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An Architectural Approach to Level Design - Second Edition (Paperback, 2nd edition)
Loot Price: R1,690
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An Architectural Approach to Level Design - Second Edition (Paperback, 2nd edition)
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Written by a game developer and professor trained in architecture,
An Architectural Approach to Level Design is one of the first books
to integrate architectural and spatial design theory with the field
of level design. It explores the principles of level design through
the context and history of architecture. Now in its second edition,
An Architectural Approach to Level Design presents architectural
techniques and theories for you to use in your own work. The author
connects architecture and level design in different ways that
address the practical elements of how designers construct space and
the experiential elements of how and why humans interact with that
space. It also addresses industry issues like how to build
interesting tutorial levels and how to use computer-generated level
design systems without losing the player-focused design of handmade
levels. Throughout the text, you will learn skills for spatial
layout, evoking emotion through gamespaces, and creating better
levels through architectural theory. FEATURES Presents case studies
that offer insight on modern level design practices, methods, and
tools Presents perspectives from industry designers, independent
game developers, scientists, psychologists, and academics Explores
how historical structures can teach us about good level design
Shows how to use space to guide or elicit emotion from players
Includes chapter exercises that encourage you to use principles
from the chapter in digital prototypes, playtesting sessions, paper
mock-ups, and design journals Bringing together topics in game
design and architecture, this book helps you create better spaces
for your games. Software independent, the book discusses tools and
techniques that you can use in crafting your interactive worlds.
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