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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
Exploring an unjustly overlooked figure in 20th-century British
visual culture This book offers a comprehensive overview to the
work and legacy of David King (1943-2016), whose fascinating career
bridged journalism, graphic design, photography, and collecting.
King launched his career at Britain's Sunday Times Magazine in the
1960s, starting as a designer and later branching out into
image-led journalism. He developed a particular interest in
revolutionary Russia and began amassing a collection of graphic art
and photographs-ultimately accumulating around 250,000 images that
he shared with news outlets. Throughout his life, King blended
political activism with his graphic design work, creating
anti-Apartheid and anti-Nazi posters, covers for books on Communist
history, album artwork for The Who and Jimi Hendrix, catalogues on
Russian art and society for the Museum of Modern Art in Oxford, and
typographic covers for the left-wing magazine City Limits. This
well-researched and finely illustrated publication ties together
King's accomplishments as a visual historian, artist, journalist,
and activist.
This book develops a new framework for describing the structure of
multimodal documents: how language, image, layout and other modes
of communication work together to convey meaning. Building on
recent research in multimodal analysis, functional linguistics and
information design, the book examines the textual, visual, and
spatial aspects of page-based multimodal documents and employs an
analytical model to describe and interpret their structure using
the concepts of semiotic modes, medium and genre. To demonstrate
and test this approach, the study performs a systematic,
longitudinal analysis of a corpus of multimodal documents within a
single genre: an extensively annotated corpus of tourist brochures
produced between 1967-2008. The book provides multimodal discourse
analysts with methodological tools to draw empirically-based
conclusions about multimodal documents, and will be a valuable
resource for researchers planning to develop and study multimodal
corpora.
* Serves as a design/art direction/writing/creative-collaboration
primer for non-designers * Enables development of a common frame of
reference for business and creative professionals, to foster better
understanding and appreciation of the creative process - and better
business results * Includes a chapter on diversity, equity, and
inclusion in design
This book is available as open access through the Bloomsbury Open
Access programme and is available on www.bloomsburycollections.com.
Over the past half century, computing has profoundly altered the
ways stories are imagined and told. Immersive, narrative, and
database technologies transform creative practices and hybrid
spaces revealing and concealing the most fundamental acts of human
invention: making stories. The Digital Imaginary illuminates these
changes by bringing leading North American and European writers,
artists and scholars, like Sharon Daniel, Stuart Moulthrop, Nick
Montfort, Kate Pullinger and Geof Bowker, to engage in discussion
about how new forms and structures change the creative process.
Through interviews, commentaries and meta-commentaries, this book
brings fresh insight into the creative process from differing,
disciplinary perspectives, provoking questions for makers and
readers about meaning, interpretation and utterance. The Digital
Imaginary will be an indispensable volume for anyone seeking to
understand the impact of digital technology on contemporary
culture, including storymakers, educators, curators, critics,
readers and artists, alike.
This book addresses the neglect of visual creativities and content,
and how these are commercialised in the music industries. While
musical and visual creativities drive growth, there is a lack of
literature relating to the visual side of the music business, which
is significant given that the production of meaning and value
within this business occurs across a number of textual sites.
Popular music is a multimedia, discursive, fluid, and expansive
cultural form that, in addition to the music itself, includes album
covers; gig and tour posters; music videos; set, stage, and
lighting designs; live concert footage; websites; virtual
reality/augmented reality technologies; merchandise designs; and
other forms of visual content. As a result, it has become
impossible to understand the meaning and value of music without
considering its relation to these visual components and to the
interrelationships between them. Using design culture theory,
participant observation, interviews, case studies, and a visual
methodology to explore the topic, this research-based book is a
valuable study aid for undergraduate and postgraduate students of
subjects including the music business, design, arts management,
creative and cultural industries studies, business and management
studies, and media and communications.
Take your design work to the next level with Making and Breaking
the Grid: A Graphic Design Layout Workshop (Third Edition), the
essential easy-to-use guide for designers working in every medium.
With over 150,000 copies in print, this new edition makes a classic
text relevant to a new generation of designers. Updates include:
 A cross-cultural inclusive re-envisioning of design history
related to the grid, including alternative approaches to layout
Expanded discussion of grid use in interactive, UX/UI scenarios
Greater equity in the representation of design work by women and
BIPOC designers Grids are the most basic and essential forms in
graphic design—and they can be the most rigid. This book shows
you how to understand the rules of the grid to use them
effectively, and then how to break them, resulting in phenomenal
cohesive layouts. Timothy Samara explains the history of the grid
and shows examples of grid basics, such as column, compound, and
modular grids. He shows methods for building and using grids, and
offers numerous examples of stunning design projects using a
variety of imagery and typography. Pages are filled with hundreds
of large, full-color layout concepts and diagrams that educate and
inspire. After mastering the grid, discover how to break it using
conceptual designs that deconstruct and flip the grid successfully.
Split, splice, and shift; create spontaneous compositions; make
narrative constructs; work on an axis; use intuitive design; and
more to create unique layouts or other projects. See ideas in
action with eye-catching layout examples. With this book you will:
 learn how grids work. be inspired to explore new concepts
for using—or not using—grids. discover achievable alternatives
for boring layouts. get the results you want using fresh design
elements. learn designers’ processes via fascinating case
studies. see numerous examples of successful layouts created with
and without grids. communicate ideas effectively using visual
language. This new, expanded edition presents the most
comprehensive, accessible, in-depth exposition of layout concepts
ever published.
How do you start a design project? How can you generate ideas and
concepts in response to a design brief? How do other designers do
it? This book will answer all these questions and more. Now in its
second edition, the highly popular Design Thinking for Visual
Communication identifies methods and thought processes used by
designers in order to start the process that eventually leads to a
finished piece of work. Step-by-step guidance for each part of the
process is highlighted by real-life case studies, enabling the
student to see teaching in practice. This focus on ideas and
methods eschews an abstract, academic approach in favour of a
useable approach to design as a problem-solving activity. The new
edition now includes contributions from a broader international
range of design practices and adds depth to existing case studies
by looking in greater detail at some of the processes used.
Although the field of graphic design continues to evolve with the
introduction of new technology, print will always matter when it
comes to connecting with audiences in a visceral and sensorial way.
Whether they go for more traditional techniques like letterpress
printing or try out innovative methods that materialise their
concepts in 3D, designers today have a variety of means to realise
their creative visions and apply their chosen materials
meaningfully. First published in 2015, the 2021 rerelease of 'Print
Matters'--with additional projects and a special cover design to
mark Victionary's 20th anniversary in the publishing industry--is a
timely one that examines the cutting edge of printmaking in a world
driven by digital screens. From visual identities to packaging and
book design, it features a plethora of work from around the world
that highlights the important role print plays in making a lasting
impact.
Creative Block: Kids! is a fun and practical art book for children
(and their parents!) to start experimenting with creative ideas,
play with art and test out new materials and means of making art.
It encourages children to play with their creativity, develop new
skills and have fun with the results. They are the artist in charge
and get to make all the decisions to create their own weird and
wonderful work that they would not explore at school. Creative
Block: Kids! wants children to have fun and explore their creative
ideas. If you can imagine it, you can make it!
Bringing together an international team of scholars, this book
offers new perspectives on the impact that the Bauhaus and its
teaching had on a wide range of artistic practices. Three of the
fields in which the Bauhaus generated immediately transformative
effects were housing, typography, and photography. Contributors go
further to chart the surprising relation of the school to
contemporary developments in hairstyling and shop window display in
unprecedented detail. New scholarship has detailed the degree to
which Bauhaus faculty and students set off around the world, but it
has seldom paid attention to its impact in communist East Germany
or in countries like Ireland where no Bauhausler settled. This
wide-ranging collection makes clear that a century after its
founding, many new stories remain to be told about the influence of
the twentieth century's most innovative arts institution. The book
will be of interest to scholars working in art history, design
history, photography, and architectural history.
Projection Design for Theatre and Live Performance explores the
design and creation process of projections from a non-technical
perspective, examining the principles of media for the stage in a
manner that is accessible for both beginning designers and advanced
designers dabbling in projections for the first time. This
introductory text covers concepts and tools for designing,
techniques to help readers tap into their creativity, and the core
skills required of this field: problem solving, project management,
and effective communication. Focusing exclusively on design and
creativity, this book encourages individuals to leap into the
creative design process before facing any perceived hurdles of
learning everything technical about media delivery systems, cueing
systems, projectors, cables, computer graphics, animation, and
video production. Projection Design for Theatre and Live
Performance is a reminder that, from the invention of photography
to the enormous variety of electronic media that exist today, the
ways projection designers can enhance a theatrical production are
limitless. Written in an accessible style, this book is a valuable
resource for students of Projection Design as well as emerging
professionals. Its focus on design and creativity will restore the
confidence of individuals who may have been daunted by technical
hurdles and will encourage the creativity of those who may have
been disappointed with their efforts in this field of design in the
past.
Intercultural Design Basics is an intercultural and innovative
approach to design education. A unique companion app ensures
relevance for a young technology-minded target group. It gives
intercultural insights when discussing the principles of design,
typography and color theory. It incorporates contrasting ideas on
design and various design teaching methods. Creative voices of
well-known and not yet discovered designers from Africa, Latin
America and Southeast Asia will help expand your horizons. Through
examples of intercultural design workshops, it inspires
collaboration with international teams. Practical methods encourage
the development of cultural and social awareness, inspire different
design styles helping you perceive cultural diversity. An app is
also created to work hand in hand with the book. The pair make the
theoretical background of the book visually and auditorily
intriguing and engaging by using AR, animations, games, and videos.
This unique combination of diverse instructional materials ensures
flexibility and relevance.
The minimalism movement has become a mainstay in popular culture
over the recent years, due in no small part to the mounting
pressures of modern life and the need to cut clutter as a
consequence. In graphic design, its principles are often applied by
way of reducing the colour palette used, whether it be for visual
identities, publications, or exhibitions. Amid the sea of chaos in
saturated spaces, simplicity can make for a truly striking
statement. In conjunction with Victionary's 20th anniversary, the
2021 rerelease of 'Less is More' features additional projects and a
special cover that draws from the original look of its best-selling
predecessor. It features creative solutions and visual experiments
from around the world that play with thoughtful colour
combinations, material applications, printing effects, and graphic
details to prove that the best designs often speak more with less.
From 1952 to 1986, the Swiss design powerhouse Graphis published a
yearly volume under the title "Graphis Annual," presenting a survey
of graphic design work from the past year. Taken together, these 35
volumes highlight some of the most impressive and innovative design
work that was being done in advertising globally during that
period. "Graphis Annual: The Essential 1952-1986," edited by
"idPure" magazine editor in chief Thierry D. Hausermann, culls the
strongest and most surprising examples of graphic-design prowess
from the series' three-decade-plus run. The 400 images--half black
and white, half color and all bold and lively--are presented in
fantastic double-page spreads that have been reproduced directly
from the original publications. These selections were made with an
eye toward illuminating themes that have already experienced
revivals in recent years, and as a result the visual language of
this volume feels especially current and fresh. "Graphis Annual" is
beautifully bound, an exquisite design object in and of itself. It
constitutes and important addition to the shelf of any designer and
lovers of this golden age of graphic innovation.
How do you divide a line into three? Or five? Or seven? Is there a
simple way to marry harmony and geometry? What is the secret
diagram alluded to by writers of antiquity? In this groundbreaking
book, philosopher Adam Tetlow reveals the long lost Helicon, the
master diagram of the ancient arts and crafts.Watch in astonishment
as this magical geometric figure produces simple fractions, musical
harmonies, Pythagorean triangles, perspective and more. WOODEN
BOOKS are small but packed with information. "Fascinating"
FINANCIAL TIMES. "Beautiful" LONDON REVIEW OF BOOKS. "Rich and
Artful" THE LANCET. "Genuinely mind-expanding" FORTEAN TIMES.
"Excellent" NEW SCIENTIST. "Stunning" NEW YORK TIMES. Small books,
big ideas.
Materials have the power to affect human experiences and emotions
by helping us build intimate connections with inanimate objects
through touch and feel. Whether they are used as a point of
reference or the medium of creation itself, they are integral to
artists and designers who seek to explore fresh outcomes,
experiment with new techniques, and elicit distinct responses from
their audiences. Material Matters 02: Metal showcases stunning
creative interpretations of the common material across a variety of
mediums. From oxidising and rusting metal sheets to create
intriguing effects on artwork to applying and embossing pieces of
foil on printed matter for visual impact, this edition explores the
compelling ways with which the unique characteristics of metal can
be cleverly drawn upon or manipulated to shape the outcome of a
particular project, with insights into the key techniques featured.
"As visually arresting as it is informative."-The Boston Globe "Du
Bois's bold colors and geometric shapes were decades ahead of
modernist graphic design in America."-Fast Company's Co.Design
W.E.B. Du Bois's Data Portraits is the first complete publication
of W.E.B. Du Bois's groundbreaking charts, graphs, and maps
presented at the 1900 Paris Exposition. Famed sociologist, writer,
and Black rights activist W.E.B. Du Bois fundamentally changed the
representation of Black Americans with his exhibition of data
visualizations at the 1900 Paris Exposition. Beautiful in design
and powerful in content, these data portraits make visible a wide
spectrum of African American culture, from advances in education to
the lingering effects of slavery. They convey a literal and
figurative representation of what he famously referred to as "the
color line," collected here in full color for the first time. A
landmark collection for social history, graphic design, and data
science. * Data display, visualizations, and infographics far ahead
of their time * Colorful graphs and charts are mesmerizing pieces
of art in their own right * A valuable companion to W.E. B. Du
Bois's The Souls of Black Folk * Includes contributions from Aldon
Morris, Silas Munro, and Mabel O. Wilson W.E.B. Du Bois's Data
Portraits is an informative and provocative history, data, and
graphic design book that continues to resonate with audiences
today.
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500 Patterns
(Paperback)
Jeffrey Mayer, Todd Conover, Lauren Tagliaferro
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R744
R649
Discovery Miles 6 490
Save R95 (13%)
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Ships in 9 - 17 working days
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A comprehensive sourcebook of over 500 patterns across six design
styles, a must-have for anyone involved in textiles and the
decorative arts. Delicate florals, bold stripes, geometric prints
and sumptuous brocades - delve into the world of textile pattern
design with this showcase of over 500 patterns. Close-up, highly
detailed images of both designer creations and everyday items from
the 1800s to the 1990s perfectly capture the intricacies of each
fabric, while accompanying texts provide fascinating insights into
the history and creative process of pattern design. This beautiful
and accessible book is a valuable resource for anyone in search of
visual inspiration. Table of Contents: Floral (abstract, all-over
floral, ditsy, clusters, stripes, Jacobean, nouveau influence,
poppies, rendered, roses, silhouette, single colour, stylized,
varietal, Victorian spring, warp print) Geometric (black and white
graphic, broken line, circle and square, circular, cubist,
deconstructed, diamonds, geometric floral, grid, mid-century,
ornamental stripe, radiating, whiplash line) Conversational
(abstract, Americana, animals, automobiles, birds, cats and dogs,
clowns, feathers, figural, folkloric, fruit, great pretenders,
hearts, home sweet home, hunt, insects, lace/net, marbleized,
mushrooms, objects, patriotic, tapestry, Western) Constructed
Pattern (applied, beaded, braid, embroidery, pierced) Brocade
(all-over floral, bold, cloque, metallic, mirror, mod, single
colour, stripe, two colour, velvet) Paisley (all-over, brocade,
shawl, stripe, mod)
An accessible and richly illustrated exploration of how art and
design have driven major social and political change in the 21st
century. Visual Impact highlights the extraordinary power of art
and graphic design to effect social and political change. Richly
illustrated with over 400 images, this is a visual guide to the
most influential and highly politicised imagery of the digital age.
Organised thematically by global issues and events, Visual Impact's
generously illustrated spreads, clearly present and explain the
most influential and highly politicised imagery of the twenty-first
century. Themes and issues include popular uprisings (the Arab
Spring, the London Riots), social activism (marriage equality), and
environmental crises (Hurricane Katrina), as well as the recent Je
Suis Charlie protests. Showcasing over 200 artists and designers,
ranging from internationally renowned names such as Ai Wei Wei and
Shepard Fairey to anonymous internet users distributing work across
Twitter and Facebook, Visual Impact features exciting graphics from
emerging economies such as Brazil, Russia and China, and recent
work created in response to the Arab Spring. Complements Phaidon
titles Graphic Agitation and Graphic Agitation 2 by providing
insight to the art and design shaping today's global political
landscape.
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Metaphors
(Paperback)
Ken Garland; Volume editing by Hans-Dieter Reichert
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R456
Discovery Miles 4 560
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Ships in 10 - 15 working days
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Time-travel through the Automobile Age with a collection that puts
you in the driver's seat. 20th Century Classic Cars offers a lush
visual history of the automobile, decade by decade, via 400-plus
print advertisements from the Jim Heimann Collection. Using imagery
culled from a century of auto advertising, this book traces the
evolution of the auto from horseless carriage to rocket on
wheels-and beyond. With an introduction and chapter text by former
New York Times automotive writer Phil Patton, as well as an
illustrated timeline, this volume highlights the technological
innovations, major manufacturers and dealers, historical events,
and influence of popular culture on car design. About the series
Bibliotheca Universalis - Compact cultural companions celebrating
the eclectic TASCHEN universe!
The Handbook Research Video is an introduction to a new type of
software and publication based on annotated videos. Practitioners
and researchers who work with motion data, for example in the
fields of performative art, film, behavioral research or sports
science, are supported in their work process and have the
opportunity to publish content via video that a printed book cannot
convey. The handbook not only presents the findings of the Research
Video project at Zurich University of the Arts, but also offers a
manual for using the software tool. Low-threshold "hands-on" access
and the absence of a theoretical superstructure allow users to
quickly become familiar with and use the software tool.
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