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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
Graphis Journal Take a deep dive into the minds of some of today's renowned designers, photographers, art directors, and more inside the Graphis Journal A quarterly print and digital magazine we hope inspires your creativity -- The Journal is filled with thought-provoking, intimate, meaningful interviews and stories that take you inside the minds, work, and spaces of top designers, agencies, photographers, artists, and other outstanding creatives around the globe. Each Journal issue is beautifully printed and features 12 lead stories and Q&As from creatives in their own words plus images of some of their finest work. You'll learn the celebrations, challenges, and what inspired them along the way Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented.
Graphis Advertising Annual 2022 Explore the A to Z of modern advertising in Graphis Advertising 2022. A phenomenal homage to some of the finest work selected by an acclaimed international jury of ad agencies creative directors. Each ad takes readers behind the scenes of the imagery with personal tales of inspiration and the passion, intent, and results behind each project. Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented.
Structura: The Art of Sparth is a collection of his personal artwork. Sparth has been an active artistic director and concept designer for the gaming industry for over ten years. Currently with idsoftware in Texas, a renowned leader in the gaming world with such titles as Wolfenstein 3D, Doom I and II, and Quake I and II, Sparth has been integral in designing the games that the video game enthusiasts of today devour. In both his professional and personal work, there are no limits to Sparths creativity when it comes to translating forms and concepts with an creativity when it comes to translating forms and concepts with an experimental and original approach. Born in France and having traveled the globe extensively, he was influenced greatly by the various world cultures he encountered, and this is largely responsible for his multiple creative passions, which range from space to architecture, robotics and beyond.
Every graduate student, postdoc and scientist knows that images and illustrations can make or break their lecture, poster presentation, and journal or book article. Graphics software and laser printers have placed professional-quality graphics within the reach of everyone. But in the end, whether your audience sees clear, understandable images or not depends on whether you followed the principles presented here. Learn the strengths and weaknesses of different forms of visual presentations. Understand when to use a figure, and how much information can be represented in one. See examples of bad, good, and better graphs and tables. The author also presents information on presenting DNA sequences, protein structures, and other molecular graphics. '
A unique survey of a new graphic language, this was the world's first book of fax art. It examines the output and influence of the fax as a creative tool by collating the most inventive responses to a call for entries sent to hundreds of international artists, designers, architects, film-makers and musicians.
Where do design principles come from? Are they abstract "rules" established by professionals or do they have roots in human experience? And if we encounter these visual phenomena in our everyday lives, how do designers use them to attract our attention, orient our behavior, and create compelling and memorable communication that stands out among the thousands of messages we confront each day? Today's work in visual communication design shifts emphasis from simply designing objects to designing experiences; to crafting form that acknowledges cognitive and cultural influences on interpretation. In response, Meredith Davis and Jamer Hunt provide a new slant on design basics from the perspective of audiences and users. Chapters break down our interactions with communication as a sequence of meaningful episodes, each with related visual concepts that shape the interpretive experience. Explanatory illustrations and professional design examples support definitions of visual concepts and discussions of context. Work spans print, screen, and environmental applications from around the world. This introduction to visual communication design demystifies the foundational concepts that underpin professional design decisions and shape our experiences in a complex visual world.
A concise overview of the work of designer Will Burtin, focussing on his ability to visually express complex concepts in a sophisticated yet aesthetically pleasing manner. This book explores the work of Will Burtin (1908-1972), designer, visionary, and teacher. Whether in advertising, exhibits, magazines, or other print material, his constant goal was to provide the audience with optimum communication of the content. Burtin designed visual training manuals for gunners during World War II, served as art director of Fortune magazine, organized several ground-breaking design conferences, and worked as a design consultantfor the pharmaceutical giant Upjohn. Burtin had a unique ability to visually express complex concepts in a sophisticated yet aesthetically pleasing and accessible manner; this became the de?ning characteristic of his work. This chapbook, as well as the materials found in the Will Burtin Collection in the Graphic Design Archives, can be studied to give meaningful understanding to Burtin's design process. R. ROGER REMMINGTON is the Massimo and Lella Vignelli Distinguished Professor of Design in the School of Design, Rochester Institute of Technology. He is the author of several books, including Design and Science-The Life and Career of Will Burtin, co-authored withRobert S. P. Fripp, and American Modernism: Graphic Design, 1920 to 1960.
A complete standard Western deck of 52 playing cards and 2 jokers, making them suitable for any card game. This deck of cards has been put together using four different sets (one for each suit) made by Russian criminals in prisons during the 1980s. Prohibited by the prison authorities, they are constructed from innocuous materials procured from the everyday routine of prison life, their unique designs skillfully manipulated so that they could be read. The respect commanded by any criminal was directly related to his ability to play, and win, at cards. Being `lucky' at cards was also seen as a good omen (even if the winner cheated, as this practice is acceptable within the thieves world). A thief could stake anything in a card game, a finger, an arm, the life of another inmate, or even his own. If he lost, the debt had to be paid immediately. The penalty for defaulting was expulsion, a forcibly applied tattoo or in some cases, death. Confiscated and destroyed by the authorities, original decks are difficult to obtain and often incomplete. The authentic designs reproduced here have been taken from original cards collected over the last ten years by the authors. A standard Russian deck contains only 36 cards. This pack has been adapted to make a complete standard Western deck of 52 cards.
For more than two decades, the Beginning AutoCAD Exercise Workbook has been THE definitive tutorial for those learning and teaching about the CAD software. As the AutoCAD package has continued to improve, so has this work, with better graphics, enhanced standard features (such as CAD Tips and side-by-side inch/metric measurements) and additional practical exercises. AutoCAD 2020 is packed with new features. The Exercise Workbook shows users and instructors how to unleash the power of AutoCAD with easy-to-follow lessons and tutorials on the many tools and commands available to create, tweak, and perfect a drafting, drawing, design, or 3D printed final product. Visual learners will be especially pleased with the heavily illustrated format, and the way the authors' lessons and exercises progress seamlessly from the basics to more sophisticated projects. For users of AutoCAD, there is simply no better resource on the market. CAD TIPS AND INCH/METRIC MEASUREMENTS. This top selling Workbook includes a dynamic feature called CAD Tips interspersed throughout the lessons to provide insider information from longtime AutoCAD experts. Side-by-side inch/metric measurements make the work accessible to AutoCAD users around the globe. NEW FEATURES IN AUTOCAD 2020: Dark and light theme, making the command buttons to stand out more, and making the interface look more like the Windows 10 operating system dialog box appearance. New Blocks Palette, allowing users to view blocks before inserting them, with the added ability to insert blocks from current, recent, and saved drawings. Purge, making it easier to find and remove unused layers, text object, dimension styles, etc. Drawing Compare Enhancements, enabling users to compare 2 drawings and actually edit them at the same time. Quick Measure, revealing the size of all objects in length, width, angles, radius, or diameter.
From posters to cars, design is everywhere. While we often discuss the aesthetics of design, we don't always dig deeper to unearth the ways design can overtly, and covertly, convince us of a certain way of thinking. How Design Makes Us Think collects hundreds of examples across graphic design, product design, industrial design, and architecture to illustrate how design can inspire, provoke, amuse, anger, or reassure us. Graphic designer Sean Adams walks us through the power of design to attract attention and convey meaning. The book delves into the sociological, psychological, and historical reasons for our responses to design, offering practitioners and clients alike a new appreciation of their responsibility to create design with the best intentions. How Design Makes Us Think is an essential read for designers, advertisers, marketing professionals, and anyone who wants to understand how the design around us makes us think, feel, and do things.
Pop-art connoisseurs are treated to a mind-bending journey through the blistering paintings of San Francisco artist Dirty Donny Gillies. Take a visual tour of his vibrant, hand-drawn and screen-printed poster art series "Blacklight Rebellion" and hand-painted solo art show "Fantastic Voyage." This ultimate collection of cool also includes his iconic work for Stern Pinball, metal giant Metallica, Vans Skate, Snap-on tools, and Cruz Pedregon's Top Fuel Funny Car, not to mention work on his own air-brushed 1970s boogie van. The art attack continues with eye-melting imagery from skateboard decks, decal sets, toys, guitars, drums, and his series of model kits for AMT. Pop-art collectors will appreciate full-page photos from the likes of legendary street photographer Ricky Powell, as well as the commentary by Ed Robertson of the Bare Naked Ladies, Mastadon's Brann Dailor, Brendon Small of animated series Metalocalypse, Howie Pyro, (Danzig, D-Generation) and fellow weirdo artist Skinner.
Winners of the annual international Graphis New Talent Awards Enhance your candidacy by standing out and putting yourself ahead of other applicants for your dream job. Graphis New Talent 2021 is an imperative tool for both teachers and students to not only develop their skills, but enhance their candidacy by helping them stand out and putting them ahead of other applicants for their dream job. This book challenges students with a passion to create unique and unprecedented work that'll jumpstart their careers in their chosen professions, be it design, photography, fashion, or advertisement. We encourage submissions from new talent worldwide. This book is a motivational reference book for those who want to be inspired and exceed their own expectations in their selected passions. When going up against other competitors internationally, students get a real world sense of how their work fairs from their competitors. They can also reference other Graphis' award books to weigh their work against the professionals who they are trying to get hired by. Featuring fine art quality print, full-page images of Platinum and Gold Award-winning work, Silver Award-winning work and Honorable Mentions are also presented.
The creation of a logotype as one of the most important elements of corporate design is a challenging task for commu- nication designers. The concept that a good logotype is by definition a persua- sive logotype creates a direct link to the genre of rhetoric, which, according to Aristotle, has the power of observing the means of persuasion on almost any subject. It follows that rhetoric con- cepts and methods are ideally suited for understanding the effectiveness of logotypes to expand the horizon of applied design work. In this publication the author illustrates how designers can utilize the tools of rhetoric, a sci- ence that dates back more than 2,500 years. Stylistic devices play a central role in this as logotypes are analyzed and classified to determine which communicative strategies and intended effects they fulfill. The theoretical in- sights gained from this provide design- ers with a wealth of knowledge that facilitates analysis, idea generation, and argumentation along with a deeper understanding of the design process.
This anthology of design concepts reveals what you can learn from Mad Men's Don Draper, why the Beatles were not just brilliant as musicians, how a lemon tart can make you world famous and why purple is just always so wrong. Unless you're Prince or the Pope, that is, but this book is for everyone who isn't.
Exploring Shell's remarkable archive of advertising art, this book is the first to present a comprehensive overview of the company's artistic heritage. Examinations of the historical, political and social contexts of Shell art and advertising enable the authors to assess the work's broader cultural significance. By delving into the ways in which Shell's publicity was conceived, commissioned, produced and disseminated, the particular contributions made by artists and designers including Paul Nash, Graham Sutherland, Ben Nicholson and Edward McKnight Kauffer, are highlighted, while broader questions such as Shell's position within contemporary debates regarding the aesthetics and proper purpose of 'Commercial Art' are explored. Drawing primarily on Shell's extensive poster collection, as well as other contemporary sources, Shell Art & Advertising provides valuable insights into the development of commercial art in the UK. Featuring a wealth of fascinating images, this original publication will appeal to cultural historians, as well as fans of Modern British Art.
For over a decade The Business Side of Creativity has remained the authoritative guide to setting up and running a small creative organization. This updated and expanded edition revises the best-selling classic to include even more facts, tips, strategies, and advice for beginning creatives. Every year the market for creative services expands, but the competition increases even faster. Today, success hinges not on talent alone but on a thorough understanding of the business side of creativity. Hailed by reviewers as the creative business "bible," The Business Side of Creativity is the most comprehensive business companion available to freelance graphic designers, art directors, illustrators, copywriters, and agency or design-shop principals. Cameron S. Foote, a successful entrepreneur and editor of the Creative Business newsletter, guides you step-by-step through the process of successful self-employment-all the way from getting launched as a freelancer to running a multiperson shop to retiring comfortably-and everything in between. Sample business forms and documents to help put information into practice are included in the appendixes and are also available for download. How should you organize? What should you charge? What marketing techniques yield the best returns? How do you know when it's right to expand? What are the most effective strategies for managing employees? How can you build salable equity? The Business Side of Creativity delves into these questions and hundreds more, giving you practical, real-world answers and invaluable, expert advice.
Asserting that written language is on the verge of its greatest change since the advent of the printing press, visual artist Craig McDaniel and art historian Jean Robertson bring us Spellbound - a collection of heavily illustrated essays that interrogate assumptions about language and typography. Rethinking the alphabet, they argue, means rethinking human communication. Looking beyond traditional typography, the authors conceive of new languages in which encoded pictorial images offer an unparalleled fusion of art and language. In a world of constant technological innovation offered by e-books, tablets, cell phones and the Internet, McDaniel and Robertson demonstrate provocatively what it would mean to move beyond the alphabet we know to a wholly new system of written communication.
Based on motifs that flourished in ancient Greece and Rome, neo-classical design dominated European architecture and decorative style from the late 1700s onward. This collection of clip art features scenes from mythological, historical, and biblical sources as well as vines and leaves.
Brand by Hand documents the work, career, and artistic inspiration of graphic designer extraordinaire Jon Contino. Jon is a born-and-bred New Yorker. He talks like one, he acts like one, and most importantly, he designs like one. He is the founder and creative director of Jon Contino Studio, and over the past two decades, he has built a massive collection of award-winning graphic-design work for high-profile clients such as Nike, 20th Century Fox, and Sports Illustrated. Throughout all of this, he has gone to design hell and back, facing obstacles like fear, self-doubt, and bad luck. Brand by Hand documents the work and career of Jon Contino, exploring his lifelong devotion to the guts and grime of New York and cementing his biggest artistic inspirations, from hardcore music to America's favorite pastime. A graphic-design retrospective showcasing his minimalist illustrations and unmistakable hand-lettering, Brand by Hand shares how Contino has taken a passion for pen and ink and turned it into an expanding empire of clients, merchandise, and artwork.
Inspired by the 2012 London Olympic Games, young artist Ugo Gattoni intricately illustrates a cycle race through the streets of London. From elite athletes to cycle couriers, commuters, bankers, delivery boys, mums with kids, youths on stolen mountain bikes to fashionistas and hipsters on fixed gear bikes - pretty soon you will realize this is no ordinary road race! A recent graduate of one of Paris' top art schools, Ugo Gattoni wowed the public with an incredible intricate pen drawing measuring approx 10 x 2 meters. His first foray into the London arts scene saw him drawing on the walls of the prestigious Hayward Gallery on London's South Bank. This Leporello project for Nobrow Press is his first publication. Nobrow Leporello have become one of our most popular products, selling to all ages and demographics, their dual purpose: as a book and as a frameable print have become a fun way for people to own great art affordably as well as enjoy fun and innovative narratives and educational content (e.g. High Times). Bicycle was drawn in its entirety using a Rapidograph Rotring Pen.
Rex Ray celebrates life, work, and legacy of iconic San Francisco fine artist Rex Ray (1956-2015). This comprehensive volume features more than 100 of his works on canvas, wood, and paper-including never-before-seen pieces courtesy of the Rex Ray estate. His playful painted-paper-collages and organic, abstract forms have earned him comparisons to artists like Paul Klee and Henri Matisse. * Essays by celebrated writer Rebecca Solnit, art critic Christian Frock, and Ray's gallerist and friend Griff Williams * Ray's collages and paintings are both playful and geometric. * This vibrant book pays tribute to Ray's life and work. Rex Ray was a successful and prolific fine artist whose art has been shown at major museums and galleries throughout the United States. Now, longtime collectors and new fans alike can revel in the beauty of Ray's inimitable body of work. Ray's exuberantly colorful paintings and collages are a testament to the prolific artist's joy in the creative process. * This fine art monograph is perfect for Ray's fans and collectors, as well as those discovering the power and beauty of his work for the first time. * A perfect gift for lovers of pop art and modern design, museumgoers, fine art fans, artists, designers, and those interested in the San Francisco art scene and local history * Great for those who loved Rex Ray: We Are All Made of Light by Griff Williams, Kevin Killa, and Rene Paul Barilleaux; House Industries: The Process Is the Inspiration by House Industries; and Barry McGee by Aaron Rose and Barry McGee
Studio Kluif, the award-winning and internationally renowned Dutch design studio never ceases to amaze with their magical and attractive designs. Ranging from graphic design, illustration, packaging and design for fashion, this 176- page book is packed with new creative projects.
One of today's most refreshing young creatives gives the inside scoop on how to make it as a graphic artist. From art school student to designer for Nike, Topshop, and Google, Kate Moross has lived the life that young graphic artists dream of. But it hasn't always been a smooth ride, and in this informative memoir and guide Moross offers true insider's tips on how to make it in a highly competitive field. Written in an approachable, forthright, and refreshingly honest tone, Make Your Own Luck features chapters on how to thrive in art school, developing your own style, how to self-promote, collaboration with other artists, how to deal with "copycats," and when to consider working for free. She also touches on the fine points of music packaging and videos, how to find an agent, and looks back on the touchstone moments that helped shape her career. Designed to mimic Moross's signature bold, brightly colored style, this book is filled with dozens of examples of her work for publications including The Guardian, Vice and FACT Magazine, companies such as Adidas and Nokia, and musicians including Simian Mobile Disco, Jessie Ware, Zomby, and Pictureplane. Irreverent and packed with helpful tips for designers of all stripes, Make Your Own Luck is certain to become an indispensable guide for anyone interested in graphic art as a vocation or hobby. |
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