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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
Crafted to engage the culturally curious, 'Page 1' collects the
responses of 70 international graphic designers when posed with the
same brief - to design and lay out the first page of 'Great
Expectations' by Charles Dickens.
Book of Ideas is just that: an outpouring of what one creative
director and designer has discovered from many years working in the
strange and endlessly fascinating world of the creative industry.
Sharing advice on everything from inspiration to inbox control,
facing your fears, finding happiness in your work, the art of
self-promotion and beating creative block. It is also illustrated
with some of the most important and resonant portfolio projects.
Book of Ideas is an invaluable tool to any creative at any stage in
their career.
The creative use of colour and its combinations in illustration,
graphic and product design involves understanding how emotions are
conveyed and how they affect our design and illustrations. We must
also consider that colour is perceived differently in different
countries and cultures. All this is widely explained in this second
book in the Palette Perfect series, illustrated with projects by
renowned international illustrators and designers, and organized by
colours (identified with CMYK, RGB and HEX codes) and moods
associated with the time of day. Based on real examples drawn from
graphic design, product design and illustration, different
innovative combinations and palettes are shown for each colour as
well as the meaning it conveys. Intended for graphic designers,
design students, fashion and interior design lovers, and all those
interested in exciting and unexpected colour combinations that
work.
The bestselling graphic design reference, updated for the digital
age Meggs' History of Graphic Design is the industry's
unparalleled, award-winning reference. With over 1,400 high-quality
images throughout, this visually stunning text guides you through a
saga of artistic innovators, breakthrough technologies, and
groundbreaking developments that define the graphic design field.
The initial publication of this book was heralded as a publishing
landmark, and author Philip B. Meggs is credited with significantly
shaping the academic field of graphic design. Meggs presents
compelling, comprehensive information enclosed in an exquisite
visual format. The text includes classic topics such as the
invention of writing and alphabets, the origins of printing and
typography, and the advent of postmodern design. This new sixth
edition has also been updated to provide: * The latest key
developments in web, multimedia, and interactive design * Expanded
coverage of design in Asia and the Middle East * Emerging design
trends and technologies * Timelines framed in a broader historical
context to help you better understand the evolution of contemporary
graphic design * Extensive ancillary materials including an
instructor's manual, expanded image identification banks,
flashcards, and quizzes You can't master a field without knowing
the history. Meggs' History of Graphic Design presents an
all-inclusive, visually spectacular arrangement of graphic design
knowledge for students and professionals. Learn the milestones,
developments, and pioneers of the trade so that you can shape the
future.
Discover the opulence and innovation behind Dior, the luxury fashion house. When Christian Dior's first fashion collection debuted in 1947, he revitalised a flagging French fashion industry and revolutionised women's clothing in one fell swoop, establishing a reputation of fashion excellence which would last beyond his lifetime. This pocket-sized guide introduces the legendary legacy of Dior, charting from the brand's commencement through to the present day. Filled with facts, history and trivia on Dior's courte collections, this is the perfect gift for any fashion enthusiast. Gemini Pockets From little guides to soothe your soul to all-access passes to the lives of pop icons, and from quizzes and puzzles for literature lovers to books on food, nature, fashion and more, Gemini Pockets are the perfect fit for your life and interests.
How do you divide a line into three? Or five? Or seven? Is there a
simple way to marry harmony and geometry? What is the secret
diagram alluded to by writers of antiquity? In this groundbreaking
book, philosopher Adam Tetlow reveals the long lost Helicon, the
master diagram of the ancient arts and crafts.Watch in astonishment
as this magical geometric figure produces simple fractions, musical
harmonies, Pythagorean triangles, perspective and more. WOODEN
BOOKS are small but packed with information. "Fascinating"
FINANCIAL TIMES. "Beautiful" LONDON REVIEW OF BOOKS. "Rich and
Artful" THE LANCET. "Genuinely mind-expanding" FORTEAN TIMES.
"Excellent" NEW SCIENTIST. "Stunning" NEW YORK TIMES. Small books,
big ideas.
This stunning book showcases the bold and original work of Royal
Designer Tony Meeuwissen. The artist also writes about his life at
the drawing board and the inspiration and ideas behind his imagery.
From the foreword by Peter Marren: Welcome to this gallery of the
work of a most individual and lovable artist. Many will have seen
Tony Meeuwissen's work without knowing the artist, for it has
appeared in so many decorative forms from books to playing cards,
from magazine and sheet music covers to postage stamps. His work
was described by the designer Mike Dempsey as 'inventive, intensely
detailed and full of wit and beauty'. Penguin Books art director
David Pelham praised him as an artist with the eye of an
illustrator and the mind of a designer, one able to solve visual
problems with 'remarkable originality, skill and panache.' To my
eye Tony's work is always affi rmative even in its darker moments.
It is playful but not saccharine, clever but not conceited. It
always wears a wry smile. Tony learned his craft in the market
place of commercial art. He learned how to handle a wide range of
media to develop graphic ideas while also discovering the beauty of
typefaces. In the process he evolved his very distinctive artistic
language, his own way of seeing the world: colourful, eye-catching,
beautifully executed, his work is a product of his unique vision.
He loves drawing animals, birds, insects and natural phenomena, but
usually with a characteristic twist: shape-changing fantastical
animals, a nuthatch hatching from a nut, a praying mantis in
bishop's vestments saying grace over a butterfly. On the memorable
Christmas stamps he designed for the Royal Mail in 1983, the Three
Kings are represented by chimney pots and the continents of the
world by melting snow slipping from an umbrella. His is a universe
where nothing is quite what it seems, where proverbs morph into
pictures and names turn out to have diff erent meanings. Words and
rhymes increase this pleasurable sense of an alternate world with
its own logic and rules. Tony Meeuwissen eschews computer-aided
methods preferring his drawing board, his pencils and his paintbox.
He has managed to inhabit the world of commercial art for more than
half a century without ever becoming commercial himself. His work
is always uncompromisingly his own: the product of a unique
imagination coupled with the skills and standards of a
perfectionist. Here for the fi rst time the full range of his work
is presented. Like the door to the magical garden in Alice, turn
the golden key and enter.
Graphic novels and comics have launched characters and stories that
play a dominant role in contemporary popular culture throughout the
world. The extensive revisions in this second edition of Comic Art,
Creativity and the Law update the author's analysis of important
changes at the intersection of law and comics, featuring an
examination of how recent cases will affect the creative process as
applied to comic art. Throughout, Marc H. Greenberg examines the
impact of contract law, copyright law (including termination
rights, parody and ownership of characters), tax law and obscenity
law on the creative process. He considers how these laws enhance
and constrain the process of creating comic art by examining the
effect their often inconsistent and incoherent application has had
on the lives of creators, retailers and readers of comic art.
Thoroughly revised and updated, there are new chapters featuring a
discussion of important new cases in copyright work-for-hire and
fair use doctrines; the intersection of law and fan-based
creations, such as fan fiction, fan art, fan film and cosplay; as
well as a new chapter on licensing comics for motion pictures and
television. Designed for academics, practitioners, students of law
and fans of comic art, the book offers proposals for changes in
those laws that constrain the creative process, as well as a
glimpse into the future of comic art and the law.
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Fellini 8 1/2
(Hardcover)
Sam Stourdze; Contributions by Thierry Hausermann; Photographs by Paul Ronald
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R807
Discovery Miles 8 070
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Ships in 10 - 15 working days
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The work within this book celebrates the use of mascots in
contemporary graphic design. Co-opted to help sell or promote
anything from tech companies and financial organisations to burger
chains, record fairs and publishers, the use of mascots seems to be
as popular as ever. Part of their charm is their variety. Simple
and playful or sophisticated and current, mascots are fun
characters that manage to put a smile on your face and
simultaneously stand for something - injecting meaning and
playfulness into a brand and creating a lasting impression.
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