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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
Drawing upon theories from visual studies, critical visual culture
studies, and cognitive psychology, and with a special focus on
gender and ethnicity, this book gives students a theoretical
foundation for future work as visual communicators. The book takes
a closer look at the interwoven character of perception and
reception that is present in everyday visual encounters. Chapters
present a wide variety of visual examples from art history, digital
media, and the images we encounter and use in our daily lives. With
the tools to understand how images and text make meaning, students
are thus prepared to better communicate through visual media. This
book serves as a main or supplementary text for visual
communication or visual culture courses.
We delight in using our eyes, particularly when puzzling over
pictures. Art and illusionists is a celebration of pictures and the
multiple modes of manipulating them to produce illusory worlds on
flat surfaces. This has proved fascinating to humankind since the
dawning of depiction. Art and illusionists is also a celebration of
the ways we see pictures, and of our ability to distil meaning from
arrays of contours and colours. Pictures are not only a source of
fascination for artists, who produce them, but also for scientists,
who analyse the perceptual effects they induce. Illusions provide
the glue to cement the art and science of vision. Painters plumb
the art of observation itself whereas scientists peer into the
processes of perception. Both visual artists and scientists have
produced patterns that perplex our perceptions and present us with
puzzles that we are pleased to peruse. Art and illusionists
presents these two poles of pictorial representation as well as
presenting novel 'perceptual portraits' of the artists and
scientists who have augmented the art of illusion. The reader can
experience the paradoxes of pictures as well as producing their own
by using the stereoscopic glasses enclosed and the transparent
overlay for making dynamic moire patterns.
From architects and product designers to textile artists and
digital innovators, Women Design profiles a selection of the most
dynamic female designers from the modern era, showcasing their
finest work and celebrating their enduring influence. Design
throughout history has been profoundly shaped and enhanced by the
creativity of women; as practitioners, commentators, educators and
commissioners. But in a narrative that eagerly promotes their male
counterparts, their contributions are all too often overlooked.
Women Design seeks to redress that balance, delving into the lives
and works of some of the most talented design minds of the 20th and
21st centuries, from architects and artists to designers of all
stripes. Through 21 engaging profiles, Women Design rediscovers and
revels in the work of pioneers such as Eileen Gray, Lora Lamm and
Lella Vignelli, while shining a spotlight on modern-day
trailblazers including Kazuyo Sejima, Hella Jongerius and Neri
Oxman. Richly illustrated with beautiful archival imagery, this is
a rare glimpse into the working worlds of some of the most
influential forces in contemporary design. Detailed text from
design historian Libby Sellers brings the lives and work of these
fascinating women to life, exploring how they overcame the
challenges of working in a male-dominated world in order to see
their groundbreaking creative visions realised. This book is an
invaluable work, a must-read for anyone who claims to know about
design, and an inspiring insight into the lives and legacies of 21
truly brilliant women whose work has irrevocably shaped the world
around us today. "A fascinating insight into the women who have
shaped the way we live" - ELLE DECORATION
Design better logos and become a more successful, confident graphic
designer with Made by James as your guide. *Winner of the 2021
American Graphic Design Award for Book Design from Graphic Design
USA* UK-based graphic designer James Martin shares his wealth of
experience, information, and advice with one goal in mind: to help
designers of all levels create better work and enjoy the process.
James has designed hundreds of logos for a variety of top brands,
and shares his unique creative process, from concept to sketches to
final design. Learn how to create outstanding logos, craft and
refine your creative process, build great relationships with
clients, and become prolific and consistent. Discover how James
creates innovative, clever, and memorable logos with his own
hands-on, step-by-step process that includes word mapping, rapid
prototyping, and sketching ideas on paper. Learn how to become a
visual storyteller by understanding the key factors of working with
clients and making them a valued part of the process. In addition
to the important "hows" of logo design-techniques, ideas, and
examples of creating logos and building brands-you will benefit
from learning aspects of the business rarely discussed: how to
become more disciplined, how to see failures as valuable
experiences, and ways to avoid burnout. James shows that design
isn't just about creating images; it's about building trusting
relationships with clients, finding inspiration and using it
effectively, and sharing ideas and becoming part of a community.
Made by James also includes: Annotated case studies that follow
designs from concept to completion The advantages of a hands-on,
human approach to design The value of personal and career growth,
and how to enjoy the journey of improvement Effective work habits
that can make you more efficient, productive, and satisfied Learn
how to harness your passion and become the designer you've always
wanted to be.
A comprehensive, cross-disciplinary overview of
color, Universal Principles of Color presents 100 core
concepts and guidelines that are critical to a successful use of
color. Richly illustrated and easy to navigate, it pairs clear
explanations of every topic with visual examples of it applied in
theory and in practice. The book is organized
alphabetically so that principles can be easily and quickly
referenced. For those interested in addressing a specific color
challenge or application problem, the principles are also indexed
by pathways based on nine topics of color study ranging from
science, art and design, and industry. " Each principle is
presented in a two-page format: The left-hand page contains a
succinct definition, a full description of the principle, and
examples of and guidelines for its use. Side notes, which appear to
the right of the text, provide elaborations and references. The
right-hand page contains visual examples and related graphics to
support a deeper understanding of the principle. Â Whether in
a branding campaign or a healthcare facility, a product’s
packaging or a software user interface, the color we see is the
culmination of many concepts and practices brought
together from a variety of disciplines to increase
appeal, influence perception, and enhance usability.
 By considering these concepts and examples, you can learn
to make more informed and ultimately better color decisions.
This landmark reference is the standard for designers,
engineers, architects, and students who seek to broaden and improve
their understanding of and expertise in color. The titles in
the Rockport Universal series offer comprehensive and
authoritative information and edifying and inspiring visual
examples on multidisciplinary subjects for designers, architects,
engineers, students, and anyone who is interested in expanding and
enriching their design knowledge.
This book addresses the neglect of visual creativities and content,
and how these are commercialised in the music industries. While
musical and visual creativities drive growth, there is a lack of
literature relating to the visual side of the music business, which
is significant given that the production of meaning and value
within this business occurs across a number of textual sites.
Popular music is a multimedia, discursive, fluid, and expansive
cultural form that, in addition to the music itself, includes album
covers; gig and tour posters; music videos; set, stage, and
lighting designs; live concert footage; websites; virtual
reality/augmented reality technologies; merchandise designs; and
other forms of visual content. As a result, it has become
impossible to understand the meaning and value of music without
considering its relation to these visual components and to the
interrelationships between them. Using design culture theory,
participant observation, interviews, case studies, and a visual
methodology to explore the topic, this research-based book is a
valuable study aid for undergraduate and postgraduate students of
subjects including the music business, design, arts management,
creative and cultural industries studies, business and management
studies, and media and communications.
person to prepare illustration copy at a pre-professional
level-copy that is, however, often usable for routine
purposes-and/or to communicate better with graphics spe cialists
who will prepare the final illustrations. The skills necessary to
take the final step of producing finished camera-ready
illustrations are, unfortunately, based very much on actual
hands-on experience and are thus beyond the ability of this or any
other book to instill satisfactory competence in. Illustrations
should also prove to be a highly useful reference work for
professional illustrators. The wide variety of train ing and work
experiences by which they have acquired their skills may not have
provided full acquaintance with all of the exceptionally diverse
kinds of information to be found here. There are, moreover, few
disciplines whose practition ers cannot profit from an invigorating
refresher course. After nearly seven years of work, then, I am
pleased to put forward a book with many answers pertaining to the
proper selection and preparation of informational illustrations.
All such questions and their actual solutions, however, must re
main up to you, the inquiring and attentive reader."
"A picture is worth a thousand words." There is no better
description for what the art of the cigar box label did for sales
of cigars from the mid 1800s through the 1930s. Busty women,
heroes, impish children, sports icons, composers, all these and
more found their way into the advertiser's art. The makers would
change labels at the drop of the hat if they thought it would help
sales. This new book shows hundreds of the finest examples from the
world's largest private collection of cigar box label art,
revealing the imagination and creativity of the printers and
lithographers of the period. Each is shown in a beautiful, full
color photograph and is accompanied by a description with a current
value on the collector's market. This is a visual delight, sure to
please cigar aficionados, but also to be much valued by collectors,
designers, and students of advertising history. And it makes a
great gift for the smoker in your life!
Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies for offering environments in which collaborative, sustainable partnerships can thrive. What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century. Additional information and links are available at: http://www.creativityandcognition.com
Combining wonderful graphics with fascinating history, this book is
a showcase of outstanding Chinese label, packaging, and advertising
art created between 1900 and 1976. These stunning images came from
cities in China such as Canton and Shanghai, as well as places
beyond the border such as Hong Kong, Macau, and Singapore, where
large Chinese populations thrived and commercial ties to the West
were strong. Export and domestic products include tea, medicine,
food, cosmetics, cigarettes, dyes, matches, phonograph records,
firecrackers, religious items, and more. Their labeling presents a
mixture of traditional imagery and ornamentation blended with
Western culture and merchandising. Over 400 visually captivating
images make this an important resource for artists, designers,
historians, and merchants alike.
Graphic design is broadly interpreted in this annotated topical
bibliography, covering both scholarly and applied literature
focusing on graphics printed commercially for mass consumption in
the United States from colonial times to the present. Materials
extend from historical studies of design to textbooks and manuals
of professional practice to theoretical works relating to design
drawn from disciplines such as psychology and communication theory.
The 1100 entries include reference sources, books, periodical
articles, catalogs, films, and electronic data. Among the topics
covered are general reference, design theory and history, education
and career guides, professional practice, production and layout,
typography, calligraphy, color reproduction, caricature, and photo
illustrations as well as applications in advertising, publication
design, corporate identity programs, information graphics, package
design, posters and signs. Literature on computer technology as
used in desktop publishing and computer graphics is also included.
Appendixes provide annotated listings of almost 200 relevant
annuals and serials as well as a directory of associations and
organizations in the field. Access to titles, authors, and a finer
breakdown of subjects is facilitated by thorough indexing. This
work should be a valuable resource for professional designers,
scholars and students of design, and librarians interested in
collection development.
Exploring the ways in which painting, applied design and
illustration intertwined over the course of the accomplished career
of Paul Nash (1889-1946), this book provides a new perspective on
one of the most gifted and celebrated English artists of the
twentieth century. Skilfully navigating the diversity of Nash's
design output, which drew in illustration, book jackets, posters,
set design, pattern papers, fabrics, glass, ceramics and
photography, in the context of Nash's painting and wider
pre-occupations, James King presents an artist who strove to
resolve his artistic vision. With Nash's work informed by seismic
shifts within the visual arts during his lifetime - from the
influence of the Arts and Crafts Movement on the one hand, to
Surrealism and Abstraction on the other - this fascinating book
reveals the considerable gifts that allowed Nash to create a wholly
original vision in turn.
Make your own anime with this unique introductory guide to Japanese
animation. You'll learn every stage of the animation process from
scripting and storyboarding to preparing and distributing your
film. Everything is clearly explained with step-by-step tutorials
and packed with color screengrabs, stills and artwork illustrating
every technique and process, including: * Hand-painting characters
and backgrounds on to separate cel layers * Working with 3D
graphics * Using digital pen-and-tone techniques Apply the core
style elements and visual language of anime to your own work and
learn to: * Simplify characters without losing their impact *
Create exaggerated facial expressions * Use shadows and shading for
dramatic effects * Add lip syncing and speed lines to convey
movement
Discover the history and theory of graphic design from the past 150
years, and how that comes to bear on contemporary design. Designer,
writer and lecturer Theo Inglis takes readers through the core
building blocks of graphic design such as composition, colour,
medium and typography, and explores how each has been utilized and
revolutionized by designers through history, and up to the present
day. This book will expand your knowledge of the world of design
and provide you with practical take-aways to inform your own
creative practice.
The complete, definitive and never-before-published catalogue of
Hipgnosis, Vinyl * Album * Cover * Art finally does justice to the
work of the most important design collective in music history,
which, according to Roddy Bogawa, director of the documentary Taken
by Storm (2011), 'designed half your record collection'. Founded in
1967 by Storm Thorgerson, Aubrey 'Po' Powell and Peter
Christopherson, Hipgnosis gained legendary status in graphic
design, transforming the look of album art forever and winning five
Grammy nominations for package design. Their revolutionary cover
art moved away from the conventional group shots favoured by record
companies of the day, resulting in the ground-breaking, often
surreal designs which define the albums of many of the biggest
names in the history of popular music: 10cc, AC/DC, Black Sabbath,
Peter Gabriel, The Police, Genesis, Led Zeppelin, Pink Floyd, Paul
McCartney, Robert Plant, Syd Barrett, Throbbing Gristle, T. Rex,
Wings, Yes and XTC, to name but a few. Arranged chronologically,
Vinyl * Album * Cover * Art features stunning reproductions of
every single Hipgnosis cover - 372 in total - coupled with detailed
information by Po and Storm Thorgerson on the artworks and the
compelling stories behind their creation. Additional contributions
by Peter Gabriel, Marcus Bradbury, and Pentagram's Harry Pearce
provide engrossing insights into the way these incredible artworks
came into being; place the covers in context; and reflect on their
enduring impact on album design. A highly accessible stand-alone
volume, Vinyl * Album * Cover * Art will also make the perfect pop
partner to the groundbreaking Hipgnosis | Portraits (2014) with its
rare revelations and behind-the-scenes photography.
Communications between amateur radio (AKA ham radio) operators and
citizen band stations have been crowding the world's
electromagnetic spectrum since its invention in the early 20th
century. Millions of operators formed what could be almost be
described as an early internet - projecting their voices, ideas,
and humanity around the earth's surface using various techniques
and frequencies to bounce their waves around the earth's surface,
off of the ionosphere, and even the moon. Any communication network
needs a way of identifying individuals. A QSL card is a written
confirmation of prior communication between two amateur radio or
citizens band stations-postcard sized and mailed between users. Do
You Confirm Receipt of My Transmission is derived from the Q code.
A Q code message can stand for a statement or a question (when the
code is followed by a question mark). In this case, 'QSL?' (note
the question mark) means "Do you confirm receipt of my
transmission?" while 'QSL' (without a question mark) means "I
confirm receipt of your transmission." Just like today's internet
avatars, operators had their own style and often projected their
personality using their QSL cards. Collecting cards was popular,
and a source of pride to operators. Published by Brooklyn-based
design imprint, Standards Manual, Do You Confirm Receipt of My
Transmission is a visual history of these cards, spanning from
approximately 1960-1990. Over 190 cards are included, front and
back, with high resolution details. The collection forms a visual
history of early global communication - something we now take for
granted but was once a marvel. Today, there are over 3 million
licensed radio operators worldwide.
This is the first book to provide a comprehensive and systematic
account of the phenomenon of cinematic remaking. Drawing upon
recent theories of genre and intertextuality, Film Remakes
describes remaking as both an elastic concept and a complex
situation, one enabled and limited by the interrelated roles and
practices of industry, critics, and audiences. This approach to
remaking is developed across three broad sections: the first deals
with issues of production, including commerce and authors; the
second considers genre, plots, and structures; and the third
investigates issues of reception, including audiences and
institutions.
In the mid- to late 1980s, rave culture developed. It influenced
music, design, art, drugs, fashion, language and even the law.
Originally emerging in the USA, it was refined in the UK by people
who wanted to dance, party and express themselves in terms of art
and music. It started in in small, sweaty clubs but such was the
popularity that soon enormous Raves, with tens of thousands of
people, were common. 'House' music and illegal drug ecstasy were
the driving forces behind what turned into a global phenomenon.
Events that started as secretive nights in underground clubs, with
word-of-mouth advertising grew from one-off take-overs of unusual
venues into huge open land-based events. Pager and telephonic
communication became the medium of message-passing, and flyers were
key to it all: informing the right people about the right place at
the right time. Chelsea Berlin was there from the beginning,
attending many of the now legendary events, from Club Shoom to
Energy and beyond. In Rave Art, the whole exciting movement is
documented through the flyers that were handed out freely (often
privately) to inform partygoers of the next venue. Flyer design
became an artform, and this book contains hundreds of the most
significant and rare examples from Chelsea's huge collection.
Together with personal reminiscences and quotes from famous,
infamous and not-so-famous attendees, Rave Art paints a vivid
picture of what is probably the last significant youth culture
movement of modern times.
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