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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
Book of Ideas is just that: an outpouring of what one creative
director and designer has discovered from many years working in the
strange and endlessly fascinating world of the creative industry.
Sharing advice on everything from inspiration to inbox control,
facing your fears, finding happiness in your work, the art of
self-promotion and beating creative block. It is also illustrated
with some of the most important and resonant portfolio projects.
Book of Ideas is an invaluable tool to any creative at any stage in
their career.
How do you divide a line into three? Or five? Or seven? Is there a
simple way to marry harmony and geometry? What is the secret
diagram alluded to by writers of antiquity? In this groundbreaking
book, philosopher Adam Tetlow reveals the long lost Helicon, the
master diagram of the ancient arts and crafts.Watch in astonishment
as this magical geometric figure produces simple fractions, musical
harmonies, Pythagorean triangles, perspective and more. WOODEN
BOOKS are small but packed with information. "Fascinating"
FINANCIAL TIMES. "Beautiful" LONDON REVIEW OF BOOKS. "Rich and
Artful" THE LANCET. "Genuinely mind-expanding" FORTEAN TIMES.
"Excellent" NEW SCIENTIST. "Stunning" NEW YORK TIMES. Small books,
big ideas.
Crafted to engage the culturally curious, 'Page 1' collects the
responses of 70 international graphic designers when posed with the
same brief - to design and lay out the first page of 'Great
Expectations' by Charles Dickens.
Book of Branding is a creative guide for new businesses, start-ups
and individuals, which puts visual identity at the heart of brand
strategy. The conversational, jargon free, tone of the book helps
the reader to understand essential elements of the brand identity
process. Offering first hand experience, insights and tips
throughout, the book uses real life case studies to show how great
collaborative work can be achieved. Book of Branding is an
essential addition to the start-up toolkit, designed for
entrepreneurs, founders, graphic designers, brand creators and
anyone seeking to decode the complicated world of brand identity.
Graphic novels and comics have launched characters and stories that
play a dominant role in contemporary popular culture throughout the
world. The extensive revisions in this second edition of Comic Art,
Creativity and the Law update the author's analysis of important
changes at the intersection of law and comics, featuring an
examination of how recent cases will affect the creative process as
applied to comic art. Throughout, Marc H. Greenberg examines the
impact of contract law, copyright law (including termination
rights, parody and ownership of characters), tax law and obscenity
law on the creative process. He considers how these laws enhance
and constrain the process of creating comic art by examining the
effect their often inconsistent and incoherent application has had
on the lives of creators, retailers and readers of comic art.
Thoroughly revised and updated, there are new chapters featuring a
discussion of important new cases in copyright work-for-hire and
fair use doctrines; the intersection of law and fan-based
creations, such as fan fiction, fan art, fan film and cosplay; as
well as a new chapter on licensing comics for motion pictures and
television. Designed for academics, practitioners, students of law
and fans of comic art, the book offers proposals for changes in
those laws that constrain the creative process, as well as a
glimpse into the future of comic art and the law.
The bestselling graphic design reference, updated for the digital
age Meggs' History of Graphic Design is the industry's
unparalleled, award-winning reference. With over 1,400 high-quality
images throughout, this visually stunning text guides you through a
saga of artistic innovators, breakthrough technologies, and
groundbreaking developments that define the graphic design field.
The initial publication of this book was heralded as a publishing
landmark, and author Philip B. Meggs is credited with significantly
shaping the academic field of graphic design. Meggs presents
compelling, comprehensive information enclosed in an exquisite
visual format. The text includes classic topics such as the
invention of writing and alphabets, the origins of printing and
typography, and the advent of postmodern design. This new sixth
edition has also been updated to provide: * The latest key
developments in web, multimedia, and interactive design * Expanded
coverage of design in Asia and the Middle East * Emerging design
trends and technologies * Timelines framed in a broader historical
context to help you better understand the evolution of contemporary
graphic design * Extensive ancillary materials including an
instructor's manual, expanded image identification banks,
flashcards, and quizzes You can't master a field without knowing
the history. Meggs' History of Graphic Design presents an
all-inclusive, visually spectacular arrangement of graphic design
knowledge for students and professionals. Learn the milestones,
developments, and pioneers of the trade so that you can shape the
future.
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Fellini 8 1/2
(Hardcover)
Sam Stourdze; Contributions by Thierry Hausermann; Photographs by Paul Ronald
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R785
Discovery Miles 7 850
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Ships in 12 - 17 working days
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365 daily design mantras from four leading industry experts,
providing you with valuable design dos and don'ts for every day of
year. Packed with practical advice presented in a fun, lighthearted
fashion, this is the perfect book for the ever-growing group of
non-designers who want some graphic design guidance. And for more
experienced designers, individual entries will either bring forth
knowing nods of agreement or hoots of derision, depending on
whether or not the reader loves or hates hyphenation, has a
pathological fear of beige, or thinks that baseline grids are
boring. In the style of a classical almanac, 365 entries combine a
specific rule with a commentary from a variety of experienced
designers from all fields of the graphic design industry. Covering
topics such as typography, colour, layout, imagery, production, and
creative thinking, you can either dip in at random or use the book
as the source of a daily lesson in how to produce great graphic
design.
This extraordinary compilation showcases the limitless
possibilities of letter forms transformed into three-dimensional
objects of art.
Step into the captivating world of three-dimensional typography with
‘Three Dimensional Type’ by Counter-Print Books. This extraordinary
compilation showcases the limitless possibilities of letter forms
transformed into objects of art, inviting your imagination to take
flight. Explore the fusion of the familiar and the extraordinary as
designers push the boundaries of perception and creativity. Discover
the freedom from rules and guidelines, the integration of AI and
advanced software tools and the profound exploration of texture.
"Counterweight" is a collection of images, observations, and
concepts by artist/creator Rick O'Brien. For the last eight years,
Rick has been a one-man art department in Hollywood, designing,
constructing, and painting sets and props for such clients as
Victoria's Secret, Luxor Las Vegas, Nikon, London IMAX, Konica,
Tevo, Motorola, Honda, United States Postal Service, Proctor &
Gamble, The Contender, and The Apprentice. Compiling stunning
images from experiences, environments, and the emotions perceived
on these diverse projects, as well as from his everyday life, Rick
captures the human condition like no one else. Through traditional
mediums ranging from egg tempera and oil to gouache, wood, ink,
resin, and plaster, "Counterweight" beautifully scrutinizes Man and
his journey, showcasing captivating images that unequivocally
resound O'Brien's motto, "Fortitude."
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