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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
The London Transport bar and circle - also known as the bulls-eye
or roundel - is an icon of commercial design. Over the last century
it has come to represent not only London's transport network but
also the city itself. Rare for the logo of a large organization,
the symbol is often perceived as being 'cool', and its influence
has extended into many other fields, including fashion, pop music
and counter-culture. This fascinating book charts the history and
development of the symbol from the early 20th century to the
present day, and explores its use across the company's many
activities, as well as its wide-ranging cultural influence. Richly
illustrated with poster artworks, photographs and other graphic
material from the London Transport Museum archives, the book
features numerous inventive uses of the bar and circle, many of
them previously unpublished.
For almost three decades eminent computer graphicist Jim Blinn has
coupled his scientific knowledge and artistic abilities to foster
the growth of the computer graphics field. His many contributions
include the Voyager Fly-by animations of space missions to Jupiter,
Saturn, and Uranus; "The Mechanical Universe," a 52-part telecourse
of animated physics; and the computer animation of Carl Sagan's PBS
series "Cosmos." In addition, Blinn, the recipient of the first
SIGGRAPH Computer Graphics Achievement Award, has developed many
widely used graphics techniques, including bump mapping,
environment mapping, and blobby modeling.
Blinn shares his insight and experience in "Jim Blinn's Corner," an
award-winning column in the technical magazine "IEEE Computer
Graphics and Applications" in which he unveils his most useful
graphics methods and observations. This book, a compendium of 20 of
the column's articles, leads you through the "graphics pipeline"
offering a wealth of tips and tricks. It explores common graphics
problems, many of which have never before been addressed.
An invaluable resource for any graphics professional
In his entertaining and inspirational style, Blinn examines a
variety of topics to help computer graphics software and
application developers recognize and solve graphics programming
problems. Focusing on geometry and the graphics pipeline, he
shares:
easy to understand explanations of difficult concepts gleaned from
years of teaching
interesting examples of tricky special cases that cause
conventional algorithms to fail
highly refined algorithms for clipping, viewing, lighting, and
rendering
easy to understand explanations of difficult concepts gleaned from
years of teaching
interesting examples of tricky special cases that cause
conventional algorithms to fail
highly refined algorithms for clipping, viewing, lighting, and
rendering
Taking as its point of departure Roland Barthes' classic series of
essays, Mythologies, Rebecca Houze presents an exploration of signs
and symbols in the visual landscape of postmodernity. In nine
chapters Houze considers a range of contemporary phenomena, from
the history of sustainability to the meaning of sports and
children's building toys. Among the ubiquitous global trademarks
she examines are BP, McDonald's, and Nike. What do these icons say
to us today? What political and ideological messages are hidden
beneath their surfaces? Taking the idea of myth in its broadest
sense, the individual case studies employ a variety of analytic
methods derived from linguistics, psychoanalysis, anthropology,
sociology, and art history. In their eclecticism of approach they
demonstrate the interdisciplinarity of design history and design
studies. Just as Barthes' meditations on culture concentrated on
his native France, New Mythologies is rooted in the author's
experience of living and teaching in the United States. Houze's
reflections encompass both contemporary American popular culture
and the history of American industry, with reference to such
foundational figures as Thomas Jefferson and Walt Disney. The
collection provides a point of entry into today's complex
postmodern or post-postmodern world, and suggests some ways of
thinking about its meanings, and the lessons we might learn from
it.
A new edition of the definitive monograph on Japanese designer Shiro Kuramata, featuring a new introduction from author Deyan Sudjic. This highly acclaimed, first ever monograph on the highly influential Japanese designer Shiro Kuramata (1934–1991) is a two-volume title presenting all his compelling and idiosyncratic work in a stunning, specially designed acrylic slipcase. Designers and design enthusiasts who love Kuramata will be astonished by the breadth and depth of Kuramata’s remarkable body of work, from the iconic Miss Blanche chair, made from artificial flowers and resin, to his idiocyncratic umbrella stand that incorporates a walking stick into its design, and the armchair How High the Moon, which is made from metal mesh, many of which are still in production today.
This book provides unique step-by-step guidance to producing a high
quality, effective poster for display at a scientific meeting. It
aims to give young or inexperienced scientists the extra confidence
and encouragement to start contributing poster presentations to
scientific meetings, and enthuse experienced poster presenters to
continue to improve upon their presentations, and benefit more from
the overall experience. Chapters 1-4 are concerned with the purpose
of posters: the pros and cons of poster presentations and how to
take advantage of the opportunities they present. Chapters 5-9
cover aspects of what to include: how best to present text and
data, and the use of colour in the overall format and design of the
poster. Chapters 10-11 deal with actual construction: how to
produce posters in a variety of styles and formats, as well as
general advice on paper characteristics, drawing aids, adhesives,
and cutting equipment. Chapters 12-13 are a guide to transporting
the poster to the meeting, and presenting it at the poster session,
and should take some of the mystique out of creating the right'
image to the people that matter. Chapter 14 gives guidance on
hosting poster sessions and avoiding the various pitfalls. Chapter
15 provides an opportunity to critically review some examples of
posters presented at international scientific meetings. This book
provides concise, practical guidance on all aspects of production
and presentation of scientific posters. It alerts the poster
presenter to the various pitfalls and how best to avoid them, and
to the many opportunities that may be capitalised upon.
Take your design work to the next level with Making and Breaking
the Grid: A Graphic Design Layout Workshop (Third Edition), the
essential easy-to-use guide for designers working in every medium.
With over 150,000 copies in print, this new edition makes a classic
text relevant to a new generation of designers. Updates include:
 A cross-cultural inclusive re-envisioning of design history
related to the grid, including alternative approaches to layout
Expanded discussion of grid use in interactive, UX/UI scenarios
Greater equity in the representation of design work by women and
BIPOC designers Grids are the most basic and essential forms in
graphic design—and they can be the most rigid. This book shows
you how to understand the rules of the grid to use them
effectively, and then how to break them, resulting in phenomenal
cohesive layouts. Timothy Samara explains the history of the grid
and shows examples of grid basics, such as column, compound, and
modular grids. He shows methods for building and using grids, and
offers numerous examples of stunning design projects using a
variety of imagery and typography. Pages are filled with hundreds
of large, full-color layout concepts and diagrams that educate and
inspire. After mastering the grid, discover how to break it using
conceptual designs that deconstruct and flip the grid successfully.
Split, splice, and shift; create spontaneous compositions; make
narrative constructs; work on an axis; use intuitive design; and
more to create unique layouts or other projects. See ideas in
action with eye-catching layout examples. With this book you will:
 learn how grids work. be inspired to explore new concepts
for using—or not using—grids. discover achievable alternatives
for boring layouts. get the results you want using fresh design
elements. learn designers’ processes via fascinating case
studies. see numerous examples of successful layouts created with
and without grids. communicate ideas effectively using visual
language. This new, expanded edition presents the most
comprehensive, accessible, in-depth exposition of layout concepts
ever published.
Discover the history and theory of graphic design from the past 150
years, and how that comes to bear on contemporary design. Designer,
writer and lecturer Theo Inglis takes readers through the core
building blocks of graphic design such as composition, colour,
medium and typography, and explores how each has been utilized and
revolutionized by designers through history, and up to the present
day. This book will expand your knowledge of the world of design
and provide you with practical take-aways to inform your own
creative practice.
person to prepare illustration copy at a pre-professional
level-copy that is, however, often usable for routine
purposes-and/or to communicate better with graphics spe cialists
who will prepare the final illustrations. The skills necessary to
take the final step of producing finished camera-ready
illustrations are, unfortunately, based very much on actual
hands-on experience and are thus beyond the ability of this or any
other book to instill satisfactory competence in. Illustrations
should also prove to be a highly useful reference work for
professional illustrators. The wide variety of train ing and work
experiences by which they have acquired their skills may not have
provided full acquaintance with all of the exceptionally diverse
kinds of information to be found here. There are, moreover, few
disciplines whose practition ers cannot profit from an invigorating
refresher course. After nearly seven years of work, then, I am
pleased to put forward a book with many answers pertaining to the
proper selection and preparation of informational illustrations.
All such questions and their actual solutions, however, must re
main up to you, the inquiring and attentive reader."
We find ourselves square in the middle of one of the greatest
periods in music packaging. Events such as Record Store Day have
pushed collectible packaging back to the cultural forefront;
millennials have started buying physical records; and hip clothing
outlets devote massive amounts of space to record players and racks
of LPs. The designers collected here are at the forefront of this
movement. Some have been working in the music industry for decades,
while others are fresh on the scene. They all share a desire to
elevate the simple record cover and the wrapping that surrounds
these products into something more, something special, something
unique, something memorable. Lifelong music fans, they pour every
ounce of creative energy into coming up with solutions worthy of
the music inside. They also need to be inventive in how they
accomplish this. Coming up with a great concept in a sketch during
a meeting and actually seeing it to fruition and sitting on a shelf
in a record store are two different things. As Paula Scher details
in her interview, today's designers are faced with a very different
task than the record sleeve designers of the past. Outside of the
mega stars, budgets are more or less non-existent, yet the pressure
to deliver something jaw-dropping and mind-blowing remains. Packed
with innovative artworks by one-of-a-kind designers, this is the
definitive guide to album cover design in the 21st century.
Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies for offering environments in which collaborative, sustainable partnerships can thrive. What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century. Additional information and links are available at: http://www.creativityandcognition.com
A fabulous typographic exploration of the letter forms and
typography of one of Europe's leading design studios. Letters from
M/M (Paris) is a comprehensive study of the typefaces produced by
Michael Amzalag and Mathias Augustyniak since they founded their
influential art and design practice, M/M (Paris). For the first
time, ninety of the designers' typefaces are catalogued
chronologically in a three-part volume, comprising the history of
their development; exclusive type specimens; and detailed
illustrations of projects in which they appear. With a foreword by
Bjoerk - whose collaboration with M/M spans over two decades - this
encyclopaedic volume traces the distinctive and integral nature of
type, lettering and signs in the work of M/M, from one-off artistic
commissions to fashion branding and their long-lasting
collaborations with musicians and theatres. This complete
typographic collection is the perfect companion to the two-volume
monograph M to M of M/M (Paris), and will appeal not only to
graphic designers, historians and students, but to anyone
interested in art and visual culture.
Exploring the ways in which painting, applied design and
illustration intertwined over the course of the accomplished career
of Paul Nash (1889-1946), this book provides a new perspective on
one of the most gifted and celebrated English artists of the
twentieth century. Skilfully navigating the diversity of Nash's
design output, which drew in illustration, book jackets, posters,
set design, pattern papers, fabrics, glass, ceramics and
photography, in the context of Nash's painting and wider
pre-occupations, James King presents an artist who strove to
resolve his artistic vision. With Nash's work informed by seismic
shifts within the visual arts during his lifetime - from the
influence of the Arts and Crafts Movement on the one hand, to
Surrealism and Abstraction on the other - this fascinating book
reveals the considerable gifts that allowed Nash to create a wholly
original vision in turn.
In the late 1960s, IBM was one of the world's pre-eminent
corporations, employing over 250,000 people in 100 countries and
producing some of the most advanced products on earth. IBM
President Thomas J. Watson Jnr. sought to elevate the company's
image by hiring world-renowned design consultants, including Eliot
Noyes and Paul Rand. As well as developing the iconic IBM logo and
a corporate design guide, Rand also brought together a remarkable
team of internal staff designers. One of the designers he
hand-picked was Ken White, who, along with John Anderson and Tom
Bluhm, headed up the design team at the IBM Design Center in
Boulder, Colorado. Together, they initiated a poster program as a
platform for elevating internal communications and initiatives
within the company. These posters were displayed in hallways,
conferences rooms and cafeterias throughout IBM campuses, with
subject matter including everything from encouraging equal
opportunity policies to reminders on best security practices to
promoting a family fun day. Designers often incorporated figurative
typography, dry humor, visual puns, and photography to craft
memorable and compelling messages. Many of the posters won Type
Directors Club awards and a large number were 're-appropriated'
from walls by enthusiastic IBM employees. While Paul Rand's
creative genius has been well documented, the work of the IBM staff
designers who executed his intent outlined in the IBM Design Guide
has often gone unnoticed. The poster designs by White, Anderson,
and Bluhm included in this book represent some of the most creative
examples of mid-century corporate graphic design, while offering a
unique commentary into corporate employee communications of the
period. They also embody the full extent to which Thomas J. Watson
Jr.'s mantra, "Good Design is Good Business" permeated every facet
of the IBM organization, and created a lasting influence on curated
corporate design in America.
This encouraging workbook for creating cool patterns is the
ultimate tool for artists and designers seeking a creative boost.
Inside are 50 playful exercises that prompt users to find
inspiration in their surroundings by spotting patterns and
sketching their own. At the back, 50 professional pattern designers
are profiled in galleries of their work and share insights from
their processes. The perfect place to brainstorm new ideas and have
some creative fun, Pattern Studio is chock-full of inspiration for
pro and aspiring designers, plus anyone who loves to draw.
Graphic design is broadly interpreted in this annotated topical
bibliography, covering both scholarly and applied literature
focusing on graphics printed commercially for mass consumption in
the United States from colonial times to the present. Materials
extend from historical studies of design to textbooks and manuals
of professional practice to theoretical works relating to design
drawn from disciplines such as psychology and communication theory.
The 1100 entries include reference sources, books, periodical
articles, catalogs, films, and electronic data. Among the topics
covered are general reference, design theory and history, education
and career guides, professional practice, production and layout,
typography, calligraphy, color reproduction, caricature, and photo
illustrations as well as applications in advertising, publication
design, corporate identity programs, information graphics, package
design, posters and signs. Literature on computer technology as
used in desktop publishing and computer graphics is also included.
Appendixes provide annotated listings of almost 200 relevant
annuals and serials as well as a directory of associations and
organizations in the field. Access to titles, authors, and a finer
breakdown of subjects is facilitated by thorough indexing. This
work should be a valuable resource for professional designers,
scholars and students of design, and librarians interested in
collection development.
The Graphic Design Sourcebook delves into the vast array of graphic
design that surrounds us wherever we go, and has done so ever since
printing was invented. Yet everyday graphics have mostly been
ignored as an art form. From Victorian song sheets to French
perfume labels, early matchboxes to decorative greetings cards,
appealing cigarette packets to enticing holiday brochures,
colourful advertisements to racy night club tickets, these
miniature masterpieces deserve artistic recognition. With over a
thousand images, The Graphic Design Sourcebook is both an inspiring
source book and a treasure trove of ideas; a true cornucopia of
communication.
From architects and product designers to textile artists and
digital innovators, Women Design profiles a selection of the most
dynamic female designers from the modern era, showcasing their
finest work and celebrating their enduring influence. Design
throughout history has been profoundly shaped and enhanced by the
creativity of women; as practitioners, commentators, educators and
commissioners. But in a narrative that eagerly promotes their male
counterparts, their contributions are all too often overlooked.
Women Design seeks to redress that balance, delving into the lives
and works of some of the most talented design minds of the 20th and
21st centuries, from architects and artists to designers of all
stripes. Through 21 engaging profiles, Women Design rediscovers and
revels in the work of pioneers such as Eileen Gray, Lora Lamm and
Lella Vignelli, while shining a spotlight on modern-day
trailblazers including Kazuyo Sejima, Hella Jongerius and Neri
Oxman. Richly illustrated with beautiful archival imagery, this is
a rare glimpse into the working worlds of some of the most
influential forces in contemporary design. Detailed text from
design historian Libby Sellers brings the lives and work of these
fascinating women to life, exploring how they overcame the
challenges of working in a male-dominated world in order to see
their groundbreaking creative visions realised. This book is an
invaluable work, a must-read for anyone who claims to know about
design, and an inspiring insight into the lives and legacies of 21
truly brilliant women whose work has irrevocably shaped the world
around us today. "A fascinating insight into the women who have
shaped the way we live" - ELLE DECORATION
Cruz Novillo: Logos provides a comprehensive guide to an important
facet of Pepe Cruz Novillo's output, his logo design; and in doing
so proves the importance of this body of work, both to Spain and
the global design community. This book offers inspiring content for
any designer in this field and those looking to explore Spanish
corporate design.
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