0
Your cart

Your cart is empty

Books > Computing & IT > Computer software packages > Computer games

Buy Now

Rockstar Games and American History - Promotional Materials and the Construction of Authenticity (Hardcover) Loot Price: R2,684
Discovery Miles 26 840
Rockstar Games and American History - Promotional Materials and the Construction of Authenticity (Hardcover): Esther Wright

Rockstar Games and American History - Promotional Materials and the Construction of Authenticity (Hardcover)

Esther Wright

Series: Video Games and the Humanities

 (sign in to rate)
Loot Price R2,684 Discovery Miles 26 840 | Repayment Terms: R252 pm x 12*

Bookmark and Share

Expected to ship within 9 - 15 working days

Donate to Against Period Poverty

For two decades, Rockstar Games have been making games that interrogate and represent the idea of America, past and present. Commercially successful, fan-beloved, and a frequent source of media attention, Rockstar's franchises are positioned as not only game-changing, ground-breaking interventions in the games industry, but also as critical, cultural histories on America and its excesses. But what does Rockstar's version of American history look like, and how is it communicated through critically acclaimed titles like Red Dead Redemption (2010) and L.A. Noire (2011)? By combining analysis of Rockstar's games and a range of official communications and promotional materials, this book offers critical discussion of Rockstar as a company, their video games, and ultimately, their attempts at creating new narratives about U.S. history and culture. It explores the ways in which Rockstar's brand identity and their titles coalesce to create a new kind of video game history, how promotional materials work to claim the "authenticity" of these products, and assert the authority of game developers to perform the role of historian. By working at the intersection of historical game studies, U.S. history, and film and media studies, this book explores what happens when contemporary demands for historical authenticity are brought to bear on the way we envisage the past - and whose past it is deemed to be. Ultimately, this book implores those who research historical video games to consider the oft-forgotten sources at the margins of these games as importance spaces where historical meaning is made and negotiated. Watch our talk with the author Esther Wright here: https://youtu.be/AaC_9XsX-CQ

General

Imprint: de Gruyter Oldenbourg
Country of origin: Germany
Series: Video Games and the Humanities
Release date: August 2022
First published: 2022
Authors: Esther Wright
Dimensions: 230 x 155 x 26mm (L x W x T)
Format: Hardcover
Pages: 278
ISBN-13: 978-3-11-071646-7
Categories: Books > Humanities > History > General
Books > Computing & IT > Computer software packages > Computer games
Books > History > General
LSN: 3-11-071646-1
Barcode: 9783110716467

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners