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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
The Art and Lore of Tom Clancy's Ghost Recon Breakpoint. ---
Stranded in a deadly, hostile environment, even an elite US Special
Operator will face a true battle for survival. Future Press
presents a unique companion book that follows the theme of survival
as it runs through Ghost Recon Breakpoint, from its characters and
dialogue to its world design and gameplay. Discover what it takes
to create a game, a story and a world dedicated to testing the
limits of what a Ghost can survive. -- Part Lore Book: What
motivates a person to become a member of Ghost Team, the most
highly trained Special Operators in the world? And what can make a
Ghost hunt down his former brothers-in-arms? The lore material and
detailed bios in this book provide additional insight into the
events that have shaped Nomad, Walker and the cast of authentic,
believable characters that inhabit this world. Learn the history,
connections and motivations that have brought them all to Auroa. --
Part Art Book: Tour the creation of the Auroa archipelago, an
environment as detailed and meticulously crafted as any fictional
setting you've ever explored. This book is packed with all of the
concept artwork that helped to bring Ubisoft Paris's futuristic
utopian vision to life. -- Part Reference Book: Acquiring and
upgrading the tools necessary for survival is at the core of Ghost
Recon Breakpoint. Every weapon, vehicle and piece of gear available
at launch is presented with detailed stats, and we use our strategy
guide expertise to dissect the survival systems that make
Breakpoint such a unique experience. -- All Access: Every part of
this book is peppered with commentary from the development team at
Ubisoft Paris and their military consultants, allowing for an
unprecedented, all-angles look behind the curtain of such an
ambitious production. -- Incredible Bonus Content: Each book comes
with a code for a DLC pack of exclusive cosmetic items. We've also
included a huge multi-purpose poster of the game world, with every
point of interest marked on it.
An elaborately illustrated A to Z of the face, from historical
mugshots to Instagram posts. By turns alarming and awe-inspiring,
Face offers up an elaborately illustrated A to Z-from the didactic
anthropometry of the late-nineteenth century to the selfie-obsessed
zeitgeist of the twenty-first. Jessica Helfand looks at the
cultural significance of the face through a critical lens, both as
social currency and as palimpsest of history. Investigating
everything from historical mugshots to Instagram posts, she
examines how the face has been perceived and represented over time;
how it has been instrumentalized by others; and how we have
reclaimed it for our own purposes. From vintage advertisements for
a "nose adjuster" to contemporary artists who reconsider the visual
construction of race, Face delivers an intimate yet kaleidoscopic
adventure while posing universal questions about identity.
Graphic design increasingly emphasizes a user-oriented approach
that is based around communication and interaction between users
and the work itself. Non-digital interactive graphics can be found
in books, brochures, posters, packaging, and albums. Playful
Graphics presents a selection of outstanding interactive projects
produced by designers from all over the world; these works present
users with rich visual experiences and enable readers to take
action. Through exploring distinct techniques and forms, Playful
Graphics demonstrates how this exciting area of design can
influence user experiences and bring fun to life. It is a
celebration of great design ideas that convey their messages
through hands-on play.
A fascinating exploration of how photography, graphic design, and
popular magazines converged to transform American visual culture at
mid-century This dynamic study examines the intersection of
modernist photography and American commercial graphic design
between 1930 and 1960. Avant-garde strategies in photography and
design reached the United States via European emigres, including
Bauhaus artists forced out of Nazi Germany. The unmistakable
aesthetic made popular by such magazines as Harper's Bazaar and
Vogue-whose art directors, Alexey Brodovitch and Alexander
Liberman, were both immigrants and accomplished
photographers-emerged from a distinctly American combination of
innovation, inclusiveness, and pragmatism. Beautifully illustrated
with more than 150 revolutionary photographs, layouts, and cover
designs, Modern Look considers the connections and mutual
influences of such designers and photographers as Richard Avedon,
Lillian Bassman, Herbert Bayer, Robert Frank, Lisette Model, Gordon
Parks, Irving Penn, Cipe Pineles, and Paul Rand. Essays draw a
lineage from European experimental design to innovative work in
American magazine design at mid-century and offer insights into the
role of gender in fashion photography and political activism in the
mass media. Published in association with the Jewish Museum, New
York Exhibition Schedule: Jewish Museum, New York (April 2-July 11,
2021)
A complete guide to freelance graphic design--created
specifically for design students
Why wait until you graduate? Freelancing is a great way to
jumpstart your career in graphic design. It lets you apply what
you've been learning in school, close the gaps in your education
with real-world experience, enhance your portfolio--and make a
little money at the same time.
"A Graphic Design Student's Guide to Freelance: Practice Makes
Perfect "covers everything you need to know to begin successfully
freelancing as a designer, including how to set up your business,
deal with legal and financial issues, find clients, and work with
them effectively.
This full-color guide is divided into sections that correspond
to your particular skill level as a student--beginner,
intermediate, or advanced. These sections give you specific tasks
and goals to help your freelance design work go smoothly as you
progress from your very first professional job to gain experience
with a range of projects and clients and prepare to move into a
full-time graphic design career once you complete your studies.
Complete with sample forms available online (invoices, a proof
approval form, job jacket, and more) and 175 color images,
including samples of paid work created by students, "A Graphic
Design Student's Guide to Freelance: Practice Makes Perfect "will
help you navigate the world of freelance design with
confidence.
Inside this book, you will learn to: Write a business
planPurchase key equipmentSet rates and draw up contractsFind and
manage clientsCreate and show conceptsMarket your companyExpand
your businessDevelop your portfolioAnd more
Life in the image world has made us all voracious, if not always
deliberate, consumers of visual messages. Easy access to computer
graphic tools has turned many of us into either amateur or
professional image producers. But without a basic understanding of
visual language, a productive dialogue between producers and
consumers of visual communication is impossible. Visual Grammar can
help you speak and write about visual objects and their creative
potential, and betterunderstand the graphics that bombard you 24/7.
It is both a primer on visual language and a visual dictionary of
the fundamental aspects of graphic design.Dealing with every
imaginable visual conceptfrom abstractions such as dimension,
format, and volume; to concrete objects such as form, size, color,
and saturation; to activities such as repetition, mirroring,
movement, and displacement; to relations such as symmetry, balance,
diffusion, direction, and variationthis book is an indispensable
reference for beginners and seasoned visual thinkers alike. Whether
you simply want to familiarize yourself with visual concepts or
whether you're an experienced designer looking for new ways to
convey your ideas to a client, Visual Grammar is the clearand
concise manual that you've been looking for.
Creative professionals seeking the fastest, easiest, most
comprehensive way to learn Adobe InDesign choose Adobe InDesign
Classroom in a Book (2020 release) from Adobe Press. The
project-based step-by-step lessons show users the key techniques
for working in InDesign. Designers will build a strong foundation
of typographic, color, page layout, and document-construction
skills that will enable them to produce a broad range of print and
digital publications-from a simple postcard to an interactive Adobe
PDF with form fields. The real-world tasks in this comprehensive
book are presented in easy-to-follow lessons and are designed to
train beginning Adobe InDesign users in the program-from
fundamental features to powerful layout and output skills. The
online companion files include all the necessary assets for readers
to complete the projects featured in each lesson. All buyers of the
book get full access to the Web Edition: A Web-based version of the
complete ebook enhanced with video and multiple-choice quizzes.
Unlike any time before in our lives, we have access to vast amounts
of free information. With the right tools, we can start to make
sense of all this data to see patterns and trends that would
otherwise be invisible to us. By transforming numbers into
graphical shapes, we allow readers to understand the stories those
numbers hide. In this practical introduction to understanding and
using information graphics, you'll learn how to use data
visualizations as tools to see beyond lists of numbers and
variables and achieve new insights into the complex world around
us. Regardless of the kind of data you're working with-business,
science, politics, sports, or even your own personal finances-this
book will show you how to use statistical charts, maps, and
explanation diagrams to spot the stories in the data and learn new
things from it. You'll also get to peek into the creative process
of some of the world's most talented designers and visual
journalists, including Conde Nast Traveler's John Grimwade ,
National Geographic Magazine's Fernando Baptista, The New York
Times' Steve Duenes, The Washington Post's Hannah Fairfield, Hans
Rosling of the Gapminder Foundation, Stanford's Geoff McGhee, and
European superstars Moritz Stefaner, Jan Willem Tulp, Stefanie
Posavec, and Gregor Aisch. The book also includes a DVD-ROM
containing over 90 minutes of video lessons that expand on core
concepts explained within the book and includes even more
inspirational information graphics from the world's leading
designers. The first book to offer a broad, hands-on introduction
to information graphics and visualization, The Functional Art
reveals: * Why data visualization should be thought of as
"functional art" rather than fine art * How to use color, type, and
other graphic tools to make your information graphics more
effective, not just better looking * The science of how our brains
perceive and remember information * Best practices for creating
interactive information graphics * A comprehensive look at the
creative process behind successful information graphics * An
extensive gallery of inspirational work from the world's top
designers and visual artists On the DVD-ROM: In this introductory
video course on information graphics, Alberto Cairo goes into
greater detail with even more visual examples of how to create
effective information graphics that function as practical tools for
aiding perception. You'll learn how to: incorporate basic design
principles in your visualizations, create simple interfaces for
interactive graphics, and choose the appropriate type of graphic
forms for your data. Cairo also deconstructs successful information
graphics from The New York Times and National Geographic magazine
with sketches and images not shown in the book.
The Gensler Research Catalogue, Volume 3 profiles the work of 35+
research projects conducted by Gensler professionals around the
world, spanning topics from the future of autonomous vehicles to
how workplace design drives great customer and workplace
experiences. Graphic designers from across the firm collaborated to
design the Catalogue, giving each entry a unique design language
tailored to the expression of each projects' methods and findings.
The diverse set of projects are unified by a human-centric approach
to design research, focused on ways to improve the human experience
through great design. The research is organised into chapters
focused on broad topics of interest, each with an introduction
focused on broad trends and implications for the future of design.
In addition to profiling Gensler's myriad research investigations,
the publication also highlights the history and ethos of the
Gensler Research Institute. The Catalogue offers not only
thought-provoking descriptions of individual research, but an
overall evidence-based approach to thinking about the approach to
and design of space with the human experience at its heart.
This book offers the first in-depth analysis of the relationship
between art and design, which led to the creation of 'pop'.
Challenging accepted boundaries and definitions, the authors seek
out various commonalities and points of connection between these
two exciting areas. Confronting the all-pervasive 'high art / low
culture' divide, Pop Art and Design brings a fresh understanding of
visual culture during the vibrant 1950s and 60s. This was an era
when commercial art became graphic design, illustration was
superseded by photography and high fashion became street fashion,
all against the backdrop of a rapidly-evolving economic and
political landscape, a glamorous youth scene and an effervescent
popular culture. The book's central argument is that pop art relied
on and drew inspiration from pop design, and vice versa. Massey and
Seago assert that this relationship was articulated through the
artwork, design, publications and exhibitions of a network of key
practitioners. Pop Art and Design provides a case study in the
broader inter-relationship between art and design, and constitutes
the first interdisciplinary publication on the subject.
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