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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
"Design & in Design" combines a wealth of publication design
theories with step-by-step instructions to help readers learn the
basics of InDesign, one of the best and most popular desktop
publishing programs used in all fields of communications. This
color-illustrated tutorial is filled with examples, designs and
exercises that show how to use color, typography, photographs, and
more to create effective layout designs.
Students and professionals alike will learn how to develop designs
that communicate effectively to their intended audience. This
compact spiral book, which provides room to take notes, saves
readers time and money by replacing expensive InDesign manuals and
combining simple communication design theories with basic InDesign
lessons. Two sets of lessons and examples are presented throughout
the book; one set applies to journalism and communications, while
the other applies to advertising and public relations. Readers are
able to apply the theories learned immediately, resulting in far
less personal frustration. This text has proved successful in
transforming hundreds of student with no computer skills into
confident visual communicators who are proficient with InDesign.
Scott Farrand is a visual communication professor with the
University of South Carolina s School of Journalism and Mass
Communications. His academic expertise is convergence journalism,
publication and print design, and informational graphics.
Scott was busy pioneering the use of "Macintosh" computers when he
created and published one of the first informational graphics,
using an Apple computer. As a former newspaper graphics editor,
Scott has over 20 years of journalism experience using desktop
publishing programs that include QuarkXPress and InDesign. During
his career he has received numerous awards for his design and
informational graphics that include the Best Designed Newspaper in
the World.
With an abundance of information on how to create motion graphics
already available, Design in Motion focuses on the why of moving
image and less about the how. By unpacking the reasons behind
screen designer's production choices, each chapter deconstructs
examples of motion graphics by drawing on case studies of both
familiar examples from contemporary cinema and unseen work from
postgraduate motion graphic designers. It examines the value of
image, text, motion, camera and transitions, explaining in detail
why some methods work, while others fail. Whether you work in
info-graphics, documentary or design, this book is structured to
follow the production process and, together with its multimedia
companion website, will be a by-your-side companion to guide you
through your next project.
Graphis Journal Take a deep dive into the minds of some of today's
renowned designers, photographers, art directors, and more inside
the Graphis Journal A quarterly print and digital magazine we hope
inspires your creativity -- The Journal is filled with
thought-provoking, intimate, meaningful interviews and stories that
take you inside the minds, work, and spaces of top designers,
agencies, photographers, artists, and other outstanding creatives
around the globe. Each Journal issue is beautifully printed and
features 12 lead stories and Q&As from creatives in their own
words plus images of some of their finest work. You'll learn the
celebrations, challenges, and what inspired them along the way
Featuring fine art quality print, full-page images of Platinum and
Gold Award-winning work, Silver Award-winning work and Honorable
Mentions are also presented.
How do you start a design project? How can you generate ideas and
concepts in response to a design brief? How do other designers do
it? This book will answer all these questions and more. Now in its
second edition, the highly popular Design Thinking for Visual
Communication identifies methods and thought processes used by
designers in order to start the process that eventually leads to a
finished piece of work. Step-by-step guidance for each part of the
process is highlighted by real-life case studies, enabling the
student to see teaching in practice. This focus on ideas and
methods eschews an abstract, academic approach in favour of a
useable approach to design as a problem-solving activity. The new
edition now includes contributions from a broader international
range of design practices and adds depth to existing case studies
by looking in greater detail at some of the processes used.
The Designer's Desktop Manual, Second Edition is still a top-notch
exploration of the essential aspects of key areas of print and
screen based design-type and typography?now updated and revised to
reflect changes in Adobe CS5. It offers insight into current
technological issues and the skills needed to bring design to a
professional standard, addressing imaging, layout, and
printing?from the most basic, introductory techniques and
principles, to more advanced practices. Historical background on
key topics is offered, putting the techniques into context with the
evolution of design.
This fully revised edition of "Graphic Design School" improves upon
previous editions by providing a more fully developed introduction
to the study of graphic design, firmly locating it within the
professional activities it embraces. The book is organized into two
main sections, principles and practice. The first section deals
with the fundamentals of design, such as composition, hierarchy,
layout, typography, grid structure, colour and so on. The second
section puts these basics into practice, and gives information
about studio techniques and production issues relevant to a number
of different graphic design disciplines. The last part of the
second section provides an overview of some of the different career
choices open to students entering the graphic design field.
Meet some of the finest digital 2D and 3D artists working in the
industry today, and discover how they create some of the most
innovative art in the world. More than just a gallery book - in
Digital Arts Masters each artist has written a breakdown overview,
with supporting imagery of how they made their piece of work.
With Digital Arts Masters you'll understand the artists' thought
process and discover the tips, tricks and techniques that really
work.
Key Features:
* 50+ artists and 900 stunning color images show the best in
today's digital art
* More than just a gallery - each artist offers insight into how
their image was created
* From the team at 3Dtotal.com - cutting edge imagery and techniqes
The celebrated and much sought-after issue of the magazine idea
focusing on a towering gure in Swiss graphic design is now in print
again.idea is a renowned Japanese magazine on international graphic
art and typography. Its 333th edition lent 226 pages to Emil Ruder,
showcasing his work, in uence, and legacy in the world of
typography and beyond-yielding a comprehensive survey of Ruder's
accomplishments. It brings together essays, discussions, and
appraisals from fellow designers, typographers, and artists.It
engages with Ruder's many years of work and teaching in Basel, his
thirty years as publisher of the famous Typographische
Monatsblatter, as well as his posters, fonts, and philosophy.The
extraordinary and comprehensive presentation of the life and works
of Swiss typographic legend Emil Ruder sold out shortly after
coming off the press and will now be available in a facsimile
reprint.
"All the Art That's Fit to Print" reveals the true story of the
world's first Op-Ed page, a public platform that--in
1970--prefigured the Internet blogosphere. Not only did the "New
York Times"'s nonstaff bylines shatter tradition, but the pictures
were revolutionary. Unlike anything ever seen in a newspaper, Op-Ed
art became a globally influential idiom that reached beyond
narrative for metaphor and changed illustration's very purpose and
potential.
Jerelle Kraus, whose thirteen-year tenure as Op-Ed art director
far exceeds that of any other art director or editor, unveils a
riveting account of working at the "Times." Her insider anecdotes
include the reasons why artist Saul Steinberg hated the "Times,"
why editor Howell Raines stopped the presses to kill a feature by
"Doonesbury"'s Garry Trudeau, and why reporter Syd Schanburg--whose
story was told in the movie "The Killing Fields"--stated that he
would travel anywhere to see Kissinger hanged, as well as Kraus's
tale of surviving two and a half hours alone with the dethroned
peerless outlaw, Richard Nixon.
"All the Art" features a satiric portrayal of John McCain, a
classic cartoon of Barack Obama by Jules Feiffer, and a drawing of
Hillary Clinton and Obama by Barry Blitt. But when Frank Rich wrote
a column discussing Hillary Clinton exclusively, the "Times"
refused to allow Blitt to portray her. Nearly any notion is
palatable in prose, yet editors perceive pictures as a far greater
threat. Confucius underestimated the number of words an image is
worth; the thousand-fold power of a picture is also its curse.
Op-Ed's subject is the world, and its illustrations are created
by the world's finest graphic artists. The 142 artists whose work
appears in this book hail from thirty nations and five continents,
and their 324 pictures-gleaned from a total of 30,000-reflect
artists' common drive to communicate their creative visions and to
stir our vibrant cultural-political pot.
A new pictorial reference book for artists and designers, with over
400 images from sources ranging from Greco-Roman art to Benjamin
Franklin and Wes Anderson - Symbols offers a fresh approach to
understanding symbolism in the visual arts. Symbols are embedded
everywhere in our global visual culture, from oil paintings to
biscuit packaging, monuments to mass-produced ashtrays. Designers
and California College of the Arts instructors Mark Fox and Angie
Wang recognize sources both historical and contemporary, high and
low, revealing the narrative riches of symbolism found in a range
of media and across times, places, and cultures. Whether human or
animate, natural or man-made - each symbol (from sun, moon,
lightning, and serpent to lozenge, spiral, and swastika) is
illustrated with both classical and archetypal examples and often
surprising contributions from textiles, fine art photography,
ceramics, African sculpture, ancient coins, modern architecture,
Native American crafts, European heraldry, Soviet propaganda,
bookplates, film stills, military insignia, and much more. A
beautiful, visually arresting compendium that both informs and
inspires, Symbols is a vital resource.
Coinciding with the iconic magazine's fiftieth anniversary, Time
Out: 50 years, 50 covers draws on Time Out's incredible archive of
front pages and the stories behind them. Via 50 stunning,
arresting, beautiful and bizarre magazine covers, from its first
issue in 1968 to the present day, this book charts how Time Out has
reflected, shaped and become an inseparable part of London life in
London and other great cities around the world. Drawing on the
memories of famous Londoners alongside Time Out writers, editors,
designers and contributors, it's a lively and unexpected journey
through the changing face of the city, and an irreverent ode to 50
years of everything new, cool, weird, wonderful and unique in urban
culture and entertainment.Curated by Time Out editors, the covers
reflect key moments of city life from 1968 up to the present day,
giving a unique insight into the evolution of magazine design and
Time Out's eventful history.
Graphis Journal Take a deep dive into the minds of some of today's
renowned designers, photographers, art directors, and more inside
the Graphis Journal A quarterly print and digital magazine we hope
inspires your creativity -- The Journal is filled with
thought-provoking, intimate, meaningful interviews and stories that
take you inside the minds, work, and spaces of top designers,
agencies, photographers, artists, and other outstanding creatives
around the globe. Each Journal issue is beautifully printed and
features 12 lead stories and Q&As from creatives in their own
words plus images of some of their finest work. You'll learn the
celebrations, challenges, and what inspired them along the way
Featuring fine art quality print, full-page images of Platinum and
Gold Award-winning work, Silver Award-winning work and Honorable
Mentions are also presented.
A comprehensive introduction to designing services according to the
needs of the customer or participants, this book addresses a new
and emerging field of design and the disciplines that feed and
result from it. Despite its intrinsic multidisciplinarity, service
design is a new specialization of design in its own right.
Responding to the challenges of and providing holisitic, creative
and innovative solutions to increasingly complex contemporary
societies, service design now represents an integrative and
advanced culture of design. All over the world new design studios
are defining their practice as service design while long
established design and innovation consultancies are increasingly
embracing service design as a key capacity within their offering.
Divided into two parts to allow for specific reader requirements,
Service Design starts by focusing on main service design concepts
and critical aspects. Part II offers a methodological overview and
practical tools for the service design learner, and highlights
fundamental capacities the service design student must master.
Combined with a number of interviews and case studies from leading
service designers, this is a comprehensive, informative exploration
of this exciting new area of design.
A stunning and thought-provoking round-up of today's most
interesting visual communication projects, Graphic Design
Sourcebook surveys the work of one hundred of the world's most
exciting and groundbreaking practitioners. This informative guide
to contemporary graphic design is illustrated with a wide variety
of projects, from websites, apps, banner ads, packaging and
infographics to exhibition design, social issue posters, corporate
branding campaigns and interactive media design. Each designer's
entry also includes detailed biographic information and a short
precis on the designer's approach, written by the designers
themselves. Graphic Design Sourcebook is an essential guide for
anyone interested in the power of visual communication, and is an
absolute must-have publication for students and professional
practitioners alike.
Enhance your knowledge of motion graphic design aesthetics and
history with this authoritative look at the evolution of the art
form. Motion Graphic Design, Third Edition provides a historical
and critical overview of how the language of traditional graphic
design is combined with the dynamic visual language of cinema in
film, television, and interactive media. It features works from
highly acclaimed animators and motion graphics studios from across
the globe. This new edition has been updated to include: Thorough
analysis of motion graphics designed for websites, informational
kiosks, desktop and mobile touchscreen applications, DVD menus, and
games Inspiring examples of how motion graphics continue to shape
our visual landscape by transforming interior and exterior spaces
into more engaging, immersive environments Coverage of conventional
frame-by-frame animation techniques including stop-motion, cutout,
and freehand by contemporary animators and motion design studios
Instruction in how to create continuity or discontinuity and
maintain the interest of viewers with frame mobility and rhythmic
editing Discussion of pictorial and sequential aspects of motion
graphics compositions and how they are choreographed to enhance
messages and enrich stories downloadable resources featuring new
professional and student work from around the globe, as well as
figures from the textbook This is a must-have whether you are a
student who is learning the principles of motion graphics or a
professional in need of inspiration and new ways to impress your
clients. Anyone working in or aspiring to work in the motion media
industry will benefit greatly from this valuable resource.
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