the book is paired withextensive traditional
supplements as well as Jupyter Notebooks supplements.Real-world
datasets and artificial-intelligence technologies allow students
towork on projects making a difference in business, industry,
government andacademia. Hundreds of examples, exercises, projects
(EEPs) and implementationcase studies give students an engaging,
challenging and entertainingintroduction to Python programming and
hands-on data science. The book's modular architecture enables
instructors toconveniently adapt the text to a wide range of
computer-science anddata-science courses offered to audiences drawn
from many majors.Computer-science instructors can integrate as much
or as little data-scienceand artificial-intelligence topics as
they'd like, and data-science instructorscan integrate as much or
as little Python as they'd like. The book aligns withthe latest
ACM/IEEE CS-and-related computing curriculum initiatives and
withthe Data Science Undergraduate Curriculum Proposal sponsored by
the NationalScience Foundation.
Cay Horstmann s seventh edition of Java Concepts provides an
approachable introduction to fundamental programming techniques and
design skills, helping students master basic concepts and become
competent coders. Major rewrites and an updated visual design make
this student-friendly text even more engaging. The text is known
for its realistic programming examples, great quantity and variety
of homework assignments, and lab exercises that build student
problem-solving abilities. The seventh edition now includes problem
solving sections, more example code online, and exercises from
Science and Business.
Chatbots offer exceptional services to end-users due to various
factors including the ability to respond to customers' requests
quickly according to their convenience. Given the magnitude of
research and interest in chatbots, further study on several vital
and evolving concerns including human-bot interaction, chatbot
adoption, chatbot architecture and design considerations, and
chatbot evaluation is required to ensure the technology is utilized
appropriately. Trends, Applications, and Challenges of Chatbot
Technology provides novel research content and reviews of current
chatbot technology and sheds light on challenges and open questions
as well as possible research directions. Covering key topics such
as human-computer interaction, customer support, and algorithms,
this reference work is ideal for computer scientists, industry
professionals, policymakers, researchers, academicians,
practitioners, scholars, instructors, and students.
This book is for novices If you have never done any programming
before - if you are a complete novice - this book is for you. This
book assumes no prior knowledge of programming. It starts from
scratch. It is written in a simple, direct style for maximum
clarity. It is aimed at first level students at universities and
colleges, but it is also suitable for novices studying alone. The
approach of this book We explain how to use objects early in this
book. Our approach is to start with the ideas of variables,
assignment and methods, then introduce the use of objects created
from library classes. Next we explain how to use control structures
for selection and looping. Then comes the treatment of how to write
your own classes. We wanted to make sure that the fun element of
programming was paramount, so we use graphics right from the start.
We think graphics is fun, interesting and clearly demonstrates all
the important principles of programming. But we haven't ignored
programs that input and output text - they are also included. The
programs we present use many of the features of a graphical user
interfaces (GUIs), such as buttons, scroll bars and text boxes. But
we also explain how to write console programs in Java. We introduce
new ideas carefully one-at-a-time, rather than all at once. So, for
example, there is a single chapter on writing methods. We introduce
simple ideas early and more sophisticated ideas later on.
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