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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
The Business of Design debunks the myth that business sense and
creative talent are mutually exclusive, showing design
professionals that they can pursue their passion and turn a profit.
For nearly thirty years, consultant Keith Granet has helped
designers create successful businesses, from branding to billing
and everything in-between. Unlike other business books, The
Business of Design is written and illustrated to speak to a
visually thinking audience. The book covers all aspects of running
a successful design business, including human resources, client
management, product development, marketing, and licensing. This
timely update on the 10th anniversary of the first edition includes
new content on social media, working from home, and understanding
and working with different generations, essential tools in today's
ultracompetitive marketplace.
Both eclipsed and influenced by television, American print ads of
the 1970s departed from the bold, graphic forms and subtle messages
that were typical of their sixties counterparts. More literal, more
in-your-face, 70s ads sought to capture the attention of a public
accustomed to blaring, to-the-point TV commercials. All was not
lost, though; as ads are a sign of the times, racial and ecological
awareness crept into everything from cigarette to car
advertisements, reminding Americans that everyday products were hip
to the modern age. In an attempt to discover how best to
communicate with a mass audience, marketing specialists studied
focus groups with furious determination, thus producing such
dumbed-down gems as "sisters are different from brothers," the
slogan used for an African-American hair product. By the end of the
decade, however, print ads had begun to recoup, gaining in
originality and creativity as they focused on target audiences
through carefully chosen placement in smaller publications. A
fascinating study of mass culture dissemination in a post-hippie,
television-obsessed nation, this weighty volume delivers an
exhaustive and nostalgic overview of 70s advertising.
An accessible and richly illustrated exploration of how art and
design have driven major social and political change in the 21st
century. Visual Impact highlights the extraordinary power of art
and graphic design to effect social and political change. Richly
illustrated with over 400 images, this is a visual guide to the
most influential and highly politicised imagery of the digital age.
Organised thematically by global issues and events, Visual Impact's
generously illustrated spreads, clearly present and explain the
most influential and highly politicised imagery of the twenty-first
century. Themes and issues include popular uprisings (the Arab
Spring, the London Riots), social activism (marriage equality), and
environmental crises (Hurricane Katrina), as well as the recent Je
Suis Charlie protests. Showcasing over 200 artists and designers,
ranging from internationally renowned names such as Ai Wei Wei and
Shepard Fairey to anonymous internet users distributing work across
Twitter and Facebook, Visual Impact features exciting graphics from
emerging economies such as Brazil, Russia and China, and recent
work created in response to the Arab Spring. Complements Phaidon
titles Graphic Agitation and Graphic Agitation 2 by providing
insight to the art and design shaping today's global political
landscape.
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Glossary of Undisciplined Design
(Paperback)
Anja Kaiser, Rebecca Stephany; Text written by Clara Balaguer, Ece Canli, Sheila Levrant de Bretteville, …
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R794
R586
Discovery Miles 5 860
Save R208 (26%)
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Ships in 10 - 15 working days
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Concept stores are about discovery and experience. In a world of
options, these stores pull together products from different lines
and brands, odds and ends, to weave a story or cultivate a way of
living that inspires. To keep it fresh and interesting, regular
updates and narrative display help purvey this attitude, and a
well-designed branding scheme solidifies their philosophy. In
recognising the true power of design, the 60 concept stores and
pop-ups featured in BRANDLife: Concept stores & pop-ups
demonstrate how fashionable graphic identities and interiors help
put forward lifestyle ideas beyond what their products are
originally designed for. The showcase will examine retail
settlements with diverse focuses, from food and fashion to a total
lifestyle, that trades utilitarian products and cultural offerings.
Expert colorist Teruko Sakurai takes you to the end of the
rainbow--and beyond--in this inspiring color dictionary! Over 2,750
traditional Japanese color combinations are presented, organized
into 100 different themes associated with the seasons, landscapes
and artistic heritage of Japan. Whether it's a shower of pink
cherry blossoms, the flutter of a carp flap or the austere and cool
tones of Mt. Fuji, flipping the pages of this color dictionary is
like taking a stroll through the sensual delights of Japanese
culture in all its dazzling tones, hues and palettes. Each two-page
section in this richly-illustrated book presents a different theme
with the following information: An introduction to the color scheme
and a description of how it can be used A number-coded nine-color
palette board showing the range of shades and hues that complement
and comprise the scheme CMYK, RGB and HEX (the color code used in
Japan) references for all nine colors 26 examples including two-
and three-color combinations with photos and illustrations This is
an indispensable guide for graphic designers, illustrators,
decorators, artists and publishing professionals. It will also be
enjoyable and inspiring for readers planning their own home design
or art projects.
This book offers an original new conception of visual story
telling, proposing that drawing, depictive drawing and narrative
drawing are produced in an encompassing dialogic system of embodied
social behavior. It refigures the existing descriptions of visual
story-telling that pause with theorizations of perception and the
articulation of form. The book identifies and examines key issues
in the field, including: the relationships between vision,
visualization and imagination; the theoretical remediation of
linguistic and narratological concepts; the systematization of
discourse; the production of the subject; idea and institution; and
the significance of resources of the body in depiction,
representation and narrative. It then tests this new conception in
practice: two original visual demonstrations clarify the particular
dialectic relationships between subjects and media, in an
examination of drawing style and genre, social consensus and
self-conscious constraint. The book's originality derives from its
clear articulation of a wide range of sources in proposing a
conception of narrative drawing, and the extrapolation of this new
conception in two new visual demonstrations.
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Mucha
(Hardcover)
Tomoko Sato
1
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R451
R415
Discovery Miles 4 150
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Ships in 9 - 17 working days
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With his instantly recognizable decorative style, Czech artist and
Art Nouveau master Alphonse Mucha (1860-1939) defined the look of
the fin-de-siecle. In evocative shades of peach, gold, ochre, and
olive, his seductive compositions of patterns, flowers, and
beautiful women became paradigms of the Belle Epoque years. Mucha's
work permeated illustration, posters, postcards, and the
advertising designs of his day. His striking posters of star
actress Sarah Bernhardt were particularly famous. Alongside this
delicate decorative work, Mucha also harbored strongly felt
political ideas. With his monumental cycle The Slav Epic, he
expressed his staunch support for Pan-Slavism, promoting the
political independence of the Czech and Slavic nations from the
Austro-Hungarian Empire. Compiled in association with the Mucha
Foundation, this book presents key works and introduces the full
reach of Mucha's oeuvre from patterned decoration to his book
illustrations, posters, photographs and monumental paintings. About
the series Born back in 1985, the Basic Art Series has evolved into
the best-selling art book collection ever published. Each book in
TASCHEN's Basic Art series features: a detailed chronological
summary of the life and oeuvre of the artist, covering his or her
cultural and historical importance a concise biography
approximately 100 illustrations with explanatory captions
No two human beings are 100% alike, which is why skin tones make
one of the most distinct and diverse palettes on our planet.
Although they may seem subtle and soft when presented without
context, nude colours can be striking when it comes to making a
statement in art or design - which is why more brands are investing
in the value of authenticity and the au naturel in a world full of
fakes and artificiality. PALETTE mini 00: Nude features a variety
of projects that utilise skin tones in exciting and engaging ways
by recognising the artists, designers and brands who boldly embrace
the beauty of going bare. No matter what platforms or mediums they
are applied upon, it celebrates diversity in all its naked glory.
From your first day learning the basic terms of design, through to
bringing together your final portfolio, Introduction to Graphic
Design 2nd edition is the perfect companion for your learning
journey. Written by experienced educator and designer Aaris Sherin,
this popular textbook is designed for visual learners and explains
all the key topics introductory graphic design classes will
contain. Concepts covered include layout, narrative, semiotics,
colour, typography, production and context, and examples range from
packaging design and advertising, through to apps and motion
graphics. - Boxes of "Do's and Don'ts", tips and discussion points
- Practical exercises throughout the book - Design In Action case
studies - Broad variety of inspirational work from international
designers - Includes advice on design development, research,
presenting and critiquing work This new edition brings together an
even more diverse range of featured designers, more coverage of
cultural differences and sensitivity considerations, more
digital-first design and more critical analysis of trends in
graphic design.
In the mid- to late 1980s, rave culture developed. It influenced
music, design, art, drugs, fashion, language and even the law.
Originally emerging in the USA, it was refined in the UK by people
who wanted to dance, party and express themselves in terms of art
and music. It started in in small, sweaty clubs but such was the
popularity that soon enormous Raves, with tens of thousands of
people, were common. 'House' music and illegal drug ecstasy were
the driving forces behind what turned into a global phenomenon.
Events that started as secretive nights in underground clubs, with
word-of-mouth advertising grew from one-off take-overs of unusual
venues into huge open land-based events. Pager and telephonic
communication became the medium of message-passing, and flyers were
key to it all: informing the right people about the right place at
the right time. Chelsea Berlin was there from the beginning,
attending many of the now legendary events, from Club Shoom to
Energy and beyond. In Rave Art, the whole exciting movement is
documented through the flyers that were handed out freely (often
privately) to inform partygoers of the next venue. Flyer design
became an artform, and this book contains hundreds of the most
significant and rare examples from Chelsea's huge collection.
Together with personal reminiscences and quotes from famous,
infamous and not-so-famous attendees, Rave Art paints a vivid
picture of what is probably the last significant youth culture
movement of modern times.
Editorial Design: Digital and Print is a comprehensive guide to the
traditional and digital skills that a designer will need for a
future career in visual journalism today - the design of magazines
and newspapers for a wide variety of markets.
Generously illustrated, including case studies, practical exercises
and tips, and examples of best practice; profiles of individual
designers include Mark Porter, Scott Dadich, and Janet Froelich.
The book explains the fundamentals of editorial design and layout.
Subjects covered include current and emerging digital formats,
branding, how to create layouts, handling copy and images, design
and production skills, and trends in editorial design.
With insider advice and opinions from leading contemporary
designers, the book is a practical reference and learning resource
that will teach readers everything they need to know to reach the
top of the profession. The new edition of this book shows how
editorial design has adapted to the online and digital world.
The definition of a supergraphic has changed over the last twenty
years. Once, only a large decorative design on a wall or building
was a supergraphic. Today it encompasses architectural delineation
wayfinding and identifying signage, illustrative murals, and
branding elements. A supergraphic can take the form of an enormous
logo on the side of a building, a wall of multi-colored squares, or
an oversized restroom symbol. Digital technology now allows for
interaction and screen-based media on a large scale. The audience
can now truly communicate with an architectural space in a unique
and personal manner. The difference between a large overwrought
design on the wall and a successful supergraphic is typically based
on two points: a strong concept, and interaction with the
architecture, light and space. Many people can paint stripes on a
wall. But a designer can use the entire volume, sense place,
context and changing environment to create a story with words,
colour and shapes. This book includes examples of the best
supergraphics internationally. These are evidence of the sense of
delight when a beautifully crafted graphic solution and smart
concept are married to remarkable architecture.
Meet some of the finest digital 2D and 3D artists working in the
industry today, from Patrick Beaulieu, Philip Straub, Benita
Winckler, Alessandro Baldasseroni to Khalid Al Muharraqi, Marcel
Baumann and Marek Denko and see how they work. More than just a
gallery book - in Digital Arts Masters each artist has written a
breakdown overview, with supporting imagery of how they made their
piece of work.
With Digital Arts Masters you'll understand the artists' thought
process and discover the tips, tricks and techniques which really
work.
Key Features:
* 50+ artists and 900 stunning color images show the best in
today's digital art
* More than just a gallery - each artist offers insight into how
their image was created
* From the team at 3Dtotal.com - cutting edge imagery and techniqes
Materials have the power to affect human experiences and emotions
by helping us build intimate connections with inanimate objects
through touch and feel. Whether they are used as a point of
reference or the medium of creation itself, they are integral to
artists and designers who seek to explore fresh outcomes,
experiment with new techniques, and elicit distinct responses from
their audiences. Material Matters 02: Metal showcases stunning
creative interpretations of the common material across a variety of
mediums. From oxidising and rusting metal sheets to create
intriguing effects on artwork to applying and embossing pieces of
foil on printed matter for visual impact, this edition explores the
compelling ways with which the unique characteristics of metal can
be cleverly drawn upon or manipulated to shape the outcome of a
particular project, with insights into the key techniques featured.
The Language of Graphic Design provides design students and
practitioners with an in-depth understanding of the fundamental
elements and principles of their language, graphic design: what
they are, why they are important, and how to use them effectively.
To communicate in a new language, you first have to gain a complete
understanding of its fundamentals; the ABC's of that
language-definitions, functions, and usage. This book provides
provides just these fundamentals for the language of graphic
design, including chapters on symmetry, asymmetry, tone, contrast,
proportion, and typography. Organized by the building blocks of the
graphic design language, this reference includes work by some of
the most successful and renowned practitioners from around the
world and explains how they have applied these fundamental
principles to their work. By examining both student and
professional work, this comprehensive handbook is a more
meaningful, memorable, and inspiring reference tool for novice
design students, as well as young designers starting their careers.
This study compares text/image interaction as manifested in emblem
books (and related forms) and the modern bande dessinee, or
French-language comic strip. It moves beyond the issue of defining
the emblematic genre to examine the ways in which emblems - and
their modern counterparts - interact with the surrounding culture,
and what they disclose about that culture. Drawing largely on
primary material from the Bibliotheque nationale de France and from
Glasgow University Library's Stirling Maxwell Collection of emblem
literature, Laurence Grove builds on the ideas of Marshall McLuhan,
Elizabeth Eisenstein and, more recently, Neil Rhodes and Jonathan
Sawday. Divided into four sections-Theoretics, Production,
Thematics and Reception-Text/Image Mosaics in French Culture
broaches topics such as theoretical approaches (past and present)
to text/image forms, the question of narrative within the scope of
text/image creations, and the reuse of visual iconography for
diametrically opposed political or religious purposes. The author
argues that, despite the gap in time between the advent of emblems
and that of comic strips, the two forms are analogous, in that both
are the products of a 'parallel mentality'. The mindsets of the
periods that popularised these forms have certain common features
related to repeated social conditions rather than to the pure
evolution over time. Grove's analysis and historical
contextualisation of that mentality provide insight into our own
popular culture forms, not only the comic strip but also other
hybrid media such as advertising and the Internet. His
juxtaposition of emblems and the bande dessinee increases our
understanding of all such combinations of picture and text.
From award-winning artist and author Cristoph Niemann comes a
collection of witty illustrations and whimsical views on working
creatively. This survey of Niemann's work will be done in his
signature style, combining photography and illustration in
surprising and humourous ways. Taking its title from his New York
Times column Abstract Sunday, this book covers Niemann's entire
career and showcases brilliant observations of contemporary life
through sketches, travel journals and popular newspaper features.
The narrative guides readers through Christoph's creative process,
how he built his career, and how he overcomes the internal and
external obstacles that creative people face--all presented with
disarming wit and intellect. Enhanced with nearly 350 original
images, this book is a tremendous inspirational and aspirational
resource.
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Advances in Design, Music and Arts
- 7th Meeting of Research in Music, Arts and Design, EIMAD 2020, May 14-15, 2020
(Hardcover, 1st ed. 2021)
Daniel Raposo, Joao Neves, Jose Silva, Luisa Correia Castilho, Rui Dias
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R5,965
Discovery Miles 59 650
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Ships in 18 - 22 working days
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This book presents the outcomes of recent endeavors that will
contribute to significant advances in the areas of communication
design, fashion design, interior design and product design, music
and musicology, as well as overlapping areas. Gathering the
proceedings of the 7th EIMAD conference, held on May 14-15, 2020,
and organized by the School of Applied Arts, Campus da Talagueira,
in Castelo Branco, Portugal, it proposes new theoretical
perspectives and practical research directions in design and music,
while also discussing teaching practices and some areas of
intersection. It addresses strategies for communication and culture
in a global, digital world, that take into account key individual
and societal needs.
Florence Kate Upton (1873-1922) was among the earliest illustrators
of children's picture books. Her Golliwogg character, immediately
loved by children, was the first fictional character to be
mass-produced. This is the first complete and accurate account of
the original Golliwogg, filling a void in the history of children's
literature and in the history of dolls. Upton was also a respected
artist, settling in London after studies in Paris, and this
biography is a comprehensive study of her artistic career, bringing
together for the first time reproductions of her major works. It
therefore adds a rich and formerly unexplored chapter to the
history of women in the arts.
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