A complete guide to creating usable, realistic game characters with
two powerful tools
Creating viable game characters requires a combination of
skills. This book teaches game creators how to create usable,
realistic game assets using the power of an open-source 3D
application and a free game engine. It presents a step-by-step
approach to modeling, texturing, and animating a character using
the popular Blender software, with emphasis on low polygon modeling
and an eye for using sculpting and textures, and demonstrates how
to bring the character into the Unity game engine. Game creation is
a popular and productive pursuit for both hobbyists and serious
developers; this guide brings together two effective tools to
simplify and enhance the processArtists who are familiar with
Blender or other 3D software but who lack experience with game
development workflow will find this book fills important gaps in
their knowledgeProvides a complete tutorial on developing a game
character, including modeling, UV unwrapping, sculpting, baking
displacements, texturing, rigging, animation, and exportEmphasizes
low polygon modeling for game engines and shows how to bring the
finished character into the Unity game engine
Whether you're interested in a new hobby or eager to enter the
field of professional game development, this book offers valuable
guidance to increase your skills.
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