|
|
Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
Marks of Excellence (first published in 1997) offers a rigorous
exploration of the trademark: its history, development, style,
classification and relevance in today's world. The book includes
extensive discussion of its origins in heraldry, monograms, owner's
marks and certificates of origins, and also contains a
comprehensive taxonomy of trademarks and an alphabetical index of
trademark themes. The text covers every aspect of the trademark,
its history, development, style, classification and relevance in
today's world. A brief history is given of the origins of the
trademark in heraldry, monograms, owner's marks and certificates of
origin. The proceeding chapters explore corporate identity and
communication design with an emphasis on sign theory. The core of
the book is a comprehensive classification of trademarks covering
name marks, abbreviations and all kinds of picture marks. This is
followed by an alphabetical index of trademark themes from animals
to word puzzles. The index is illustrated by a selection of the
world's best trademarks - the marks of excellence from which this
book takes its name. The final section of the book covers the
development of trademarks over time and across the boundaries of
language and space. An invaluable reference tool for design
students and graphic designers, the original book is packed with
nearly 600 illustrations of both rare and instantly recognizable
trademarks, logos, signs, advertisements, and the images that
inspired them. This revised and expanded edition will include at
least 500 new images and 80 pages of new material, bringing this
successful title right up to date. Whilst keeping much in common
with the original book, this edition will, in appearance and
substance add so much that it will appeal to content owners of the
old book. A monumental volume with respect to the sphere of graphic
design, this book is just as absorbing for anyone interested in any
aspect of visual communication.
This book examines Hong Kong's struggle against the disappearance
of its unique identity under the historical challenges of
colonialism, in addition to the more recent reimposition of Chinese
authoritarian government control, as reflected in three
under-researched forms of visual media: comics, advertising and
graphic design. Each section of the book focuses on one of these
three forms, and each chapter focuses on one stage of Hong Kong's
changing cultural identity. The articulative position of this book
is on studies of visual cultural history and media communication.
Its case studies will broaden readers' own cultural knowledge for a
more international understanding. The Disappearance of Hong Kong in
Comics, Advertising and Graphic Design advances the development of
its three key subjects in terms of identity, communication and
cultural politics, aiming to reach a wide range of
multidisciplinary readers.
A primer in design and communication that offers solutions to the
recurring problems faced by by students and professionals. It
explores the ways creatives interpret their clients' brief, propose
new ideas and reinvent existing products and brands, referring to a
huge cross-section of different projects by acclaimed designers and
agencies, including Saatchi and Saatchi, Paul Rand, George Lois,
Bob Gill and Pentagram.
Comprehensive, cross-platform, DIY guide to the creation of a wide
range of graphic effects: from the scanning and manipulation of
photographs to exciting 3D graphics and the creative use of
typography. Benefit from a design professional's experience, not
the software vendors!
Part one leads you through a summary of the rapid advances in
graphic design software and hardware now available to the PC or Mac
user, followed by a structured overview of the rich array of
resources to the digital designer in the form of drawing, painting
and 3D applications, clipart, photolibraries, scanned images,
digital photographs and new Internet sources.
Part Two is structured in the form of a series of Workshop
sessions. Each session explains in simple language the methods and
techniques used to create the wide variety of over 300 graphic
design examples included in the book. The examples are based on a
wide range of popular PC and Mac applications, covering vector
drawing, painting, scanning, photoeditng, use of special effect
filters and the creation of 3D effects.
Ken Pender is a freelance graphic arts professional. He has also
worked for 25 years with IBM and was Manager of their European
Computer Integrated Manufacturing Technology Centre in Germany.
Benefit from a designer's point of view, not the software
vendors
Clear and easy to follow workshop format with over 300 graphic
examples to show you how it's done
This book will allow you to travel through time and space. To
facilitate your journey, the editor has scoured the four corners of
the earth in a quest for unusual people and their fascinating
patterns. From Mozambique, to Asia, to many European countries, the
contributors to The Pattern Book include world-famous cancer
researchers, little-known artists and eclectirc computer
programmers. Some of the patterns are ultramodern, while others are
centuries old. Many of the patterns are drawn from the universe of
mathematics. Computer recipes are scattered throughout.Although the
emphasis is on computer-generated patterns, the book is informal
and the intended audience spans several fields. The emphasis is on
the fun that the true pattern lover finds in doing, rather than in
reading about the doing! The book is organized into three main
parts: Representing Nature (for those patterns which describe or
show real physical phenomena, e.g., visualizations of protein
motion, sea lilies, etc.), Mathematics and Symmetry (for those
patterns which describe or show mathematical behavior, e.g.
fractals), and Human Art (for those patterns which are artistic
works of humans and made without the aid of a computer, e.g. Moslem
tiling patterns.)
This expanded and revised version of the best-selling Universal
Methods of Design is a comprehensive reference that provides a
thorough and critical presentation of 125 research methods,
synthesis/analysis techniques, and research deliverables for
human-centered design. The text and accompanying photos and
graphics of this classic resource are delivered in a concise and
accessible format perfect for designers, educators, and students.
This new, expanded edition includes updated information on
scenarios, secondary research, territory maps, and other chapters.
The addition of 25 new chapters brings fresh relevance to the text
with innovative design methods that have emerged since the first
edition, such as backcasting, behavioral design, horizon scanning,
and transition design. Universal Methods of Design, Expanded and
Revised distills each method down to its essence, in a format that
helps design teams select and implement the most credible research
methods suited to their design culture. Each method is presented in
a two-page format. The left-hand page contains a concise
description of the method, accompanied by references to further
reading. On the right-hand page, images and case studies for each
method are presented visually. The relevant phases for design
application are highlighted as numbered icons along the right side
of the page, from phases 1 (planning, scoping, and definition)
through 5 (launch and monitor). Build more meaningful products with
these methods and more: Affinity Diagramming, Behavioral Mapping,
Bodystorming, Contextual Design, Critical Incident Design, Directed
Storytelling, Empathy Maps, Graffiti Walls, Image Boards, Parallel
Prototyping, Simulation Exercises, Touchstone Tours, and Weighted
Matrix. This essential guide: Dismantles the myth that user
research methods are complicated, expensive, and time-consuming
Creates a shared meaning for cross-disciplinary teams Illustrates
methods with compelling visualizations and case studies
Characterizes each method at a glance Indicates when methods are
best employed to help prioritize appropriate design research
strategies Universal Methods of Design, Expanded and Revised is an
essential resource for designers of all levels and specializations.
Few things can catch the eye like an expertly chosen color scheme.
Whether choosing colors to represent a single product or an entire
brand, a strong knowledge of how to select and manipulate color is
a must for designers who want to make an impression. Enter Color
Now, a comprehensive guide to all aspects of working with color in
design. In four sections, designers will learn the basics of the
physics of light and color, the psychology behind the ways humans
react to color schemes, CMYK versus RGB, and the principles of
color theory. A wide selection of detachable color chips make
mixing and matching color palettes in different settings and
lighting situations easier than ever, and a broad survey of
products and brands renowned for their use of color provides ample
inspiration to jumpstart the creative process.
This book develops a new framework for describing the structure of
multimodal documents: how language, image, layout and other modes
of communication work together to convey meaning. Building on
recent research in multimodal analysis, functional linguistics and
information design, the book examines the textual, visual, and
spatial aspects of page-based multimodal documents and employs an
analytical model to describe and interpret their structure using
the concepts of semiotic modes, medium and genre. To demonstrate
and test this approach, the study performs a systematic,
longitudinal analysis of a corpus of multimodal documents within a
single genre: an extensively annotated corpus of tourist brochures
produced between 1967-2008. The book provides multimodal discourse
analysts with methodological tools to draw empirically-based
conclusions about multimodal documents, and will be a valuable
resource for researchers planning to develop and study multimodal
corpora.
TYPOGRAPHIC PROJECTS TO SHARPEN YOUR CREATIVE SKILLS &
DIVERSIFY YOUR PORTFOLIO Whether you're a seasoned pro looking to
brush up your portfolio, or a novice with a laptop full of design
software you haven't yet mastered, this book has you covered. In
dozens of projects, the authors guide you through the nitty-gritty
details of book design, magazine layout, poster production, and all
manner of print projects, from start to finish. The Type Project
Book is loaded with tips and insider knowledge that will help you
hone your design skills, deepen your type knowledge, and nerd out
on the history of graphic design. Each section is a deep dive into
real-world design projects from working designers: a cookbook; a
letterpress gig poster; an animated web banner; an infographic;
even the humble business card is explored. Along the way, wisdom is
offered, tips and time-saving tricks are shared, the secrets of
working graphic designers are revealed-all with the requisite doses
of wit one expects from seasoned professionals with decades of
experience. THE TYPE PROJECT BOOK PROVIDES: A wide variety of
typography-focused projects ranging from a single letter to a book
of several hundred pages An understanding of the design principles
involved in creating impactful graphic design Immersion into the
wider world of type and lettering and its use for artistic
expression Tips and techniques for the most efficient working
practices
When presenting projects in competitive design environments, how
you say something is as important as what you're actually saying.
Projects are increasingly complex and designers are working from
more sources, and many designers are familiar with the struggle to
harness this information and craft a meaningful and engaging story
from it. Telling the Design Story: Effective and Engaging
Communication teaches designers to craft cohesive and innovative
presentations through storytelling. From the various stages of the
creative process to the nuts and bolts of writing for impact,
speaking skills, and creating visuals, Amy Huber provides a
comprehensive approach for designers creating presentations for
clients. Including chapter by chapter exercises, project briefs,
and forms, this is an essential resource for students and
practicing designers alike.
Designing the Olympics claims that the Olympic Games provide
opportunities to reflect on the relationship between design,
national identity, and citizenship. The "Olympic design milieu"
fans out from the construction of the Olympic city and the creation
of emblems, mascots, and ceremonies, to the consumption,
interpretation, and appropriation of Olympic artifacts from their
conception to their afterlife. Besides products that try to achieve
consensus and induce civic pride, the "Olympic design milieu" also
includes processes that oppose the Olympics and their enforcement.
The book examines the graphic design program for Tokyo 1964,
architecture and urban plans for Athens 2004, brand design for
London 2012, and practices of subversive appropriation and
sociotechnical action in counter-Olympic movements since the 1960s.
It explores how the Olympics shape the physical, legal and
emotional contours of a host nation and its position in the world;
how the Games are contested by a broader social spectrum within and
beyond the nation; and how, throughout these encounters, design
plays a crucial role. Recognizing the presence of multiple actors,
the book investigates the potential of design in promoting
equitable political participation in the Olympic context.
Learn how to create beautiful artwork on your iPad or iPhone. Over
65 expert artists from around the world will show you how they
created their original art, from inspiration and conceptualization,
to the creation of the final image. Using step-by-step examples and
easy-to-follow tutorials, you'll learn how to create stunning
images on your iPad or iPhone. Learn more about using the apps you
already have, like Brushes, and discover new apps that will enhance
your art creation like Sketchbook Mobile, Layers, Collage,
Juxtaposer, Hiptamatic, and PhotoFX. Whether you are taking you
first steps into digital art, or are an accomplished artist looking
to broaden your skill set, Mobile Digital Art covers it all - how
to turn photographs into oil paintings, design cartoons from
scratch and create beautiful landscape vistas - all on your iPad or
iPhone.
Fancy designing your own classic and contemporary movie posters,
books and magazine covers? Feel like turning your photographs into
works by Turner, Matisse and Magritte? Want to create illustrations
in the styles of The Simpsons, steampunk and Victorian engravings?
Then you need Art and Design in Photoshop. In this unique book,
acclaimed master of photomontage and visual trickery Steve Caplin
shows you how to stretch your creative boundaries. Taking the same
tried-and-tested practical approach as his best selling How to
Cheat in Photoshop titles, Steve's step-by-step instructions
recreate a dazzling and diverse array of fabulous design effects.
You'll learn how to design everything from wine labels to sushi
cartons, from certificates to iPod advertising, from textbooks to
pulp fiction. Written by a working pro, the clear guidelines
pinpoint exactly what you need to know: how to get slick-looking
results with minimum fuss, with a 16-page Photoshop Reference
chapter that provides an at-a-glance guide to Photoshop tools and
techniques for less experienced users. Steve explains both
typography and the design process in a clear, informative and
entertaining way. All the images, textures and fonts used in the
book are supplied on the downloadable resources. Imaginative,
inspirational and fun to use, this book is a must-have for every
creative Photoshop user, both amateur and professional.
Comprehensive, cross-platform, DIY guide to the creation of a wide
range of graphic effects: from the scanning and manipulation of
photographs to exciting 3D graphics and the creative use of
typography. Benefit from a design professional's experience, not
the software vendors!Part one leads you through a summary of the
rapid advances in graphic design software and hardware now
available to the PC or Mac user, followed by a structured overview
of the rich array of resources to the digital designer in the form
of drawing, painting and 3D applications, clipart, photolibraries,
scanned images, digital photographs and new Internet sources.Part
Two is structured in the form of a series of Workshop sessions.
Each session explains in simple language the methods and techniques
used to create the wide variety of over 300 graphic design examples
included in the book. The examples are based on a wide range of
popular PC and Mac applications, covering vector drawing, painting,
scanning, photoeditng, use of special effect filters and the
creation of 3D effects.Ken Pender is a freelance graphic arts
professional. He has also worked for 25 years with IBM and was
Manager of their European Computer Integrated Manufacturing
Technology Centre in Germany.
Just when you think you've learned all that you could ever know
about working in Photoshop, digital artist and photomontage king
Steve Caplin comes along with yet another masterful method for
creating incredible works of art in Photoshop. This time, he'll
show you how to create complete images, from start to finish,
entirely within the software program. No source material,
photographs, or existing files from other software packages are
needed, saving you valuable time and resources. The techniques
you'll learn in this ground-breaking new book will help you combine
your artistic vision and skills with an understanding of how to
manipulate the built-in Photoshop filters to produce impressive,
eye-catching artwork.Each chapter opens with a complete double page
illustration, created entirely in Photoshop. Then, carefully laid
out step-by-step instructions show you how each element in the
illustration is created, and how they are all combined in the end
to make a convincing final image. Using Steve's proven methods for
success, you'll be able to produce images that reflect a more
finely crafted, hand drawn approach, whether you're an artist for
your own enjoyment or a working professional looking for a leg up
on the competition.
Creative web design requires knowledge from across the design and
technical realms, and it can seem like a daunting task working out
where to get started. In this book the authors take you through all
you need to know about designing for the web and digital, from
initial concepts and client needs, through layout and typography to
basic coding, e-commerce and working with different platforms. The
companion website provides step-by-step tutorial videos, HTML/CSS
styling tips and links to useful resources to really help you get
to grips with all the aspects of web design. Working alongside the
text are interviews with international designers and critical
commentaries looking at best practice and theoretical
considerations. Written for graphic designers, this book delivers
more than just an instruction manual - it provides a complete
overview of designing for the web.
How do you start a design project? How can you generate ideas and
concepts in response to a design brief? How do other designers do
it? This book will answer all these questions and more. Now in its
second edition, the highly popular Design Thinking for Visual
Communication identifies methods and thought processes used by
designers in order to start the process that eventually leads to a
finished piece of work. Step-by-step guidance for each part of the
process is highlighted by real-life case studies, enabling the
student to see teaching in practice. This focus on ideas and
methods eschews an abstract, academic approach in favour of a
useable approach to design as a problem-solving activity. The new
edition now includes contributions from a broader international
range of design practices and adds depth to existing case studies
by looking in greater detail at some of the processes used.
From 1952 to 1986, the Swiss design powerhouse Graphis published a
yearly volume under the title "Graphis Annual," presenting a survey
of graphic design work from the past year. Taken together, these 35
volumes highlight some of the most impressive and innovative design
work that was being done in advertising globally during that
period. "Graphis Annual: The Essential 1952-1986," edited by
"idPure" magazine editor in chief Thierry D. Hausermann, culls the
strongest and most surprising examples of graphic-design prowess
from the series' three-decade-plus run. The 400 images--half black
and white, half color and all bold and lively--are presented in
fantastic double-page spreads that have been reproduced directly
from the original publications. These selections were made with an
eye toward illuminating themes that have already experienced
revivals in recent years, and as a result the visual language of
this volume feels especially current and fresh. "Graphis Annual" is
beautifully bound, an exquisite design object in and of itself. It
constitutes and important addition to the shelf of any designer and
lovers of this golden age of graphic innovation.
An accessible and richly illustrated exploration of how art and
design have driven major social and political change in the 21st
century. Visual Impact highlights the extraordinary power of art
and graphic design to effect social and political change. Richly
illustrated with over 400 images, this is a visual guide to the
most influential and highly politicised imagery of the digital age.
Organised thematically by global issues and events, Visual Impact's
generously illustrated spreads, clearly present and explain the
most influential and highly politicised imagery of the twenty-first
century. Themes and issues include popular uprisings (the Arab
Spring, the London Riots), social activism (marriage equality), and
environmental crises (Hurricane Katrina), as well as the recent Je
Suis Charlie protests. Showcasing over 200 artists and designers,
ranging from internationally renowned names such as Ai Wei Wei and
Shepard Fairey to anonymous internet users distributing work across
Twitter and Facebook, Visual Impact features exciting graphics from
emerging economies such as Brazil, Russia and China, and recent
work created in response to the Arab Spring. Complements Phaidon
titles Graphic Agitation and Graphic Agitation 2 by providing
insight to the art and design shaping today's global political
landscape.
In this fascinating follow-up to the bestselling Information is
Beautiful and Knowledge is Beautiful, the king of infographics
David McCandless uses spectacular visuals to give us all a bit of
good news. We are living in the Information Age, in which we are
constantly bombarded with data - on television, in print and
online. How can we relate to this mind-numbing overload? Enter
David McCandless and his amazing infographics: simple, elegant ways
to understand information too complex or abstract to grasp any way
but visually. In his unique signature style, he creates dazzling
displays that blend facts with their connections, contexts and
relationships, making information meaningful, entertaining - and
beautiful. In his highly anticipated third book, McCandless
illustrates positive news from around the world, for an
informative, engaging and uplifting collection of new infographic
art.
The Business of Design debunks the myth that business sense and
creative talent are mutually exclusive, showing design
professionals that they can pursue their passion and turn a profit.
For nearly thirty years, consultant Keith Granet has helped
designers create successful businesses, from branding to billing
and everything in-between. Unlike other business books, The
Business of Design is written and illustrated to speak to a
visually thinking audience. The book covers all aspects of running
a successful design business, including human resources, client
management, product development, marketing, and licensing. This
timely update on the 10th anniversary of the first edition includes
new content on social media, working from home, and understanding
and working with different generations, essential tools in today's
ultracompetitive marketplace.
Concept stores are about discovery and experience. In a world of
options, these stores pull together products from different lines
and brands, odds and ends, to weave a story or cultivate a way of
living that inspires. To keep it fresh and interesting, regular
updates and narrative display help purvey this attitude, and a
well-designed branding scheme solidifies their philosophy. In
recognising the true power of design, the 60 concept stores and
pop-ups featured in BRANDLife: Concept stores & pop-ups
demonstrate how fashionable graphic identities and interiors help
put forward lifestyle ideas beyond what their products are
originally designed for. The showcase will examine retail
settlements with diverse focuses, from food and fashion to a total
lifestyle, that trades utilitarian products and cultural offerings.
Symbols are all around us - some mysterious, some timeless, some
arcane and some prosaic. But what are their origins? What does the
infinity symbol really signify? Do you understand yin and yang? And
why is the swastika really a good luck sign? This enticing gift
book explores the world of classic symbols and signs, revealing the
deep meaning and often quirky history behind each one. From the
ouroboros and the ankh to the menorah, caduceus and astrological
symbols, the book ranges widely across the world's most recognised
symbols. With one symbol per page, accompanied by a detailed
explanation and history, and printed on high quality paper with a
special binding, Classic Symbols is a unique and attractive book
which will appeal to a broad range of readers, both as a gift and
as a source for tattoo designs and other creative projects.
|
|