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Books > Computing & IT > Computer software packages > Computer games

Amstrad Games Book - Cpc464 & Cpc664 (Hardcover, Collector's Hardback ed.): Kevin Bergin, Andrew Lacey Amstrad Games Book - Cpc464 & Cpc664 (Hardcover, Collector's Hardback ed.)
Kevin Bergin, Andrew Lacey
R627 Discovery Miles 6 270 Ships in 12 - 17 working days
White Mythic Space - Racism, the First World War, and >Battlefield 1< (Hardcover): Stefan Aguirre Quiroga White Mythic Space - Racism, the First World War, and >Battlefield 1< (Hardcover)
Stefan Aguirre Quiroga
R2,443 Discovery Miles 24 430 Ships in 12 - 17 working days

The fall of 2016 saw the release of the widely popular First World War video game Battlefield 1. Upon the game's initial announcement and following its subsequent release, Battlefield 1 became the target of an online racist backlash that targeted the game's inclusion of soldiers of color. Across social media and online communities, players loudly proclaimed the historical inaccuracy of black soldiers in the game and called for changes to be made that correct what they considered to be a mistake that was influenced by a supposed political agenda. Through the introduction of the theoretical framework of the 'White Mythic Space', this book seeks to investigate the reasons behind the racist rejection of soldiers of color by Battlefield 1 players in order to answer the question: Why do individuals reject the presence of people of African descent in popular representations of history?

Phoenix IV - The History of the Videogame Industry (Hardcover): Leonard Herman Phoenix IV - The History of the Videogame Industry (Hardcover)
Leonard Herman; Introduction by Ted Dabney, Chris Kohler
R2,272 Discovery Miles 22 720 Ships in 12 - 17 working days
Dragon Machine Language For The Absolute Beginner (Hardcover, Collector's Hardback ed.): John Vander Reyden Dragon Machine Language For The Absolute Beginner (Hardcover, Collector's Hardback ed.)
John Vander Reyden
R633 Discovery Miles 6 330 Ships in 12 - 17 working days
Language, Gender and Videogames - Using Corpora to Analyse the Representation of Gender in Fantasy Videogames (Hardcover, 1st... Language, Gender and Videogames - Using Corpora to Analyse the Representation of Gender in Fantasy Videogames (Hardcover, 1st ed. 2021)
Frazer Heritage
R3,511 Discovery Miles 35 110 Ships in 10 - 15 working days

This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.

The Elder Scrolls: The Official Cookbook (Hardcover): Chelsea Monroe-Cassel The Elder Scrolls: The Official Cookbook (Hardcover)
Chelsea Monroe-Cassel 2
R788 R532 Discovery Miles 5 320 Save R256 (32%) In Stock

Feast on all of the delicious offerings found in the world of Skyrim in this beautifully crafted cookbook based on the award-winning game The Elder Scrolls V: Skyrim Immerse yourself in the diverse cuisine of Skyrim with these recipes inspired by food found in the Old Kingdom and across Tamriel. With over seventy delicious recipes for fan-favorite recipes including Apple Cabbage Stew Sunlight Souffle, Sweetrolls, and more, The Elder Scrolls V: Skyrim: The Official Cookbook will delight every hungry Dragonborn.

The Kojima Code (Hardcover): Terry Wolfe The Kojima Code (Hardcover)
Terry Wolfe
R1,070 Discovery Miles 10 700 Ships in 10 - 15 working days
Spectrum Machine Language for the Absolute Beginner (Hardcover, Collector's Hardback ed.): William Tang Spectrum Machine Language for the Absolute Beginner (Hardcover, Collector's Hardback ed.)
William Tang
R661 Discovery Miles 6 610 Ships in 12 - 17 working days
Directing Video Games - 101 Tips for Creative Leaders (Hardcover): Brian Allgeier Directing Video Games - 101 Tips for Creative Leaders (Hardcover)
Brian Allgeier
R1,161 Discovery Miles 11 610 Ships in 10 - 15 working days
The Cinematic Art of Overwatch, Volume Two (Hardcover): Jake Gerli The Cinematic Art of Overwatch, Volume Two (Hardcover)
Jake Gerli
R618 Discovery Miles 6 180 Ships in 12 - 17 working days

The first wave of Overwatch cinematics captured the imagination of millions of fans around the world. After the game released in 2016, Blizzard Entertainment embarked on a new mission to take cinematic storytelling to the next level. From the intense, action-packed rush of "Shooting Star" to the somber, noble ethos of "Honor and Glory," the creative team wanted to highlight a different side of the game's beloved heroes. In pursuit of their objectives, the crew added new artists in the mix, devised novel methods for making movies, and ventured into formats they hadn't tried before, such as in-game cinematics and stop-motion animation. Covering all the official Overwatch cinematics made from 2017-2020, including the Overwatch 2 announcement trailer, The Cinematic Art of Overwatch: Volume II showcases hundreds of pieces of never-before-seen artwork and documents the epic creative journey that Blizzard took to bring these films to life.

The KING OF FIGHTERS: The Ultimate History (Hardcover): Bitmap Books The KING OF FIGHTERS: The Ultimate History (Hardcover)
Bitmap Books
R1,157 Discovery Miles 11 570 Ships in 9 - 15 working days
Brenda Laurel - Pioneering Games for Girls (Hardcover): Carly A Kocurek Brenda Laurel - Pioneering Games for Girls (Hardcover)
Carly A Kocurek
R3,129 Discovery Miles 31 290 Ships in 12 - 17 working days

Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.

Smart Pedagogy of Game-based Learning (Hardcover, 1st ed. 2021): Linda Daniela Smart Pedagogy of Game-based Learning (Hardcover, 1st ed. 2021)
Linda Daniela
R4,583 Discovery Miles 45 830 Ships in 12 - 17 working days

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve. Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning

Demystifying Esports - A Personal Guide to the History and Future of Competitive Gaming (Hardcover): Baro Hyun Demystifying Esports - A Personal Guide to the History and Future of Competitive Gaming (Hardcover)
Baro Hyun
R620 R521 Discovery Miles 5 210 Save R99 (16%) Ships in 10 - 15 working days
Contemporary Research on Intertextuality in Video Games (Hardcover): Christophe Duret, Christian-Marie Pons Contemporary Research on Intertextuality in Video Games (Hardcover)
Christophe Duret, Christian-Marie Pons
R4,889 Discovery Miles 48 890 Ships in 12 - 17 working days

Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.

Why We Should Not Stop at Just Remaking MGS (Hardcover): Saul Ed Sinek Why We Should Not Stop at Just Remaking MGS (Hardcover)
Saul Ed Sinek
R474 R392 Discovery Miles 3 920 Save R82 (17%) Ships in 10 - 15 working days
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Hardcover): Brock R Dubbels Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (Hardcover)
Brock R Dubbels
R5,788 R4,977 Discovery Miles 49 770 Save R811 (14%) Ships in 12 - 17 working days

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering. As digital technologies become more integral to everyday life, it is imperative to explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different parts of an individual's life. While highlighting the positive, important results of gaming in various disciplines, readers will learn how video games can be used in areas such as calculus, therapy, and professional development. This book is an important resource for engineers, graduate-level students, psychologists, game designers, educators, sociologists, and academics seeking current information on the effects of gaming and computer simulations across different industries.

Scorn - The Art of the Game (Hardcover): Matthew Pellett Scorn - The Art of the Game (Hardcover)
Matthew Pellett
R885 R727 Discovery Miles 7 270 Save R158 (18%) Ships in 12 - 17 working days

Official lavish in-depth coffee table art book for the first-person horror adventure game Scorn, inspired by H.R. Giger and Zdzislaw Beksinski, to be released on Xbox series X/S, Microsoft Windows, Steam, and Windows Store. In this coffee table hardback, uncover the concept and vision behind Scorn, alongside insight from the artists and software designers at Ebb. The game is set in a nightmarish universe of odd forms and somber tapestry inspired by the work of H.R. Giger, and designed around the idea of "being thrown into the world". This lavish book explores the characters, creatures, weapons, and locations, with maps, user interfaces, concept art, and original designs. The unsettling biomechanical environment is a character in itself, and every location reveals its own theme, puzzles, and characters that are integral in creating a cohesive lived-in world. "It blends the anatomical and organic with the mechanical and architectural to create fleshy, irregular landscapes inhabited by shambling monstrosities" - PC Gamer magazine

Videogame Marketing and PR - Vol. 1: Playing to Win (Hardcover): Scott Steinberg Videogame Marketing and PR - Vol. 1: Playing to Win (Hardcover)
Scott Steinberg
R534 Discovery Miles 5 340 Ships in 12 - 17 working days

The definitive guide to mastering the essentials behind making, marketing and promoting product to the world's fastest-growing, most exciting entertainment business-the $13.5 billion computer and videogame industry-is finally here. Everything you need to play with the pros is right at your fingertips. LEARN TO: TOP THE CHARTS MAKE HEADLINES IMPROVE REVIEW SCORES INSPIRE MILLIONS OF FANS ENHANCE JOB PERFORMANCE INCLUDES: IN-DEPTH HOW-TO'S EXPERT ADVICE HANDS-ON FEEDBACK PROVEN TIPS CEO-LEVEL INSIGHT

Programming Concepts in C++ (Hardcover): Robert Burns Programming Concepts in C++ (Hardcover)
Robert Burns
R706 Discovery Miles 7 060 Ships in 12 - 17 working days
Better Late Than Never - Andy Green Pixel Art (Hardcover, Collector's ed.): Andy Green Better Late Than Never - Andy Green Pixel Art (Hardcover, Collector's ed.)
Andy Green; Compiled by Richard Langford
R1,041 Discovery Miles 10 410 Ships in 12 - 17 working days
How To Make Money With Online Games - Your Step By Step Guide To Making Money With Online Games (Hardcover): Howexpert How To Make Money With Online Games - Your Step By Step Guide To Making Money With Online Games (Hardcover)
Howexpert
R736 Discovery Miles 7 360 Ships in 10 - 15 working days
Minecraft: Mobs Glow-In-The-Dark Lock & Key Diary (Hardcover): Insights Minecraft: Mobs Glow-In-The-Dark Lock & Key Diary (Hardcover)
Insights
R356 R277 Discovery Miles 2 770 Save R79 (22%) Ships in 10 - 15 working days
Dragon 32 Programmer's Reference Guide (Hardcover): John Vander Reyden Dragon 32 Programmer's Reference Guide (Hardcover)
John Vander Reyden
R558 Discovery Miles 5 580 Ships in 12 - 17 working days
ZX Spectrum Games Code Club - Twenty fun games to code and learn (Hardcover): Gary Plowman ZX Spectrum Games Code Club - Twenty fun games to code and learn (Hardcover)
Gary Plowman
R592 R506 Discovery Miles 5 060 Save R86 (15%) Ships in 10 - 15 working days
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