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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
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Halrai 24
(Hardcover)
Halrai
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R2,071
R1,648
Discovery Miles 16 480
Save R423 (20%)
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Ships in 18 - 22 working days
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This excellent collection of historic decorative ornament contains over 3000 examples ranging from the cultures of the Greeks and Romans through the Victorians. Among the many different kinds of objects depicted are fine line drawings of chairs, thrones, crowns, heraldic emblems, altars, armor, architecture and scores of objects used in everyday life. 3002 black-and-white illustrations.
In this book, the author presents the perspectives of several
authors and designers on how to achieve an emotional graphic
design. Even though they are not absolute truths and there is no
guarantee that if a designer follows those principles people will
be emotional attached to the work, they will certainly bring them
closer to that. Emotional design is a design that reflects on the
crucial role emotions have in the human ability to understand the
world, promising to enhance the quality of life of its audience. A
successful emotion-driven design improves the relationship between
the audience and the 'product', creating deep emotional bounds
between the two. There are already many theories talking about
emotional design in product design, industrial design, and even web
design. But what about graphic design? This book aims to bring the
graphic designer closer to delivering an emotion-driven design.
Ink-Stained Hands fulfils a considerable gap in Irish visual arts
publications as the first book to present the activities of
printmakers in Ireland from the end of the nineteenth century to
the present. The central narrative of this profusely illustrated
and documented book is the foundation of Graphic Studio Dublin in
1960, an event which revolutionized the graphic arts in Ireland and
made the European tradition of printmaking available to Irish
artists.
From the Los Angeles riots to the Columbine High School massacre,
Americans witnessed events and purchased items that reflected the
best and worst of the decade. Bill Clinton's presidency was in
jeopardy, the digital age had erupted, and Silicon Valley was
affecting everyone on the planet. Meanwhile nudity and sex ruled
the pages of magazines, selling everything from haute couture to
fragrances and microwave ovens. Nirvana entertained Generation X
while the "Greatest Generation" considered purchasing a Probe and
something called a Hummer. Super Soakers and the game consoles Game
Boy and PlayStation were the new toys, as Super Mario World, Gran
Turismo, and Sonic the Hedgehog were warping the minds of young
people everywhere. Luxury brands were in demand: shoppers coveted a
Gucci bag, a Louis Vuitton tote, a Hermes scarf, or a Prada frock.
TWA and Continental Airlines still flew the airways and Volkswagen
reimagined the Beetle. It was a decade that seemed safely benign,
but was jammed with events and consumption on a grand scale,
setting the stage for the 21st century. Featuring six chapters that
cover a range of advertising, from food and fashion to
entertainment and cars, a Desert Storm's worth of advertising
highlights makes All-American Ads of the '90s a must-have
compendium for every Beanie Babies-collecting, Simpsons-watching,
pog-hoarding, and Harry Potter-loving citizen of 1990s consumerism.
Modern-day cryptic symbols and mysterious codes are no longer just
the tools of secret societies and spies; skilled graphic designers
use them constantly, creating new visual languages for branding,
logotypes, and company identities. Symbols in Graphic Design is
your own illustrated codebook to these logos, glyphs, and other
motifs. This exhaustive resource lays out basic symbols, their
meanings, and their histories before delving into a collection of
modern projects ranging from restaurant and clothing identities to
personal brands, promotional materials, and even city branding
projects.
Renny Ramakers is realizing projects that combine virtual
technologies and social media with the craft of design to develop
new social relations. For more than three decades, the Dutch art
historian, critic, and curator has been changing the nature and
purpose of design. As co-founder of the Droog Design collective,
she has championed the notion of furniture and industrial design as
a rethinking of today's world. When Droog first exhibited at the
Milan furniture fair in 1993, its assemblies of found materials and
witty forms instantly changed the landscape of design. Since then,
Ramakers has worked with makers and creators to move beyond slick
objects and towards critical projects that open our eyes to our
multifaceted realities while offering easy access and great joy to
users.
In the internet age, the means of communication keep changing along
with the increasing formation. It becomes more difficult to catch
the public's attention and the monotonous and invariable logos
can't meet the needs of current and future commercial society any
more. Designers need to seek new design language to express a
brand. Flexible logos are a kind of design form with more
variability, stronger adaptability, wider coverage, and fresh
visual effect. This new form perfectly follows the development
trend of globalised, diversified, and internet integration of
online and offline operations in the new commercial society.
However, the birth of flexible logos is not only to adapt to new
media - and new means of communication - but also a breakthrough of
logo design itself that creates new possibilities for the
innovation of logo form and breaks the fixed, monotonous, and
invariable characteristics of the traditional static logos. This
book explores the creation and methods of the flexible logo design
process, and analyses its application across dozens of
international projects. Each project explores the notion of broader
brand extension stability, as well as the stability of consumers'
psychological recognition.
Follow Me 2 is a collection of the exceptional signage and
wayfinding system designs from all over the world. They effectively
resolve the communication problem between human and environment
through a visually pleasant way. Some of the designs included are
of bold color palettes or unique fonts, while others are expressive
of consideration for convenience and comfort, but are all
reflective of the latest signage and wayfinding system design
trend.
For researchers in all disciplines, this book offers a practical,
hands-on course in communicating scientific findings and concepts
through visual graphics Any scientist or engineer who communicates
research results will immediately recognize this practical handbook
as an indispensable tool. The guide sets out clear strategies and
offers abundant examples to assist researchers-even those with no
previous design training-with creating effective visual graphics
for use in multiple contexts, including journal submissions, grant
proposals, conference posters, or presentations. Visual
communicator Felice Frankel and systems biologist Angela DePace,
along with experts in various fields, demonstrate how small changes
can vastly improve the success of a graphic image. They dissect
individual graphics, show why some work while others don't, and
suggest specific improvements. The book includes analyses of
graphics that have appeared in such journals as Science, Nature,
Annual Reviews, Cell, PNAS, and the New England Journal of
Medicine, as well as an insightful personal conversation with
designer Stefan Sagmeister and narratives by prominent researchers
and animators.
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