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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
An innovative exploration of the intersection of graphic design and
American art of the 1960s and 1970s This fascinating study of the
role that graphic design played in American art of the 1960s and
1970s focuses on the work of George Maciunas, Ed Ruscha, and Sheila
Levrant de Bretteville. Examining how each of these artists
utilized typography, materiality, and other graphic design
aesthetics, Benoit Buquet reveals the importance of graphic design
in creating a sense of coherence within the disparate international
group of Fluxus artists, an elusiveness and resistance to
categorization that defined much of Ruscha's brand of Pop Art, and
an open and participatory visual identity for a range of feminist
art practices. Rigorous and compelling scholarship and a copious
illustration program that presents insightful juxtapositions of
objects-some of which have never been discussed before-combine to
shed new light on a period of abundant creativity and cultural
transition in American art and the intimate, though often
overlooked, entwinement between art and graphic design.
Maud Humphrey was one of the most popular illustrators in America
at the turn of the century. Unfortunately, through the years,
Maud's impact on American illustration was lost, until it seemed
her only claim to fame was as the mother of Hollywood legend
Humphrey Bogart. However, Maud's role on the American art scene was
as remarkable as any role her son ever played on stage or screen.
Today there is a resurgence of interest in Maud Humphrey's work,
and that interest has prompted this book. It is a look at a young
woman growing up in her. Maud went beyond the limitations to become
an early suffragette; she maintained her art career even after
marriage and a family. Many of her images grace the pages of this
biography and bring her art to life.
Choose the right colors and color combinations for your projects
Color theory is the art and science of using color. Color Theory
For Dummies explains, in simple terms, how colors relate to one
another and how they can be combined to work together in an
aesthetically pleasing way. An understanding of color theory can
help you create art, decorate your home, design a beautiful
wedding, and impress your friends at parties. With this book,
you'll learn how humans perceive color, how colors harmonize or
clash with each other, and how you can apply these principles in
your life and work to add a little, well, color to things. Discover
the history and science behind how we see colors Understand how
colors mix, match, and contrast so you can create better color
combinations Learn how certain colors have the ability to affect
how we feel and think Apply color theory to design, art, decor,
photography, and beyond Color Theory For Dummies simplifies and
illuminates the world of color theory, outlining and defining color
in a digestible and applicable way.
Creative web design requires knowledge from across the design and
technical realms, and it can seem like a daunting task working out
where to get started. In this book the authors take you through all
you need to know about designing for the web and digital, from
initial concepts and client needs, through layout and typography to
basic coding, e-commerce and working with different platforms. The
companion website provides step-by-step tutorial videos, HTML/CSS
styling tips and links to useful resources to really help you get
to grips with all the aspects of web design. Working alongside the
text are interviews with international designers and critical
commentaries looking at best practice and theoretical
considerations. Written for graphic designers, this book delivers
more than just an instruction manual - it provides a complete
overview of designing for the web.
Use design to transform your ideas into powerful visuals that
connect with the right audience, define your brand, or take your
project to the next level. Students, entrepreneurs, community
groups, social media influencers, bloggers or campaigners: this
practical guide is for you, and everyone else who wants to learn
how to communicate visually, combining the building blocks of type,
photography, illustration, and colour to create designs that
inform, influence, and enthral. All the key principles of graphic
design are explained via a series of specially created, beautifully
streamlined graphics that show, rather than tell, you what you need
to know. In addition, detailed how-to demonstrations, hands-on
workshops, and inspirational galleries of the best design will help
you to achieve your aims, from creating a brand identity or setting
the right mood by choosing the best typeface, to organizing the
elements of a layout to boost your message and meaning. Ten
step-by-step projects help you create your own bespoke designs -
for websites, digital newsletters, e-commerce, invitations,
posters, sales materials, and more. There's also plenty of
practical advice, including tips on publishing online, dealing with
printers, commissioning professionals, and finding free design
tools. If you're ready to use the power of design to take your
personal project or burgeoning business to the next level, Graphic
Design for Everyone is a one-stop resource to becoming an
effective, inspirational visual communicator.
Professions that utilize creativity, technology and design have
shifted from a purely idea-centric field to one that has to provide
creative business solutions. Marketers (clients) now hold agencies
or firms accountable for their creative ideas and as a result
success is measured in conversions and ROI. This book will give you
the tools to provide value when design conversations veer off into
marketing territory. Designers also get a framework for identifying
and organizing each project's essential elements and articulating
strategy within your creative presentations. This book also teaches
how to recognize what marketers are asking for and gain confidence
in your ability to advise them with your creative executions.
Editorial Design: Digital and Print is a comprehensive guide to the
traditional and digital skills that a designer will need for a
future career in visual journalism today - the design of magazines
and newspapers for a wide variety of markets.
Generously illustrated, including case studies, practical exercises
and tips, and examples of best practice; profiles of individual
designers include Mark Porter, Scott Dadich, and Janet Froelich.
The book explains the fundamentals of editorial design and layout.
Subjects covered include current and emerging digital formats,
branding, how to create layouts, handling copy and images, design
and production skills, and trends in editorial design.
With insider advice and opinions from leading contemporary
designers, the book is a practical reference and learning resource
that will teach readers everything they need to know to reach the
top of the profession. The new edition of this book shows how
editorial design has adapted to the online and digital world.
Both eclipsed and influenced by television, American print ads of
the 1970s departed from the bold, graphic forms and subtle messages
that were typical of their sixties counterparts. More literal, more
in-your-face, 70s ads sought to capture the attention of a public
accustomed to blaring, to-the-point TV commercials. All was not
lost, though; as ads are a sign of the times, racial and ecological
awareness crept into everything from cigarette to car
advertisements, reminding Americans that everyday products were hip
to the modern age. In an attempt to discover how best to
communicate with a mass audience, marketing specialists studied
focus groups with furious determination, thus producing such
dumbed-down gems as "sisters are different from brothers," the
slogan used for an African-American hair product. By the end of the
decade, however, print ads had begun to recoup, gaining in
originality and creativity as they focused on target audiences
through carefully chosen placement in smaller publications. A
fascinating study of mass culture dissemination in a post-hippie,
television-obsessed nation, this weighty volume delivers an
exhaustive and nostalgic overview of 70s advertising.
The Business of Design debunks the myth that business sense and
creative talent are mutually exclusive, showing design
professionals that they can pursue their passion and turn a profit.
For nearly thirty years, consultant Keith Granet has helped
designers create successful businesses, from branding to billing
and everything in-between. Unlike other business books, The
Business of Design is written and illustrated to speak to a
visually thinking audience. The book covers all aspects of running
a successful design business, including human resources, client
management, product development, marketing, and licensing. This
timely update on the 10th anniversary of the first edition includes
new content on social media, working from home, and understanding
and working with different generations, essential tools in today's
ultracompetitive marketplace.
Meet some of the finest digital 2D and 3D artists working in the
industry today, from Patrick Beaulieu, Philip Straub, Benita
Winckler, Alessandro Baldasseroni to Khalid Al Muharraqi, Marcel
Baumann and Marek Denko and see how they work. More than just a
gallery book - in Digital Arts Masters each artist has written a
breakdown overview, with supporting imagery of how they made their
piece of work.
With Digital Arts Masters you'll understand the artists' thought
process and discover the tips, tricks and techniques which really
work.
Key Features:
* 50+ artists and 900 stunning color images show the best in
today's digital art
* More than just a gallery - each artist offers insight into how
their image was created
* From the team at 3Dtotal.com - cutting edge imagery and techniqes
This study compares text/image interaction as manifested in emblem
books (and related forms) and the modern bande dessinee, or
French-language comic strip. It moves beyond the issue of defining
the emblematic genre to examine the ways in which emblems - and
their modern counterparts - interact with the surrounding culture,
and what they disclose about that culture. Drawing largely on
primary material from the Bibliotheque nationale de France and from
Glasgow University Library's Stirling Maxwell Collection of emblem
literature, Laurence Grove builds on the ideas of Marshall McLuhan,
Elizabeth Eisenstein and, more recently, Neil Rhodes and Jonathan
Sawday. Divided into four sections-Theoretics, Production,
Thematics and Reception-Text/Image Mosaics in French Culture
broaches topics such as theoretical approaches (past and present)
to text/image forms, the question of narrative within the scope of
text/image creations, and the reuse of visual iconography for
diametrically opposed political or religious purposes. The author
argues that, despite the gap in time between the advent of emblems
and that of comic strips, the two forms are analogous, in that both
are the products of a 'parallel mentality'. The mindsets of the
periods that popularised these forms have certain common features
related to repeated social conditions rather than to the pure
evolution over time. Grove's analysis and historical
contextualisation of that mentality provide insight into our own
popular culture forms, not only the comic strip but also other
hybrid media such as advertising and the Internet. His
juxtaposition of emblems and the bande dessinee increases our
understanding of all such combinations of picture and text.
Since 1961, our country has launched men and women into the hostile
vacuum of space. For the adventures on which they were about to
embark, astronauts, associates and designers commemorated each
mission by creating a unique insignia that the crew could wear with
pride on their spacesuits. Space Mission Art collects every one of
these iconic designs, plus sticker sheets, to celebrate the
Mercury, Gemini, Apollo, Skylab and Space Shuttle programs. They
are presented in full colour and glorious detail alongside the
stories behind their design. There are also crew photos, mission
facts and trivia that reveal the human face of space exploration,
capturing the comedy, tragedy, bravery and beauty of these
extraordinary adventures into the unknown.
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Advances in Design, Music and Arts
- 7th Meeting of Research in Music, Arts and Design, EIMAD 2020, May 14-15, 2020
(Hardcover, 1st ed. 2021)
Daniel Raposo, Joao Neves, Jose Silva, Luisa Correia Castilho, Rui Dias
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R5,965
Discovery Miles 59 650
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Ships in 18 - 22 working days
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This book presents the outcomes of recent endeavors that will
contribute to significant advances in the areas of communication
design, fashion design, interior design and product design, music
and musicology, as well as overlapping areas. Gathering the
proceedings of the 7th EIMAD conference, held on May 14-15, 2020,
and organized by the School of Applied Arts, Campus da Talagueira,
in Castelo Branco, Portugal, it proposes new theoretical
perspectives and practical research directions in design and music,
while also discussing teaching practices and some areas of
intersection. It addresses strategies for communication and culture
in a global, digital world, that take into account key individual
and societal needs.
Florence Kate Upton (1873-1922) was among the earliest illustrators
of children's picture books. Her Golliwogg character, immediately
loved by children, was the first fictional character to be
mass-produced. This is the first complete and accurate account of
the original Golliwogg, filling a void in the history of children's
literature and in the history of dolls. Upton was also a respected
artist, settling in London after studies in Paris, and this
biography is a comprehensive study of her artistic career, bringing
together for the first time reproductions of her major works. It
therefore adds a rich and formerly unexplored chapter to the
history of women in the arts.
After decades of using software as their exclusive work tool,
graphic designers today are rediscovering the creative and
expressive power of handmade characters: lettering has distinctive
visual impact and provides endless possibilities for the expression
of ideas through a more artful use of type, texture and volume.
This results in personal, timeless 'works of art' and a richer
aesthetic experience. This publication, now in paperback, brings
together a wide range of custom lettering projects produced by
graphic designers and typographers from around the world. It
focuses on the design and creation processes and on the application
of lettering projects on different supports, such as billboards,
public walls, invitations, and menus, serving as decoration or as
part of a branding system. Discover this versatile art form with
this unique book.
365 daily design mantras from four leading industry experts,
providing you with valuable design dos and don'ts for every day of
year. Packed with practical advice presented in a fun, lighthearted
fashion, this is the perfect book for the ever-growing group of
non-designers who want some graphic design guidance. And for more
experienced designers, individual entries will either bring forth
knowing nods of agreement or hoots of derision, depending on
whether or not the reader loves or hates hyphenation, has a
pathological fear of beige, or thinks that baseline grids are
boring. In the style of a classical almanac, 365 entries combine a
specific rule with a commentary from a variety of experienced
designers from all fields of the graphic design industry. Covering
topics such as typography, colour, layout, imagery, production, and
creative thinking, you can either dip in at random or use the book
as the source of a daily lesson in how to produce great graphic
design.
The Beautiful Badge tells the fascinating story behind the UK's
football club badges, from 1860s hand-embroidered symbols on
home-knitted jerseys to today's multi-million pound brands. The
book not only covers hammers, cannon and Liver birds but also
reveals the link between Peterhead FC and Viz comic; which TV
celebrity designed Aldershot Town FC's badge; and whose GBP10
doodle became the opposition's badge. Some clubs have sported ten
or more different badges over the decades, ranging from their
town's coat of arms to cartoon insects and initials. Promotion,
moving to a new stadium or an owner with controversial views often
results in a new badge. The book plots the influence of fashion,
technology and fans, and investigates the tensions between clubs
and supporters over changes to their beloved badge. Do you know why
your club's badge looks the way it does? The Beautiful Badge is
essential reading for football enthusiasts, historians, designers
and anyone who enjoys putting their feet up in the boot room.
From the restorative retreat of a palm-lined beach to the brisk
breeze of Bridlington, holidaying by the sea is a pastime that's
hard to beat. For over a century, be it by boat, by train, by car
or by plane, we've flocked to the coast at home and abroad. Once
essential advertisements, these stylish vintage posters now present
a picturesque glimpse into the Golden Age of travel in the first
half of the twentieth century. With 30 detachable posters, this
lovingly curated collection, drawn from the V&A's renowned
archive, is a celebration of a great tradition: the summer getaway.
Whether you crave a leisurely luxury cruise or design inspiration,
these gorgeous posters will earn their place on your wall. Packed
with design classics, from striking art deco to the elegantly
painterly, this poster set is an invaluable itinerary to transport
you back to the sun, sea and sand.
Noma Bar's innovative, playful style has made him one of the most
sought-after illustrators working today, with a broad range of
commissions from magazines and newspapers - including Empire, the
New York Times, Wired, the Guardian and Time Out - and numerous
private and advertising clients. His use of negative space and
minimalist forms creates images with multiple readings that can
delight and shock in equal measure. Each of Bar's illustrations
tells a story that is hidden in the details, with the message
revealing itself as you look more closely. Noma Bar has handpicked
his most iconic illustrations and favourite works, each one
displaying the distinctive style that has established his
reputation. The works are organized into thematic chapters such as
`Pretty Ugly' (portraits), `In Out' (sex), `Life Death' (conflict),
and `Less More' (daily life). Alongside the images, Bar reveals his
working methods and the stories behind his often idiosyncratic
inspiration for different illustrations, and reflects on how his
life experiences have shaped him as an artist. As a collection, the
whole is much greater than the sum of these many, many-layered
parts. It is destined to become a must-have reference source for
all professionals in the worlds of graphic design and illustration,
while also being an enthralling treasury for any follower of visual
and popular culture. This limited, slipcased edition includes an
exclusive screen print. One copy in this release of 1000 copies
contains a one-of-a-kind gold-leaf print.
Michael Gericke is one of the most influential graphic designers in
the world today. This much anticipated monograph covers four
decades of work by the acclaimed graphic designer and Pentagram
partner. Lavishly illustrated throughout at close to 500 pages, the
book is driven by a celebration of places, telling stories, and
making images and symbols - predominantly through Gericke's work
with projects for buildings, civic moments, exhibitions and visual
identities, including for posters, magazines, New York's AIA
chapter (America's largest) and the Center for Architecture that,
through graphics and images, continues to portray the spirit of
architecture and design in New York City today. Prefaced by the
prize-winning architect Moshe Safdie, with commentary by Pulitzer
Prize-winning architectural critic and educator Paul Goldberger,
this encyclopaedic compilation is a must for all collectors and
aficionados of contemporary design, branding, and visual identity.
Ideas are not born alone. They come from a process to a large
extent organized and rational but sometimes unconscious and
magical. In this book we can enjoy and learn from the creative
processes of great graphic designers and creative voices around the
world. Here we can find impulsive design versus more cerebral
design; radical and avant-garde design alongside poetic, childish,
commercial, intellectual, subversive and socially oriented design.
26 designers from 15 countries show us their workspaces, their
personal notebooks and their creative processes. They teach us the
keys to understand what is behind those magnificent works that
inspire, thrill, impact or invite us to action. In this book the
creative process itself is inspiration, a unique guide to
creativity with storytelling and lessons on how to live your best
creative life. The book features the work and creative processes of
Ralph Bauer (Netherlands/Peru), Susana Blasco (Spain), Tomasz
Boguslawski (Poland), Sarah Boris (London), Chelsea Cardinal (USA),
Ryan Carl (USA), Andre Da Loba (Portugal), Isidro Ferrer (Spain),
Veronica Fuerte (Spain), Rick Griffith (USA), Sebastian Kubica
(Poland), Anette Lenz (France), Jiani Lu (Canada), Alejandro
Magallanes (Mexico), Veronica Majluf (Peru), Fanette Mellier
(France), Claudia Mestre (Portugal), Milimbo (Spain), Akinori Oishi
(Japan), Alvaro Pecci (Spain), Stefan Sagmeister (USA), Teresa
Sdralevich (Belgium), Akiko Sekimoto (Japan), Leonardo Sonnoli
(Italy), Cihan Tamti (Germany), Jessica Walsh (USA).
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