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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
From posters to cars, design is everywhere. While we often discuss the aesthetics of design, we don't always dig deeper to unearth the ways design can overtly, and covertly, convince us of a certain way of thinking. How Design Makes Us Think collects hundreds of examples across graphic design, product design, industrial design, and architecture to illustrate how design can inspire, provoke, amuse, anger, or reassure us.
Graphic designer Sean Adams walks us through the power of design to attract attention and convey meaning. The book delves into the sociological, psychological, and historical reasons for our responses to design, offering practitioners and clients alike a new appreciation of their responsibility to create design with the best intentions. How Design Makes Us Think is an essential read for designers, advertisers, marketing professionals, and anyone who wants to understand how the design around us makes us think, feel, and do things.
Michael Gericke is one of the most influential graphic designers in
the world today. This much anticipated monograph covers four
decades of work by the acclaimed graphic designer and Pentagram
partner. Lavishly illustrated throughout at close to 500 pages, the
book is driven by a celebration of places, telling stories, and
making images and symbols - predominantly through Gericke's work
with projects for buildings, civic moments, exhibitions and visual
identities, including for posters, magazines, New York's AIA
chapter (America's largest) and the Center for Architecture that,
through graphics and images, continues to portray the spirit of
architecture and design in New York City today. Prefaced by the
prize-winning architect Moshe Safdie, with commentary by Pulitzer
Prize-winning architectural critic and educator Paul Goldberger,
this encyclopaedic compilation is a must for all collectors and
aficionados of contemporary design, branding, and visual identity.
Muller-Brockmann's book aimed to solve the graphic designer's
problem of finding the appropriate contemporary form. It became a
standard work that still serves as a historic practical guide well
beyond the boundaries of Switzerland. This edition is an
unabbreviated reconstruction of the original edition of 1961, as a
hardcover with jacket. It includes the additions made by Josef
Muller-Brockmann himself for the paperback edition of 1983. In the
first part, the path from illustrative to functional graphic design
is traced, as well as the meaning of design elements, their use and
effect in every area of advertising: business printed matter,
advertisements, brochures, books, posters, and exhibitions. The
middle section of the book contains fundamental thoughts concerning
the work of the graphic designer. The chapter "Science and Visual
Communication" covers the area of semiotics and communications
research. In the last part, the systematic education of the graphic
designer is presented by means of a comprehensive documentation.
Thus, the book offers graphic designers a valuable survey of the
fundamental tasks of design.
Symbols play an integral role in branding programs. This book
explores the visual language of symbols according to their most
basic element: form. Over 1,300 symbols from all over the world are
here categorized by visual type, divested of all agendas, meanings,
and messages that might be associated with them so that the
effectiveness of their composition and impact can be assessed
without distraction and so that the reader can enjoy them as a
pictorial language in their own right.
Every symbol is captioned with information on who it was designed
for, who designed it, when, and what the symbol stands for. These
sections are interspersed with short but detailed case studies
featuring classic examples of symbols still in use, and exceptional
examples of recently designed symbols.
This comprehensive volume is an indispensable resource for
designers working on identity systems, and an engaging showcase of
this exciting field. Now in a compact format.
Who first coined the phrase graphic design, a term dating from the
1920s, or first referred to themselves as a graphic designer are
issues still argued to this day. What is certain is that the kinds
of printed material a graphic designer could create were around
long before the formulation of such a convenient, if sometimes
troublesome, term. Here David Jury explores how the jobbing printer
who produced handbills, posters, catalogues, advertisements, and
labels in the eighteenth, nineteenth, and early twentieth centuries
was the true progenitor of graphic design, rather than the noble
presses of the Arts and Crafts movement. Based on original research
and aided by a wealth of delightful and fully captioned examples
that reveal the extraordinary skill, craft, design sense, and
intelligence of those who created them, the book charts the
evolution of print into graphic design. It will be of lasting
interest to graphic designers, design and social historians, and
collectors of print and printed ephemera alike."
This handy, portable version of the authoritative Universal Methods
of Design provides the same thorough and critical presentation,
updated and expanded to include 125 research methods,
synthesis/analysis techniques, and research deliverables for
human-centered design. Each method of research is distilled down to
its most powerful essence, in a format that will help individual
practitioners as well as design teams select and implement the
research methods best suited to their design culture within the
constraints of their projects. This valuable guide: Dismantles the
myth that user research methods are complicated, expensive, and
time-consuming Creates a shared meaning for cross-disciplinary
design teams Illustrates methods with compelling visualizations and
case studies Characterizes each method at a glance With the
concise, accessible format of The Pocket Universal Methods of
Design, you and your team will be designing in a completely new,
more effective way. The titles in the Rockport Universal series
offer comprehensive and authoritative information and edifying and
inspiring visual examples on multidisciplinary subjects for
designers, architects, engineers, students, and anyone who is
interested in expanding and enriching their design knowledge.
The latest instalment in the Manufacturing Guides series, this book
is targeted at students and professionals who create graphics or
packaging for mass production. With some 400 specially commissioned
photographs and technical illustrations, it describes more than 35
manufacturing processes, from the traditional and long-established
to cutting-edge technologies.
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Bon Appetit
(Hardcover)
Gingko Press
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R1,231
R627
Discovery Miles 6 270
Save R604 (49%)
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Ships in 10 - 15 working days
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What makes a magazine into a design classic? How can timeless ideas
be incorporated into an ever-changing contemporary context? While
many books on editorial design simply illustrate great work, this
book, now updated with a new chapter covering independent magazines
and revised illustrations throughout, presents a huge range of
examples from an amazing collection of international magazines and
uses them to illustrate the principles of classic editorial design.
Horst Moser discusses the design challenges facing art directors
today, showcasing the most successful solutions, from the cutting
edge of modern style to classic techniques. With over 1,000 colour
illustrations, it is an inexhaustible source of inspiration for
students and professionals, and an essential and authoritative
guide for anyone involved in magazine design.
Virgin by Design is the official publication volume celebrating 50
years of daring innovation and creativity at Virgin, presenting the
stories, the people and the work that went into the building and
shaping of a much-loved and globally respected brand. More than a
retrospective, it gets to the heart of the values that make the
Virgin brand so unique, communicating how those values resonate
with people today - and will continue to do so in the future. Based
on in-depth research and interviews with all the key people who
have played a part in Virgin's companies past and present, Virgin
by Design is organized into ten chapters - each with fully
illustrated case studies - that provide a sense of how hard work
and brilliant ideas have resonated with audiences worldwide.
Spanning the full 50-year period from Virgin's beginnings as a
record store to its bold future in space tourism with Virgin
Galactic, it also embraces Virgin's broad diversity in terms of its
global presence as a brand, its mission and purpose to change
business for good, and in its offerings across multiple sectors,
including travel, banking, health and fitness, communications and
entertainment. Virgin by Design is packed with the wit, verve,
spirit of adventure and 'how it was done' insights that will make
it a must-have publication.
Nel vorticoso passare del tempo, il graphic design - con la sua
vivida e nitida sintesi di immagini e idee - ha catturato lo
spirito di ogni epoca. Ogni singolo istante di ogni giorno siamo
circondati da packaging minimalisti, pubblicita pittoresche,
brillanti infografiche ambientali e agili interfacce: ecco dunque
che il graphic design serve tanto a trasmettere informazioni quanto
a riflettere le aspirazioni culturali e i valori di una societa.
Grazie alla sua vasta conoscenza della materia, l'autore Jens
Muller passa in rassegna i progetti piu straordinari di ogni anno,
che rappresentano altrettante pietre miliari nella storia del
design. Questa raccolta di importanti lavori grafici rappresenta
una riflessione ormai imprescindibile sull'evoluzione di un campo
creativo soggetto a continui cambiamenti e sfide. Aiutandoci a
riconoscere l'impatto decisivo del graphic design sulla nostra vita
quotidiana, questi progetti fondamentali fungono da coordinate per
orientarsi nella storia contemporanea. About the series TASCHEN is
40! Since we started our work as cultural archaeologists in 1980,
TASCHEN has become synonymous with accessible publishing, helping
bookworms around the world curate their own library of art,
anthropology, and aphrodisia at an unbeatable price. Today we
celebrate 40 years of incredible books by staying true to our
company credo. The 40 series presents new editions of some of the
stars of our program--now more compact, friendly in price, and
still realized with the same commitment to impeccable production.
The story of the Beatles as you've never seen it before, told using
stunning infographics and data visualisations. Journey through the
Beatles years - from the band's first ever gig at the Cavern Club
to the release of their final album Let It Be - in a visual
exploration of their evolution from four young men to one of the
greatest bands the world has ever seen. From witty stories and
surprising facts to beautiful visuals created from the data Beatles
music left behind, even the most avid fan will discover something
new. The book, divided into albums, enables you, in an instant, to
spot patterns, anomalies and transformations. VISUALISING THE
BEATLES transports readers back to the vibrant sixties and
explosive days of Beatlemania through the beautiful world of
infographics.
Better posters mean better research. Distilling over a decade of
experience from the popular Better Posters blog, Zen Faulkes will
help you create a clear and informative conference poster that
delivers maximum impact. Academics have used posters to share
research for more than five decades, and tens of thousands of
posters are presented at conferences every year. Despite the
popularity of the format, no in-depth guide has been available on
how to create and deliver compelling conference posters. From
over-long titles, tiny text and swarms of logos, to bad font
choices, chaotic colour schemes and blurry images - it's easy to
leave viewers confused about your poster's message. The solution is
Better Posters: a comprehensive guide to everything you need to
know - from writing a title and submitting an abstract, to
designing the poster and finally presenting it in the poster
session. Your conference poster will be one of your first research
outputs, and the poster session is your first introduction to a
professional community. Making a great poster develops the skills
to create publications, reports, outreach and teaching materials
throughout your career. This book also has material for conference
organizers on how to make a better poster session for their
attendees.
We are good at designing beautiful products and we offer good
services. We always know exactly what the user wants and we know
dozens of methodologies. However, if we have to convince our
customers and colleagues, we find it rather difficult. For one
reason or another, pitching ideas is one of the most undervalued
practices in the creative field. From convincing a colleague to opt
for a certain methodology to persuading a customer to go for a
certain concept, you can have the best ideas in the world, but if
you are not able to bring them across, they will never become
reality. In this book the author will take you inside the heads of
the people you have to convince. Pitching Ideas will help you to
find the essence of the idea you want to get across and will
explain how you can really convince the right people in the end.
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Type Player 3
(Hardcover)
Sandu Cultural Media
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R1,035
R879
Discovery Miles 8 790
Save R156 (15%)
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Ships in 10 - 15 working days
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Color Scheme explores an alternative way of seeing through gridded
systems of colors, or palettes," to take readers on a visual
journey through art history and pop culture. From the various
shades of pink used by artists to describe the blush of Madame de
Pompadour's cheeks to Helen Frankenthaler's orange color fields to
Prince's concert costumes, Color Scheme is a collection of Young's
palettes that reveal new ways of thinking about larger arcs in
visual culture. Pinpointing revealing and humorous themes
throughout artists' careers or periods of time, this book would be
an excellent gift for yourself, your aesthetically-minded friend,
or anyone who loves a good color scheme."
As McCarthyism swept across the United States and capitalism was
king, white America enjoyed a feeling of pride and security that
was reflected in advertising. Carelessly flooding society with
dangerous misinformation, companies in the 50s promoted everything
from vacations in Las Vegas, where guests could watch atomic bombs
detonate, to cigarettes as healthy mood-enhancers, promoted by a
baby who claims his mother feels better after she smokes a
Marlboro. From "The World's Finest Automatic Washer" to the
Cadillac which "Gives a Man a New Outlook," you'll find a colorful
plethora of ads for just about anything the dollar could buy. Oh,
and "Have you noticed how many of your neighbors are using Herman
Miller furniture these days?" If only you could really travel back
in time and pick up a few chairs for your collection...
If you want to design successful user interfaces then you need
clear and effective visual communication. Interface Design will
help you achieve this using a range of incisive case studies,
interviews with professional designers and clear hands-on advice to
help you produce user-focused front-end designs for a range of
digital media interfaces. This book introduces the major elements
of graphic design for digital media - layout, colour, iconography,
imagery and typography, and shows how these visual communication
basics can combine to produce positive interactive user
experiences. With practical advice on improving communication
between designers and developer, and a tantalizing look at
designing interactivity for all five senses, this is a must-have
introduction to developing interfaces that users will love.
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