This unique book explores how the aesthetic and cultural
movement "Steampunk" persuades audiences and wins new acolytes.
Steampunk is an aesthetic style grounded in the Victorian era, in
clothing and accoutrements modeled on a heightened and
hyper-extended age of steam. In addition to its modeling of attire
and other symbolic trappings, what is most distinctive is its
adherents' use of a machined aesthetic based on steam engines and
early electrical machinery: gears, pistons, shafts, wheels,
induction motors, clockwork and so forth.
The aesthetic was first articulated in literature in the works
of Jules Verne and H. G. Wells. The American West later contributed
images to the aesthetic--revolvers, locomotives, and rifles of the
late nineteenth century. Among young people steampunk has found
common aesthetic cause with Goth style. Examples from literature
and popular culture include William Gibson's fiction, China
Mieville's novels, the classic film "Metropoli"s, and the BBC
series "Doctor Who." This volume recognizes that steampunk, a
unique popular culture phenomenon, presents a prime opportunity for
rhetorical criticism.
Steampunk's art, style, and narratives convey complex social and
political meanings. Chapters in "Clockwork Rhetoric" explore topics
ranging from jewelry to Japanese anime to contemporary imperialism
to fashion. Throughout, the book demonstrates how language
influences consumers of steampunk to hold certain social and
political attitudes and commitments."
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