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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
What are illusions? Illusions trick you into perceiving something differently than it actually exists, so what you see does not correspond to physical reality. While scientists and doctors are studying how pathological illusion arises, our excellent designers are also working on how to trick your eyes with graphic illusion! It's unbelievable to see how simple elements create extraordinary effects that attract your attention, make you doubt, and fall for their "tricks." Waves and mazes formed by simple lines, overlapping images that cannot count the layers, stereoscopic vision from graphic to space, you will experience what is optical illusion in this book with your own eyes! Be prepared, and welcome to the "dizzyland!"
Discover the story of the Fab Four as you've never seen it before, told using stunning infographics and data visualisations. Journey through the Beatles years - from the band's first ever gig at the Cavern Club to the release of their final album Let It Be - in a visual exploration of their evolution from four young men to one of the greatest bands the world has ever seen. From witty stories and surprising facts to beautiful visuals created from the data Beatles music left behind, even the most avid fan will discover something new. The book, divided into albums, enables you, in an instant, to spot patterns, anomalies and transformations. VISUALISING THE BEATLES transports readers back to the vibrant sixties and explosive days of Beatlemania through the beautiful world of infographics. So dust off your vinyl, kick back with the albums and come on a magical information tour...
The definitive biography of Clarke and a critical survey of his oeuvre--out of print for more than 15 years, now with new images and additional material Stained glass, symbolism, decadence, Celtic mysticism, National Romanticism, Art Nouveau, and the Ballets Russes--all these elements claim a place in the definition of the art of Harry Clarke (1887-1931), the Dublin artist now recognized internationally as a bizarre genius of his age. As an Irish Symbolist, his work is analogous with that of his friends W.B. Yeats and George Russell (AE), as well as the early James Joyce. AE rightly prophesized the fascination his work would hold for future generations of collectors. Whether in stained glass or in book illustration, his all too rare work has, over the past two decades, become increasingly sought after. This book provides a chronological and contextual framework of study for his ceaseless and varied output--in Dublin, London, the Aran Islands, Glasgow, Paris, and finally America. In Clarke, a fundamentally Arts and Crafts ideology is fused with a Celtic Revivalist spirit seeking expression in a modern idiom during a key period in Ireland's history.
Award-winning artist and illustrator Sara Fanelli is one of the world's foremost illustrators, renowned for her experimental techniques that have spawned many imitators. Her unique contribution to book illustration is evident in such memorable books as "Dear Diary" ('one of the most extraordinary picture books ever devised' - "The independent"; 'an eccentric masterpiece' - "The Guardian"), "Mythological Monsters" ('a model of artistic engagement' - "Kirkus Reviews") and "My Map Book" ('an exhilarating and liberating book for all' - "The Guardian"). More recently she illustrated "The New Faber Book of Children's Verse and Pinocchio" (for the cover of which she was awarded first prize in the V&A Illustration Awards). Fanelli's inspiration lies not only in the visual arts but also in literature and the theatre. "Sometimes I Think, Sometimes I Am" is a remarkable creation by the artist, in which Fanelli takes the quotations and aphorisms that inspire her work, from Dante and Goethe to Calvino and Beckett, and places them in the context of a completely original artistic creation - sketchbooks, collages, paintings and drawings - at the heart of which lies a beautiful miniature book-within-a-book. The book opens with a newly commissioned text from Steven Heller, while Marina Warner introduces each of the five 'chapters' - 'Devils and Angels', 'Love', 'Colour', 'Myth' and 'The Absurd' - that make up this unique work. This is a book that will be enjoyed by anyone alert to the possibilities of what a book can be. It will be treasured, collected and marvelled at for years to come.
Why does a newspaper look different than a magazine or a book? What effect does using a certain typeface or a specific grid have? And why do some layouts just seem right, and others seem simply wrong? Richly illustrated with numerous examples from around the world, this comprehensive handbook and reference volume addresses the most important aspects of good book, poster and advert design, offering guidance on everything from building a website and the correct use of colors and fonts through to column width and line length. Sketches and clarifying text serve to explain technical terms that are indispensable to understanding the interface of designing and producing print media.
George Lois is an American icon in graphic design. This book showcases his logos with his own comments on why they work. A bonus in the book is a chapter of world logos made by others with George Lois's comments on why they are so good. George Lois continues to prove that a memorable brand name interacting with a strong visual symbol to communicate a humanistic idea is the ultimate art form in popular graphic communication. His Big Idea branding and logo design, developed with a built-in, conceptual, "catchy" brand name, can visually impart information in a nanosecond, delivering a specific ethos with a penetrating promise of power that immediately sears a product's virtues into a viewers' brain-and has the potential of bringing instantaneous success. Lois boldly states, "My goal, with the vast majority of the brands I have named and logos I have designed, is to create 'humanistic' symbols, driven by a pregnant idea, visualizing some recognizable aspect of the human experience, and magically relating it to a unique selling proposition that empowers great advertising and promotion." If anyone wants to experience the creation of Big Idea Branding, this astounding compilation of the work of George Lois is the ultimate form of clear, precise, eye-popping communication.
Part design history, part trip down musical memory lane, this anthology of jazz album artwork is above all a treasure trove of creative and cultural inspiration. Spanning half a century, it assembles the most daring and dynamic jazz cover designs that helped make and shape not only a musical genre but also a particular way of experiencing life. From the 1940s through to the decline of LP production in the early 1990s, each chosen cover design is distinct in the way it complements the energy of the album's music with its own visual rhythms of frame, line, text, and form. To satisfy even the most demanding of music geeks, each record cover is accompanied by a fact sheet listing performer and album name, art director, photographer, illustrator, year, label, and more.
Today in Britain there are over 2500 breweries, most of whom brew an ever-changing range of different beers. On the bar of any decent pub, or shelves of a good bottle shop or supermarket beer aisle, the choice can be overwhelming. People make snap decisions so quickly we don't even notice. And the design of a beer label, pump clip, bottle or can has to do a lot of work to stand out, get noticed, and suggest to the thirsty punter that here is a beer they will enjoy.
A new edition of the definitive monograph on Japanese designer Shiro Kuramata, featuring a new introduction from author Deyan Sudjic. This highly acclaimed, first ever monograph on the highly influential Japanese designer Shiro Kuramata (1934–1991) is a two-volume title presenting all his compelling and idiosyncratic work in a stunning, specially designed acrylic slipcase. Designers and design enthusiasts who love Kuramata will be astonished by the breadth and depth of Kuramata’s remarkable body of work, from the iconic Miss Blanche chair, made from artificial flowers and resin, to his idiocyncratic umbrella stand that incorporates a walking stick into its design, and the armchair How High the Moon, which is made from metal mesh, many of which are still in production today.
This is the first book to provide a comprehensive and systematic account of the phenomenon of cinematic remaking. Drawing upon recent theories of genre and intertextuality, Film Remakes describes remaking as both an elastic concept and a complex situation, one enabled and limited by the interrelated roles and practices of industry, critics, and audiences. This approach to remaking is developed across three broad sections: the first deals with issues of production, including commerce and authors; the second considers genre, plots, and structures; and the third investigates issues of reception, including audiences and institutions.
We're all familiar with smart TVs making suggestions on our future watching, real-world exercise data being transferred into stats and infographics on our workout apps and turning up our home heating before we start our commute - but how does this world of technological interfaces affect our actions and perceptions of self?When society relies on computer models and their interfaces to explain and predict everything from love to geopolitical conflicts, our own behaviour and choices are artificially changed. Zachary Kaiser explores the harmful social consequences of this idea - balanced against speed and ease for the user - and how design practice and education can respond positively. - Concepts of freedom vs convenience - Smart objects and manipulation - Real world information transformed into data - Technology's decisions made on our behalf
A stunningly presented portfolio containing a sumptuous selection of the most spectacular full-colour splash pages from Brecht Evens' illustration, commercial and graphic novel oeuvre. Not bound, beautifully printed on a perfectly frameable format (30cm x 40cm).
This book is about using "collage" among Iranian students in architecture studio, and in order to introduce the way these students use the technique to the English reader, we (Ali Yaser Jafari and Reihaneh Khorramrouei) have chosen this valuable book by AliAsghar Adibi to translate from Farsi to English. It provides a representative example of design through collage and culture. This book originally collected and published in three chapters: Collage history in different arts; Objectives and steps to make collage images; Two experienced examples.
Honorable Mention in the Foreword Indie Awards 2016 For many design students, the expectation is that they will one day reach the top of the ladder within a design studio or corporation and become an art director. But what does this mean and how does a design student get there? What does an art director do? How is it different from being a designer? How does one lead and inspire a team, work with freelance designers, illustrators and photographers? Inside Art Direction answers all these questions for design students and professionals alike. Through interviews with 18 art directors working in a range of different industries from books and magazines to music and film to web and app design, students learn about how they got to where they are, what the art director's job really entails, and receive advice about the future of art direction. In the 28 case studies, illustrators, art directors and editors discuss specific assignments that they worked on, how they came up with ideas and the process of getting to the final result. With practical, hands-on advice, tips and art direction assignments that students can try out, Inside Art Direction provides insights about this fascinating field.
From tracking down information to symbolising human experiences, this book is your guide to telling more effective, empathetic and evidence-based data stories. Drawing on cross-disciplinary research and first-hand accounts of projects ranging from public health to housing justice, The Data Storytelling Workbook introduces key concepts, challenges and problem-solving strategies in the emerging field of data storytelling. Filled with practical exercises and activities, the workbook offers interactive training materials that can be used for teaching and professional development. By approaching both 'data' and 'storytelling' in a broad sense, the book combines theory and practice around real-world data storytelling scenarios, offering critical reflection alongside practical and creative solutions to challenges in the data storytelling process, from tracking down hard to find information, to the ethics of visualising difficult subjects like death and human rights.
Character animation involves more than the principles of animation and the mechanics of motion. As an animator, you've just been asked to animate a scene where a character arrives to work, late. While you know how to animate the character's movements, how should the character enter into the scene? Does the character enter slowly? Quickly? Doggedly determined? Hesitantly? Is he frustrated, or merely apathetic? What is the larger context for the character being late? The answers to these questions can certainly affect how to animate you character. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believeable character interaction. An invaluable resource for animators, Acting and Performance for Animators is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound, acting, action and performance with the practical hints and tips, hands-on assignments and animated examples featured in an extensive guide for animators working in film, TV, games and commercials. Explore different performance techniques based upon the experiences of seasoned animators with case studies featuring John Lasseter, Ray Harryhausen, Nick Park, Joanna Quinn. Expand your own performance techniques with the accompanying DVD which will feature live action reference shorts, production stills, animated examples, and further hands-on assignments.
Delving into the rationale behind influential communication, The Power And Influence Of Illustration helps you understand how to work with a message to create convincing illustrations for your audience. Alan Male explains how illustrative imagery can lampoon, shock, insult, threaten, subvert, ridicule, express discontent and proclaim political and religious allegiance. He explores how its tools have been used in the past, and looks at how contemporary illustrators can use their own work to persuade - and discusses where the line between persuasion and propaganda lies. These issues are explored using hundreds of full colour images from international artists, both contemporary and historical.
Rolf Nesch (1893-1975) is recognized as the inventor of the so-called metal print technique. His career spanned more than fifty years, with a body of work that comprises 860 prints--a number of which have not previously been accessible to the public. The publication of this catalogue will allow everyone to see the quality of his entire graphic work and it will reveal its historical importance, for much of the printmaking of the 1950s emerged directly from the technical experimentation that Nesch had carried out earlier in the 1930s and 1940s. This catalogue raisonne is the result of years of extensive research carried out by Sidsel Helliesen and Bodil Sorensen of the National Museum of Art, Architecture, and Design in Oslo. They worked in close collaboration with the artist's family whose large collection, in addition to the museum's, constitutes a major source. The attention to detail and the comprehensive text will make this book a standard reference work for many years to come.
Dieser Band der "Bibliothek der Mediengestaltung" behandelt die Konzeption und Gestaltung von Webanwendungen mit Fokus auf Screen- und Interfacedesign fur mobile Endgerate. Fur diese Bibliothek wurden die Themen des Kompendiums der Mediengestaltung neu strukturiert, vollstandig uberarbeitet und in ein handliches Format gebracht. Leitlinien waren hierbei die Anpassung an die Entwicklungen in der Werbe- und Medienbranche sowie die Berucksichtigung der aktuellen Rahmenplane und Studienordnungen sowie Prufungsanforderungen der Ausbildungs- und Studiengange. Die Bande der "Bibliothek der Mediengestaltung" enthalten zahlreiche praxisorientierte Aufgaben mit Musterloesungen und eignen sich als Lehr- und Arbeitsbucher an Schulen und Hochschulen sowie zum Selbststudium. |
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