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UX for XR - User Experience Design and Strategies for Immersive Technologies (Paperback, 1st ed.)
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UX for XR - User Experience Design and Strategies for Immersive Technologies (Paperback, 1st ed.)
Series: Design Thinking
Expected to ship within 10 - 15 working days
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Extending traditional digital platforms to the new frontier of
extended reality (XR) requires taking into account what best
practices, new concepts, and conventions have been established and
what learnings can be brought forward from case studies involving
industry leaders. By looking at practical examples from the field
of handheld AR breakthroughs, virtual reality (VR) success stories
and experimental interaction concept of pioneering XR platforms,
you'll see how it's possible to map out a framework of user
experience (UX) guidelines to close in on opportunities and
challenges that lay ahead. This book defines, identifies, and
analyzes UX practices for XR environments and reviews the
techniques and tools for prototyping and designing XR user
interactions. You'll approach the design for experiential state and
spatial cognition, using established UX key performance indicators,
while taking into account the social dynamics, emotional framework
and wider industry context. UX design and strategy for the XR space
is a new frontier, so UX for XR focuses on case studies and
industry research to illustrate the relationship between UX design
and the growth of immersive technologies. Practical examples will
demonstrate how you should apply UX design principles using
designing interactions in XR by identifying the importance of
spaces, senses and storyboarding. What You'll Learn Explore the
challenges and opportunities of designing for XR See how spatial
interaction is revolutionizing human computer interaction Examine
sensory input and interaction beyond the screen Work with 3D
Interaction Design and build a strong 3D UX Understand VR and
augmented reality essentials for emotion-rich user experiences
Apply UX research techniques for the XR space Who This Book Is For
This book is primarily for UX designers, consultants, and
strategists; XR developers; and media professionals
General
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