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Synthetic Worlds - Emerging Technologies in Education and Economics (Paperback, Softcover reprint of the original 1st ed. 2014) Loot Price: R5,672
Discovery Miles 56 720
Synthetic Worlds - Emerging Technologies in Education and Economics (Paperback, Softcover reprint of the original 1st ed....

Synthetic Worlds - Emerging Technologies in Education and Economics (Paperback, Softcover reprint of the original 1st ed. 2014)

Andreas Hebbel-Seeger, Torsten Reiners, Dennis Schaffer

Series: Integrated Series in Information Systems, 33

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Loot Price R5,672 Discovery Miles 56 720 | Repayment Terms: R532 pm x 12*

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Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel. The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors - all experts in their field - discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.

General

Imprint: Springer-Verlag New York
Country of origin: United States
Series: Integrated Series in Information Systems, 33
Release date: August 2016
First published: 2014
Editors: Andreas Hebbel-Seeger • Torsten Reiners • Dennis Schaffer
Dimensions: 235 x 155 x 23mm (L x W x T)
Format: Paperback
Pages: 415
Edition: Softcover reprint of the original 1st ed. 2014
ISBN-13: 978-1-4939-4120-9
Categories: Books > Social sciences > Education > General
Books > Computing & IT > Computer communications & networking > General
Books > Business & Economics > Business & management > Business mathematics & systems > General
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LSN: 1-4939-4120-8
Barcode: 9781493941209

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