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 Esquire. Ford Motors. Burton Snowboards. The Obama Administration.
While all of these brands are vastly different, they share at least
one thing in com mon: a teeny, little bit of Aaron James Draplin.
Draplin is one of the new school of influential graphic designers
who combine the power of design, social media, entrepreneurship,
and DIY aesthetic to create a successful business and way of life.
Pretty Much Everything is a mid-career survey of work, case
studies, inspiration, road stories, lists, maps, how-tos, and
advice. It includes examples of his work-posters, record covers,
logos-and presents the process behind his design with projects like
Field Notes and the "Things We Love" State Posters. Draplin also
offers valuable advice and hilarious commentary that illustrates
how much more goes into design than just what appears on the page.
With Draplin's humour and pointed observations on the contemporary
design scene, Draplin Design Co. is the complete package for the
new generation of designers.
			
		 
	
		
			|  | The Illustrator
					
					
					
						(Hardcover) 
					
					
						Steven Heller, Julius Wiedemann
					
					
				 | R618R558
					
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 The shift towards digital modes of production has fundamentally
changed both cartography and graphic design. The omni-present
computer, the interactive possibilities of digital media and the
direct exchange of visual information through networks have blurred
the distinction between designers and users of visual information.
Blind Maps and Blue Dots is the first work to explore the
disappearing boundaries between producers and users of maps. Using
three mapmaking practices as examples - the Blue Dot, the location
function in Google Maps; the Strava Global Heatmap, a world map
showing the activities of a fitness app; and the "Situation in
Syria" maps, a regularly updated map of the Syrian conflict made by
an Amsterdam teenager - renowned designer Joost Grootens shows the
blurring of the binary distinction between producing and using,
ultimately offering a whole new approach to graphic design.
			
		 
	
	
	
		
			
				
			
	
 Although the field of graphic design continues to evolve with the
introduction of new technology, print will always matter when it
comes to connecting with audiences in a visceral and sensorial way.
Whether they go for more traditional techniques like letterpress
printing or try out innovative methods that materialise their
concepts in 3D, designers today have a variety of means to realise
their creative visions and apply their chosen materials
meaningfully. First published in 2015, the 2021 rerelease of 'Print
Matters'--with additional projects and a special cover design to
mark Victionary's 20th anniversary in the publishing industry--is a
timely one that examines the cutting edge of printmaking in a world
driven by digital screens. From visual identities to packaging and
book design, it features a plethora of work from around the world
that highlights the important role print plays in making a lasting
impact.
			
		 
	
	
	
		
			
				
			
	
 Better posters mean better research. Distilling over a decade of
experience from the popular Better Posters blog, Zen Faulkes will
help you create a clear and informative conference poster that
delivers maximum impact. Academics have used posters to share
research for more than five decades, and tens of thousands of
posters are presented at conferences every year. Despite the
popularity of the format, no in-depth guide has been available on
how to create and deliver compelling conference posters. From
over-long titles, tiny text and swarms of logos, to bad font
choices, chaotic colour schemes and blurry images - it's easy to
leave viewers confused about your poster's message. The solution is
Better Posters: a comprehensive guide to everything you need to
know - from writing a title and submitting an abstract, to
designing the poster and finally presenting it in the poster
session. Your conference poster will be one of your first research
outputs, and the poster session is your first introduction to a
professional community. Making a great poster develops the skills
to create publications, reports, outreach and teaching materials
throughout your career. This book also has material for conference
organizers on how to make a better poster session for their
attendees.
			
		 
	
	
	
		
			
				
			
	
 The Business of Design debunks the myth that business sense and
creative talent are mutually exclusive, showing design
professionals that they can pursue their passion and turn a profit.
For nearly thirty years, consultant Keith Granet has helped
designers create successful businesses, from branding to billing
and everything in-between. Unlike other business books, The
Business of Design is written and illustrated to speak to a
visually thinking audience. The book covers all aspects of running
a successful design business, including human resources, client
management, product development, marketing, and licensing. This
timely update on the 10th anniversary of the first edition includes
new content on social media, working from home, and understanding
and working with different generations, essential tools in today's
ultracompetitive marketplace.
			
		 
	
	
	
		
			
				
			
	
 Combining typefaces is one of the great challenges and, at the same
time, a continuing allure for typographers and designers: is it
meant to be extravagant or should it only be carried out to a
limited degree or, ideally, not at all? Which fonts harmonize with
each other, and which don't? Which ones complement each other or
even enhance each other? There are few answers to be found in the
professional literature. This handbook demonstrates that it is
possible to determine criteria for the combining of typefaces. By
looking at the shape of typefaces in detail and creating a revised
classification of fonts, it conveys a deeper understanding of the
diversity of typefaces and, based on a systematic analysis of
analogy and contrast, it establishes the urgently necessary
findings required for combining typefaces. An indispensable
standard work for typographers and graphic designers.
			
		 
	
	
	
		
			
				
			
	
 This book is a visual guide that collects 400 downloadable
copyright-free images of a social and political nature that can be
used in T-shirts, posters, fanzines, stationery, and many other
supports. Presenting complex ideas in a straight to the point way,
these images make us reflect on the contradictions of this world.
Accompanied by thought-provoking texts, they are a reaction to
issues such as racism, drugs, terrorism, inequality, poverty, war,
destruction, life and death, freedom, war and peace, smoking, and
animal rights, among others. This brilliant work not only raises
important questions about today's society in general but is also a
superb illustration of pure graphic design with a political
conscience. It is an ideal working tool and reference for
professionals and students, or anyone with a keen interest in
visual culture and communication. With a foreword by Liz McQuiston
and texts by Steven Heller, Bettina Richter, Sarah Corbett, Fons
Hickmann, Lincoln Cushing, King ADZ, and others.
			
		 
	
	
	
		
			
				
			
	
 Materials have the power to affect human experiences and emotions
by helping us build intimate connections with inanimate objects
through touch and feel. Whether they are used as a point of
reference or the medium of creation itself, they are integral to
artists and designers who seek to explore fresh outcomes,
experiment with new techniques, and elicit distinct responses from
their audiences. Material Matters 01: Wood showcases stunning
creative interpretations of the common material across a variety of
mediums. From utilising different types and textures to achieve
interesting design effects to recreating its shape and structure
entirely out of other materials to produce a piece of art, this
edition explores the compelling ways with which the unique
characteristics of wood can be cleverly drawn upon or manipulated
to shape the outcome of a particular project, with insights into
the key techniques featured.
			
		 
	
	
	
		
			
				
			
	
 Exploring Shell's remarkable archive of advertising art, this book
is the first to present a comprehensive overview of the company's
artistic heritage. Examinations of the historical, political and
social contexts of Shell art and advertising enable the authors to
assess the work's broader cultural significance. By delving into
the ways in which Shell's publicity was conceived, commissioned,
produced and disseminated, the particular contributions made by
artists and designers including Paul Nash, Graham Sutherland, Ben
Nicholson and Edward McKnight Kauffer, are highlighted, while
broader questions such as Shell's position within contemporary
debates regarding the aesthetics and proper purpose of 'Commercial
Art' are explored. Drawing primarily on Shell's extensive poster
collection, as well as other contemporary sources, Shell Art &
Advertising provides valuable insights into the development of
commercial art in the UK. Featuring a wealth of fascinating images,
this original publication will appeal to cultural historians, as
well as fans of Modern British Art.
			
		 
	
	
	
		
			
				
			
	
 Materials have the power to affect human experiences and emotions
by helping us build intimate connections with inanimate objects
through touch and feel. Whether they are used as a point of
reference or the medium of creation itself, they are integral to
artists and designers who seek to explore fresh outcomes,
experiment with new techniques, and elicit distinct responses from
their audiences. Material Matters 03: Stone showcases stunning
creative interpretations of the common material across a variety of
mediums. From polishing different types of stone to produce elegant
packaging design work to making crude moulds out of it in creating
memorable shapes and forms, this edition explores the compelling
ways with which the unique characteristics of stone can be cleverly
drawn upon or manipulated to shape the outcome of a particular
project, with insights into the key techniques featured.
			
		 
	
	
	
		
			
				
			
	
 Marks of Excellence (first published in 1997) offers a rigorous
exploration of the trademark: its history, development, style,
classification and relevance in today's world. The book includes
extensive discussion of its origins in heraldry, monograms, owner's
marks and certificates of origins, and also contains a
comprehensive taxonomy of trademarks and an alphabetical index of
trademark themes. The text covers every aspect of the trademark,
its history, development, style, classification and relevance in
today's world. A brief history is given of the origins of the
trademark in heraldry, monograms, owner's marks and certificates of
origin. The proceeding chapters explore corporate identity and
communication design with an emphasis on sign theory. The core of
the book is a comprehensive classification of trademarks covering
name marks, abbreviations and all kinds of picture marks. This is
followed by an alphabetical index of trademark themes from animals
to word puzzles. The index is illustrated by a selection of the
world's best trademarks - the marks of excellence from which this
book takes its name. The final section of the book covers the
development of trademarks over time and across the boundaries of
language and space. An invaluable reference tool for design
students and graphic designers, the original book is packed with
nearly 600 illustrations of both rare and instantly recognizable
trademarks, logos, signs, advertisements, and the images that
inspired them. This revised and expanded edition will include at
least 500 new images and 80 pages of new material, bringing this
successful title right up to date. Whilst keeping much in common
with the original book, this edition will, in appearance and
substance add so much that it will appeal to content owners of the
old book. A monumental volume with respect to the sphere of graphic
design, this book is just as absorbing for anyone interested in any
aspect of visual communication.
			
		 
	
	
	
		
			
				
			
	
 This book examines Hong Kong's struggle against the disappearance
of its unique identity under the historical challenges of
colonialism, in addition to the more recent reimposition of Chinese
authoritarian government control, as reflected in three
under-researched forms of visual media: comics, advertising and
graphic design. Each section of the book focuses on one of these
three forms, and each chapter focuses on one stage of Hong Kong's
changing cultural identity. The articulative position of this book
is on studies of visual cultural history and media communication.
Its case studies will broaden readers' own cultural knowledge for a
more international understanding. The Disappearance of Hong Kong in
Comics, Advertising and Graphic Design advances the development of
its three key subjects in terms of identity, communication and
cultural politics, aiming to reach a wide range of
multidisciplinary readers.
			
		 
	
	
	
		
			
				
			
	
 A primer in design and communication that offers solutions to the
recurring problems faced by by students and professionals. It
explores the ways creatives interpret their clients' brief, propose
new ideas and reinvent existing products and brands, referring to a
huge cross-section of different projects by acclaimed designers and
agencies, including Saatchi and Saatchi, Paul Rand, George Lois,
Bob Gill and Pentagram.
			
		 
	
	
	
		
			
				
			
	
 
Comprehensive, cross-platform, DIY guide to the creation of a wide
range of graphic effects: from the scanning and manipulation of
photographs to exciting 3D graphics and the creative use of
typography. Benefit from a design professional's experience, not
the software vendors! Part one leads you through a summary of the rapid advances in
graphic design software and hardware now available to the PC or Mac
user, followed by a structured overview of the rich array of
resources to the digital designer in the form of drawing, painting
and 3D applications, clipart, photolibraries, scanned images,
digital photographs and new Internet sources.
 Part Two is structured in the form of a series of Workshop
sessions. Each session explains in simple language the methods and
techniques used to create the wide variety of over 300 graphic
design examples included in the book. The examples are based on a
wide range of popular PC and Mac applications, covering vector
drawing, painting, scanning, photoeditng, use of special effect
filters and the creation of 3D effects.
 Ken Pender is a freelance graphic arts professional. He has also
worked for 25 years with IBM and was Manager of their European
Computer Integrated Manufacturing Technology Centre in Germany.
 Benefit from a designer's point of view, not the software
vendors
 Clear and easy to follow workshop format with over 300 graphic
examples to show you how it's done
 
	
	
	
		
			
				
			
	
 When it comes to designing effective signages that are also
appealing to the eye, a delicate balance needs to be struck. On one
hand, a wayfinding system has to avoid confusion and reduce stress
for visitors orienting themselves within complex environments such
as a healthcare facility. On the other hand, as a big part of many
a visual identity design project, it can help a brand stand out by
presenting distinct pops of personality. A follow-up to the first
edition that was published in 2013, 'You Are Here 2' showcases a
new curation of the best signages and wayfinding systems that
enhance spaces and settings around the world today. Whether they
serve to simply guide people from point A to point B or elicit
curiosity and delight in exploration, these projects reflect the
work of designers who are adept at merging form and functionality
to demonstrate creative thinking and empathy.
			
		 
	
	
	
		
			
				
			
	
 This book develops a new framework for describing the structure of
multimodal documents: how language, image, layout and other modes
of communication work together to convey meaning. Building on
recent research in multimodal analysis, functional linguistics and
information design, the book examines the textual, visual, and
spatial aspects of page-based multimodal documents and employs an
analytical model to describe and interpret their structure using
the concepts of semiotic modes, medium and genre. To demonstrate
and test this approach, the study performs a systematic,
longitudinal analysis of a corpus of multimodal documents within a
single genre: an extensively annotated corpus of tourist brochures
produced between 1967-2008. The book provides multimodal discourse
analysts with methodological tools to draw empirically-based
conclusions about multimodal documents, and will be a valuable
resource for researchers planning to develop and study multimodal
corpora.
			
		 
	
	
	
		
			
				
			
	
 From award-winning artist and author Cristoph Niemann comes a
collection of witty illustrations and whimsical views on working
creatively. This survey of Niemann's work will be done in his
signature style, combining photography and illustration in
surprising and humourous ways. Taking its title from his New York
Times column Abstract Sunday, this book covers Niemann's entire
career and showcases brilliant observations of contemporary life
through sketches, travel journals and popular newspaper features.
The narrative guides readers through Christoph's creative process,
how he built his career, and how he overcomes the internal and
external obstacles that creative people face--all presented with
disarming wit and intellect. Enhanced with nearly 350 original
images, this book is a tremendous inspirational and aspirational
resource.
			
		 
	
	
	
		
			
				
			
	
 When presenting projects in competitive design environments, how
you say something is as important as what you're actually saying.
Projects are increasingly complex and designers are working from
more sources, and many designers are familiar with the struggle to
harness this information and craft a meaningful and engaging story
from it. Telling the Design Story: Effective and Engaging
Communication teaches designers to craft cohesive and innovative
presentations through storytelling. From the various stages of the
creative process to the nuts and bolts of writing for impact,
speaking skills, and creating visuals, Amy Huber provides a
comprehensive approach for designers creating presentations for
clients. Including chapter by chapter exercises, project briefs,
and forms, this is an essential resource for students and
practicing designers alike.
			
		 
	
	
	
		
			
				
			
	
 Fancy designing your own classic and contemporary movie posters,
books and magazine covers? Feel like turning your photographs into
works by Turner, Matisse and Magritte? Want to create illustrations
in the styles of The Simpsons, steampunk and Victorian engravings?
Then you need Art and Design in Photoshop. In this unique book,
acclaimed master of photomontage and visual trickery Steve Caplin
shows you how to stretch your creative boundaries. Taking the same
tried-and-tested practical approach as his best selling How to
Cheat in Photoshop titles, Steve's step-by-step instructions
recreate a dazzling and diverse array of fabulous design effects.
You'll learn how to design everything from wine labels to sushi
cartons, from certificates to iPod advertising, from textbooks to
pulp fiction. Written by a working pro, the clear guidelines
pinpoint exactly what you need to know: how to get slick-looking
results with minimum fuss, with a 16-page Photoshop Reference
chapter that provides an at-a-glance guide to Photoshop tools and
techniques for less experienced users. Steve explains both
typography and the design process in a clear, informative and
entertaining way. All the images, textures and fonts used in the
book are supplied on the downloadable resources. Imaginative,
inspirational and fun to use, this book is a must-have for every
creative Photoshop user, both amateur and professional.
			
		 
	
	
	
		
			
				
			
	
 Designing the Olympics claims that the Olympic Games provide
opportunities to reflect on the relationship between design,
national identity, and citizenship. The "Olympic design milieu"
fans out from the construction of the Olympic city and the creation
of emblems, mascots, and ceremonies, to the consumption,
interpretation, and appropriation of Olympic artifacts from their
conception to their afterlife. Besides products that try to achieve
consensus and induce civic pride, the "Olympic design milieu" also
includes processes that oppose the Olympics and their enforcement.
The book examines the graphic design program for Tokyo 1964,
architecture and urban plans for Athens 2004, brand design for
London 2012, and practices of subversive appropriation and
sociotechnical action in counter-Olympic movements since the 1960s.
It explores how the Olympics shape the physical, legal and
emotional contours of a host nation and its position in the world;
how the Games are contested by a broader social spectrum within and
beyond the nation; and how, throughout these encounters, design
plays a crucial role. Recognizing the presence of multiple actors,
the book investigates the potential of design in promoting
equitable political participation in the Olympic context.
			
		 
	
	
	
		
			
				
			
	
 Demonstrating the power and variety of typography from hand-drawn
to kinetic, this fully updated new edition of The Fundamentals of
Typography covers the principles of using type across a range of
media. Starting with a comprehensive introduction to the history of
typography, the authors provide detailed explanations and
inspirational examples of type usage from leading practitioners
from around the world. With expanded practice exercises and four
new case studies, this book gives students everything they need to
know to use type effectively and creatively.
			
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