Books > Computing & IT > Computer software packages > Computer games
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Game Graphics Programming (Hardcover, New edition)
Loot Price: R1,384
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Game Graphics Programming (Hardcover, New edition)
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Total price: R1,394
Discovery Miles: 13 940
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"Game Graphics Programming" examines the many different techniques
and effects that are used to create cutting-edge graphics in
todayas video games and how to implement them. The book takes a
detailed look at computer graphics, exploring both the theory and
application of each algorithm and effect and how they are
structured and executed to generate the rendered result. Detailed
C++ source code and pseudocode are used as examples throughout the
book to demonstrate the methods being taught, but the techniques
presented can be used with any programming language or tool. Youall
begin with an introduction to basic 2D and 3D game graphics tools
and components including common game mathematics, colors and
pixels, and computer memory, as well as ray tracing and
rasterization techniques and programmable shaders. Once youave
reviewed the foundations of game graphics, youall go more in-depth
with shading and surfaces, direct and global illumination, special
effects, and rendering nature. After the how and why of each
technique is presented, youall also examine optimizations that can
be done to improve performance and alternative methods. "Game
Graphics Programming" presents you with all of the information you
need to efficiently and effectively create eye-catching graphical
scenes for video games.
General
Imprint: |
Charles River Media
|
Country of origin: |
United States |
Release date: |
June 2008 |
First published: |
2009 |
Authors: |
Allen Sherrod
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Dimensions: |
240 x 193 x 43mm (L x W x T) |
Format: |
Hardcover
• CD-ROM
|
Pages: |
645 |
Edition: |
New edition |
ISBN-13: |
978-1-58450-516-7 |
Categories: |
Books >
Computing & IT >
Computer software packages >
Computer games
|
LSN: |
1-58450-516-8 |
Barcode: |
9781584505167 |
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