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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
"The Graphic Design Reader" brings together key readings in this
exciting and dynamic field to provide an essential resource for
students, reseachers and pracitioners. Taking as its starting point
an exploration of the ways in which theory and practice, canons and
anti-canons have operated within the discipline, the Reader brings
together writings by key international design and cultural critics,
including Leslie Atzmon, Dick Hebdige, Steven Heller, Victor
Margolin, Rick Poynor and Adrian Shaughnessy. Extracts are
structured into thematic sections addressing graphic design
history; education and the profession; type and typography;
critical writing and practice; political and social change; the
visual landscapes of graphic design, and graphic design futures.
Each section has a contextual introduction by the editors outlining
key ideas and debates, as well as an annotated guide to further
reading and a comprehensive bibliography.The reader features
original visual essays that provide a critical platform for
understanding and interpreting graphic design practice, as well as
a wealth of illustrations accompanying key historical and
contemporary texts from the 1920s to the present day.
Graphis Branding 7 presents interviews, company profiles and visual
histories of some of the biggest names in design and retail today,
including: Q&A with Pentagram, WAX, People design, Cue,
Firewood, The General Design Co., Studio International, and Alt
Group. All that, plus hundreds of images from the year's Graphis
Gold Award-winning branding campaigns. This is a must-have for
anyone interested in successful, creative branding - designers,
businesses, students and fans alike.
Intriguing pictorial archive of werewolves, serpents, mermaids, and
other fabulous creatures, accompanied by an engrossing text with
tales from around the world. Dramatic images of the sphinx,
centaur, and the plumed serpent-bird of the Aztecs, as well as
pictures of the whale, octopus, armadillo, and other real animals
once associated with supernatural powers. 317 illustrations.
The "Neon Superguide Complete How-To Manual" is the successor to
the Neon Principles reference and Neon Principles Workbook. This
216-page handbook combines the previous guides with
upgraded-updated illustrations and text, more helpful photos and
three new chapters - more than one hundred fifty pictures, tables
and illustrations in all. It also includes additional exercises,
savvy tips and tricks, and eight authoritative articles first
printed in Sign Builder Illustrated Magazine.
Graphis Journal Take a deep dive into the minds of some of today's
renowned designers, photographers, art directors, and more inside
the Graphis Journal A quarterly print and digital magazine we hope
inspires your creativity -- The Journal is filled with
thought-provoking, intimate, meaningful interviews and stories that
take you inside the minds, work, and spaces of top designers,
agencies, photographers, artists, and other outstanding creatives
around the globe. Each Journal issue is beautifully printed and
features 12 lead stories and Q&As from creatives in their own
words plus images of some of their finest work. You'll learn the
celebrations, challenges, and what inspired them along the way
Featuring fine art quality print, full-page images of Platinum and
Gold Award-winning work, Silver Award-winning work and Honorable
Mentions are also presented.
There are lots of ways to be active - and for each of those ways,
there are design products to enhance your experience that little
bit more. Doing 2019/2020 compiles the best design innovations and
new design developments from the area of activity. In these roughly
400 pages, you can find award-winning products for your garden,
leisure, sport and play, but also for children and babies. In
addition the book will introduce you to fashion and lifestyle
products with design value. The Doing 2018/2019 manual provides all
those interested in design with a fascinating overview of current
products and future innovations. As a result, this book is not only
compulsory reading for designers, design students, marketing
experts and product managers, but also an unparalleled pleasure for
design enthusiasts. Text in English and German.
A visual survey of the public myths and collective symbols used in
the making of the Islamic Revolution in Iran and the subsequent war
with Iraq. The book traces a remarkable period of history in which
the power of words and images successfully challenged the military
might of an established state, setting forth an avalanche of public
sentiment that led to revolution.
"Like a cuddly Trojan horse, Chueh's work is pretty on the outside,
but nice and macabre on the inside": so says "Entertainment Weekly"
of LA-based artist Luke Chueh. Employing minimal color schemes,
simple animal characters, and a seemingly endless list of ill-fated
situations, Chueh has enjoyed cult acclaim and sell-out shows,
making this, his first book, an eagerly awaited one.
Graphis Journal Take a deep dive into the minds of some of today's
renowned designers, photographers, art directors, and more inside
the Graphis Journal A quarterly print and digital magazine we hope
inspires your creativity -- The Journal is filled with
thought-provoking, intimate, meaningful interviews and stories that
take you inside the minds, work, and spaces of top designers,
agencies, photographers, artists, and other outstanding creatives
around the globe. Each Journal issue is beautifully printed and
features 12 lead stories and Q&As from creatives in their own
words plus images of some of their finest work. You'll learn the
celebrations, challenges, and what inspired them along the way
Featuring fine art quality print, full-page images of Platinum and
Gold Award-winning work, Silver Award-winning work and Honorable
Mentions are also presented.
"The Graphic Design Reader" brings together key readings in this
exciting and dynamic field to provide an essential resource for
students, reseachers and pracitioners. Taking as its starting point
an exploration of the ways in which theory and practice, canons and
anti-canons have operated within the discipline, the Reader brings
together writings by key international design and cultural critics,
including Leslie Atzmon, Dick Hebdige, Steven Heller, Victor
Margolin, Rick Poynor and Adrian Shaughnessy. Extracts are
structured into thematic sections addressing graphic design
history; education and the profession; type and typography;
critical writing and practice; political and social change; the
visual landscapes of graphic design, and graphic design futures.
Each section has a contextual introduction by the editors outlining
key ideas and debates, as well as an annotated guide to further
reading and a comprehensive bibliography.The reader features
original visual essays that provide a critical platform for
understanding and interpreting graphic design practice, as well as
a wealth of illustrations accompanying key historical and
contemporary texts from the 1920s to the present day.
Praise for the Too Fast To Live Too Young To Die exhibition: "A
fascinating look at how punk and new wave music met the eye" New
York Times "An absolute joy" Financial Times The largest unique
collection of printed memorabilia from the punk and post-punk
movements. Andrew Krivine began collecting punk memorabilia in 1977
when punk exploded onto the scene. Since then, Andrew has amassed
one of the world s largest collection of punk graphic design and
memorabilia. This book features a carefully curated selection of
over 650 posters, club flyers, record covers and adverts from the
collection. Together they represent the prime years of punk which
changed the world of graphic design forever with its do-it-yourself
aesthetics. The artworks are put into context by graphic design
experts, academics and commentators. Among them former art director
of New York Times Steven Heller, reader in graphic design at the
London College of Communication Dr Russ Bestley, graphic design
writer Rick Poynor, designer Malcolm Garrett and Pulitzer
Prize-winning editor Michael Wilde. The book spans the growth and
evolution of punk on both sides of the Atlantic including The
Clash, The Buzzocks, Iggy Pop and The Stooges, Television, The
Ramones, Patti Smith, Talking Heads, Devo, Blondie, Flying Lizards,
Public Image Ltd, The Only Ones, The Slits, New Order, REM and Joy
Division. A collectable item itself, the book is beautifully
produced with front and back cover artwork by Malcolm Garrett and
Peter Saville, the designers behind some of punk s most memorable
album covers. Arguably the most essential and final work on the
graphic design revolution within the punk and post-punk movements
of the UK and America, Too Fast To Live Too Young To Die will
appeal to punk fans and graphic designers alike. Part of Andrew s
collection is currently touring the world as the Too Fast To Live
Too Young To Die exhibition and has been on display at the Museum
of Arts and Design in New York among other museums.
Information Design provides citizens, business and government with
a means of presenting and interacting with complex information. It
embraces applications from wayfinding and map reading to forms
design; from website and screen layout to instruction. Done well it
can communicate across languages and cultures, convey complicated
instructions, even change behaviours. Information Design offers an
authoritative guide to this important multidisciplinary subject.
The book weaves design theory and methods with case studies of
professional practice from leading information designers across the
world. The heavily illustrated text is rigorous yet readable and
offers a single, must-have, reference to anyone interested in
information design or any of its related disciplines such as
interaction design and information architecture, information
graphics, document design, universal design, service design,
map-making and wayfinding.
An inspiring collection of the writings of two of the 20th
century's most brilliant and influential designers An Eames
Anthology collects for the first time the writings of the esteemed
American architects and designers Charles and Ray Eames,
illuminating their marriage and professional partnership of fifty
years. More than 120 primary-source documents and 200 illustrations
highlight iconic projects such as the Case Study Houses and the
molded plywood chair, as well as their work for major corporations
as both designers (Herman Miller, Vitra) and consultants (IBM,
Polaroid). Previously unpublished materials appear alongside
published writings by and about the Eameses and their work, lending
new insight into their creative process. Correspondence with such
luminaries as Richard Neutra and Eero Saarinen provides a personal
glimpse into the advance of modernity in mid-century America.
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Retro Graphics
(Hardcover)
Sendpoints Publishing Co., Ltd.
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R1,232
R537
Discovery Miles 5 370
Save R695 (56%)
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Ships in 10 - 15 working days
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The modern yearning for vintage and classical design work is
well-documented in Retro Graphics, an in-depth exploration of
diverse applications of retro elements in modern graphic design.
Masterful retro design evokes the best part of a time or era,
inspiring a sense of nostalgia in viewers or consumers not for what
really was, but for what ideally could have been; Retro Graphics
will show both design enthusiasts and professionals exactly how
this can be done.
Reading Graphic Design in Cultural Context explains key ways of
understanding and interpreting the graphic designs we see all
around us, in advertising, branding, packaging and fashion. It
situates these designs in their cultural and social contexts.
Drawing examples from a range of design genres, leading design
historians Grace Lees-Maffei and Nicolas P. Maffei explain theories
of semiotics, postmodernism and globalisation, and consider issues
and debates within visual communication theory such as legibility,
the relationship of word and image, gender and identity, and the
impact of digital forms on design. Their discussion takes in
well-known brands like Alessi, Nike, Unilever and Tate, and
everyday designed things including slogan t-shirts, car
advertising, ebooks, corporate logos, posters and music packaging.
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