The World is Born From Zero is an investigation into the
relationship between video games and science fiction through the
philosophy of speculation. Cameron Kunzelman argues that the video
game medium is centered on the evaluation and production of
possible futures by following video game studies, media philosophy,
and science fiction studies to their furthest reaches. Claiming
that the best way to understand games is through rigorous formal
analysis of their aesthetic strategies and the cultural context
those strategies emerge from, Kunzelman investigates a diverse
array of games like The Last of Us, VA-11 Hall-A, and Civilization
VI in order to explore what science fiction video games can tell us
about their genres, their ways of speculating, and how the medium
of the video game does (or does not) direct us down experiential
pathways that are both oppressive and liberatory. Taking a
multidisciplinary look at these games, The World is Born From Zero
offers a unique theorization of science fiction games that provides
both science fiction studies and video game studies with new tools
for thinking how this medium and mode inform each other.
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