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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
Make your own anime with this unique introductory guide to Japanese
animation. You'll learn every stage of the animation process from
scripting and storyboarding to preparing and distributing your
film. Everything is clearly explained with step-by-step tutorials
and packed with color screengrabs, stills and artwork illustrating
every technique and process, including: * Hand-painting characters
and backgrounds on to separate cel layers * Working with 3D
graphics * Using digital pen-and-tone techniques Apply the core
style elements and visual language of anime to your own work and
learn to: * Simplify characters without losing their impact *
Create exaggerated facial expressions * Use shadows and shading for
dramatic effects * Add lip syncing and speed lines to convey
movement
Materials have the power to affect human experiences and emotions
by helping us build intimate connections with inanimate objects
through touch and feel. Whether they are used as a point of
reference or the medium of creation itself, they are integral to
artists and designers who seek to explore fresh outcomes,
experiment with new techniques, and elicit distinct responses from
their audiences. Material Matters 04: Paper showcases stunning
creative interpretations of the common material across a variety of
mediums. From the simple act of folding or tearing different sheets
up to create complex new shapes to burning random pieces to make
radical elements for an artwork, this edition explores the
compelling ways with which the unique characteristics of paper can
be cleverly drawn upon or manipulated to shape the outcome of a
particular project, with insights into the key techniques featured.
'Big Type' explores graphic design and identity work where the
emphasis is on typography. The visual landscape in which today's
designers are contributing to is very cluttered and the digital
world alone is so vast, that sometimes it feels hard to make your
voice heard amongst all the noise. The work on show within this
book examines how designers can produce work that stands out and
cuts through the noise. It showcases a fascinating direction in
graphic design, forged by a collision of technology, typography and
trends which is creating new and exciting results. This book is
available in blue, green of grey; books are shipped to customers at
random.
We find ourselves square in the middle of one of the greatest
periods in music packaging. Events such as Record Store Day have
pushed collectible packaging back to the cultural forefront;
millennials have started buying physical records; and hip clothing
outlets devote massive amounts of space to record players and racks
of LPs. The designers collected here are at the forefront of this
movement. Some have been working in the music industry for decades,
while others are fresh on the scene. They all share a desire to
elevate the simple record cover and the wrapping that surrounds
these products into something more, something special, something
unique, something memorable. Lifelong music fans, they pour every
ounce of creative energy into coming up with solutions worthy of
the music inside. They also need to be inventive in how they
accomplish this. Coming up with a great concept in a sketch during
a meeting and actually seeing it to fruition and sitting on a shelf
in a record store are two different things. As Paula Scher details
in her interview, today's designers are faced with a very different
task than the record sleeve designers of the past. Outside of the
mega stars, budgets are more or less non-existent, yet the pressure
to deliver something jaw-dropping and mind-blowing remains. Packed
with innovative artworks by one-of-a-kind designers, this is the
definitive guide to album cover design in the 21st century.
Visionandfactory, established in 1990, has long played a prominent
role in the Belgian and international graphic design scene. From
its foundation, the studio has established a reputation for a rich
culture of experimentation, an innovative combination of analog and
digital techniques and an eagerness to tackle even the most
difficult of projects. The studio's key figure is Hugo Puttaert
(born 1960), designer, professor, editor, publisher and hugely
influential figure in the design world. "Think in Colour" offers a
selection of the firm's work, a kaleidoscopic view of
Visionandfactory's output. Text from Pattaert not only
contextualizes these selected works through insights into the
studio's history and work processes, but also gives the reader a
glimpse into his vision of design as a discipline and the social
responsibility of the designer. With a split-fountain cover that
reveals its color when touched and hundreds of full-color pages,
this book illustrates Visionandfactory's motto--"Think in color."
The Art and Lore of Tom Clancy's Ghost Recon Breakpoint. ---
Stranded in a deadly, hostile environment, even an elite US Special
Operator will face a true battle for survival. Future Press
presents a unique companion book that follows the theme of survival
as it runs through Ghost Recon Breakpoint, from its characters and
dialogue to its world design and gameplay. Discover what it takes
to create a game, a story and a world dedicated to testing the
limits of what a Ghost can survive. -- Part Lore Book: What
motivates a person to become a member of Ghost Team, the most
highly trained Special Operators in the world? And what can make a
Ghost hunt down his former brothers-in-arms? The lore material and
detailed bios in this book provide additional insight into the
events that have shaped Nomad, Walker and the cast of authentic,
believable characters that inhabit this world. Learn the history,
connections and motivations that have brought them all to Auroa. --
Part Art Book: Tour the creation of the Auroa archipelago, an
environment as detailed and meticulously crafted as any fictional
setting you've ever explored. This book is packed with all of the
concept artwork that helped to bring Ubisoft Paris's futuristic
utopian vision to life. -- Part Reference Book: Acquiring and
upgrading the tools necessary for survival is at the core of Ghost
Recon Breakpoint. Every weapon, vehicle and piece of gear available
at launch is presented with detailed stats, and we use our strategy
guide expertise to dissect the survival systems that make
Breakpoint such a unique experience. -- All Access: Every part of
this book is peppered with commentary from the development team at
Ubisoft Paris and their military consultants, allowing for an
unprecedented, all-angles look behind the curtain of such an
ambitious production. -- Incredible Bonus Content: Each book comes
with a code for a DLC pack of exclusive cosmetic items. We've also
included a huge multi-purpose poster of the game world, with every
point of interest marked on it.
The creative use of colour and its combinations in illustration,
graphic and product design involves understanding how emotions are
conveyed and how they affect our design and illustrations. We must
also consider that colour is perceived differently in different
countries and cultures. All this is widely explained in this second
book in the Palette Perfect series, illustrated with projects by
renowned international illustrators and designers, and organized by
colours (identified with CMYK, RGB and HEX codes) and moods
associated with the time of day. Based on real examples drawn from
graphic design, product design and illustration, different
innovative combinations and palettes are shown for each colour as
well as the meaning it conveys. Intended for graphic designers,
design students, fashion and interior design lovers, and all those
interested in exciting and unexpected colour combinations that
work.
Extra Bold is the inclusive, practical, and informative career
handbook for designers that we've all been waiting for. Written
collaboratively by a diverse team of authors, the book opens with
critical essays that rethink design principles and practices
through theories of feminism, racism, inclusion, and nonbinary
thinking. Extra Bold features interviews, essays, typefaces, and
projects from dozens of contributors with a variety of racial and
ethnic backgrounds, abilities, gender identities, and positions of
economic and social privilege. The book adds new voices to the
dominant design canon. Part textbook and part comic book, zine,
manifesto, survival guide, and self-help manual, Extra Bold is
filled with stories and ideas that don't show up in other career
books or design overviews. Both pragmatic and inquisitive, the book
explores power structures and how to navigate them. Interviews
showcase people at different stages of their careers, and
biographical sketches explore individuals marginalized by sexism,
racism, and ableism. Jennifer Tobias's original, handcrafted
illustrations bring warmth, happiness, humor, and narrative depth.
Extra Bold is the design career manual for everyone.
Universal Principles of Design, Updated and Expanded Third Edition
is a comprehensive, cross-disciplinary encyclopedia, now with fully
updated existing entries and expanded with 75 new entries to
present a total of 200 laws, guidelines, and considerations that
are important to successful design. Richly illustrated and easy to
navigate, this essential design guide pairs clear explanations of
every design concept with visual examples of the ideas applied in
practice. Whether a marketing campaign or a museum exhibit, a video
game or a complex control system, the design we see is the
culmination of many concepts and practices brought together from a
variety of disciplines. Because no one can be an expert on
everything, designers have always had to scramble to find the
information and know-how required to make a design work—until
now. Each principle is presented in a two-page format. The
left-hand page contains a succinct definition and a full
description of the principle, examples of and guidelines for its
use, and side notes that provide elaborations and references. The
right-hand page contains visual examples and related graphics to
support a deeper understanding of the principle. The book is
organized alphabetically so that principles can be easily and
quickly referenced by name. From the Abbe Principle to the
Zeigarnick Effect, every major design concept is defined and
illustrated, including these new additions: Feature creep
Gamification Root cause Social trap Supernormal stimulus A landmark
reference for designers, engineers, architects, and students,
Universal Principles of Design has become the standard for anyone
seeking to broaden and improve their design expertise, explore
brainstorming ideas, and improve the quality of their design work.
The titles in the Rockport Universal series offer comprehensive and
authoritative information and edifying and inspiring visual
examples on multidisciplinary subjects for designers, architects,
engineers, students, and anyone who is interested in expanding and
enriching their design knowledge.
An in-depth visual guide presenting the captivating creative
journeys behind the world's leading videogames. Making Videogames
is an unprecedented snapshot of modern interactive entertainment,
with insight from true pioneers about the most important games in
the world. Illustrated with some of the most arresting in-game
images ever seen in print, the book explores the unique alchemy of
technical and artistic endeavour that constitutes the magic of
videogames, striking a captivating balance between insight and
accessibility. Across eleven chapters, each focusing on a specific
game from AAA blockbusters such as Control and Half-Life: Alyx to
cult breakthrough games including No Man's Sky and Return of the
Obra Dinn, the book will document the incredible craft of videogame
worldbuilding and visual storytelling via the world's most popular,
but seldom fully understood, entertainment medium. The book's text
orbits breathtaking, specially created imagery 'photographed'
in-engine by the author, demonstrating the magic and method behind
each studio's work. A book not only for die-hard videogame
fanatics, but also for designer-creatives and the visually curious,
Making Videogames is a thrilling showcase of the boundless
creativity of this amazing industry.
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