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Books > Computing & IT > Computer software packages > Computer games

Spectrum Machine Language for the Absolute Beginner (Hardcover, Collector's Hardback ed.): William Tang Spectrum Machine Language for the Absolute Beginner (Hardcover, Collector's Hardback ed.)
William Tang
R668 Discovery Miles 6 680 Ships in 18 - 22 working days
Minor Platforms in Videogame History (Hardcover, 0): Benjamin Nicoll Minor Platforms in Videogame History (Hardcover, 0)
Benjamin Nicoll
R3,316 Discovery Miles 33 160 Ships in 18 - 22 working days

Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.

The Micro Kids - An 80s Adventure with ZX Spectrum, Commodore 64 and more (Hardcover): Gary Plowman The Micro Kids - An 80s Adventure with ZX Spectrum, Commodore 64 and more (Hardcover)
Gary Plowman
R657 Discovery Miles 6 570 Ships in 18 - 22 working days
Computer Games as Educational and Management Tools - Uses and Approaches (Hardcover, New): Maria Manuela Cruz Cunha, Vitor Hugo... Computer Games as Educational and Management Tools - Uses and Approaches (Hardcover, New)
Maria Manuela Cruz Cunha, Vitor Hugo Costa Carvalho, Paula Cristina Almeida Tavares
R4,584 Discovery Miles 45 840 Ships in 18 - 22 working days

Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.

Fallout: The Official Tarot Deck and Guidebook (Novelty book): Tori Schafer, Ronnie Senteno Fallout: The Official Tarot Deck and Guidebook (Novelty book)
Tori Schafer, Ronnie Senteno
R468 Discovery Miles 4 680 Ships in 10 - 15 working days

Let the iconic, retro-futuristic wasteland guide your tarot practice with this beautifully illustrated deck inspired by the massively popular Fallout franchise. Featuring deluxe custom artwork of iconic figures from the beloved Fallout franchise, this deck is a great way to enjoy the characters and lore of this popular video game. Containing both major and minor arcana, the set also comes with a comprehensive guidebook explaining each card's meaning, as well as simple spreads for easy readings. Packed in a sturdy, decorative gift box, this compelling tarot deck is perfect for Fallout fans and tarot enthusiasts alike.

Business, Technological, and Social Dimensions of Computer Games - Multidisciplinary Developments (Hardcover, New): Maria... Business, Technological, and Social Dimensions of Computer Games - Multidisciplinary Developments (Hardcover, New)
Maria Manuela Cruz Cunha, Vitor Hugo Costa Carvalho, Paula Cristina Almeida Tavares
R4,684 Discovery Miles 46 840 Ships in 18 - 22 working days

Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects, business opportunities, and intellectual property considerations, offering readers a complete perspective on the evolution of games and gaming technologies.

Music Video Games - Performance, Politics, and Play (Hardcover): Michael Austin Music Video Games - Performance, Politics, and Play (Hardcover)
Michael Austin
R4,959 Discovery Miles 49 590 Ships in 10 - 15 working days

Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

My Digital Entertainment for Seniors (Covers movies, TV, music, books and more on your smartphone, tablet, or computer)... My Digital Entertainment for Seniors (Covers movies, TV, music, books and more on your smartphone, tablet, or computer) (Paperback)
Jason R. Rich
R564 R154 Discovery Miles 1 540 Save R410 (73%) Ships in 9 - 17 working days

<> Learn On-Demand TV, DVRs, Music, Games, Books, and More! With My Digital Entertainment for Seniors, you'll discover easy ways to access and experience entertainment using today's technology, without getting confused or bogged down with techno-babble-and without spending a fortune. This easy-to-follow guide covers all aspects of entertainment-movies, TV shows, radio, music, newspapers and magazines, books, and more-whether you're using a computer, mobile device, or other technology. Specifically, you'll: Get acquainted with all forms of digital entertainment that are available in everyday life, including on-demand TV shows, movies, music and radio programming, podcasts, eBooks and audiobooks, digital editions of newspapers and magazines, YouTube videos, and interactive games.Discover the difference between streaming and downloading content from the Internet to your computer or mobile device. Learn what equipment you'll need and how to use this equipment, no matter how tech-savvy you are-or aren't. Find out how to watch, listen to, and read what you want, when you want it, on your TV, desktop computer, notebook computer, smartphone, tablet, eBook reader, or gaming console. Learn what types of entertainment are available to use on eBook readers, digital video recorders, digital music players, high-definition television sets, cable/satellite TV service providers, what types of entertainment are readily available via the Internet, and how to use your computer, smartphone or tablet as an entertainment device. Find ways to stay safe and protect yourself from identity theft or online crime when surfing the Internet, shopping online, playing games, doing online banking, and handling other Internet-related tasks.

Rockstar Games and American History - Promotional Materials and the Construction of Authenticity (Hardcover): Esther Wright Rockstar Games and American History - Promotional Materials and the Construction of Authenticity (Hardcover)
Esther Wright
R2,639 Discovery Miles 26 390 Ships in 18 - 22 working days

For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar's franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar's version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar's games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar's brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past - and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated. Watch our talk with the author Esther Wright here: https://youtu.be/AaC_9XsX-CQ

Discoveries in Gaming and Computer-Mediated Simulations - New Interdisciplinary Applications (Hardcover, New): Richard E. Ferdig Discoveries in Gaming and Computer-Mediated Simulations - New Interdisciplinary Applications (Hardcover, New)
Richard E. Ferdig
R4,617 Discovery Miles 46 170 Ships in 18 - 22 working days

Recent advancements have put Gaming and Computer-Mediated Simulations at the forefront of technology and learning. A closer look at these topic areas opens the door for development and innovation and the implications that go with it. Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines. This book helps build a significant bridge between research and practice on electronic gaming and simulations, supporting the work of researchers, practitioners, and policymakers. Drawing on history allows this publication to help move this field forward.

Commodore 64 Games Book 2 (Hardcover, Collector's Hardback ed.): Gregg Barnett Commodore 64 Games Book 2 (Hardcover, Collector's Hardback ed.)
Gregg Barnett
R622 Discovery Miles 6 220 Ships in 10 - 15 working days
Videogame Marketing and PR - Vol. 1: Playing to Win (Hardcover): Scott Steinberg Videogame Marketing and PR - Vol. 1: Playing to Win (Hardcover)
Scott Steinberg
R567 Discovery Miles 5 670 Ships in 10 - 15 working days

The definitive guide to mastering the essentials behind making, marketing and promoting product to the world's fastest-growing, most exciting entertainment business-the $13.5 billion computer and videogame industry-is finally here. Everything you need to play with the pros is right at your fingertips. LEARN TO: TOP THE CHARTS MAKE HEADLINES IMPROVE REVIEW SCORES INSPIRE MILLIONS OF FANS ENHANCE JOB PERFORMANCE INCLUDES: IN-DEPTH HOW-TO'S EXPERT ADVICE HANDS-ON FEEDBACK PROVEN TIPS CEO-LEVEL INSIGHT

Emerging Research and Trends in Gamification (Hardcover): Harsha Gangadharbatla, Donna Z Davis Emerging Research and Trends in Gamification (Hardcover)
Harsha Gangadharbatla, Donna Z Davis
R5,482 Discovery Miles 54 820 Ships in 18 - 22 working days

Game design has shifted from the development of games for entertainment to the creation of games with a more meaningful purpose. Game principles and theories can be applied to interactive programs in a variety of fields and professions. Researchers continue to examine the many ways games can be applied to real-world settings. Emerging Research and Trends in Gamification brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings. Including discussions from both industry and academic perspectives, this publication explores the growing research in this interesting and dynamic field, serving as an essential reference source for academicians, professionals, researchers, and upper level students interested in the applications of game-thinking and gaming dynamics across various disciplines including marketing, journalism, education, and human resources. This publication presents timely, research-based chapters on the development of games and the real-world applications of game-thinking and game dynamics, as well as additional topics including, but not limited to, digital development, game design, human resource processes, market research, online journalism, social change, and video game learning.

The Official Minecraft Colouring Adventures Book (Paperback): Titan Books The Official Minecraft Colouring Adventures Book (Paperback)
Titan Books
R194 Discovery Miles 1 940 Ships in 10 - 15 working days

Create, Explore, and ... Color with The Official Minecraft Coloring Book! Based on Minecraft, the best-selling video game of all time, this action-packed coloring book lets kids color their way through nearly 50 epic pages of original art inspired by the expansive, wondrous, and never-ending world of Minecraft.

Minecraft: Guide to Redstone (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Redstone (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R323 Discovery Miles 3 230 Ships in 18 - 22 working days
Programming Concepts In Java (Hardcover): Robert Burns Programming Concepts In Java (Hardcover)
Robert Burns
R698 Discovery Miles 6 980 Ships in 10 - 15 working days
Making Smart Cities More Playable - Exploring Playable Cities (Hardcover, 1st ed. 2020): Anton Nijholt Making Smart Cities More Playable - Exploring Playable Cities (Hardcover, 1st ed. 2020)
Anton Nijholt
R4,292 Discovery Miles 42 920 Ships in 18 - 22 working days

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

The Legend of Zelda: Breath of the Wild the Complete Official Guide - -Expanded Edition (Hardcover, Annotated edition):... The Legend of Zelda: Breath of the Wild the Complete Official Guide - -Expanded Edition (Hardcover, Annotated edition)
Piggyback
R1,158 R1,037 Discovery Miles 10 370 Save R121 (10%) Ships in 18 - 22 working days
Java Programming - Learn How to Code With an Object-Oriented Program to Improve Your Software Engineering Skills. Get Familiar... Java Programming - Learn How to Code With an Object-Oriented Program to Improve Your Software Engineering Skills. Get Familiar with Virtual Machine, JavaScript, and Machine Code (Hardcover)
Alan Grid
R706 Discovery Miles 7 060 Ships in 10 - 15 working days
Emerging Technologies and Applications for Cloud-Based Gaming (Hardcover): P. Venkata Krishna Emerging Technologies and Applications for Cloud-Based Gaming (Hardcover)
P. Venkata Krishna
R4,886 Discovery Miles 48 860 Ships in 18 - 22 working days

Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.

Learn Professional Programming Skill in C++ Programming Language (Hardcover): Adalat Khan Learn Professional Programming Skill in C++ Programming Language (Hardcover)
Adalat Khan
R759 Discovery Miles 7 590 Ships in 10 - 15 working days
The Atari 2600 Encyclopedia Volume 6 (Hardcover): Derek Slaton The Atari 2600 Encyclopedia Volume 6 (Hardcover)
Derek Slaton
R1,097 Discovery Miles 10 970 Ships in 18 - 22 working days
Cross-Disciplinary Uses of Gamification in Organizations (Hardcover): Oscar Bernardes, Vanessa Amorim, Antonio Carrizo Moreira Cross-Disciplinary Uses of Gamification in Organizations (Hardcover)
Oscar Bernardes, Vanessa Amorim, Antonio Carrizo Moreira
R7,962 Discovery Miles 79 620 Ships in 18 - 22 working days

This comprehensive and timely publication aims to be an essential reference source, building on the available literature in the field of Gamification for the economic and social development of countries while providing further research opportunities in this dynamic and growing field. Thus, the book aims to provide the opportunity for a reflection on this important issue, increasing the understanding of the importance of Gamification in the context of organizations' improvements, providing relevant academic work, empirical research findings and, an overview of this relevant field of study. This text will provide the resources necessary for policymakers, technology developers, and managers to adopt and implement solutions for a more digital era.

Adventures of the Little Blue Dragon - Saving the Blue Planet: An Interactive AR Children's Story (Hardcover): Yelena... Adventures of the Little Blue Dragon - Saving the Blue Planet: An Interactive AR Children's Story (Hardcover)
Yelena Yelizarova, Mariia Yelizarova; Translated by Mariia Yelizarova
R1,107 Discovery Miles 11 070 Ships in 18 - 22 working days
Coding for Kids in C++ - Learn to Code with Amazing Activities, Games and Puzzles in C++ (Hardcover): Bob Mather Coding for Kids in C++ - Learn to Code with Amazing Activities, Games and Puzzles in C++ (Hardcover)
Bob Mather
R835 Discovery Miles 8 350 Ships in 18 - 22 working days
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