Though once considered purely for their entertainment value,
computer and online games have applications as learning tools in
learning in a variety of different environments. Computer Games as
Educational and Management Tools: Uses and Approaches considers the
many uses of games and simulations, focusing specifically on their
use in organizational and educational settings. Providing
perspectives on gaming for distance learning, gaming for
rehabilitation, business simulators, and motivational games, this
publication explores new and emerging trends in this ever-evolving
area of research.
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