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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
Drawing upon theories from visual studies, critical visual culture
studies, and cognitive psychology, and with a special focus on
gender and ethnicity, this book gives students a theoretical
foundation for future work as visual communicators. The book takes
a closer look at the interwoven character of perception and
reception that is present in everyday visual encounters. Chapters
present a wide variety of visual examples from art history, digital
media, and the images we encounter and use in our daily lives. With
the tools to understand how images and text make meaning, students
are thus prepared to better communicate through visual media. This
book serves as a main or supplementary text for visual
communication or visual culture courses.
In the mid- to late 1980s, rave culture developed. It influenced
music, design, art, drugs, fashion, language and even the law.
Originally emerging in the USA, it was refined in the UK by people
who wanted to dance, party and express themselves in terms of art
and music. It started in in small, sweaty clubs but such was the
popularity that soon enormous Raves, with tens of thousands of
people, were common. 'House' music and illegal drug ecstasy were
the driving forces behind what turned into a global phenomenon.
Events that started as secretive nights in underground clubs, with
word-of-mouth advertising grew from one-off take-overs of unusual
venues into huge open land-based events. Pager and telephonic
communication became the medium of message-passing, and flyers were
key to it all: informing the right people about the right place at
the right time. Chelsea Berlin was there from the beginning,
attending many of the now legendary events, from Club Shoom to
Energy and beyond. In Rave Art, the whole exciting movement is
documented through the flyers that were handed out freely (often
privately) to inform partygoers of the next venue. Flyer design
became an artform, and this book contains hundreds of the most
significant and rare examples from Chelsea's huge collection.
Together with personal reminiscences and quotes from famous,
infamous and not-so-famous attendees, Rave Art paints a vivid
picture of what is probably the last significant youth culture
movement of modern times.
Communications between amateur radio (AKA ham radio) operators and
citizen band stations have been crowding the world's
electromagnetic spectrum since its invention in the early 20th
century. Millions of operators formed what could be almost be
described as an early internet - projecting their voices, ideas,
and humanity around the earth's surface using various techniques
and frequencies to bounce their waves around the earth's surface,
off of the ionosphere, and even the moon. Any communication network
needs a way of identifying individuals. A QSL card is a written
confirmation of prior communication between two amateur radio or
citizens band stations-postcard sized and mailed between users. Do
You Confirm Receipt of My Transmission is derived from the Q code.
A Q code message can stand for a statement or a question (when the
code is followed by a question mark). In this case, 'QSL?' (note
the question mark) means "Do you confirm receipt of my
transmission?" while 'QSL' (without a question mark) means "I
confirm receipt of your transmission." Just like today's internet
avatars, operators had their own style and often projected their
personality using their QSL cards. Collecting cards was popular,
and a source of pride to operators. Published by Brooklyn-based
design imprint, Standards Manual, Do You Confirm Receipt of My
Transmission is a visual history of these cards, spanning from
approximately 1960-1990. Over 190 cards are included, front and
back, with high resolution details. The collection forms a visual
history of early global communication - something we now take for
granted but was once a marvel. Today, there are over 3 million
licensed radio operators worldwide.
*Encourages students into the profession of media production for
sports, drawing on case studies and interviews with practitioners
and providing careers advice for students looking to break into the
industry. *This is the first book to address motion graphics in
sports production and presentation so fills a niche gap in the
market which sits between media production, graphic design and
advertising/sports marketing. *Combines research and practice to
give a holistic overview of the area and where it is going/how
students can shape it.
A visual survey of the public myths and collective symbols used in
the making of the Islamic Revolution in Iran and the subsequent war
with Iraq. The book traces a remarkable period of history in which
the power of words and images successfully challenged the military
might of an established state, setting forth an avalanche of public
sentiment that led to revolution.
Graphic explores the ways in which images and words can be combined
to make us chuckle.
The Cover Art of Blue Note Records is Graham Marsh and Glyn
Callingham's classic collection of the unparalleled record sleeves
produced by the celebrated Blue Note record label. Around January
1956 the photographer Francis Wolff and Alfred Lion of Blue Note
Records met Reid Miles, a commercial artists and a devout classical
music fan. After establishing a rapport, Reid Miles became the
designer for the Blue Note label for the next eleven years creating
wonderful graphic covers that were both unique and also retaining
the indefinable Blue Note look. Featuring iconic covers for artists
such as Herbie Hancock, Thelonious Monk, Miles Davis, John
Coltrane, Sonny Rollins and Art Blakey, this anthology is an
evocative piece of Jazz history. Alongside over 400 of the record
label's best album covers is a selection of short essays written by
leading industry figures. Both a comprehensive guide to an
acclaimed label, and an insightful snapshot of graphic design
history, The Cover Art of Blue Note Records is a must-have for all
Jazz fans.
Bringing together an international team of scholars, this book
offers new perspectives on the impact that the Bauhaus and its
teaching had on a wide range of artistic practices. Three of the
fields in which the Bauhaus generated immediately transformative
effects were housing, typography, and photography. Contributors go
further to chart the surprising relation of the school to
contemporary developments in hairstyling and shop window display in
unprecedented detail. New scholarship has detailed the degree to
which Bauhaus faculty and students set off around the world, but it
has seldom paid attention to its impact in communist East Germany
or in countries like Ireland where no Bauhausler settled. This
wide-ranging collection makes clear that a century after its
founding, many new stories remain to be told about the influence of
the twentieth century's most innovative arts institution. The book
will be of interest to scholars working in art history, design
history, photography, and architectural history.
"The Graphic Design Reference & Specification Book" should
always be next to a designer's computer. Completely practical with
only the most needed information, this valuable book provides
designers with all the little details that can make or break a
design, such as how much space to leave in the gutter when
designing barrel folds, how to layout a template for a box, and the
ratios of each part, as well as metric conversion charts, standard
envelope sizes in the USA, Europe, Canada and Asia, and much more.
This hardworking handbook is compact and accessible and is a
must-have for any graphic designer.
Graphic offers an eruption of visual contributions that yield an
equal number of wonderful stories.
The long-awaited third monograph on the work of the most important
British designer of his generation, showcasing projects from the
last thirty years of his career. Neville Brody’s work sits at the
intersections between graphic design, communication design and
graphic art, pushing boundaries and blurring lines between them as
he fuses influences from art, design, fashion, music, low and high
cultures. Brody has been one of the most consistently innovative
and shapeshifting graphic designers of the past fifty years. He has
produced a body of commercial work covering editorial, brand
identity, typography, systems, information and interface design of
unparalleled boldness and sophistication for global clients that
include Shiseido, Coca-Cola, Samsung, Nikon, LVMH, Nike and Dom
Perignon, and UK clients such as the BBC, Channel 4, Tate Modern
and The Times. The Graphic Language of Neville Brody 3 also
captures a body of one-off creative works and site-specific
collaborations that are motivated by creativity, political and
cultural viewpoints, provocation, and expression. The Graphic
Language of Neville Brody 3 brings almost thirty years of work
together in thematic sections that address the key fields of his
vibrant design projects, including typographic experimentation,
cultural subversion, and design systems. Richly illustrated, each
project is explored in detail, revealing the work that has defined
Brody’s recent practise across six chapters, from major brands to
magazine editorials and features, revealing how Brody’s design
language has been informed, evolved and remarkably stayed true to
key themes and ideas throughout his career to date. Brody has
produced a rich, dynamic and surprising body of new work that will
attract a new generation of designers and art directors. This
inspirational volume will be essential reading for anyone
interested in the evolution of graphic design over the past three
decades.
The talent behind Radiohead's iconic artwork reveals in his own
words and for the first time the creative process that has driven
his career and earned him a cult reputation. A restless and
prolific figure, Stanley Donwood is widely regarded as one of the
most important visual artists of his generation. His influential
work for Radiohead spans many practices and ever-evolving
aesthetics over a 23-year period, from music packaging to
installations to print-making. Here, for the very first time, he
reveals his personal notebooks, photographs, sketches and abandoned
routes to iconic Radiohead artworks. Arranged chronologically,
chapters are each dedicated to a major work - be it an album cover,
promotional piece or a personal project - presented as a
step-by-step working case study, from speculative ideas and
sketches right through to Photoshop experiments and the finished
piece. Accompanying narratives by Donwood explain the inspirations
and stories behind his creative process and what it is like to work
with the band, told with his typical razor-sharp humour and
generosity of spirit. Featuring a treasury of archive material,
this is the first deep dive into Donwood's creative practice and
the artistic freedom afforded to him by working for a major music
act. There Will Be No Quiet is essential reading, and viewing, for
fans of the band and anyone interested in the explosive mix of
artistic accident, musical ingenuity and creative originality.
This book seeks to establish the meaning of design research, its
role in the field, and the characteristics that differentiate
research in design from research in other fields. The author
introduces a model to explain the relationship between the
components of the ontological reality of design: the designed
object, the designer, and the user. Addressing design research
across disciplines, the author establishes a foundational
understanding of research, and research paradigms, for the design
disciplines. This will be crucial for the emerging field of design
research to find its own identity and move forward, building its
own knowledge base as it finds its positioning between science and
art. The book will be of interest to scholars working in design
history, design studies, graphic design, industrial design,
interior design, architecture, fashion design, and service design.
Projection Design for Theatre and Live Performance explores the
design and creation process of projections from a non-technical
perspective, examining the principles of media for the stage in a
manner that is accessible for both beginning designers and advanced
designers dabbling in projections for the first time. This
introductory text covers concepts and tools for designing,
techniques to help readers tap into their creativity, and the core
skills required of this field: problem solving, project management,
and effective communication. Focusing exclusively on design and
creativity, this book encourages individuals to leap into the
creative design process before facing any perceived hurdles of
learning everything technical about media delivery systems, cueing
systems, projectors, cables, computer graphics, animation, and
video production. Projection Design for Theatre and Live
Performance is a reminder that, from the invention of photography
to the enormous variety of electronic media that exist today, the
ways projection designers can enhance a theatrical production are
limitless. Written in an accessible style, this book is a valuable
resource for students of Projection Design as well as emerging
professionals. Its focus on design and creativity will restore the
confidence of individuals who may have been daunted by technical
hurdles and will encourage the creativity of those who may have
been disappointed with their efforts in this field of design in the
past.
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Think in Colour
(Hardcover)
Puttaert Hugo, Cleeren Steven, Rick Poynor
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R1,582
R1,256
Discovery Miles 12 560
Save R326 (21%)
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Ships in 10 - 15 working days
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Visionandfactory, established in 1990, has long played a prominent
role in the Belgian and international graphic design scene. From
its foundation, the studio has established a reputation for a rich
culture of experimentation, an innovative combination of analog and
digital techniques and an eagerness to tackle even the most
difficult of projects. The studio's key figure is Hugo Puttaert
(born 1960), designer, professor, editor, publisher and hugely
influential figure in the design world. "Think in Colour" offers a
selection of the firm's work, a kaleidoscopic view of
Visionandfactory's output. Text from Pattaert not only
contextualizes these selected works through insights into the
studio's history and work processes, but also gives the reader a
glimpse into his vision of design as a discipline and the social
responsibility of the designer. With a split-fountain cover that
reveals its color when touched and hundreds of full-color pages,
this book illustrates Visionandfactory's motto--"Think in color."
This expanded and revised version of the best-selling Universal
Methods of Design is a comprehensive reference that provides a
thorough and critical presentation of 125 research methods,
synthesis/analysis techniques, and research deliverables for
human-centered design. The text and accompanying photos and
graphics of this classic resource are delivered in a concise and
accessible format perfect for designers, educators, and students.
This new, expanded edition includes updated information on
scenarios, secondary research, territory maps, and other chapters.
The addition of 25 new chapters brings fresh relevance to the text
with innovative design methods that have emerged since the first
edition, such as backcasting, behavioral design, horizon scanning,
and transition design. Universal Methods of Design, Expanded and
Revised distills each method down to its essence, in a format that
helps design teams select and implement the most credible research
methods suited to their design culture. Each method is presented in
a two-page format. The left-hand page contains a concise
description of the method, accompanied by references to further
reading. On the right-hand page, images and case studies for each
method are presented visually. The relevant phases for design
application are highlighted as numbered icons along the right side
of the page, from phases 1 (planning, scoping, and definition)
through 5 (launch and monitor). Build more meaningful products with
these methods and more: Affinity Diagramming, Behavioral Mapping,
Bodystorming, Contextual Design, Critical Incident Design, Directed
Storytelling, Empathy Maps, Graffiti Walls, Image Boards, Parallel
Prototyping, Simulation Exercises, Touchstone Tours, and Weighted
Matrix. This essential guide: Dismantles the myth that user
research methods are complicated, expensive, and time-consuming
Creates a shared meaning for cross-disciplinary teams Illustrates
methods with compelling visualizations and case studies
Characterizes each method at a glance Indicates when methods are
best employed to help prioritize appropriate design research
strategies Universal Methods of Design, Expanded and Revised is an
essential resource for designers of all levels and specializations.
Collects some of the most visually stunning and evocative album
covers from the 20th Century Features homages to numerous important
designers and artists, such as Damien Hirst, Yoko Ono and Raymond
Pettibon Up until the 1940s, records were sold in plain, uniform
jackets. In the post-war years, musicians and record companies
discovered that graphically designed record covers had the
potential to boost sales. Significantly, in the 1960s contemporary
artists began to create record jackets that became an inspiration
for others on account of their radical, groundbreaking designs.
Many of them have become symbols recognized not only by fans but by
the wider public, symbols of an era where artistic freedom,
experimentation, and innovation were encouraged. This book is the
first-ever comprehensive introduction to these resplendent album
covers. They have been taken from the extensive archive of the
Dutch designer Jan van Toorn, one of the most active collectors and
a leading expert in the field. The book includes surrealist designs
by Salvador Dali; covers by famous pop artists such as Andy Warhol,
Roy Lichtenstein, Robert Rauschenberg and Jean-Michel Basquiat;
works by the Vienna-based group 'Wiener Aktionismus'; and
contemporary designs by Jeff Koons, Damien Hirst, Banksy, and Ai
Weiwei. Special importance is given to the designs from the circle
of Fluxus artists, a radical sixties group who often produced music
during their multimedia performances. The Fluxus artists frequently
published their artwork on records, as did John Cage and Yoko Ono.
Another focus of the book is Raymond Pettibon, who shot to fame
when his legendary cover for the punk band Black Flag exploded into
the record stores. Full of famous names and artists deserving of
greater recognition, this book is the perfect gift for any
vinyl-lover."
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