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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
Universal Principles of Design, Updated and Expanded Third Edition
is a comprehensive, cross-disciplinary encyclopedia, now with fully
updated existing entries and expanded with 75 new entries to
present a total of 200 laws, guidelines, and considerations that
are important to successful design. Richly illustrated and easy to
navigate, this essential design guide pairs clear explanations of
every design concept with visual examples of the ideas applied in
practice. Whether a marketing campaign or a museum exhibit, a video
game or a complex control system, the design we see is the
culmination of many concepts and practices brought together from a
variety of disciplines. Because no one can be an expert on
everything, designers have always had to scramble to find the
information and know-how required to make a design work—until
now. Each principle is presented in a two-page format. The
left-hand page contains a succinct definition and a full
description of the principle, examples of and guidelines for its
use, and side notes that provide elaborations and references. The
right-hand page contains visual examples and related graphics to
support a deeper understanding of the principle. The book is
organized alphabetically so that principles can be easily and
quickly referenced by name. From the Abbe Principle to the
Zeigarnick Effect, every major design concept is defined and
illustrated, including these new additions: Feature creep
Gamification Root cause Social trap Supernormal stimulus A landmark
reference for designers, engineers, architects, and students,
Universal Principles of Design has become the standard for anyone
seeking to broaden and improve their design expertise, explore
brainstorming ideas, and improve the quality of their design work.
The titles in the Rockport Universal series offer comprehensive and
authoritative information and edifying and inspiring visual
examples on multidisciplinary subjects for designers, architects,
engineers, students, and anyone who is interested in expanding and
enriching their design knowledge.
Make your own anime with this unique introductory guide to Japanese
animation. You'll learn every stage of the animation process from
scripting and storyboarding to preparing and distributing your
film. Everything is clearly explained with step-by-step tutorials
and packed with color screengrabs, stills and artwork illustrating
every technique and process, including: * Hand-painting characters
and backgrounds on to separate cel layers * Working with 3D
graphics * Using digital pen-and-tone techniques Apply the core
style elements and visual language of anime to your own work and
learn to: * Simplify characters without losing their impact *
Create exaggerated facial expressions * Use shadows and shading for
dramatic effects * Add lip syncing and speed lines to convey
movement
Materials have the power to affect human experiences and emotions
by helping us build intimate connections with inanimate objects
through touch and feel. Whether they are used as a point of
reference or the medium of creation itself, they are integral to
artists and designers who seek to explore fresh outcomes,
experiment with new techniques, and elicit distinct responses from
their audiences. Material Matters 04: Paper showcases stunning
creative interpretations of the common material across a variety of
mediums. From the simple act of folding or tearing different sheets
up to create complex new shapes to burning random pieces to make
radical elements for an artwork, this edition explores the
compelling ways with which the unique characteristics of paper can
be cleverly drawn upon or manipulated to shape the outcome of a
particular project, with insights into the key techniques featured.
Extra Bold is the inclusive, practical, and informative career
handbook for designers that we've all been waiting for. Written
collaboratively by a diverse team of authors, the book opens with
critical essays that rethink design principles and practices
through theories of feminism, racism, inclusion, and nonbinary
thinking. Extra Bold features interviews, essays, typefaces, and
projects from dozens of contributors with a variety of racial and
ethnic backgrounds, abilities, gender identities, and positions of
economic and social privilege. The book adds new voices to the
dominant design canon. Part textbook and part comic book, zine,
manifesto, survival guide, and self-help manual, Extra Bold is
filled with stories and ideas that don't show up in other career
books or design overviews. Both pragmatic and inquisitive, the book
explores power structures and how to navigate them. Interviews
showcase people at different stages of their careers, and
biographical sketches explore individuals marginalized by sexism,
racism, and ableism. Jennifer Tobias's original, handcrafted
illustrations bring warmth, happiness, humor, and narrative depth.
Extra Bold is the design career manual for everyone.
Visionandfactory, established in 1990, has long played a prominent
role in the Belgian and international graphic design scene. From
its foundation, the studio has established a reputation for a rich
culture of experimentation, an innovative combination of analog and
digital techniques and an eagerness to tackle even the most
difficult of projects. The studio's key figure is Hugo Puttaert
(born 1960), designer, professor, editor, publisher and hugely
influential figure in the design world. "Think in Colour" offers a
selection of the firm's work, a kaleidoscopic view of
Visionandfactory's output. Text from Pattaert not only
contextualizes these selected works through insights into the
studio's history and work processes, but also gives the reader a
glimpse into his vision of design as a discipline and the social
responsibility of the designer. With a split-fountain cover that
reveals its color when touched and hundreds of full-color pages,
this book illustrates Visionandfactory's motto--"Think in color."
The story of graphic design is one of the most exciting and
important in the history of twentieth century visual culture. From
its roots in the development of printing, graphic design has
evolved as a means of identification, information and promotion to
become a profession and discipline in its own right. This
authoritative documentary history begins with the poster and goes
on to chart the development of graphics in brochures, magazines,
advertising, corporate identity, television and electronic media.
It also discusses technical innovations such as the use of
photography, and the revolutionary impact of digital technologies.
Preserving the author's own original layout, now a typographic and
print design classic, and with over 800 illustrations fully
integrated with the text, this indispensable account is clear,
comprehensive and absorbing. With over 800 illustrations
Graphic designers constantly complain that there is no career
manual to guide them through the profession. Adrian Shaughnessy
draws on a wealth of experience to provide just such a handbook.
Aimed at the independent-minded, it addresses the concerns of young
designers who want to earn a living by doing expressive and
meaningful work and avoid becoming a hired drone working on
soulless projects. It offers straight-talking advice on how to
establish your design career and suggestions - that you won't have
been taught at college - for running a successful business. This
revised edition contains all-new chapters covering professional
skills; design thinking; and global trends, including social
responsibility, ethics and the rise of digital culture. Also
included are interviews with leading designers: Jonathan Barnbrook,
Sara De Bondt, Stephen Doyle, Ben Drury, Paul Sahre, Dmitri Siegel,
Sophie Thomas and Magnus Voll Mathiassen.
An in-depth visual guide presenting the captivating creative
journeys behind the world's leading videogames. Making Videogames
is an unprecedented snapshot of modern interactive entertainment,
with insight from true pioneers about the most important games in
the world. Illustrated with some of the most arresting in-game
images ever seen in print, the book explores the unique alchemy of
technical and artistic endeavour that constitutes the magic of
videogames, striking a captivating balance between insight and
accessibility. Across eleven chapters, each focusing on a specific
game from AAA blockbusters such as Control and Half-Life: Alyx to
cult breakthrough games including No Man's Sky and Return of the
Obra Dinn, the book will document the incredible craft of videogame
worldbuilding and visual storytelling via the world's most popular,
but seldom fully understood, entertainment medium. The book's text
orbits breathtaking, specially created imagery 'photographed'
in-engine by the author, demonstrating the magic and method behind
each studio's work. A book not only for die-hard videogame
fanatics, but also for designer-creatives and the visually curious,
Making Videogames is a thrilling showcase of the boundless
creativity of this amazing industry.
Did I screw up? How do I achieve work-life balance? Am I eating too
much cheese? Do I have too many plants? Through artful charts and
funny, insightful questions, Michelle Rial delivers a playful take
on the little dilemmas that loom large in the mind of every adult.
Building on her popular Instagram account, Am I Overthinking This?
brings whimsical charm to topics big and small, and offers
solidarity for the stressed, answers for the confused, and a good
laugh for all.
This book is about using "collage" among Iranian students in
architecture studio, and in order to introduce the way these
students use the technique to the English reader, we (Ali Yaser
Jafari and Reihaneh Khorramrouei) have chosen this valuable book by
AliAsghar Adibi to translate from Farsi to English. It provides a
representative example of design through collage and culture. This
book originally collected and published in three chapters: Collage
history in different arts; Objectives and steps to make collage
images; Two experienced examples.
A comprehensive, cross-disciplinary overview of
color, Universal Principles of Color presents 100 core
concepts and guidelines that are critical to a successful use of
color. Richly illustrated and easy to navigate, it pairs clear
explanations of every topic with visual examples of it applied in
theory and in practice. The book is organized
alphabetically so that principles can be easily and quickly
referenced. For those interested in addressing a specific color
challenge or application problem, the principles are also indexed
by pathways based on nine topics of color study ranging from
science, art and design, and industry. " Each principle is
presented in a two-page format: The left-hand page contains a
succinct definition, a full description of the principle, and
examples of and guidelines for its use. Side notes, which appear to
the right of the text, provide elaborations and references. The
right-hand page contains visual examples and related graphics to
support a deeper understanding of the principle. Â Whether in
a branding campaign or a healthcare facility, a product’s
packaging or a software user interface, the color we see is the
culmination of many concepts and practices brought
together from a variety of disciplines to increase
appeal, influence perception, and enhance usability.
 By considering these concepts and examples, you can learn
to make more informed and ultimately better color decisions.
This landmark reference is the standard for designers,
engineers, architects, and students who seek to broaden and improve
their understanding of and expertise in color. The titles in
the Rockport Universal series offer comprehensive and
authoritative information and edifying and inspiring visual
examples on multidisciplinary subjects for designers, architects,
engineers, students, and anyone who is interested in expanding and
enriching their design knowledge.
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