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Game Graphics Programming (Hardcover, New edition) Loot Price: R1,456
Discovery Miles 14 560
You Save: R123 (8%)

Game Graphics Programming (Hardcover, New edition)

Allen Sherrod

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List price R1,579 Loot Price R1,456 Discovery Miles 14 560 | Repayment Terms: R136 pm x 12* You Save R123 (8%)

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"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in todayas video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. Youall begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once youave reviewed the foundations of game graphics, youall go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After the how and why of each technique is presented, youall also examine optimizations that can be done to improve performance and alternative methods. "Game Graphics Programming" presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games.

General

Imprint: Charles River Media
Country of origin: United States
Release date: June 2008
First published: 2009
Authors: Allen Sherrod
Dimensions: 240 x 193 x 43mm (L x W x T)
Format: Hardcover • CD-ROM  CD-ROM
Pages: 645
Edition: New edition
ISBN-13: 978-1-58450-516-7
Categories: Books > Computing & IT > Computer software packages > Computer games
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LSN: 1-58450-516-8
Barcode: 9781584505167

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