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Books > Computing & IT > Computer software packages > Computer games

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Game Graphics Programming (Hardcover, New edition) Loot Price: R1,508
Discovery Miles 15 080

Game Graphics Programming (Hardcover, New edition)

Allen Sherrod

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Loot Price R1,508 Discovery Miles 15 080 | Repayment Terms: R141 pm x 12*

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"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in todayas video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. Youall begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once youave reviewed the foundations of game graphics, youall go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After the how and why of each technique is presented, youall also examine optimizations that can be done to improve performance and alternative methods. "Game Graphics Programming" presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games.

General

Imprint: Charles River Media
Country of origin: United States
Release date: June 2008
First published: 2009
Authors: Allen Sherrod
Dimensions: 240 x 193 x 43mm (L x W x T)
Format: Hardcover • CD-ROM  CD-ROM
Pages: 645
Edition: New edition
ISBN-13: 978-1-58450-516-7
Categories: Books > Computing & IT > Computer software packages > Computer games
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LSN: 1-58450-516-8
Barcode: 9781584505167

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