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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
The finest books produced during the quarter century prior to the outbreak of the Great War were almost invariably printed by the private presses, but post-war, with the development of new technology, the accolade of excellence passed into the hands of a small number of commercial firms, with the Curwen Press very much to the fore. Like those earlier printers, Harold Curwen was inspired by the Morrisian ideal, but he did not adhere to the tenet that 'hand made' was necessarily better than 'machine made', which led him to become one of the pioneering figures in the technical revolution that transformed the printing industry. Harold Curwen joined the family firm in 1908 and by 1916 had instigated a general replanning of the works and, aided by the wartime staff shortage, felt able to push ahead with the installation of modern machinery. He was in the forefront of the development of offset lithography, which ensured that the Curwen Press would be in the vanguard of fine colour printing throughout the next decade. Harold also pioneered, as far as England was concerned, the pochoir technique of hand-stencilling. 1922, was the beginning of the Curwen Press' golden decade, during which it produced "The Woodcutter's Dog", the English language edition of Julius Meier-Graefe's two volume biography of Van Gogh for the "Medici Society", the exhibition catalogue of books and manuscripts for "The First Edition Club", Goldoni's "Four Comedies" and the delightful little pocket engagement book, "The Four Seasons", illustrated by Albert Rutherston. Rutherston was later to illustrate Thomas Hardy's Yuletide in a "Younger World", the first of the Ariel Poems for Faber & Gwyer which were to become a feature of the collaboration between the two firms. In addition there was the 'Safety First' Calendar, adorned with Lovat Fraser's cautionary illustrations. Following restructuring in 1933, the Curwen Press had a further forty years of distinguished work ahead both in the printing of books, particularly those illustrated by Barnett Freedman, as well as jobbing work, including some of the finest posters for the London Underground by Bawden, Wadsworth, John Banting, Betty Swanwick, Barnett Freedman and others. "E. McKnight Kauffer, Design" contains over 150 illustrations, many from original artworks, and work not before reproduced. With descriptions by Brian Webb and an introductory essay by Peyton Skipwith. The "Design" series is the winner of the Brand/Series Identity Category at the British Book Design and Production Awards 2009, judges said: 'A series of books about design, they had to be good and these are. The branding is consistent, there is a good use of typography and the covers are superb.'
An extradisciplinary investigation into the radical potentials of design by the global Memefest network. This book is an investigation of the key aspects of capitalist domination and resistance to it through design; its five sections explore dialogue, power, land, interventions, and radical praxis. Vodeb’s curated chapters engage radical intimacies with design and connects it with media, communication, and art. Radical intimacies imply a closeness to the world created through our relations, which work towards the decolonization of knowledge and the public sphere. The closeness is political as it involves qualities that constitute and enable an alternative and opposition to extractive relationalities imposed by capitalism. Radical Intimacies connects frameworks on (de)colonization with the work of Memefest, a global network of people interested in social change through radical design. Bringing together original written and visual contributions from around the world, the collection connects universities, practitioners, and social movements. This book explores design as a central domain of thought and action concerned with the meaning and production of sociocultural life. Contributors are interested in design that operates outside the dominant social orders, narrow disciplines and extractive paradigms and imagines and builds new worlds and social relations. An inter/ extradisciplinary collection of original works, the audience will be academics, artists, designers and activists and adventurous professionals who are interested in the crossovers between design, arts, and social change. Students of design, art, media, and communication interested in social change. Higher level undergraduate and graduate students.  Content warning: Aboriginal & Torres Strait Islanders are advised that the following publication contains the words & images of deceased persons.
A good logo can glamorize just about anything. Now available in our popular Klotz format, this sweeping compendium gathers diverse brand markers from around the world to explore the irrepressible power of graphic representation. Organized into chapters by theme, the catalogue explores how text, image, and ideas distill into a logo across events, fashion, media, music, and retailers. Featuring work from both star names and lesser-known mavericks, this is an excellent reference for students and professionals in design and marketing, as well as for anyone interested in the visuals and philosophy behind brand identity. About the series Bibliotheca Universalis - Compact cultural companions celebrating the eclectic TASCHEN universe!
Ever wanted to see the world in a new way? Infographica collects intriguing data from across our planet - including facial hair styles of famous dictators, the countries with the most McDonald's restaurants and the world's most expensive divorces - and presents it in stylish, memorable and original infographics. Quirky, irreverent and visually appealing, this book is a must for everyone wishing to keep informed, and be inspired, by innovative graphic design.
Since it was first released, the original PALETTE series has been an instrumental source of colour-themed references for designers around the world. 8 editions later, in keeping with the demands of today’s creative practitioners, PALETTE mini books were introduced at the end of 2019 as flip-friendly versions of their originals – redesigned into a compact size with minimal layouts for instant inspiration. Manifesting a distinct simplicity, monochromatic hues can make a statement in the midst of all the surrounding visual noise. By consciously capitalising on a sole colour or a tonal palette, the designers in PALETTE mini 07 – Monotone have created variety out of singularity without rigour or restraint, as seen through the thoughtful formulations, materials, and techniques that bring their branding, packaging, and interior projects to life.
Noma Bar is one of the world's most inventive and provocative illustrators. He has developed his own silent language using a limited palette, familiar symbols and pictograms that take on new meanings. He is a master of inscribing double and triple readings into every image, often using negative space to conceal alternative stories, just waiting to be revealed. Bar's innovative, incisive approach has won him global acclaim and a broad range of commissions, from magazines and newspapers to large-scale commercial and artistic projects. Whether a portrait of a divisive public figure or a representation of an emotive social or political issue, Bar meets complex and sensitive subjects head-on, with gentle humour and deftness. This ambitious edition of collected works, selected by and commented on by the illustrator himself, offers a multifaceted and illuminating insight into his inspirations and working practices - which are always full of surprises. It is destined to become a must-have reference source for any student or follower of visual and popular culture.
A new pictorial reference book for artists and designers, with over 400 images from sources ranging from Greco-Roman art to Benjamin Franklin and Wes Anderson - Symbols offers a fresh approach to understanding symbolism in the visual arts. Symbols are embedded everywhere in our global visual culture, from oil paintings to biscuit packaging, monuments to mass-produced ashtrays. Designers and California College of the Arts instructors Mark Fox and Angie Wang recognize sources both historical and contemporary, high and low, revealing the narrative riches of symbolism found in a range of media and across times, places, and cultures. Whether human or animate, natural or man-made - each symbol (from sun, moon, lightning, and serpent to lozenge, spiral, and swastika) is illustrated with both classical and archetypal examples and often surprising contributions from textiles, fine art photography, ceramics, African sculpture, ancient coins, modern architecture, Native American crafts, European heraldry, Soviet propaganda, bookplates, film stills, military insignia, and much more. A beautiful, visually arresting compendium that both informs and inspires, Symbols is a vital resource.
"Designers League" - Twenty contemporary design luminaries from around the world and at the top of their areas of expertise are brought together in one stunning volume.From Word Art and book design, through packaging, poster art, logo art and corporate design to 'orientation system' design, "Designers League" offers a visual introduction to some of the most exciting innovators in their field today providing a valuable insight into the way they work, the way they think and the way they achieve their success."Designers League" is a must-have for designers, cultural historians and indeed all those interested in the way excellence is achieved in the field of the creative arts.
Customer review: This book will be useful for anyone who is interested in Graphic design or like me studying in uni or on foundation. It has a lot to say about graphics, some things I never considered when doing my work, particularly the chapter about the context of communication as well the bits of theory and history of design. Its written in a very approachable manner and isn't as boring and repetitive as other books on theory of design I have read .
Demonstrating the power and variety of typography from hand-drawn to kinetic, this fully updated new edition of The Fundamentals of Typography covers the principles of using type across a range of media. Starting with a comprehensive introduction to the history of typography, the authors provide detailed explanations and inspirational examples of type usage from leading practitioners from around the world. With expanded practice exercises and four new case studies, this book gives students everything they need to know to use type effectively and creatively.
Drawing upon theories from visual studies, critical visual culture studies, and cognitive psychology, and with a special focus on gender and ethnicity, this book gives students a theoretical foundation for future work as visual communicators. The book takes a closer look at the interwoven character of perception and reception that is present in everyday visual encounters. Chapters present a wide variety of visual examples from art history, digital media, and the images we encounter and use in our daily lives. With the tools to understand how images and text make meaning, students are thus prepared to better communicate through visual media. This book serves as a main or supplementary text for visual communication or visual culture courses.
Part design history, part trip down musical memory lane, this anthology of jazz album artwork is above all a treasure trove of creative and cultural inspiration. Spanning half a century, it assembles the most daring and dynamic jazz cover designs that helped make and shape not only a musical genre but also a particular way of experiencing life. From the 1940s through to the decline of LP production in the early 1990s, each chosen cover design is distinct in the way it complements the energy of the album's music with its own visual rhythms of frame, line, text, and form. To satisfy even the most demanding of music geeks, each record cover is accompanied by a fact sheet listing performer and album name, art director, photographer, illustrator, year, label, and more.
A stunning collection of hand coloured cards from the early decades of the 20th century. In the early 20th century the picture postcard provided an immediate and direct form of cheap communication - rather like text messaging today. Made by anonymous photographers and hand-coloured by thousands of unknown women working in their studios, hand-tinted cards became one of the most popular of art forms. This extraordinary collection encompasses cards from throughout the world including Africa and the Middle East, many raising issues of colonialism, and exoticism, but many also just celebrating everyday relationships, friendship and family. 'Painted Ladies' provides a colourful and fascinating insight into the fashion, culture and interests of the early twentieth century. Midlands born Nick Hedges is a well-respected photographer in his own right. His work has been published in a number of books including the acclaimed 'Born to Work', and has been exhibited widely throughout the UK.
Now in full color in a larger size! 40% more content and over 750 images to enhance and better clarify the concepts in this thought-provoking resource for graphic designers, professors, and students. This very popular design book has been wholly revised and expanded to feature a new dimension of inspiring and counterintuitive ideas to thinking about graphic design relationships. The second edition includes a new section on web design and new discussions of modularity, framing, motion and time, rules of randomness, and numerous quotes supported by images and biographies. This pioneering work provides designers, art directors, and students-regardless of experience-with a unique approach to successful design. Veteran designer and educator Alex. W. White has assembled a wealth of information and examples in his exploration of what makes visual design stunning and easy to read. Readers will discover White's four elements of graphic design, including how to: define and reveal dominant images, words, and concepts; use scale, color, and position to guide the viewer through levels of importance; employ white space as a significant component of design and not merely as background; and use display and text type for maximum comprehension and value to the reader. Offering a new way to think about and use the four design elements, this book is certain to inspire better design. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
The PHIGS system is a computer graphics standard defining an interface between an application program and a computer graphics system. The PHIGS standard has received wide acceptance throughout the computer graphics industry and PHIGS libraries are available on most of the high-performance 3-D graphics platforms today, including IBM, DEC, HP, SUN, Alliant, Stardent, and Silicon Graphics. In spite of this acceptance, there are no PHIGS texts available to the average software engineer or graphics students. PHIGS by Example will be that text. Written with the novice programmer in mind, the book starts with examples of very basic concepts and, after careful exploration of these aspects, moves on to more advanced topics. PHIGS by Example teaches the application programmer how to use the PHIGS standard in his/her own program. Each section of the book is built around programming examples, using the strategy that the best way to learn PHIGS is to use PHIGS. The sections begin with a conceptual discussion of the PHIGS topics presented in that section and is followed by a detailed explanation of an example program or subroutine.The sections are concluded with a set of exercises that are designed to challenge the reader to experiment with PHIGS functions describes in that section. The text assumes that the reader is familiar with basic graphics concepts; a complete understanding of these basics is helpful, but not required.
Today in Britain there are over 2500 breweries, most of whom brew an ever-changing range of different beers. On the bar of any decent pub, or shelves of a good bottle shop or supermarket beer aisle, the choice can be overwhelming. People make snap decisions so quickly we don't even notice. And the design of a beer label, pump clip, bottle or can has to do a lot of work to stand out, get noticed, and suggest to the thirsty punter that here is a beer they will enjoy.
Are digital interfaces controlling more than we realise? Can designers take responsibility, and should they? From domestic appliances like Siri and Amazon Echo, to large scale Facebook manipulation and Google search prediction, digital interfaces are ubiquitous in everyday life and their influences affect how people live, feel and behave. As they grow in complexity and increase integration into our lives we need to address the social, ethical, political and aesthetic responsibilities of those designing and creating the computer systems all around us. Through discussion with cutting-edge designers and thinkers and with international examples, the authors explain how we need an expanded aesthetic, critical and ethical awareness on the part of designers willing to act with sensitivity and understanding towards the people they design for and with. This critical take on the process and implications of interface design looks beyond the mechanics of making, and into the techno-political realm of deliberate and unintended consequences.
Where do design principles come from? Are they abstract "rules" established by professionals or do they have roots in human experience? And if we encounter these visual phenomena in our everyday lives, how do designers use them to attract our attention, orient our behavior, and create compelling and memorable communication that stands out among the thousands of messages we confront each day? Today's work in visual communication design shifts emphasis from simply designing objects to designing experiences; to crafting form that acknowledges cognitive and cultural influences on interpretation. In response, Meredith Davis and Jamer Hunt provide a new slant on design basics from the perspective of audiences and users. Chapters break down our interactions with communication as a sequence of meaningful episodes, each with related visual concepts that shape the interpretive experience. Explanatory illustrations and professional design examples support definitions of visual concepts and discussions of context. Work spans print, screen, and environmental applications from around the world. This introduction to visual communication design demystifies the foundational concepts that underpin professional design decisions and shape our experiences in a complex visual world.
Learn to Conceptualize, Create, and Communicate in Graphic Design. An exciting first edition, Guide to Graphic Design helps readers learn the mechanisms used to convey information, integrate ideas into full concepts, but most importantly, to think like a graphic designer. Scott W. Santoro focuses on the principle that design is a layered and evolving profession. The text highlights step-by-step design processes and illustrates how to build good work habits. Creations from top design firms and design school programs are presented in each chapter engaging readers through the book. Designers have contributed short essays on their work style, their studio habits, and their inspirations. Each designer, showing a passion for design and communication, offers a new perspective and approach to possible working methods. MyArtsLab is an integral part of the Santoro, program. Key learning applications include, Closer Look tours, 12 Designer Profile videos and Writing About Art. A better teaching and learning experience The teaching and learning experience with this program helps to: Personalize Learning - MyArtsLab is an online homework, tutorial, and assessment program. It helps students prepare for class and instructor gauge individual and class performance. Improve Critical Thinking - Exercises throughout the texthelp readers to make decisions and understanding the connection between an idea and its execution. Engage Students - Each chapter presents quick, in-class exercises and longer, more involved projects. Support Instructors - Instructor recourses are available in one convenient location. Figures, videos and teacher support materials create a dynamic, engaging course. NOTE: MyArtsLab does not come automatically packaged with this text. To purchase the text with MyArtsLab, order the package ISBN: 0205959229 / 9780205959228 Guide to Graphic Design Plus NEW MyArtsLab with eText -- Access Card Package Package consists of: 0132300702 / 9780132300704 Guide to Graphic Design Textbook 0205206565 / 9780205206568 NEW MyArtsLab with Pearson eText -- Valuepack Access Card
This book serves as an introduction to the key elements of good design. Broken into sections covering the fundamental elements of design, key works by acclaimed designers serve to illustrate technical points and encourage readers to try out new ideas. Themes covered include narrative, colour, illusion, ornament, simplicity, and wit and humour. The result is an instantly accessible and easy to understand guide to graphic design using professional techniques.
This book is the fruition of work from contributors to the Art and Cartography: Cartography and Art symposium held in Vienna in February 2008. This meeting brought together cartographers who were interested in the design and aesthetics elements of cartography and artists who use maps as the basis for their art or who incorporate place and space in their expressions. The outcome of bringing together these like minds culminated in a wonderful event, spanning three evenings and two days in the Austrian capital. Papers, exhi- tions and installations provided a forum for appreciating the endeavors of artists and cartographers and their representations of geography. As well as indulging in an expansive and expressive occasion attendees were able to re? ect on their own work and discuss similar elements in each other's work. It also allowed cartographers and artists to discuss the potential for collaboration in future research and development. To recognise the signi? cance of this event, paper authors were invited to further develop their work and contribute chapters to this book. We believe that this book marks both a signi? cant occasion in Vienna and a starting point for future collabo- tive efforts between artists and cartographers. The editors would like to acknowledge the work of Manuela Schmidt and Felix Ortag, who undertook the task of the design and layout of the chapters.
Typography is the most effective tool that graphic designers use to express ideas and convey a message. The ability to choose the right typeface for the right job, to design readable and legible pages, and to marry type and image to create visually compelling results are skills that every designer must master. This book introduces the student to the basic principles of typography with clear examples from international practitioners, interviews with designers and typographers, plus exercises to reinforce the concepts covered. With its attractive layout, approachable text and skillful use of typography on every spread, the author sets the standard to inspire the beginning student of design.
From posters to cars, design is everywhere. While we often discuss the aesthetics of design, we don't always dig deeper to unearth the ways design can overtly, and covertly, convince us of a certain way of thinking. How Design Makes Us Think collects hundreds of examples across graphic design, product design, industrial design, and architecture to illustrate how design can inspire, provoke, amuse, anger, or reassure us. Graphic designer Sean Adams walks us through the power of design to attract attention and convey meaning. The book delves into the sociological, psychological, and historical reasons for our responses to design, offering practitioners and clients alike a new appreciation of their responsibility to create design with the best intentions. How Design Makes Us Think is an essential read for designers, advertisers, marketing professionals, and anyone who wants to understand how the design around us makes us think, feel, and do things. |
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